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| Burnout Legends & Dominator PPSSPP 1.3.0.1 Android |
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Posted by: CrackEdd - 02-17-2017, 11:01 PM - Forum: General Discussion and Announcements
- Replies (2)
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Hi,
I’m hoping someone with more experience using this emulator can help me. I’m trying to get both of the Burnout games running smoothly on my phone (Axon 7 - Snapdragon 820), but seem to have issues with both.
Basically, it seems as though, in each game, ‘The Sun’ is causing huge fps drops.
The base settings I mostly use for PPSSPP are the following (They seem to work for the most part, although tweaks are welcome):
Graphics:
Backend – OpenGL
Mode – Buffered Rendering
Simulate… - On
Frame skipping – Off
Auto Frame skip – Off
Prevent FPS… - ON
Alternative Speed – 100%
Post processing Shader – FXAA
Immersive Mode – On
Rendering resolution – 2x PSP
Display Resolution – Native Device Resolution
Mipmapping – On
Hardware Transform – On
Software Skinning – On
Vertex Cache – On
Lazy Texture Caching – On
Retain Changed Textures – Off
Disable Slower Effects – Off
Spline/Bezier – Low
Anisotropic Filtering – Off
Texture Filtering – Linear
Screen Scaling – Linear
Timer Hack – On
Disable Alpha – Off
Disable Stencil Test – Off
Force Depth Write – Off
Texture Coord Speed hack – Off
Lower Resolution for Effects – Off
System:
Fast Memory – On
Multithreaded – Off
I/O on Thread – On
I/O Timing Method – Host
Force Real Clock – Off
Change Emulated PSP CPU Clock – Auto
Rewind Snapshot – Off
Burnout Legends:
With the outlined settings, the game is almost fully playable. However, whenever the sun needs to be rendered, everything slows to a crawl.
I have piddled around with the settings to make it better, but most settings seem to have little effect, including Rendering Resolution. However, if I switch the Mode to ‘Skip Buffer Effects’, the game works at full speed, at all times, but the sun has a black square around it (Which I don’t care about), but also a game breaking ‘White Fog’ appears in the areas where my FPS tanks.
Burnout Dominator:
Similarly to Legends, the game is almost fully playable with the above settings. I would actually say it works a little better. However, with this game anytime the suns bloom appears, the FPS tanks dramatically, and rapidly.
Again, I have tried tweaking the settings to make it better, with little success. Also, unlike Legends, if I switch to ‘Skip Buffer Effects’, the game becomes completely unplayable. Instead of a white fog, you get a black one, which obscures more of the screen.
Anyway, if anyone has any tips for me about how I can refine my settings to remove the momentary issues that seem to be caused by the sun, I would be very grateful. Although, please don’t suggest turning on Frame skipping. I find it way too choppy and unpleasant.
Thanks.
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| PPSSPP crashes at launch |
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Posted by: AlfRas - 02-17-2017, 08:33 AM - Forum: General Discussion and Announcements
- Replies (9)
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Hi,
I'm unable to use PPSSPP: when I execute it it justs quits, without any error message, before even drawing a window. I've downloaded it and the c++ redistributables again and it still won't run.
I've checked the windows event log and there's nothing wrong there.
I have Windows XP64, graphic card is radeon HD4870 with emu_crt drivers configured to send a 15kHz video signal, desktop resolution is 640x480.
Is any of this incompatible with PPSSPP? (it works fine on another computer with win7)
What could cause this problem?
Thanks!
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| Isometric sprite based games. |
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Posted by: TkSilver - 02-04-2017, 11:43 PM - Forum: General Discussion and Announcements
- Replies (4)
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I have been using the android version of ppsspp for a long while and just built an emulation PC. I can more or less get the 3d games I tested (valkyria chronicles 2/3 and phantasy star portable 2) to look really nice but I don't know what combination of enhancements to use on disgaea 1/2 (I am guessing that the other NIS games will be the same).
Any recomemdations on settings for these types of games would be greatly appreciated.
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| Crash when dragging window |
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Posted by: Polaris - 01-31-2017, 04:56 PM - Forum: General Discussion and Announcements
- Replies (2)
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sorry if this was already reported. i cant check since the search page isnt working and shows the http 500 error.
when you right click a game from the recent tab and then after it shows the menu for that game, if you then drag the window of the emulator it will crash.
correction: it will crash if you click and try to drag the window again after letting it go.
not sure if this is just me, can anybody else please confirm?
im on the latest build which is 1.3-450 btw.
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| Problem with music. |
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Posted by: mrziolox - 01-25-2017, 05:40 PM - Forum: General Discussion and Announcements
- Replies (6)
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Hi I played a half year ago in Valkyria Chronicles 3. When I press Escape game paused and I've seen ppsspp save's from this game and when this menu was shown start play music vc3 main theme. I want to play one more time and when i press escape music don't play. I don't use emulator since then it means half year I don't change any option, my version is 1.2.2. I should download new version emulator but it's the same, music doesn't play.
Anyone know what's the matter?
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| [Solved]Mali T720MP2 poor performance |
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Posted by: GuilhermeGS2 - 01-17-2017, 12:32 PM - Forum: General Discussion and Announcements
- Replies (5)
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Recently I got a Galaxy J7 with Exynos 7580 and Mali T720MP2, I expected a higher performance than my old Galaxy SII with Exynos 4410 and Mali 400MP4, but the result was disapointing. I tested GoW Ghost of Sparta, and it's running worse than on my old SII, and it's doesn't look like CPU bottleneck, because the CPU is running with low usage and low clock. My SII, otherwise, has a CPU bottleneck, the processor is always at 100% usage, when I overclock it I get better performance than J7. The settings used were the same, I used Buffer Rendering and 1xPSP resolution.
I don't know if it's a driver optimization issue, but on games like GTA SA I have better performance, and J7 has a higher resolution than SII (1280x720 vs 800x480). Remembering it's a 35.7 GFLOPs vs a 9.6 GFLOPs GPU.
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