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| PPSSPP 1.4 DX11 crash |
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Posted by: R-Type Leo - 03-31-2017, 07:00 PM - Forum: General Discussion and Announcements
- Replies (17)
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As soon as I switched from OpenGL mode to DX11, PPSSPP crashed. Now it won't start.
Win 7 x64 Professional, Asus AMD Radeon HD 6670
Quote:Problem signature:
Problem Event Name: APPCRASH
Application Name: PPSSPPWindows64.exe
Application Version: 1.4.0.0
Application Timestamp: 58de2718
Fault Module Name: PPSSPPWindows64.exe
Fault Module Version: 1.4.0.0
Fault Module Timestamp: 58de2718
Exception Code: c0000005
Exception Offset: 00000000000cbe0b
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 2057
Additional Information 1: 3203
Additional Information 2: 320328b3d7941b4b4f05a1de64ac5120
Additional Information 3: 9812
Additional Information 4: 9812ef78330efdc4432fc2e2191d9e53
Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=1...cid=0x0409
If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt
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| Switched over to 1.4. Memory card missing? |
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Posted by: Tarhsid - 03-31-2017, 01:34 PM - Forum: General Discussion and Announcements
- Replies (5)
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I switched over to PPSSPP 1.4, and copied only the memory card folder from 1.3. Everything seemed fine until I tried to save my progress to memory card. It says the memory card is missing. I suppose I could continue playing only using save states, but I'd rather fix the issue if possible. Any ideas? Did I screw up by permanently deleting the 1.3 folder?
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| PPSSPP 1.4 |
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Posted by: Henrik - 03-31-2017, 09:46 AM - Forum: General Discussion and Announcements
- Replies (13)
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* Support D3D11 (performs better than OpenGL or D3D9 on most hardware)
* Audio quality improvement (linear interpolation) (#8950)
* Hardware spline/bezier tesselation in OpenGL, D3D11 and Vulkan
* Post-processing shaders in D3D11
* Prescale UV setting removed, now the default (improves perf) (#9176)
* High DPI display fixes
* Various fixes for UMD switching for multi-UMD games (#9245, #9256)
* New audio setting to improve compatibility with Bluetooth headsets
* Various desktop gamepad compatibility fixes
* Workaround for mipmap issue, fixing fonts in Tactics Ogre Japanese
* Assorted minor compatibility fixes, code cleanup and performance improvements
Enjoy!
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| PPSSPP on Sony Android TV not working |
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Posted by: arjank - 03-20-2017, 07:44 AM - Forum: General Discussion and Announcements
- Replies (21)
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Hello, I installed PPSSPP on a Sony Android TV. No problem installing the app but when installed I cannot control the menu of PPSSPP. I can move around the choices in the menu but when I use 'enter' nothing is happening. Anyone a tip what I am doing wrong. Thanks in advance. Greetings Arjan
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| When should I report an issue? |
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Posted by: Rekrul - 03-16-2017, 10:12 AM - Forum: General Discussion and Announcements
- Replies (7)
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I'm having an issue with a game, Death Jr. 2, running MUCH more slowly than any other game I've tried. It's completely unplayable unless I check Disable Slower Effects, then it runs fine.
The game doesn't seem the most graphically intense game, nor is there a lot of action on the screen, so it seems odd that it runs more slowly than any other game I've tried. The only other game I had slowdown on was Spider-Man 3 at the start when there are a lot of particle effects on the screen. This game doesn't have anything like that.
I don't want to waste the devs' time if this isn't really an issue, but on the other hand, if PPSSPP is having issues playing this game, they should probably know about it.
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| Possible to run Ad-Hoc Server only? |
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Posted by: TheFell - 03-16-2017, 08:54 AM - Forum: General Discussion and Announcements
- Replies (2)
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Hello guys!
Is it possible to run the Ad-Hoc server only on say a 24/7 running linux machine? I know the Server derived from aemu, but I'm sure it was improved since it was integrated into PPSSPP so I don't really want to use the original aemu.
Correct me if I'm wrong.
Also, I know there is a headless mode, but it says its just meant for testing purposes.
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