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Yu-Gi-Oh! 5D's Tag Force 6
08-24-2014, 05:12 PM
Post: #46
RE: Tag force 6 downloadable data
No. PPSSPP can't connect to the internet for DLC/PSN stuff.

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08-25-2014, 06:38 AM
Post: #47
RE: Yu-Gi-Oh! 5D's Tag Force 6
Merged.

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09-05-2014, 03:00 AM
Post: #48
RE: Yu-Gi-Oh! 5D's Tag Force 6
Sigh Found a bug. During Brave/Broder's heart 1 event, after winning the duel and changing scenes to Martha's house, the game freezes, similar to how the game freezes when during Crow's dialogue after defeating Team 5Ds in any D3 character's Heart 4 story.
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10-11-2014, 10:36 PM
Post: #49
RE: Yu-Gi-Oh! 5D's Tag Force 6
Hey Its 2014 and I'm still getting Freeze Duels and if theres a way to fix that please msg me.
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10-13-2014, 11:09 AM
Post: #50
RE: Yu-Gi-Oh! 5D's Tag Force 6
(10-11-2014 10:36 PM)PimpinJake Wrote:  Hey Its 2014 and I'm still getting Freeze Duels and if theres a way to fix that please msg me.

i dont get any freeze while i playing (except i must wait when i do card edit )
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12-07-2014, 11:50 PM
Post: #51
Latest version ppsspp auto-closed when playing game
when playing yu gi oh tag force 6 using latest version, i always had auto-closed ppsspp after dueling. now i'm sticking with old version build 892 which free from this problem.. i'm using note 3 btw.
setting - buffer rendering , fast memory ,mipmap, hw transform, software skinning, vertex cache, disable slower effect on.
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12-08-2014, 05:44 AM
Post: #52
RE: Latest version ppsspp auto-closed when playing game
What's the first build with the issue, and the last build without it?

-[Unknown]
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12-08-2014, 06:33 AM
Post: #53
RE: Latest version ppsspp auto-closed when playing game
Your software would be corrupt. Try another software.
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12-08-2014, 04:18 PM (This post was last modified: 12-08-2014 04:19 PM by vnctdj.)
Post: #54
RE: Yu-Gi-Oh! 5D's Tag Force 6
(12-07-2014 11:50 PM)yuu.hack Wrote:  when playing yu gi oh tag force 6 using latest version, i always had auto-closed ppsspp after dueling. now i'm sticking with old version build 892 which free from this problem.. i'm using note 3 btw.
setting - buffer rendering , fast memory ,mipmap, hw transform, software skinning, vertex cache, disable slower effect on.

Merged.

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12-26-2014, 10:19 PM (This post was last modified: 12-26-2014 10:21 PM by yuu.hack.)
Post: #55
RE: Yu-Gi-Oh! 5D's Tag Force 6
(12-08-2014 05:44 AM)[Unknown] Wrote:  What's the first build with the issue, and the last build without it?

-[Unknown]

from my finding.. (v0.9.9.1)

892 - ok (no issue auto closed ppsspp)
896 - not ok (have issue auto closed ppsspp)
897 - not ok (have issue auto closed ppsspp)
898 - not ok (have issue auto closed ppsspp)
899 - not ok (have issue auto closed ppsspp)
927 - not ok (have issue auto closed ppsspp)
1292 - not ok (have issue auto closed ppsspp)

all set same setting as i stated in previous comment..

(12-08-2014 06:33 AM)safa100 Wrote:  Your software would be corrupt. Try another software.

it is not corrupted. i think ppsspp issue. no problem with version 892 and older.
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12-27-2014, 03:01 AM (This post was last modified: 12-27-2014 03:01 AM by [Unknown].)
Post: #56
RE: Yu-Gi-Oh! 5D's Tag Force 6
Just to clarify, you mean that v0.9.9.1-896-g4ed97f9 does not work, and v0.9.9.1-892-ge43c7af does, right? There are multiple v0.9.9.1-896. The "896" number isn't what tells me what version it is, it's the part after the g. This is because git isn't exactly "linear" - multiple developers work on the project at the same time.

Assuming that range is correct, I would've expected v0.9.9.1-1280-g326c298 to fix it. v0.9.9.1-1292-g2db9275 should've had that fix (again, I'm assuming that's the one you mean probably.)

Can you double check with the latest git build? If it still happens, can you confirm which git builds you were testing (are my assumptions correct)?

-[Unknown]
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12-28-2014, 11:58 PM (This post was last modified: 12-29-2014 12:03 AM by yuu.hack.)
Post: #57
RE: Yu-Gi-Oh! 5D's Tag Force 6
(12-27-2014 03:01 AM)[Unknown] Wrote:  Just to clarify, you mean that v0.9.9.1-896-g4ed97f9 does not work, and v0.9.9.1-892-ge43c7af does, right? There are multiple v0.9.9.1-896. The "896" number isn't what tells me what version it is, it's the part after the g. This is because git isn't exactly "linear" - multiple developers work on the project at the same time.

Assuming that range is correct, I would've expected v0.9.9.1-1280-g326c298 to fix it. v0.9.9.1-1292-g2db9275 should've had that fix (again, I'm assuming that's the one you mean probably.)

Can you double check with the latest git build? If it still happens, can you confirm which git builds you were testing (are my assumptions correct)?

-[Unknown]


yes. as you stated above, v0.9.9.1-896-g4ed97f9 does not work, and v0.9.9.1-892-ge43c7af does.

here my finding

not having force closed issue after dueling
v0.9.9.1-892-ge43c7af

having issue (tested)
v0.9.9.1-896-g4ed97f9
v0.9.9.1-1280-g326c298 (yes. this build i means on previous post. not fix the problem as you expected)
0.9.9.1-1292-g2db9275 (not fix the problem as you expected)
v0.9.9.1-1310-g1a0f537 (latest build in http://buildbot.orphis.net/ppsspp/index.php?m=fulllist )

still having auto/force closed issue after dueling in latest build.
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12-29-2014, 02:28 AM
Post: #58
RE: Yu-Gi-Oh! 5D's Tag Force 6
Well, that means it was one of these four commits:
https://github.com/hrydgard/ppsspp/compa......4ed97f9

1. Don't msgbox on game exit (homebrew can legitimately do this)
2. Assorted minor optimizations
3. Arm disasm: Coalesce multiple "BKPT 1" like we do on x86 for INT 3
4. Clean up after the block linker. armdis: add BKPT

The first, #1, won't really have any impact in most games and then only really on Windows. It would only be if the game quit. So it can't be that one.

#3 just affects debugging output, so it can't be that. #4 is the one that had the recently fixed bug, which fixed a similar issue in Tactics Ogre. So it doesn't seem to be that one either.

Most of the changes in #2 do not affect ARM devices, so can't be the culprits either. The only change that affects ARM looks extremely safe.

Unfortunately, I don't have this game, and so far have not reproduced this issue in any other games. It seems like it's most likely #2 or #4 still. Is anyone who has the game willing to try compiling the individual commits and narrowing down which one caused the problem?

-[Unknown]
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12-29-2014, 06:23 AM
Post: #59
RE: Yu-Gi-Oh! 5D's Tag Force 6
ohh okay.
im willing but have zero knowledge about compiling commit. it is hard to compile? is there a guide to compile for noob like me? can send me a link for the guide. i try to learn.
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12-29-2014, 10:25 PM
Post: #60
RE: Yu-Gi-Oh! 5D's Tag Force 6
No, it's not hard to compile PPSSPP Smile
I recommend you to follow this excellent guide written by solarmystic Smile

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