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Hatsune Miku: Project Diva Extend
01-24-2014, 10:42 PM (This post was last modified: 01-25-2014 12:21 AM by LunaMoo.)
Post: #136
RE: Hatsune Miku: Project Diva Extend
@Alucardx60 I doubt you messed up your iso, UMD gen is nice tool and rebuilding iso with it shouldn't give any problems without touching any of it's advanced functions. I added cdmage in there just because it's faster to replace the data without changing anything else than rebuilding whole iso.

Did you decrypted the eboot.bin before patching? If not, you basically broke it, so either use your backup copy and this time decrypt it before patching or in case you forgot to make a backup copy, the ppf patches I made have revert data included, so you can apply the patch with undo-patch-data option checked and you'll get clean eboot.bin again.

If that was your problem, decrypting eboot can be done on pc by:
- pc version of "pspcipher" by tpunix,
- iso tool running under ppsspp,
- jpcsp emulator.
And loads more plugins and stuff on psp.

I might just add pspcipher to patch package, didn't do it initially only because I didn't even know this tool had pc version when I made thisTongue. It has same limitations as the other pc available methods, but it's quicker. (Edit: just added it to my initial release post of the partial iso patch and blah I gotta stop getting distracted while writing posts to avoid mixing thoughts into stupid sentences;o)

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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01-25-2014, 12:40 AM
Post: #137
RE: Hatsune Miku: Project Diva Extend
LunaMoo Wrote:Did you decrypted the eboot.bin before patching? If not, you basically broke it, so either use your backup copy and this time decrypt it before patching or in case you forgot to make a backup copy, the ppf patches I made have revert data included, so you can apply the patch with undo-patch-data option checked and you'll get clean eboot.bin again.
Yup that was the problem, I was simply decompressing it and never decrypted it. PSPcipher worked fine.

Thanks for the help!
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01-29-2014, 03:09 AM
Post: #138
Project Diva Extend DLC
I have a Little problem when I try to play the DLC that can be playable in the game
In different pages says that you put the DLC in a part called "seplugins"
Could anyone try to help me please?
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01-29-2014, 05:02 PM (This post was last modified: 01-29-2014 05:02 PM by vnctdj.)
Post: #139
RE: Hatsune Miku: Project Diva Extend
(01-29-2014 03:09 AM)Nathalex1 Wrote:  I have a Little problem when I try to play the DLC that can be playable in the game
In different pages says that you put the DLC in a part called "seplugins"
Could anyone try to help me please?

Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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02-01-2014, 11:22 PM (This post was last modified: 02-01-2014 11:23 PM by GamerzHell9137.)
Post: #140
RE: Hatsune Miku: Project Diva Extend
@Ikmalhidayat
Sorry for the late respond

My PC:

Nvidia GT630
Pentium G630
4 GB RAM

I'm on Windows 7, and one thing, it seems that forcing some stuff on NVIDIA Panel helps with the input lag.

These are the setting i use right now

[Image: bab5de05f8.png]

and this is how it plays





here's the emu if someone wants

http://www8.zippyshare.com/v/28973885/file.html

@Nathalex1

And DLC for Diva goes into memstick>PSP>GAME
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03-14-2014, 03:06 PM
Post: #141
RE: Hatsune Miku: Project Diva Extend
(01-27-2014 09:43 AM)Cristi6983 Wrote:  Game work perfectly on 0.9.5-850 but on any other new version there is some lags ( 0.9.6-650 last tested ) .
My device Lenovo S920 ( Android 4.2.2 )
Default settings , 2 x rezolution , mipmapping disabled .
Anyone know why ?
Most of lag is on "Spica" and "The disappearance" .

I know that it was working properly for you on build 0.9.5-850 but try using just 1x resolution and Non buffered rendering.

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04-13-2014, 09:24 PM (This post was last modified: 04-13-2014 09:34 PM by vnctdj.)
Post: #142
RE: Hatsune Miku: Project Diva Extend
Help! I'm having trouble unpacking the rar file to get the iso. There's a ton of different folders. I managed to find the file [Censored] and I put that into my game folder. The game works up until choosing a song. When I choose a song, my emulator crashes. I think it's because I need to unpack more or something. I'm really bad at this. Does anyone have the same issue? Is it just me?

Edit by vnctdj : Piracy is not allowed on our forum, please respect the rules.
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05-04-2014, 10:10 AM
Post: #143
RE: Hatsune Miku: Project Diva Extend
Move to in-game for input lag reasons.

Quote: The thing is that some people can play the game fine but others can't.
I guess its cause of the GPU or something. X GPU doesn't have that that X feature that the other has or something like that.
Or the Controller is just slow but i doubt about that cause mine ( Original Dualshock PSX controller over PSX/2 to PC Adapter ) works fine with other games on PPSSPP and games that are originally made for PC, no late response on them.

Plus there are other issues like O/I high readings which makes lags and the ability to catch the notes faster, songs like The Singing Passion of Hatsune Miku on Extreme difficulty can't be completed. Even thou i got a cheap on PPSSPP 0.7.5 version which catches the notes faster than the new versions.
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05-04-2014, 10:32 AM
Post: #144
RE: Hatsune Miku: Project Diva Extend
Moved.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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05-25-2014, 03:06 PM
Post: #145
RE: Hatsune Miku: Project Diva Extend
excuse me i know its too long ago but can someone upload the english file or how to patch it into english using patch on wiki ?
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06-17-2014, 06:11 AM (This post was last modified: 06-19-2014 06:31 AM by serafin72.)
Post: #146
RE: Hatsune Miku: Project Diva Extend
With non bufered rendering and force real clock sync seems very playable, no button lag, or its very low no 0.5 sec like before (sometimes still lag when a lot notes coming). Some songs even on normal was destroying me and now i can easly finish them. I will say it can be moved to playable with 1st game dont have normal 2nd to check it too.

Edit: after proper testing i need back that, still lags, only some songs are okSad
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06-26-2014, 04:22 PM (This post was last modified: 06-26-2014 04:32 PM by ichigofan215.)
Post: #147
Hatsune Miku -Project Diva - Extend
I wont boot up it says the file is corrupt. I could play it before I patched it. Can some one help to get this game to work I really want to play it.
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06-26-2014, 04:52 PM
Post: #148
RE: Hatsune Miku: Project Diva Extend
Merged.

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How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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07-07-2014, 09:29 AM
Post: #149
RE: Hatsune Miku: Project Diva Extend
Hello, I have problem about max frame rate, with setting psp's cpu clock 333, no frame skip, but it always around 18/18 in game, it should be 30.
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07-07-2014, 09:44 AM
Post: #150
RE: Hatsune Miku: Project Diva Extend
^ Disable multithreading if you have it on, it messes up some games(including this one) internal framelimiter, it could also be caused by OC psp cpu(which also can mess this upTongue), so if you didn't had multithreading enabled, try disabling OC(by setting the clock to 0) and restart emulation.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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