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Legend of heroes prophecy of moonlight witch problem
12-03-2021, 02:38 AM
Post: #14
RE: Legend of heroes prophecy of moonlight witch problem
In GPU/Common/FragmentShaderGenerator.cpp, if you change:

Code:
            // Output the output color definitions.
            if (stencilToAlpha == REPLACE_ALPHA_DUALSOURCE) {
                WRITE(p, "%s vec4 fragColor0;\n", qualifierColor0);
                WRITE(p, "out vec4 fragColor1;\n");
            } else {
                WRITE(p, "%s vec4 fragColor0;\n", qualifierColor0);
            }

To something like:

Code:
            // Output the output color definitions.
            if (stencilToAlpha == REPLACE_ALPHA_DUALSOURCE) {
                WRITE(p, "%s highp vec4 fragColor0;\n", qualifierColor0);
                WRITE(p, "out highp vec4 fragColor1;\n");
            } else {
                WRITE(p, "%s vec4 fragColor0;\n", qualifierColor0);
            }

Does the problem go away? If yes, what's specifically shown under Settings -> Tools -> System information -> Vendor and Driver Version?

I'm not sure how best to detect MESA.

-[Unknown]
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RE: Legend of heroes prophecy of moonlight witch problem - [Unknown] - 12-03-2021 02:38 AM

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