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Pangya: Fantasy Golf
05-27-2013, 04:33 PM
Post: #16
RE: Pangya: Fantasy Golf
the game now at least goes into the main menu with choosing the character etc,then hangs up at loading screen.before,it just got stuck at the loading screen in the beginning,so its a progress..
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05-27-2013, 07:31 PM
Post: #17
RE: Pangya: Fantasy Golf
It's working in my branch of PPSSPP, though it still needs testing before being committed. I'll upload a Windows x86/x64 build in a bit; doing a few other things at the moment.
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05-27-2013, 08:40 PM
Post: #18
RE: Pangya: Fantasy Golf
(05-27-2013 07:31 PM)daxtsu Wrote:  It's working in my branch of PPSSPP, though it still needs testing before being committed. I'll upload a Windows x86/x64 build in a bit; doing a few other things at the moment.

where will you upload it?
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05-27-2013, 09:32 PM (This post was last modified: 05-31-2013 04:44 PM by TheDax.)
Post: #19
RE: Pangya: Fantasy Golf
Either here as an attachment or Mega.

Removed due to official support integration.
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05-29-2013, 08:44 AM
Post: #20
Fantasy Golf Pangya Portable
Infinite Loading


Attached File(s) Thumbnail(s)
   
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05-29-2013, 10:45 AM
Post: #21
RE: Fantasy Golf Pangya Portable
You have to post in the game's thread, please do a search before creating a new thread...

>> Pangya: Fantasy Golf

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing --- Windows 7 Professional SP1 x64
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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05-29-2013, 11:11 AM
Post: #22
RE: Fantasy Golf Pangya Portable
I think it's the JP version,does it have any difference?
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05-29-2013, 12:05 PM (This post was last modified: 05-29-2013 12:05 PM by dpqk123.)
Post: #23
RE: Fantasy Golf Pangya Portable
(05-29-2013 11:11 AM)sfageas Wrote:  I think it's the JP version,does it have any difference?

Only the language is different

(05-29-2013 10:45 AM)vnctdj Wrote:  You have to post in the game's thread, please do a search before creating a new thread...

>> Pangya: Fantasy Golf

Thank you!!
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05-29-2013, 12:08 PM
Post: #24
RE: Fantasy Golf Pangya Portable
(05-29-2013 12:05 PM)dpqk123 Wrote:  
(05-29-2013 10:45 AM)vnctdj Wrote:  You have to post in the game's thread, please do a search before creating a new thread...

>> Pangya: Fantasy Golf

Thank you!!

You're welcome ! Wink

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing --- Windows 7 Professional SP1 x64
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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05-29-2013, 12:18 PM (This post was last modified: 05-29-2013 12:19 PM by Henrik.)
Post: #25
RE: Pangya: Fantasy Golf
You can't distribute custom builds without including the source code of your changes. PPSSPP is GPL.
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05-29-2013, 01:14 PM
Post: #26
RE: Pangya: Fantasy Golf
Merged
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05-29-2013, 04:52 PM (This post was last modified: 05-29-2013 04:52 PM by TheDax.)
Post: #27
RE: Pangya: Fantasy Golf
(05-29-2013 12:18 PM)Henrik Wrote:  You can't distribute custom builds without including the source code of your changes. PPSSPP is GPL.

It's in my github. https://github.com/thedax/ppsspp

So I've violated no rules. Smile
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05-29-2013, 06:40 PM
Post: #28
RE: Pangya: Fantasy Golf
Ahh good then it's perfectly fine Smile I would recommend that you put that url in a little readme.txt in your download though.

by the way, just send a pull request with that little fix, it looks fine.
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05-29-2013, 07:49 PM
Post: #29
RE: Pangya: Fantasy Golf
I believe [Unknown] was concerned that the CWD error would break other games, though I personally haven't noticed any issues with it.
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05-29-2013, 08:14 PM
Post: #30
RE: Pangya: Fantasy Golf
Some games may check specifically for file not found. Also, JpcspTrace says this should not in fact return NOCWD. So... still needs investigation.

-[Unknown]
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