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Pangya: Fantasy Golf - Printable Version

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+---- Thread: Pangya: Fantasy Golf (/showthread.php?tid=2375)

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Pangya: Fantasy Golf - TheDax - 04-04-2013 11:51 AM

[Image: ibbWTXVGw3QoAC.jpg]
Genre : Sports/Golf
Region : US
Format : ISO, CSO, EBOOT.PBP (fake_np)
Version : v0.7.6-961-g7e3ff38 and onward (x86 & x64)
Game ID : ULUS10438
OS : Windows 7 x64 SP1
Status: Playable (don't know if the game can be played 100% of the way through)?
Compatibility : Runs at a pretty constant 60 VPS on a 3.8ghz i7 3930k. BGM working now as of 7.6-961, though it was working before this, iirc. Still has minor graphical issues (the power bar flickers black while filling up, but you can at least see what you're doing, and some screens flicker instead of showing a loading screen).

Adhoc/Pro Online Status: Not working: The room list is always empty, even when another PSP or PPSSPP instance hosts a game.
In 0.9.1-27 the black particle/sparkle effects are gone thanks to Henrik fixing various alpha blending issues.


RE: Pangya: Fantasy Golf - TheDax - 04-06-2013 09:53 AM

Status update:
-0.7-490-g61c5d0e still crashes with JIT upon opening the ISO
-Interpreter still has a black screen
-Log Console no longer has hundreds of invalid memory warnings
-Now we get more interesting output:
Code:
52:05:729 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd1:"
52:05:729 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd1:"
52:05:729 user_main    E[HLE]: HLE\sceIo.cpp:1414 UNIMPL 0=sceIoIoctl id: 0000011c, cmd 01f100a6, indataPtr 09fff490, inlen 00000010, outdataPtr 00000000, outLen 00000000
52:05:729 user_main    E[HLE]: HLE\sceIo.cpp:1414 UNIMPL 0=sceIoIoctl id: 0000011c, cmd 01f30003, indataPtr 09ffec40, inlen 00000004, outdataPtr 09ffec70, outLen 00000001
52:05:729 user_main    E[HLE]: HLE\sceIo.cpp:1414 UNIMPL 0=sceIoIoctl id: 0000011c, cmd 01f100a6, indataPtr 09fff490, inlen 00000010, outdataPtr 00000000, outLen 00000000
52:05:729 user_main    E[HLE]: HLE\sceIo.cpp:1414 UNIMPL 0=sceIoIoctl id: 0000011c, cmd 01f30003, indataPtr 09ffec40, inlen 00000004, outdataPtr 09ffec70, outLen 00000001
52:05:729 user_main    E[HLE]: HLE\sceKernelModule.cpp:912 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000,)



RE: Pangya: Fantasy Golf - TheDax - 05-20-2013 08:06 PM

Game boots with a fix I snatched from JPCSP, but the title screen is black, and plays music (and makes sound effects as you move the cursor around), so I suppose in theory one could try to start a new game. Status is now booting, but has no graphics on title, so it can possibly be moved to menu/intro/title?

https://github.com/hrydgard/ppsspp/pull/1875 if you want to follow this game a bit closer.

Added a new log for reference.


RE: Pangya: Fantasy Golf - sfageas - 05-20-2013 09:29 PM

Moved to Menu/Intro


RE: Pangya: Fantasy Golf - TheDax - 05-23-2013 04:42 PM

Navigating the black menus via my PSP, I almost managed to get it to go in-game, but it hangs/loops infinitely/crashes trying to load this one file:

instead falling back to disc0:/PSP_GAME/USRDIR..27:07:621 user_main W[HLE]: FileSystems\MetaFileSystem.cpp:193 Path is relative, but current directory not set for thread 276. Should give error, instead falling back to disc0:/PSP_GAME/USRDIR..27:07:621 user_main E[FileSys]: FileSystems\ISOFileSystem.cpp:330 File fly_pangya_pow.vag not found..27:07:621

So this game is stuck as Menu/Intro for now, unfortunately.


RE: Pangya: Fantasy Golf - TheDax - 05-26-2013 11:24 PM

Pangya Fantasy Golf is now playable/in-game as of 7.6-840-g66129, thanks to the new sceKernel module functions that were added (at least, this seems to be what made it work). The menus and game now display properly. It still requires a source code edit to return SCE_KERNEL_ERROR_NOCWD instead of file not found to get in-game (dunno if this affects other games...).

However, it's very slow (keep in mind I have a Core i7 3930k @ 3.8ghz & GTX 670), and has heavy graphical glitches when swinging the club (the screen completely freezes while the power gauge fills up, though you can see the gauge updating), and swing effects are a solid, non-transparent black. Seems to have timing issues, as sometimes it rushes up to 60 VPS as it should be.

This can be moved to playable. I haven't noticed any game-stopping issues aside from speed.

This is a decent milestone guys, this game hasn't booted since PPSSPP's introduction (until today), and it doesn't even go in-game in JPCSP (menus with no visible items, but black screens when entering a course)!


RE: Pangya: Fantasy Golf - solarmystic - 05-27-2013 12:05 AM

(05-26-2013 11:24 PM)daxtsu Wrote:  Pangya Fantasy Golf is now playable/in-game as of 7.6-840-g66129, thanks to the new sceKernel module functions that were added(at least, this seems to be what made it work). The menus and game now display properly. It still requires a source code edit to return SCE_KERNEL_ERROR_NOCWD instead of file not found to get in-game(dunno if this affects other games...).

However, it's very slow(keep in mind I have a Core i7 3930k @ 3.8ghz & GTX 670), and has heavy graphical glitches when swinging the club(the screen completely freezes while the power gauge fills up, though you can see the gauge updating), and swing effects are a solid, non-transparent black. Seems to have timing issues, as sometimes it rushes up to 60 VPS as it should be.

This can be moved to playable. I haven't noticed any game-stopping issues aside from speed.

This is a decent milestone guys, this game hasn't booted since PPSSPP's introduction(until today), and it doesn't even go in-game in JPCSP(menus with no visible items, but black screens when entering a course)!

Just 23-30 VPS on an OCed 6 core Ivy Bridge i7 (from your post on github)? I'm surprised your i7 rig couldn't just brute force it's way through this game lol.

Holy crap, there must be something really dragging the performance down, this is even worse than the performance issues the God of War games and Tekken 6 in particular have on PPSSPP.

You could really help by posting a full log of the game running up on pastebin (or your favourite hoster) to see what exactly is it that is clogging up the emulator. The games with performance issues often have spammy logs that spit out the same errors ad infinitum.


RE: Pangya: Fantasy Golf - TheDax - 05-27-2013 12:08 AM

One step ahead of you: I just posted a log to the first post. Smile

And yeah, it's pretty surprising how slow it is. This game is definitely a no-no on mobile platforms right now.


RE: Pangya: Fantasy Golf - sfageas - 05-27-2013 07:56 AM

Moved


RE: Pangya: Fantasy Golf - solarmystic - 05-27-2013 08:06 AM

(05-27-2013 12:08 AM)daxtsu Wrote:  One step ahead of you: I just posted a log to the first post. Smile

And yeah, it's pretty surprising how slow it is. This game is definitely a no-no on mobile platforms right now.

Heck, I think it'd be a no-no for my low end Core 2 system in sig too lol.

A PSP game that can't be brute forced to emulate at 60 FPS on a high end i7 system still cracks me up for some reason.


RE: Pangya: Fantasy Golf - Henrik - 05-27-2013 08:20 AM

The performance problem should be fixed now thanks to [unknown].


RE: Pangya: Fantasy Golf - sfageas - 05-27-2013 08:41 AM

I think many games crashing on load with v0.7.6-860-ge7da2c0


RE: Pangya: Fantasy Golf - solarmystic - 05-27-2013 08:54 AM

(05-27-2013 08:41 AM)sfageas Wrote:  I think many games crashing on load with v0.7.6-860-ge7da2c0

Examples?

I've just tested my usual list, and they seem to load fine on Windows.

List:-

Monster Hunter Freedom Unite
Gods Eater Burst
Tactics Ogre
Black Rock Shooter
Ridge Racer 1 and 2
Tekken 5
Patapon 1 and 2
Final Fantasy I, II and III
Dissidia and Dissida 012
Metal Gear Portable Ops and Portable Ops Plus


RE: Pangya: Fantasy Golf - sfageas - 05-27-2013 08:55 AM

Burnout dominator
Avatar the last airbender and others


RE: Pangya: Fantasy Golf - shana_panglu - 05-27-2013 09:20 AM

r860

this game stuck at loading screen