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Nba Live 2008
04-01-2013, 11:19 AM (This post was last modified: 04-01-2013 11:20 AM by sfageas.)
Post: #1
Nba Live 2008
[Image: nba08cover.jpg]
Genre : Sports
Region : US
Format : CSO
Version : v0.7-416-g9472de5
Game ID : ULUS10294
OS : Win
Compatibility : Menus
Notes : Goes to main screen then emulator 'shutdown' - Screen flickering

LOG :
Code:
http://pastebin.com/SfFy07W3

oops!Mods please move it to intro/menu thank you!


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02-01-2014, 06:00 PM
Post: #2
RE: Nba Live 2008
tested on 0.9.6-700, emulator crashes after create profile if fast memory enabled, otherwise, blackscreen.


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.txt  ppsspplog.txt (Size: 48.95 KB / Downloads: 636)
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02-01-2014, 07:01 PM
Post: #3
RE: Nba Live 2008
Decent chance this is caused by not yet implemented async io, since it sets a really high (value, higher means less often) io priority.

Does it work in JPCSP (which does, at least to some degree, implement that)?

-[Unknown]
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02-01-2014, 08:07 PM
Post: #4
RE: Nba Live 2008
in jpscp, game freezes in same point, but the las error is:

35120 [user_main] ERROR memory - write32 - Invalid memory address: 0x1080FAA0 PC=0x08CAA024
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12-30-2014, 08:36 PM
Post: #5
RE: Nba Live 2008
Latest builds and default settings, game crashes when you create a profile.
Using debug log makes the game really slow.

Log: https://mega.co.nz/#!cppxzBoK!EkZa7kV9wY...hc5PIkr41s
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12-30-2014, 09:09 PM
Post: #6
RE: Nba Live 2008
If you turn off fast memory, does it still crash? If not, the log will be more useful that way.

Is it affected at all by the IO timing options?

-[Unknown]
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12-31-2014, 01:07 AM
Post: #7
RE: Nba Live 2008
It doesn't crash but it just blackscreen afterwards.
Changing IO timing options didn't help.

Here's the log with Fast method on and disabled fast memory: https://mega.co.nz/#!ssBD2ZwS!fuHDiJPrOe...AjIdgW89o8

Ohh and what's the thing with speed reduction when the DebugLog is on? Its pretty weird.
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12-31-2014, 01:58 AM (This post was last modified: 12-31-2014 02:01 AM by [Unknown].)
Post: #8
RE: Nba Live 2008
That's because it's logging a lot. Logging takes time so it slows down. We mostly try to keep logging not very noisy, but when a game is having a lot of problems and logging a lot, it makes a big difference.

Logging to a file without showing the log console should be faster, but still can get a bit slow. Since you're going to compress it right away, if you really want speed (I'm a speed freak), you can use ImDisk to create a ramdisk, and log to there. That'll be super fast. But probably not worth the trouble.

-[Unknown]

Looks to me like it's probably sas/sceAudio related, but not sure.

-[Unknown]
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12-31-2014, 03:48 AM
Post: #9
RE: Nba Live 2008
Nah its ok, was just curious.
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