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Nba Live 2008 - Printable Version

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Nba Live 2008 - sfageas - 04-01-2013 11:19 AM

[Image: nba08cover.jpg]
Genre : Sports
Region : US
Format : CSO
Version : v0.7-416-g9472de5
Game ID : ULUS10294
OS : Win
Compatibility : Menus
Notes : Goes to main screen then emulator 'shutdown' - Screen flickering

LOG :
Code:
http://pastebin.com/SfFy07W3

oops!Mods please move it to intro/menu thank you!


RE: Nba Live 2008 - ClubIce - 02-01-2014 06:00 PM

tested on 0.9.6-700, emulator crashes after create profile if fast memory enabled, otherwise, blackscreen.


RE: Nba Live 2008 - [Unknown] - 02-01-2014 07:01 PM

Decent chance this is caused by not yet implemented async io, since it sets a really high (value, higher means less often) io priority.

Does it work in JPCSP (which does, at least to some degree, implement that)?

-[Unknown]


RE: Nba Live 2008 - ClubIce - 02-01-2014 08:07 PM

in jpscp, game freezes in same point, but the las error is:

35120 [user_main] ERROR memory - write32 - Invalid memory address: 0x1080FAA0 PC=0x08CAA024


RE: Nba Live 2008 - GamerzHell9137 - 12-30-2014 08:36 PM

Latest builds and default settings, game crashes when you create a profile.
Using debug log makes the game really slow.

Log: https://mega.co.nz/#!cppxzBoK!EkZa7kV9wYQ-CYZBIdDIkAWzO7R1niHIFhc5PIkr41s


RE: Nba Live 2008 - [Unknown] - 12-30-2014 09:09 PM

If you turn off fast memory, does it still crash? If not, the log will be more useful that way.

Is it affected at all by the IO timing options?

-[Unknown]


RE: Nba Live 2008 - GamerzHell9137 - 12-31-2014 01:07 AM

It doesn't crash but it just blackscreen afterwards.
Changing IO timing options didn't help.

Here's the log with Fast method on and disabled fast memory: https://mega.co.nz/#!ssBD2ZwS!fuHDiJPrOeXDYxUflTZCRDrsLhU1_bSSdAjIdgW89o8

Ohh and what's the thing with speed reduction when the DebugLog is on? Its pretty weird.


RE: Nba Live 2008 - [Unknown] - 12-31-2014 01:58 AM

That's because it's logging a lot. Logging takes time so it slows down. We mostly try to keep logging not very noisy, but when a game is having a lot of problems and logging a lot, it makes a big difference.

Logging to a file without showing the log console should be faster, but still can get a bit slow. Since you're going to compress it right away, if you really want speed (I'm a speed freak), you can use ImDisk to create a ramdisk, and log to there. That'll be super fast. But probably not worth the trouble.

-[Unknown]

Looks to me like it's probably sas/sceAudio related, but not sure.

-[Unknown]


RE: Nba Live 2008 - GamerzHell9137 - 12-31-2014 03:48 AM

Nah its ok, was just curious.