Genre : Platform
Region : US
Format : ISO
Version : v0.7-174-g04d4022
Game ID : ULUS10377
OS : Win
Compatability : Nothing
Notes : -
LOG:
Code:
32:32:054 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
32:32:054 System.cpp:51 I[HLE]: PPSSPP v0.7-174-g04d4022
32:32:054 MemArena.cpp:366 I[MM]: Found valid memory base at 06000000 after 21 tries.
32:32:054 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A800000 (mirror at 0 @ 0E000000, uncached @ 0E000000)
32:32:115 Loaders.cpp:89 I[LOAD]: Identifying file...
32:32:121 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
32:32:121 PSPLoaders.cpp:80 I[LOAD]: ULUS10377 : Crash® Mind Over Mutant
32:32:121 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
32:32:121 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
32:32:121 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
32:32:122 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
32:32:122 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
32:32:122 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
32:32:122 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
32:32:123 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
32:32:123 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
32:32:123 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
32:32:144 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
32:32:301 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 12E14020
32:32:307 Util\BlockAllocator.cpp:310 I[HLE]: -----------
32:32:307 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
32:32:307 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08e8fa00 size 0068ba00 taken=1 tag=ELF
32:32:307 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08e8fa00 - 0a000000 size 01170600 taken=0 tag=(untitled)
32:32:311 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
32:32:484 HLE\sceKernelModule.cpp:393 I[LOAD]: Module ATG_PROGRAM: 00000000 08d3a870 08d3a888
32:32:484 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named ATG_PROGRAM, 2 funcs, 4 vars, resident 08d3acc0
32:32:485 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08b3058c
32:32:486 root I[BOOT]: EmuThread.cpp:99 Done.
32:35:197 root I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=08b306a0, prio=20, stacksize=262144)
32:35:197 root I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
32:35:197 root I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
32:35:206 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 279 = sceKernelCreateThread(name="Volatile Update Thread", entry=08b7e6a4, prio=31, stacksize=16384)
32:35:206 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:368 Kernel: Bad object handle 0 (00000000)
32:35:206 user_main E[HLE]: HLE\sceKernelSemaphore.cpp:354 sceKernelWaitSemaCB: Trying to wait for invalid semaphore 0
32:35:206 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:368 Kernel: Bad object handle 0 (00000000)
32:35:206 user_main E[HLE]: HLE\sceKernelSemaphore.cpp:278 sceKernelSignalSema : Trying to signal invalid semaphore 0
32:35:206 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=279, argSize=4, argPtr= 09fff490 )
32:35:224 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: ASSERT FAILED : [out of memory creating DL heap]
Line : [409] File: [../../../../runtime/code/core/src/memory/largedlhe
32:35:225 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: ap.cpp]
Game Info : [No Game Info Provided]
32:35:225 user_main E[CPU]: Mips\MIPSInt.cpp:195 BREAK!