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Crash Mind Over Mutant - Printable Version

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+---- Thread: Crash Mind Over Mutant (/showthread.php?tid=1816)



Crash Mind Over Mutant - sfageas - 03-20-2013 04:09 PM

Genre : Platform
Region : US
Format : ISO
Version : v0.7-174-g04d4022
Game ID : ULUS10377
OS : Win
Compatability : Nothing
Notes : -

LOG:
Code:
32:32:054 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
32:32:054 System.cpp:51 I[HLE]: PPSSPP v0.7-174-g04d4022
32:32:054 MemArena.cpp:366 I[MM]: Found valid memory base at 06000000 after 21 tries.
32:32:054 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A800000 (mirror at 0 @ 0E000000, uncached @ 0E000000)
32:32:115 Loaders.cpp:89 I[LOAD]: Identifying file...
32:32:121 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
32:32:121 PSPLoaders.cpp:80 I[LOAD]: ULUS10377 : Crash® Mind Over Mutant
32:32:121 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
32:32:121 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
32:32:121 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
32:32:122 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
32:32:122 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
32:32:122 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
32:32:122 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
32:32:123 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
32:32:123 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
32:32:123 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
32:32:144 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
32:32:301 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 12E14020
32:32:307 Util\BlockAllocator.cpp:310 I[HLE]: -----------
32:32:307 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
32:32:307 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08e8fa00 size 0068ba00 taken=1 tag=ELF
32:32:307 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08e8fa00 - 0a000000 size 01170600 taken=0 tag=(untitled)
32:32:311 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
32:32:484 HLE\sceKernelModule.cpp:393 I[LOAD]: Module ATG_PROGRAM: 00000000 08d3a870 08d3a888
32:32:484 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named ATG_PROGRAM, 2 funcs, 4 vars, resident 08d3acc0
32:32:485 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08b3058c
32:32:486 root         I[BOOT]: EmuThread.cpp:99 Done.
32:35:197 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=08b306a0, prio=20, stacksize=262144)
32:35:197 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
32:35:197 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
32:35:206 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 279 = sceKernelCreateThread(name="Volatile Update Thread", entry=08b7e6a4, prio=31, stacksize=16384)
32:35:206 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:368 Kernel: Bad object handle 0 (00000000)
32:35:206 user_main    E[HLE]: HLE\sceKernelSemaphore.cpp:354 sceKernelWaitSemaCB: Trying to wait for invalid semaphore 0
32:35:206 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:368 Kernel: Bad object handle 0 (00000000)
32:35:206 user_main    E[HLE]: HLE\sceKernelSemaphore.cpp:278 sceKernelSignalSema : Trying to signal invalid semaphore 0
32:35:206 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=279, argSize=4, argPtr= 09fff490 )
32:35:224 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: ASSERT FAILED : [out of memory creating DL heap]
         Line : [409] File: [../../../../runtime/code/core/src/memory/largedlhe
32:35:225 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: ap.cpp]
    Game Info : [No Game Info Provided]

32:35:225 user_main    E[CPU]: Mips\MIPSInt.cpp:195 BREAK!



RE: Crash Mind Over Mutant - sfageas - 08-22-2013 12:54 PM

Game is playable!Playing right now and i'm hooked Smile One of the best platformers

Moved to Playable


RE: Crash Mind Over Mutant - anexodmz - 10-14-2013 10:05 AM

In android plataform works so slow, under 40% nd only 9-20 fps, please!! Repair this problem, its a Big game, thx


RE: Crash Mind Over Mutant - Superearth958 - 10-14-2013 12:01 PM

(10-14-2013 10:05 AM)anexodmz Wrote:  In android plataform works so slow, under 40% nd only 9-20 fps, please!! Repair this problem, its a Big game, thx

Maybe your Smartphone is the problem and not PPSSPP?


RE: Crash Mind Over Mutant - anexodmz - 10-29-2013 05:08 AM

I have an s4 quad core, 1.7Ghz, my phone's not the problen, cause the 1st time the game works 70%, but the second time, after load state, the game crash nd get down to 30-40%


RE: Crash Mind Over Mutant - Superearth958 - 10-29-2013 09:02 PM

(10-29-2013 05:08 AM)anexodmz Wrote:  I have an s4 quad core, 1.7Ghz, my phone's not the problen, cause the 1st time the game works 70%, but the second time, after load state, the game crash nd get down to 30-40%

There're still problems for ppsspp on the s4.I still think it's your phone.


Spinning in Crash Mind over Mutant - Rvdpeet - 11-25-2015 05:09 PM

Hello everybody,

Hopefully this is the right section for my problem,

I recently installed ppsspp on my linux ubuntu. I use my psp as a gamepad using fusagamepad. It all works fine (really thumbs up for the developers) but in order to do a spinning attack in Crash: Mind over Mutant I have to spin the analog stick fastly. The problem that I'm having is that when I try spinning it, Crash (the main character) just runs in circles.

Can anyone help me?

Thanks in advance,
Regards, Rutger


RE: Crash Mind Over Mutant - vnctdj - 11-25-2015 05:34 PM

Merged.


RE: Crash Mind Over Mutant - Rvdpeet - 11-25-2015 05:35 PM

What do mean?


RE: Crash Mind Over Mutant - vnctdj - 11-25-2015 06:53 PM

I have simply incorporated your thread in this one, as we keep only one thread per game.

I'm sorry I can't help you more, I don't own this game...
You mean the analog stick isn't moving fast enough ?


RE: Crash Mind Over Mutant - Rvdpeet - 11-25-2015 07:12 PM

Thanks for the quick reaction!

Well, the analog stick does move fast enough, but the problem might be that ppsspp doesn't detect/process it fast enough. Another explanation might be that ppsspp only detects the analog stick in four dimensions instead of eight, although I haven't tested that yet.

Regards, Rutger


RE: Crash Mind Over Mutant - GabrielPistilli - 10-25-2016 12:06 AM

Why the PS4 controler didn´t work?? Angry


RE: Crash Mind Over Mutant - Rvdpeet - 10-25-2016 06:32 AM

I don't have a PS4 controller but in de end, an xbox360 controller did work well with the game. Maybe the program doesn't support ps4 controllers yet?


RE: Crash Mind Over Mutant - scoutinel - 02-18-2018 04:24 PM

(11-25-2015 07:12 PM)Rvdpeet Wrote:  Thanks for the quick reaction!

Well, the analog stick does move fast enough, but the problem might be that ppsspp doesn't detect/process it fast enough. Another explanation might be that ppsspp only detects the analog stick in four dimensions instead of eight, although I haven't tested that yet.

Regards, Rutger

does the new version of ppsspp fix this?