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Tony Hawk's Underground 2 Remix
08-12-2013, 10:57 AM
Post: #13
RE: Tony Hawk's Underground 2 Remix
Slightly better progress in revision v0.8.1-1275-g64e3fd7!

Intro movies no longer hang, and crashes are somewhat less frequent. However, they still happen:

Code:
51:53:794 user_main    I[HLE]: HLE\sceKernelThread.cpp:1943 331=sceKernelCreateThread(name=stream thread, entry=088fcf24, prio=11, stacksize=32768)
51:53:794 user_main    I[HLE]: HLE\sceKernelThread.cpp:1986 sceKernelStartThread(thread=331, argSize=4, argPtr=09fbf370)
51:53:816 stream threa I[HLE]: HLE\sceAtrac.cpp:1201 0=sceAtracSetDataAndGetID(08a909c0, 00020000)
51:53:816 stream threa W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio
52:12:735 user_main    I[HLE]: HLE\sceIo.cpp:706 stdout: vert buf overflow! (+899073.8k = 899073.8k)
52:12:735 user_main    E[CPU]: Mips\MIPSInt.cpp:174 BREAK!
52:12:735 user_main    W[MM]: MemmapFunctions.cpp:87 ReadFromHardware: Invalid address 00000004
52:12:735 user_main    I[HLE]: HLE\sceIo.cpp:706 stdout: display list overflow! (+8.8k = 36.2k)
52:12:735 user_main    E[CPU]: Mips\MIPSInt.cpp:174 BREAK!
52:12:735 user_main    E[MM]: MemmapFunctions.cpp:54 Unknown GetPointer 3ea38000 PC 3ea38000 LR 3ea38000

Also, a graphics bug I can pretty much pin down - when the player character is facing north - all graphics render correctly! When the character is facing south (or pretty much in between), lots of textures are missing and are just black!

See this album: http://imgur.com/a/skFzP
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Messages In This Thread
Tony Hawk's Underground 2 Remix - CyberMan - 03-10-2013, 03:24 PM
RE: Tony Hawk's Underground 2 Remix - Wombat - 08-12-2013 10:57 AM

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