[Discussion] 60FPS patches for PSP games that run at 30FPS
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10-02-2015, 06:39 AM
(This post was last modified: 01-16-2017 07:35 AM by Kabuto_Kun.)
Post: #541
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Another wave of cheats
Star Wars Battlefront - Elite Squadron [USA], ULUS10390.ini Code: _S ULUS-10390 Code: _S ULES-01214 The Simpsons Game [USA], ULUS10295.ini Code: _S ULUS-10295 Code: _S ULES-00975 GUN Showdown [USA], ULUS10158.ini Code: _S ULUS-10158 Code: _S ULES-00484 GripShift [USA], ULUS10040.ini Code: _S ULUS-10040 Code: _S ULES-00177 Specific game tweaks: GripShift has random freezes/hangs with PPSSPP, if you want to play the game follow the advice from HERE, with more info HERE. The freezing issue is related to the game MUSIC, I followed that advice and it works for both regions (USA/EUR). FPS cheats for PSP demos (why not? I already have them) Gangs of London Demo [USA], *Cheat Status: No issues, UCUS98689.ini Code: _S UCUS-98689 Valkyria Chronicles II Demo [USA], *Cheat Status: No issues, NPUH90071.ini Code: _S NPUH-90071 Some extra updates: - I have updated the cheats for MGS Portable Ops and MGS Peace Walker for every region, they work slightly better now. MGS POST HERE - The cheat I posted for Need for Speed Most Wanted works for all game regions (I tested this) because I used pointers, so it's safe to say that the cheats for each of the other NFS games posted by me are working with both USA/EUR regions too (except Underground Rivals, I didn't post a pointer cheat for this one). - - - - - - - - - - - - EDIT: More cheats. Avatar - The Last Airbender [USA], ULUS10165.ini Code: _S ULUS-10165 Marvel Ultimate Alliance [USA][v1/UMDv1.02] cheat v2, ULUS10167.ini Code: _S ULUS-10167 Code: _S ULUS-10167 Code: _S ULES-00542 *Cheat Status: No issues. Notes for cheat v2: - The game sets the FPS cap only once at boot time, so to make the cheat work you must boot the game with the cheat enabled; you can boot the game, enable the cheat and reset/restart it. If it still doesn't work for you, increase the cheat refresh rate to make sure its value is changed before the game run it. - Because of how the game limits its FPS, the 60FPS cheat is the most efficient way to run the game, it even runs faster with it than playing the game with the 30FPS cheat. Pursuit Force [USA] cheat v2, UCUS98640.ini Code: _S UCUS-98640 Code: _S UCES-00019 Code: _S ULJM-05097 *Cheat Status: - You must enable the 60FPS cheat before going ingame, otherwise the game will run at double speed. - Player vehicle steering sensibility seems to be slightly affected by the cheat, but the game is still totally playable. FIFA 14 [EUR-ENG], ULES01586.ini Code: _S ULES-01586 FIFA Street 2 [USA], ULUS10067.ini Code: _S ULUS-10067 - Some replay cutscenes and player close ups are double speed. - Menu runs at double speed. The 3rd Birthday [EUR] BETA, ULES01513.ini Code: _S ULES-01513 - You MUST set the cheat refresh rate to a lower number than default, around 38 is OK. - Text dialogs are double speed. - Weapon recoil messed up (??). - Some other issues that I am trying to fix . The problem with the cheat for 3rd Birthday is that it works great for a few areas but randomly changes its gamespeed to half at some points. For some reason the speed modifier that I found is not static and gets recalculated randomly after a scenario change. That's why it has several conditionals for now (detecting when you change scenario to temporarily restore the original gamespeed), at least until I realize what function recalculates the game speed. Expect UPDATES for this one. *All the cheat status are based on quick testing, if you get any problem with them please post about it. Games that I recently tried to unlock the framerate (as of this post): - Persona 3: double speed sadly, partial speed modifiers found but it's not enough. - Twisted Metal Head-On: double speed. - Family Guy: The game works great, but when I enable the 60FPS cheat it randomly hangs/freeze (Android/Windows). I tested the cheat on a REAL PSP and it DOESN'T freeze, I have no idea what to do with this one. goo.gl/kNOhTz : 60FPS master list, Mar. 2017 ; Reddit /u/Kabuto_Kun forums.ppsspp.org/showthread.php?tid=4799&pid=105128#pid105128 : Unlock FPS in PSP games ("easy method") forums.ppsspp.org/showthread.php?tid=4799&pid=123500#pid123500 : Permanently patch a PSP game with CW cheats. |
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10-05-2015, 09:56 PM
Post: #542
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Thank you so muchos for these codes, they are very important for playing them properly in the Oculus rift.
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10-14-2015, 04:06 AM
Post: #543
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Is there or could anyone please make a 60 fps code for the 1st Dissidia, USA?
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10-18-2015, 11:47 PM
(This post was last modified: 10-18-2015 11:49 PM by Name456.)
Post: #544
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Would a 60fps patch for Twisted Metal Head On be possible(if its not too much to ask)?
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10-23-2015, 12:28 AM
Post: #545
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
OMG, The 3rd Birthday 60 FPS code, I hope someone can port it to USA after the mod be finished.
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC RAM 8GB DDR3 NVIDIA GTX 770 Gigabyte Windows 7 Ultimate 64bit Currently using Driver 337.88 WHQL |
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10-31-2015, 08:04 PM
Post: #546
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
would god eater burst have 60fps ?
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11-02-2015, 02:38 AM
(This post was last modified: 11-02-2015 02:42 AM by Name456.)
Post: #547
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I tried the Little Big Planet 60fps cheat and while it works it causes loading to not work (have to change it back to 30fps) and more importantly causes the narrator's speech to be cut, sped up, and basically make him say random things. I also can not get the burnout legends 60 fps cheat to work (causes ppsspp to crash) and I've tried every setting, any hep would be appreciated. I'm using the latest version of ppsspp 1.1.1 and EUR versions of both games.
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11-02-2015, 08:37 AM
(This post was last modified: 01-01-2016 11:54 AM by Kabuto_Kun.)
Post: #548
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(10-18-2015 11:47 PM)Name456 Wrote: Would a 60fps patch for Twisted Metal Head On be possible(if its not too much to ask)?I tried with Twisted Metal but then it runs at double speed and I have not found a working speed modifier. (10-31-2015 08:04 PM)ivyking007 Wrote: would god eater burst have 60fps ?I tried but it runs at double speed too. (11-02-2015 02:38 AM)Name456 Wrote: I tried the Little Big Planet 60fps cheat and while it works it causes loading to not work (have to change it back to 30fps) and more importantly causes the narrator's speech to be cut, sped up, and basically make him say random things. I also can not get the burnout legends 60 fps cheat to work (causes ppsspp to crash) and I've tried every setting, any hep would be appreciated. I'm using the latest version of ppsspp 1.1.1 and EUR versions of both games.I have re-tested Burnout Legends with PPSSPP v1.1.1 (downloaded from official site) and everything is working good. Let me tell you that this game has several versions and re-releases, even with the same game ID. I used the Platinum version to make the cheat. If you don't know what version you have, you can use UMDGen to check its PARAM.NFO file (located in PSP_GAME folder inside the game ISO), or checking the UMD Properties tab within UMDGen. Look for the DISC_VERSION field: if it says 1.0x you have the original release and if it says 2.0 you have the re-release. With PPSSPP we can load savestates from any region/release of the same game (even demo versions), we only need to change the savestate file name. If you upload for me an ingame savestate and your ppsspp.ini file (to avoid config conflicts, file located in memstick\PSP\SYSTEM) I can port the cheat. Let me know if you do it. I can't test Little Big Planet right now, so I updated its original post to explain that it has some problems. goo.gl/kNOhTz : 60FPS master list, Mar. 2017 ; Reddit /u/Kabuto_Kun forums.ppsspp.org/showthread.php?tid=4799&pid=105128#pid105128 : Unlock FPS in PSP games ("easy method") forums.ppsspp.org/showthread.php?tid=4799&pid=123500#pid123500 : Permanently patch a PSP game with CW cheats. |
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11-10-2015, 04:10 AM
Post: #549
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Would a 60FPS code for Trails in the Sky: Second Chapter be at all possible?
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11-10-2015, 11:48 PM
(This post was last modified: 11-10-2015 11:49 PM by VIRGIN KLM.)
Post: #550
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(04-22-2015 08:17 AM)Kabuto_Kun Wrote: It should be easy to port the cheat for LCS or VCS to other regions (USA): It tried hard to port these codes but either I'm really stupid or it is really not possible to simply be ported as is. Tinkering with that method, I found that a couple of games could actually get 60FPS hacks that are not yet on the list. For example I was able to do a 15FPS hack for pretty like all Naruto games on PSP (Kizuna Drive, UNH1/2/3, Impact...) but I am missing something in that looong function's logic that I don't get to make it 60FPS. Man, assempbly is really not my thing, let alone MIPS. Also there are a couple of PSP only syscalls and opcodes that I have no clue what they do even after reading in detail what they do. I give up I'm a retard. |
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11-12-2015, 01:31 PM
(This post was last modified: 11-12-2015 03:51 PM by FreezingFaster.)
Post: #551
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About MHP2ndG and the 60 fps patch
Hello everyone, sorry if I bring this up again.
It's about the 60 fps thing that I seem to not understand. Here's what I've tried: I searched on this forum with the search box and from google, and I've seen some people claiming that they're playing mhfu at 60 fps. I tried some suggestions, changing clock and other values, even if I already knew that the game is locked at 30 fps by the code, so I tried looking for a fps cheat but the closest I've come across is the monster hunter portable 2nd G cheat. Which I tried just for fun even if the version was the wrong one and it came out that in mhfu [EU] the same code set the time remaining for the mission to 0:00 So can anyone link me the cheat code to make this game work at 60 fps? Oh btw I've even seen videos on youtube of mhfu at 60 fps and it seems they were legit, so I might just be terrible at finding things, because by the time I've wrote this I could've spent more time searching, but I've already spent a lot of time searching and writing here was my last resource. Sorry for the bad english and the wall of text. The ppssspp versions i'm using are 2, one is the latest and the other one I have no idea, if that can help. THe mhfu version i'm using is the EU version (I believe, as there are english, french, spanish, italian etc as languages) Thanks in advance. If it comes to the worst I'll probably go to the 2nd G version. 1: so I couldnt wait and I actually tried the 60 fps cheat for mhp2ndG on mhp2ndG and it seems unplayable due to incorrect hitboxes on most attacks, unless you play bow or bowguns, so I'll add a question: is that the final cheat? I read somewhere in an other post that the one who was working on it decided to stop because there were too many little details to take care of, or something among that line, and I can't blame him, but if anyone knows a post I missed where there is a more playable version of the cheat please tell me. 2: if it can help, the problem with most melee hitbox and probably why there is no problem with ranged, is that the weapon hitbox seem to start and finish way behind where it should be, so you see yourself where you should be but your weapon is behind you (hitbox wise). That's from what I've seen at least, dont know if THAT is exactly what is happening. An other issue is that the stamina bar depletes twice as faster, and I'm not talking about running, I'm talking about the max stamina getting lower every 3 minutes instead of 6, but this is minor compared to the other problem. 3: would it be easier to slow down all the game to half speed while keeping the max 30 fps? i see that when i deactivate the 60 fps cheat some if not all attack animations go half the normal speed until I restart ppsspp. Oh I'm talking as a noob I have almost no idea of how this work. From what I understood, what you did was doubling the max fps value, or game speed, while halving the speed of most animations so that it runs at 60 fps but doesnt go twice as fast? And that's why other things like the time at the end of missions last only 30 seconds instead of 60, the max stamina consumption is doubled, the projectiles go twice as fast and you fall faster. But without touching the fps limit and keeping it at 30 is it possible to instead halve the game speed instead of doubling it? So that everything goes in slow-mo but at 30 fps? I don't care about the sound issue, I can always disable it. Then again these are all noob questions so most of them are probably stupid when seen by someone who knows what I'm asking. 4: about the hitbox I found an other way to see the issue. At this point I'm just theorycrafting. Being that the speed of the game is doubled, the problem about the hitbox could be that the time the weapon can hit is halved, and that's why the O attack of the katana always hit, because It's fast and the weapon almost doesn't move, while the triangle attack makes the charachter move forward, but the hitbox time ends before the animation ends. Confirming this, the projectiles hitbox times work properly because the projectiles travel twice as fast, in time with the collision times. So the solution would be to find the value for the hitbox times and doubling it? However it would take a lot of time and effort if every hitbox had its own value instead of a general value for the times. p.s. thanks for the merge |
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11-12-2015, 03:46 PM
Post: #552
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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11-13-2015, 03:20 AM
(This post was last modified: 11-13-2015 04:19 AM by VIRGIN KLM.)
Post: #553
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
OK, I want somebody to help me if my logic is correct on something.
In Me & Katamari (ULUS 10094) at 0x08833630 in the disassembler there is: beq a1,v1 0x088336BC If I am not wrong this function checks by checking 2 variables if you are on the map/island (which runs at 60FPS) or you are in any of the gameplay maps (which run at 30FPS) and swaps from 60 to 30 FPS. I'm stuck to how to make this logic to always return true. Also I'm not sure if this is the correct function that I check but even if I am not, the answer is VERY near to 0x088336BC on the disassembler. Oh, and for anyone that didn't get it yet, the game changes from 60FPS to 30FPS ingame, 30FPS while in stages, 60FPS for everywhere else. EDIT: Ugh finally I figured out how to port the GTA codes! GTA - Liberty City Stories [USAv1], ULUS10041.ini Code: _S ULUS-10041 Code: _S ULUS-10160 Note: You need to note that the LCS one if for the first release of the game (there were 2 other followed patching the well known back then savegame exploits). |
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11-13-2015, 07:02 AM
(This post was last modified: 01-07-2016 09:39 AM by Kabuto_Kun.)
Post: #554
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(11-13-2015 03:20 AM)VIRGIN KLM Wrote: I'm stuck to how to make this logic to always return true.If you want that BEQ to always return TRUE: 1- Check previous lines to see where those registers (a1 and v1) are being loaded with values and from where, so you can replace them to force that BEQ to always return TRUE. 2- Easier, you can replace "beq a1,v1 0x088336BC" with "j 0x088336BC", this one will always jump to the specified address, so it's the same result as that BEQ returning TRUE. Using the disassembler you can right-click your BEQ line, select "Assemble Opcode" and enter the j line in there. You are right about my GTA LCS version, cheat post edited. The same problem about re-releases happened with Burnout Legends some post above, some games have several re-releases with modifications and they still share the same game ID goo.gl/kNOhTz : 60FPS master list, Mar. 2017 ; Reddit /u/Kabuto_Kun forums.ppsspp.org/showthread.php?tid=4799&pid=105128#pid105128 : Unlock FPS in PSP games ("easy method") forums.ppsspp.org/showthread.php?tid=4799&pid=123500#pid123500 : Permanently patch a PSP game with CW cheats. |
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11-13-2015, 07:45 AM
(This post was last modified: 11-13-2015 08:19 AM by VIRGIN KLM.)
Post: #555
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(11-13-2015 07:02 AM)Kabuto_Kun Wrote:(11-13-2015 03:20 AM)VIRGIN KLM Wrote: I'm stuck to how to make this logic to always return true.If you want that BEQ to always return TRUE: Meh it results into double speed in areas that supposed to be 30FPS . I'm either on the wrong function/line or it needs a speed modifier. Man you need to give Naruto Shippuden - Kizuna Drive. That sceDisplayWaitVblankStartMultiCB it has drives me crazy, it only does 15FPS at normal speed or I mess it up and it results into 60fps double speed. I'm missing something in the logic of that function. |
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