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		<title><![CDATA[forums.PPSSPP.org - Texture Packs]]></title>
		<link>https://forums.ppsspp.org/</link>
		<description><![CDATA[forums.PPSSPP.org - https://forums.ppsspp.org]]></description>
		<pubDate>Thu, 12 Nov 2026 06:13:26 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Yu-Gi-Oh! ARC-V Tag Force Special - PROJECT REBORN]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=45325</link>
			<pubDate>Thu, 29 Oct 2026 22:37:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ppsspp.org/member.php?action=profile&uid=766527">David Silva de Sá</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=45325</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/5tNXrMgw/NPJH00142-00013.png" loading="lazy"  alt="[Image: NPJH00142-00013.png]" class="mycode_img" /><br />
O <span style="font-weight: bold;" class="mycode_b">PROJECT REBORN</span> não tem ligação com nenhum outro membro, projeto ou grupo além de mim mesmo, <span style="font-weight: bold;" class="mycode_b">David Silva De Sá</span>. Esse projeto não se consiste em apenas em um simples UPSCALE do início ao fim ou um simples download das cartas e colocada como TEXTURAS. Todas as TEXTURAS foram recriadas e todas as TEXTURAS são de minha autoria, <span style="font-weight: bold;" class="mycode_b">David S. AKA: ZPLDN</span>. E nenhuma textura localizada aqui não faz parte de nenhum outro projeto ou reaproveitamento no <span style="font-weight: bold;" class="mycode_b">PROJECT REBORN</span>.<br />
<br />
<img src="https://i.postimg.cc/W17DS4G4/NPJH00142-00002.png" loading="lazy"  alt="[Image: NPJH00142-00002.png]" class="mycode_img" /><br />
<img src="https://i.postimg.cc/GmjBzpFh/NPJH00142-00003.png" loading="lazy"  alt="[Image: NPJH00142-00003.png]" class="mycode_img" /><br />
<br />
<img src="https://i.postimg.cc/BnC8NvTb/NPJH00142-00004.png" loading="lazy"  alt="[Image: NPJH00142-00004.png]" class="mycode_img" /><br />
<img src="https://i.postimg.cc/pLB9kdfp/NPJH00142-00005.png" loading="lazy"  alt="[Image: NPJH00142-00005.png]" class="mycode_img" /><br />
<br />
<img src="https://i.postimg.cc/2SxqT5QB/NPJH00142-00006.png" loading="lazy"  alt="[Image: NPJH00142-00006.png]" class="mycode_img" /><br />
<img src="https://i.postimg.cc/ht0JMGLd/NPJH00142-00007.png" loading="lazy"  alt="[Image: NPJH00142-00007.png]" class="mycode_img" /><br />
<br />
<img src="https://i.postimg.cc/pLB9kdfj/NPJH00142-00008.png" loading="lazy"  alt="[Image: NPJH00142-00008.png]" class="mycode_img" /><br />
<img src="https://i.postimg.cc/mgScVrYN/NPJH00142-00009.png" loading="lazy"  alt="[Image: NPJH00142-00009.png]" class="mycode_img" /><br />
<br />
<img src="https://i.postimg.cc/7ZNCXL3N/NPJH00142-00011.png" loading="lazy"  alt="[Image: NPJH00142-00011.png]" class="mycode_img" /><br />
<img src="https://i.postimg.cc/kgyVw5Qc/NPJH00142-00012.png" loading="lazy"  alt="[Image: NPJH00142-00012.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">SOBRE A BUILD DO PROJETO</span><br />
• Estado da BUILD - 99,9%<br />
<br />
• Versão ANIME - Arquivada<br />
<br />
• Compatibilidade total - .ISO EN-US patch / Serial: NPJH00142 v. 1.01 / CRC: 9E032AD9<br />
<br />
• Idioma - Inglês<br />
<br />
• Backend recomendado - OPENGL (VULKAN opcional/pessoal)<br />
<br />
• Resolução - 1080p<br />
<br />
•  Tamanho total - 7,22 GB<br />
<br />
•  IPTC CORE - em todos os arquivos e reconhecido na WEB.<br />
<br />
<a href="https://discord.com/invite/xeygZ5AMSK" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD<br />
</a><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/" target="_blank" rel="noopener" class="mycode_url">LICENSE<br />
</a><a href="https://linktr.ee/zpldn" target="_blank" rel="noopener" class="mycode_url">LINKTREE<br />
</a><a href="https://ko-fi.com/zpldn" target="_blank" rel="noopener" class="mycode_url">KO-FI</a><br />
<br />
</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/5tNXrMgw/NPJH00142-00013.png" loading="lazy"  alt="[Image: NPJH00142-00013.png]" class="mycode_img" /><br />
O <span style="font-weight: bold;" class="mycode_b">PROJECT REBORN</span> não tem ligação com nenhum outro membro, projeto ou grupo além de mim mesmo, <span style="font-weight: bold;" class="mycode_b">David Silva De Sá</span>. Esse projeto não se consiste em apenas em um simples UPSCALE do início ao fim ou um simples download das cartas e colocada como TEXTURAS. Todas as TEXTURAS foram recriadas e todas as TEXTURAS são de minha autoria, <span style="font-weight: bold;" class="mycode_b">David S. AKA: ZPLDN</span>. E nenhuma textura localizada aqui não faz parte de nenhum outro projeto ou reaproveitamento no <span style="font-weight: bold;" class="mycode_b">PROJECT REBORN</span>.<br />
<br />
<img src="https://i.postimg.cc/W17DS4G4/NPJH00142-00002.png" loading="lazy"  alt="[Image: NPJH00142-00002.png]" class="mycode_img" /><br />
<img src="https://i.postimg.cc/GmjBzpFh/NPJH00142-00003.png" loading="lazy"  alt="[Image: NPJH00142-00003.png]" class="mycode_img" /><br />
<br />
<img src="https://i.postimg.cc/BnC8NvTb/NPJH00142-00004.png" loading="lazy"  alt="[Image: NPJH00142-00004.png]" class="mycode_img" /><br />
<img src="https://i.postimg.cc/pLB9kdfp/NPJH00142-00005.png" loading="lazy"  alt="[Image: NPJH00142-00005.png]" class="mycode_img" /><br />
<br />
<img src="https://i.postimg.cc/2SxqT5QB/NPJH00142-00006.png" loading="lazy"  alt="[Image: NPJH00142-00006.png]" class="mycode_img" /><br />
<img src="https://i.postimg.cc/ht0JMGLd/NPJH00142-00007.png" loading="lazy"  alt="[Image: NPJH00142-00007.png]" class="mycode_img" /><br />
<br />
<img src="https://i.postimg.cc/pLB9kdfj/NPJH00142-00008.png" loading="lazy"  alt="[Image: NPJH00142-00008.png]" class="mycode_img" /><br />
<img src="https://i.postimg.cc/mgScVrYN/NPJH00142-00009.png" loading="lazy"  alt="[Image: NPJH00142-00009.png]" class="mycode_img" /><br />
<br />
<img src="https://i.postimg.cc/7ZNCXL3N/NPJH00142-00011.png" loading="lazy"  alt="[Image: NPJH00142-00011.png]" class="mycode_img" /><br />
<img src="https://i.postimg.cc/kgyVw5Qc/NPJH00142-00012.png" loading="lazy"  alt="[Image: NPJH00142-00012.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">SOBRE A BUILD DO PROJETO</span><br />
• Estado da BUILD - 99,9%<br />
<br />
• Versão ANIME - Arquivada<br />
<br />
• Compatibilidade total - .ISO EN-US patch / Serial: NPJH00142 v. 1.01 / CRC: 9E032AD9<br />
<br />
• Idioma - Inglês<br />
<br />
• Backend recomendado - OPENGL (VULKAN opcional/pessoal)<br />
<br />
• Resolução - 1080p<br />
<br />
•  Tamanho total - 7,22 GB<br />
<br />
•  IPTC CORE - em todos os arquivos e reconhecido na WEB.<br />
<br />
<a href="https://discord.com/invite/xeygZ5AMSK" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD<br />
</a><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/" target="_blank" rel="noopener" class="mycode_url">LICENSE<br />
</a><a href="https://linktr.ee/zpldn" target="_blank" rel="noopener" class="mycode_url">LINKTREE<br />
</a><a href="https://ko-fi.com/zpldn" target="_blank" rel="noopener" class="mycode_url">KO-FI</a><br />
<br />
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[ULES01183] Yu-Gi-Oh GX Tag Force 3 - HD Card Texture Pack (Anime + TCG)]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=45232</link>
			<pubDate>Thu, 15 Oct 2026 01:12:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ppsspp.org/member.php?action=profile&uid=6965501">Moki.all.Games</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=45232</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download Tag Force 3 HD Texture Pack (Google Drive - 9.56 GB)</span></span><br />
<br />
<a href="https://drive.google.com/file/d/1GSF4CyA71MgfwM3tfMthbTkhcuXer7Bx/view?usp=drive_link" target="_blank" rel="noopener" class="mycode_url">Download Tag Force 3 HD Texture Pack</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Compatibility:</span> Designed for the European version of Yu-Gi-Oh! GX Tag Force 3 (ULES01183). Other regions have not been tested. The game itself is not included.<br />
<br />
I'm excited to share my HD Card Texture Pack for Yu-Gi-Oh! GX Tag Force 3. This project brings high-resolution card artwork to the game, offering both Anime and TCG versions, including Tokens in both versions. The TCG pack also preserves the game's original card rarities, with the inclusion of a custom style for Super Rares, which in the base game did not have any distinguishing features.<br />
<br />
One of the biggest additions is a new HD card-rendering cheat I developed specifically for this project. It allows the game's top-left card display to dynamically show the actual card being viewed in HD, matching the selected Anime or TCG artwork. The cheat also extends these improvements to card activations and other large-card displays, bringing a level of visual consistency that, to my knowledge, wasn't previously available in Tag Force texture packs.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Screenshots</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Anime Version</span><br />
<br />
<a href="https://postimg.cc/JHyY8LXn" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/SRdBWQNW/Texture-Pack-Anime-Ver-02.png" loading="lazy"  alt="[Image: Texture-Pack-Anime-Ver-02.png]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">TCG Version</span><br />
<br />
<a href="https://postimg.cc/56dSyLdY" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/9Fz8xYLp/Texture-Pack-TCG-Ver-02.png" loading="lazy"  alt="[Image: Texture-Pack-TCG-Ver-02.png]" class="mycode_img" /></a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Before &amp; After - Interactive Comparisons</span></span><br />
<br />
For a better comparative look at the before and after, here are 2 slider images where you can see the difference. This includes a look at both Anime and TCG versions.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Comparison 01</span><br />
<a href="https://imgico.com/c/RKhYhLM" target="_blank" rel="noopener" class="mycode_url">Click Here - View Before &amp; After Comparison 01</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Comparison 02</span><br />
<a href="https://imgico.com/c/mDxe2M9" target="_blank" rel="noopener" class="mycode_url">Click Here - View Before &amp; After Comparison 02</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Features &amp; Custom Cheats</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">HD Card Rendering Cheat (Important!)</span><br />
<br />
One of the main highlights of this release is a custom cheat I developed that enables dynamic HD card rendering in areas previously limited by the game's original rendering system.<br />
<br />
Most notably, the top-left card preview now displays the actual card being viewed in HD, matching whichever texture version you're using (Anime or TCG). This also extends to card activations and other large-card displays.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">To use it:</span><br />
Extract the included "[IMPORTANT] (Cheat.db).zip" and place "cheat.db" in PPSSPP's "memstick/PSP/Cheats" folder. Enable cheats in PPSSPP's settings, then select "Import from cheat.db" in the game's Cheats menu.<br />
<br />
Enable "[RENDER] HD Large Cards + Card Back" and keep it enabled while playing to take full advantage of the texture pack.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bonus Custom Cheats</span><br />
<br />
The included cheat.db also contains three additional cheats I created for Tag Force 3:<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Partner Deck Editing:</span> Allows the removal of Favorite cards when editing partner decks, while keeping Destiny Draw editable.<br />
- <span style="font-weight: bold;" class="mycode_b">Unlock All NPC Recipes:</span> Unlocks NPC deck recipes for use in Free Duel.<br />
- <span style="font-weight: bold;" class="mycode_b">Unlock Angry Alexis &amp; Angry Bastion:</span> Unlocks these characters for Free Duel.<br />
<br />
The two unlock cheats require only a one-time activation per save file.<br />
<br />
For detailed instructions on all four cheats, refer to the included "Cheat.db Reference Key.txt".<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download &amp; Installation</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Download (Google Drive - 9.56 GB):</span><br />
<a href="https://drive.google.com/file/d/1GSF4CyA71MgfwM3tfMthbTkhcuXer7Bx/view?usp=drive_link" target="_blank" rel="noopener" class="mycode_url">Download Tag Force 3 HD Texture Pack</a><br />
<br />
I decided to host the pack on Drive to avoid the daily download limits in places like MEGA. However, if anyone encounters any issues downloading from Drive, feel free to reach out.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Installation:</span><br />
1. Extract the archive and place the "ULES01183" folder inside "PPSSPP/memstick/PSP/TEXTURES".<br />
2. Enable "Replace textures" in PPSSPP's settings, including any game-specific configuration.<br />
3. Enable "[RENDER] HD Large Cards + Card Back" using the included cheat.db for the full HD experience.<br />
<br />
The Anime version is enabled by default. To switch to TCG, use the optional "Select_TCG.vbs" script (included in the optional ZIP), or manually copy the TCG "textures.ini" from the "~Packs (ini)" folder into the main "ULES01183" folder, replacing the existing file.<br />
<br />
Additional instructions are included in "Instructions.txt".<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Closing Remarks &amp; Future Plans</span></span><br />
<br />
This is actually my first-ever texture pack, and I've put a lot of time and effort into making it something I'm proud of. But I also still have plenty of ideas and goals for the future!<br />
<br />
My long-term goal is to create my own comprehensive, polished HD card texture packs for every Tag Force game, from 1 through 6. I'd also love to eventually expand beyond the cards and give TF3 a complete HD overhaul, covering every major texture in the game, and perhaps one day doing the same for the rest of the series.<br />
<br />
I'm also personally working on restoring every piece of anime-original card artwork that has never received an official standalone release, with the plan of using them in future texture packs as an "Anime Artwork" Pack, both in Anime style and TCG style.<br />
<br />
A few other projects I have in mind or am currently working on include:<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Bling Out Texture Pack:</span> A shiny alternative pack featuring card rarities such as Gold Rare, Platinum Rare, Shatterfoil, and more.<br />
- <span style="font-weight: bold;" class="mycode_b">TF Essentials Tool:</span> A toolkit I'm developing with features such as live Alt Art swapping, allowing players to choose from a much wider selection of alternate artworks, expanding the options beyond the four normally available in-game.<br />
<br />
Some of these projects are still a long way off. There's also a huge chance I get too caught up in the new Tag Force Remake, which delays these projects even more. Even so, I am determined to see them all accomplished eventually, so stay tuned.<br />
<br />
Thank you for checking out my first release. I hope you enjoy it. Feel free to share any feedback, suggestions, or issues you encounter.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enjoy!</span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download Tag Force 3 HD Texture Pack (Google Drive - 9.56 GB)</span></span><br />
<br />
<a href="https://drive.google.com/file/d/1GSF4CyA71MgfwM3tfMthbTkhcuXer7Bx/view?usp=drive_link" target="_blank" rel="noopener" class="mycode_url">Download Tag Force 3 HD Texture Pack</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Compatibility:</span> Designed for the European version of Yu-Gi-Oh! GX Tag Force 3 (ULES01183). Other regions have not been tested. The game itself is not included.<br />
<br />
I'm excited to share my HD Card Texture Pack for Yu-Gi-Oh! GX Tag Force 3. This project brings high-resolution card artwork to the game, offering both Anime and TCG versions, including Tokens in both versions. The TCG pack also preserves the game's original card rarities, with the inclusion of a custom style for Super Rares, which in the base game did not have any distinguishing features.<br />
<br />
One of the biggest additions is a new HD card-rendering cheat I developed specifically for this project. It allows the game's top-left card display to dynamically show the actual card being viewed in HD, matching the selected Anime or TCG artwork. The cheat also extends these improvements to card activations and other large-card displays, bringing a level of visual consistency that, to my knowledge, wasn't previously available in Tag Force texture packs.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Screenshots</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Anime Version</span><br />
<br />
<a href="https://postimg.cc/JHyY8LXn" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/SRdBWQNW/Texture-Pack-Anime-Ver-02.png" loading="lazy"  alt="[Image: Texture-Pack-Anime-Ver-02.png]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">TCG Version</span><br />
<br />
<a href="https://postimg.cc/56dSyLdY" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/9Fz8xYLp/Texture-Pack-TCG-Ver-02.png" loading="lazy"  alt="[Image: Texture-Pack-TCG-Ver-02.png]" class="mycode_img" /></a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Before &amp; After - Interactive Comparisons</span></span><br />
<br />
For a better comparative look at the before and after, here are 2 slider images where you can see the difference. This includes a look at both Anime and TCG versions.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Comparison 01</span><br />
<a href="https://imgico.com/c/RKhYhLM" target="_blank" rel="noopener" class="mycode_url">Click Here - View Before &amp; After Comparison 01</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Comparison 02</span><br />
<a href="https://imgico.com/c/mDxe2M9" target="_blank" rel="noopener" class="mycode_url">Click Here - View Before &amp; After Comparison 02</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Features &amp; Custom Cheats</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">HD Card Rendering Cheat (Important!)</span><br />
<br />
One of the main highlights of this release is a custom cheat I developed that enables dynamic HD card rendering in areas previously limited by the game's original rendering system.<br />
<br />
Most notably, the top-left card preview now displays the actual card being viewed in HD, matching whichever texture version you're using (Anime or TCG). This also extends to card activations and other large-card displays.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">To use it:</span><br />
Extract the included "[IMPORTANT] (Cheat.db).zip" and place "cheat.db" in PPSSPP's "memstick/PSP/Cheats" folder. Enable cheats in PPSSPP's settings, then select "Import from cheat.db" in the game's Cheats menu.<br />
<br />
Enable "[RENDER] HD Large Cards + Card Back" and keep it enabled while playing to take full advantage of the texture pack.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bonus Custom Cheats</span><br />
<br />
The included cheat.db also contains three additional cheats I created for Tag Force 3:<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Partner Deck Editing:</span> Allows the removal of Favorite cards when editing partner decks, while keeping Destiny Draw editable.<br />
- <span style="font-weight: bold;" class="mycode_b">Unlock All NPC Recipes:</span> Unlocks NPC deck recipes for use in Free Duel.<br />
- <span style="font-weight: bold;" class="mycode_b">Unlock Angry Alexis &amp; Angry Bastion:</span> Unlocks these characters for Free Duel.<br />
<br />
The two unlock cheats require only a one-time activation per save file.<br />
<br />
For detailed instructions on all four cheats, refer to the included "Cheat.db Reference Key.txt".<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download &amp; Installation</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Download (Google Drive - 9.56 GB):</span><br />
<a href="https://drive.google.com/file/d/1GSF4CyA71MgfwM3tfMthbTkhcuXer7Bx/view?usp=drive_link" target="_blank" rel="noopener" class="mycode_url">Download Tag Force 3 HD Texture Pack</a><br />
<br />
I decided to host the pack on Drive to avoid the daily download limits in places like MEGA. However, if anyone encounters any issues downloading from Drive, feel free to reach out.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Installation:</span><br />
1. Extract the archive and place the "ULES01183" folder inside "PPSSPP/memstick/PSP/TEXTURES".<br />
2. Enable "Replace textures" in PPSSPP's settings, including any game-specific configuration.<br />
3. Enable "[RENDER] HD Large Cards + Card Back" using the included cheat.db for the full HD experience.<br />
<br />
The Anime version is enabled by default. To switch to TCG, use the optional "Select_TCG.vbs" script (included in the optional ZIP), or manually copy the TCG "textures.ini" from the "~Packs (ini)" folder into the main "ULES01183" folder, replacing the existing file.<br />
<br />
Additional instructions are included in "Instructions.txt".<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Closing Remarks &amp; Future Plans</span></span><br />
<br />
This is actually my first-ever texture pack, and I've put a lot of time and effort into making it something I'm proud of. But I also still have plenty of ideas and goals for the future!<br />
<br />
My long-term goal is to create my own comprehensive, polished HD card texture packs for every Tag Force game, from 1 through 6. I'd also love to eventually expand beyond the cards and give TF3 a complete HD overhaul, covering every major texture in the game, and perhaps one day doing the same for the rest of the series.<br />
<br />
I'm also personally working on restoring every piece of anime-original card artwork that has never received an official standalone release, with the plan of using them in future texture packs as an "Anime Artwork" Pack, both in Anime style and TCG style.<br />
<br />
A few other projects I have in mind or am currently working on include:<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Bling Out Texture Pack:</span> A shiny alternative pack featuring card rarities such as Gold Rare, Platinum Rare, Shatterfoil, and more.<br />
- <span style="font-weight: bold;" class="mycode_b">TF Essentials Tool:</span> A toolkit I'm developing with features such as live Alt Art swapping, allowing players to choose from a much wider selection of alternate artworks, expanding the options beyond the four normally available in-game.<br />
<br />
Some of these projects are still a long way off. There's also a huge chance I get too caught up in the new Tag Force Remake, which delays these projects even more. Even so, I am determined to see them all accomplished eventually, so stay tuned.<br />
<br />
Thank you for checking out my first release. I hope you enjoy it. Feel free to share any feedback, suggestions, or issues you encounter.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enjoy!</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Valkyria Chronicles 3 Extra Edition English ReTranslation-ready AI upscaled pack]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=45098</link>
			<pubDate>Sun, 11 Oct 2026 16:27:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ppsspp.org/member.php?action=profile&uid=6954461">steccas</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=45098</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/hero_forum.jpg" loading="lazy"  alt="[Image: hero_forum.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Valkyria Chronicles 3 Extra Edition</span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">English ReTranslation-ready AI upscaled pack</span></span> (based on efonte's pack)</span></div>
<br />
Hi everyone. This is a version of <span style="font-weight: bold;" class="mycode_b">efonte's AI upscaled pack</span> (<a href="https://forums.ppsspp.org/showthread.php?tid=26728&amp;pid=137985#pid137985" target="_blank" rel="noopener" class="mycode_url">original post #1</a>) for VC3 Extra Edition patched with the new <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">English ReTranslation</a> by akorov. efonte's pack is the base for everything here: I only extended it, using his model and settings so the style matches.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requires:</span> VC3 Extra Edition patched with the <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">English ReTranslation</a> (<span style="font-weight: bold;" class="mycode_b">v20260625</span>, from its <a href="https://github.com/akorov/VC3ReTranslation/releases" target="_blank" rel="noopener" class="mycode_url">Releases page</a>). The patch is applied to your own Japanese ISO with the scripts in that repository.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">efonte:</span> if you'd rather I didn't re-host your work, or you want something changed or merged into your pack, just tell me and I'll take it down or adjust it.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/stats_forum.jpg" loading="lazy"  alt="[Image: stats_forum.jpg]" class="mycode_img" /></div>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">&gt;&gt; Download (v1)</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Full pack</span> (ready to use, includes efonte's pack): <span style="font-family: 'Courier New';" class="mycode_font">VC3_E2_EN_texture_pack_20261002.zip</span>, 6.82 GiB (7,325,142,836 bytes)<ul class="mycode_list"><li>GitHub release (4 parts .zip.001–.004, each under 2 GiB): <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack/releases/tag/v1" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran...ses/tag/v1</a><br />
</li>
<li>Join them: on Windows open .zip.001 with 7-Zip; on Linux/macOS <span style="font-family: 'Courier New';" class="mycode_font">cat VC3_E2_EN_texture_pack_20261002.zip.0* &gt; VC3_E2_EN_texture_pack_20261002.zip</span>. On Android, join them on a PC first.<br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Add-on only</span> (needs efonte's pack): <span style="font-family: 'Courier New';" class="mycode_font">VC3_ReTL_texture_addon.zip</span>, 1.22 GiB (1,310,044,070 bytes)<ul class="mycode_list"><li><a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack/releases/download/v1/VC3_ReTL_texture_addon.zip" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran..._addon.zip</a><br />
</li>
</ul>
</li>
</ul>
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>SHA256
92100028fe6589d71397402b7226a1ed2fcc4c748637062cf23095db06a1e0e9  VC3_E2_EN_texture_pack_20261002.zip
a29f0b5b3885c97b7b46ea4d8bc31baddc3d8493722d3c540b0795be8bfa465e  VC3_ReTL_texture_addon.zip</code></div></div><br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Before / After</span></span></span><br />
<span style="font-style: italic;" class="mycode_i">Each image: original (what PPSSPP shows without this pack: native PSP texture, enlarged 4x with nearest-neighbor) vs this pack, same crop. More comparisons on <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack#before--after" target="_blank" rel="noopener" class="mycode_url">GitHub</a>.</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/cmp-title-screen_forum.jpg" loading="lazy"  alt="[Image: cmp-title-screen_forum.jpg]" class="mycode_img" /><br />
<br />
<img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/cmp-combat-report_forum.jpg" loading="lazy"  alt="[Image: cmp-combat-report_forum.jpg]" class="mycode_img" /><br />
<br />
<img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/cmp-gallian-map_forum.jpg" loading="lazy"  alt="[Image: cmp-gallian-map_forum.jpg]" class="mycode_img" /><br />
<br />
<img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/cmp-portrait_forum.jpg" loading="lazy"  alt="[Image: cmp-portrait_forum.jpg]" class="mycode_img" /></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">What it is</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Full pack:</span> one ready-to-use pack for <span style="font-weight: bold;" class="mycode_b">VC3 Extra Edition (ULJM05957)</span> patched with the English ReTranslation (v20260625). It contains efonte's pack, my additions and a cleaned <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span>. You don't need to download efonte's pack separately.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Add-on (optional):</span> only the new files plus the new <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span>, for people who already have efonte's pack.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">What's new compared to efonte's pack</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">143 textures changed by the ReTranslation</span>, now upscaled: title screen, main menu, Gallian map, chapter titles, Combat Report, deployment/battle UI, boss name plates and number fonts. The patch gives them new hashes, so without this they show at native resolution.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">49 UI textures with text</span>, redone with a model that handles text better: LEVEL UP, FAILED, SUCCESS, Congratulations!, OPEN FIRE, ORDER sheets, digits, months...<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">2,930 textures the original pack didn't cover</span>, upscaled with efonte's model:<ul class="mycode_list"><li>character portraits for events and battles;<br />
</li>
<li>299 battle minimaps;<br />
</li>
<li>weapons, accessories and ground;<br />
</li>
<li>vehicles and their camo/faction palette variants.<br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Odioregistrarme's 7 hand-made HD textures from post #3</span> are included: the Gallia and Empire flags ("HD maps of Gallia and the Empire" in his post), the turn icons and a few small UI icons. They replace the AI versions.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cleaned textures.ini:</span> 591 Spanish-only entries removed, because they never trigger with the English ISO. 2 Spanish entries the English version still uses are kept.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Lossless PNG recompression of the whole pack, efonte's files included:</span> every PNG was recompressed with oxipng (-o 4 --strip safe, no alpha tricks). Each file was decoded before and after and checked pixel-for-pixel (RGBA): all identical, file names unchanged. The pack went from 8.37 GiB to 6.87 GiB (−18%), so it's smaller to download and store, especially on Android.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Not included:</span> efonte's <span style="font-family: 'Courier New';" class="mycode_font">original/</span> native dumps. If you want them, get them from his MEGA link in post #1.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Install</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Full pack</span><br />
<ol type="1" class="mycode_list"><li>Join the parts (see Download above) and extract <span style="font-family: 'Courier New';" class="mycode_font">VC3_E2_EN_texture_pack_20261002.zip</span> into <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span>. You should end up with <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/ULJM05957/textures.ini</span>. If you already have a <span style="font-family: 'Courier New';" class="mycode_font">ULJM05957</span> folder, remove or rename it first. Don't merge the two folders.<br />
</li>
<li>Keep the folder name <span style="font-weight: bold;" class="mycode_b">ULJM05957</span>: that's the disc ID of the ReTranslation ISO (Extra Edition).<br />
</li>
<li>In PPSSPP, turn on <span style="font-weight: bold;" class="mycode_b">Settings &gt; Tools &gt; Developer tools &gt; Texture replacement &gt; Replace textures</span>.<br />
</li>
</ol>
<br />
<span style="font-weight: bold;" class="mycode_b">Add-on (if you already have efonte's pack)</span><br />
<ol type="1" class="mycode_list"><li>efonte's zip extracts to a <span style="font-family: 'Courier New';" class="mycode_font">ULJM05781</span> folder. Put it in <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span> and rename it to <span style="font-weight: bold;" class="mycode_b">ULJM05957</span>.<br />
</li>
<li>Extract the add-on into <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span> (the archive already contains the <span style="font-family: 'Courier New';" class="mycode_font">ULJM05957/</span> folder). Overwrite <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span> when asked.<br />
</li>
<li>Optional: add Odioregistrarme's textures from post #3 (overwrite). The full pack already has them.<br />
</li>
</ol>
<br />
Tested on PPSSPP 1.20.4 on PC (Linux) and on Android (AYN Thor).<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Known limits</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Dialogue font:</span> it's a runtime glyph cache, so it can't be precomputed. A texture upscaling shader in PPSSPP helps there.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Short palette fades/flashes:</span> the game generates them at runtime, so they aren't covered.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Untranslated Japanese text:</span> text the ReTranslation left in Japanese stays Japanese, just sharper.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">DLC:</span> no DLC textures.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">ReTranslation version:</span> made for v20260625. A later version that changes textures may need an update of this pack.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">"Area 3 instead of area 4" (post #3):</span> I can't reproduce it on ULJM05957. It may only affect the original release, ULJM05781. If you see it on Extra Edition, please post the texture name from "Save new textures".<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">How it was made</span></span></span> <span style="font-size: small;" class="mycode_size">(short version, for the curious)</span><ul class="mycode_list"><li>I didn't dump these by playing. I decrypted DATA.BIN (PGD &gt; CRI CPK/CRILAYLA &gt; GIM, plus the LZ compression inside the .PAC files), then computed PPSSPP's replacement keys offline (xxh64, ignoreAddress).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Checking the keys:</span><ul class="mycode_list"><li>Against efonte's original dumps: 6,815 textures matched pixel-for-pixel, which is 99.6% of the ones that could be checked.<br />
</li>
<li>Against my own in-game dumps on the English ISO: 25/25.<br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Main upscale:</span> <span style="font-family: 'Courier New';" class="mycode_font">4x_fatal_Anime_500000_G_4x_FatalPixels_340000_G_interp_075</span>, efonte's exact model, rebuilt from the two parent models. On 150 sample textures it reproduces his output exactly.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Text/UI</span> (the 143 + 49 textures above): <span style="font-family: 'Courier New';" class="mycode_font">4x_foolhardy_Remacri</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Mapping check:</span> I compared every entry of the pack with the decoded game data (all 711 map/minimap entries included). I found no wrong mappings and no key collisions on ULJM05957.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">License</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Free and non-commercial.</span> The ESRGAN models used (4x-Fatal-Anime, 4x-Fatal-Pixels, 4x Remacri) are all CC BY-NC-SA 4.0. So my additions are shared under the same terms (<a href="https://creativecommons.org/licenses/by-nc-sa/4.0/" target="_blank" rel="noopener" class="mycode_url">CC BY-NC-SA 4.0</a>): credit the authors, no commercial use, share derivatives under the same license.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Everyone else's work stays theirs:</span> efonte's and Odioregistrarme's work belongs to them, and the original game artwork belongs to SEGA.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Credits</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">efonte:</span> the original AI upscaled pack (post #1). This release is built on it.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Odioregistrarme:</span> the hand-made HD flags, turn icons and UI icons included here (post #3), and the "area 3/4" report.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">LunaMoo:</span> the fonts in efonte's pack.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">ArcEnCiel:</span> the reduced (3x) mirror of efonte's pack for people hitting MEGA's limit (post #5).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">IBNobody:</span> the notes on duplicate hashes and dialog bubbles (post #10). The duplicates are real: 74 of the 143 ReTranslation textures have identical pixels but a new encoding, so they get a new hash.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">chrome99001:</span> for asking for ReTranslation support (post #20).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">akorov and the <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">VC3 ReTranslation</a> team:</span> the English ReTranslation.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Selvaria Team:</span> the Spanish translation the original pack was made for.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">twittman:</span> the 4x-Fatal-Anime and 4x-Fatal-Pixels models (CC BY-NC-SA 4.0).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">foolhardy:</span> the 4x Remacri model (CC BY-NC-SA 4.0).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">PPSSPP (hrydgard and contributors):</span> the emulator, its texture replacement code, and the libkirk code used for PGD decryption.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">unknownbrackets:</span> the <a href="https://gist.github.com/unknownbrackets/78c4631a4091044d381432ffb7f1bae4" target="_blank" rel="noopener" class="mycode_url">VC3 file formats notes</a>.<br />
</li>
</ul>
Full credits (libkirk authors, file-format and tool authors): <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack/blob/main/CREDITS.md" target="_blank" rel="noopener" class="mycode_url">CREDITS.md on GitHub</a>.<br />
<br />
<span style="font-style: italic;" class="mycode_i">The extraction and hashing tools and the scripts were written with the help of an AI assistant (Claude). Everything was checked against real dumps.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Source and tools</span></span></span><br />
Everything (README, tools to decrypt/compute the keys and to upscale, licenses) is on GitHub: <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran...xture-pack</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Changelog</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">v1 (2026-10-02):</span> first release. Full English-ready pack plus an optional add-on.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/hero_forum.jpg" loading="lazy"  alt="[Image: hero_forum.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Valkyria Chronicles 3 Extra Edition</span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">English ReTranslation-ready AI upscaled pack</span></span> (based on efonte's pack)</span></div>
<br />
Hi everyone. This is a version of <span style="font-weight: bold;" class="mycode_b">efonte's AI upscaled pack</span> (<a href="https://forums.ppsspp.org/showthread.php?tid=26728&amp;pid=137985#pid137985" target="_blank" rel="noopener" class="mycode_url">original post #1</a>) for VC3 Extra Edition patched with the new <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">English ReTranslation</a> by akorov. efonte's pack is the base for everything here: I only extended it, using his model and settings so the style matches.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requires:</span> VC3 Extra Edition patched with the <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">English ReTranslation</a> (<span style="font-weight: bold;" class="mycode_b">v20260625</span>, from its <a href="https://github.com/akorov/VC3ReTranslation/releases" target="_blank" rel="noopener" class="mycode_url">Releases page</a>). The patch is applied to your own Japanese ISO with the scripts in that repository.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">efonte:</span> if you'd rather I didn't re-host your work, or you want something changed or merged into your pack, just tell me and I'll take it down or adjust it.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/stats_forum.jpg" loading="lazy"  alt="[Image: stats_forum.jpg]" class="mycode_img" /></div>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">&gt;&gt; Download (v1)</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Full pack</span> (ready to use, includes efonte's pack): <span style="font-family: 'Courier New';" class="mycode_font">VC3_E2_EN_texture_pack_20261002.zip</span>, 6.82 GiB (7,325,142,836 bytes)<ul class="mycode_list"><li>GitHub release (4 parts .zip.001–.004, each under 2 GiB): <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack/releases/tag/v1" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran...ses/tag/v1</a><br />
</li>
<li>Join them: on Windows open .zip.001 with 7-Zip; on Linux/macOS <span style="font-family: 'Courier New';" class="mycode_font">cat VC3_E2_EN_texture_pack_20261002.zip.0* &gt; VC3_E2_EN_texture_pack_20261002.zip</span>. On Android, join them on a PC first.<br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Add-on only</span> (needs efonte's pack): <span style="font-family: 'Courier New';" class="mycode_font">VC3_ReTL_texture_addon.zip</span>, 1.22 GiB (1,310,044,070 bytes)<ul class="mycode_list"><li><a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack/releases/download/v1/VC3_ReTL_texture_addon.zip" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran..._addon.zip</a><br />
</li>
</ul>
</li>
</ul>
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>SHA256
92100028fe6589d71397402b7226a1ed2fcc4c748637062cf23095db06a1e0e9  VC3_E2_EN_texture_pack_20261002.zip
a29f0b5b3885c97b7b46ea4d8bc31baddc3d8493722d3c540b0795be8bfa465e  VC3_ReTL_texture_addon.zip</code></div></div><br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Before / After</span></span></span><br />
<span style="font-style: italic;" class="mycode_i">Each image: original (what PPSSPP shows without this pack: native PSP texture, enlarged 4x with nearest-neighbor) vs this pack, same crop. More comparisons on <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack#before--after" target="_blank" rel="noopener" class="mycode_url">GitHub</a>.</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/cmp-title-screen_forum.jpg" loading="lazy"  alt="[Image: cmp-title-screen_forum.jpg]" class="mycode_img" /><br />
<br />
<img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/cmp-combat-report_forum.jpg" loading="lazy"  alt="[Image: cmp-combat-report_forum.jpg]" class="mycode_img" /><br />
<br />
<img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/cmp-gallian-map_forum.jpg" loading="lazy"  alt="[Image: cmp-gallian-map_forum.jpg]" class="mycode_img" /><br />
<br />
<img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/cmp-portrait_forum.jpg" loading="lazy"  alt="[Image: cmp-portrait_forum.jpg]" class="mycode_img" /></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">What it is</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Full pack:</span> one ready-to-use pack for <span style="font-weight: bold;" class="mycode_b">VC3 Extra Edition (ULJM05957)</span> patched with the English ReTranslation (v20260625). It contains efonte's pack, my additions and a cleaned <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span>. You don't need to download efonte's pack separately.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Add-on (optional):</span> only the new files plus the new <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span>, for people who already have efonte's pack.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">What's new compared to efonte's pack</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">143 textures changed by the ReTranslation</span>, now upscaled: title screen, main menu, Gallian map, chapter titles, Combat Report, deployment/battle UI, boss name plates and number fonts. The patch gives them new hashes, so without this they show at native resolution.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">49 UI textures with text</span>, redone with a model that handles text better: LEVEL UP, FAILED, SUCCESS, Congratulations!, OPEN FIRE, ORDER sheets, digits, months...<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">2,930 textures the original pack didn't cover</span>, upscaled with efonte's model:<ul class="mycode_list"><li>character portraits for events and battles;<br />
</li>
<li>299 battle minimaps;<br />
</li>
<li>weapons, accessories and ground;<br />
</li>
<li>vehicles and their camo/faction palette variants.<br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Odioregistrarme's 7 hand-made HD textures from post #3</span> are included: the Gallia and Empire flags ("HD maps of Gallia and the Empire" in his post), the turn icons and a few small UI icons. They replace the AI versions.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cleaned textures.ini:</span> 591 Spanish-only entries removed, because they never trigger with the English ISO. 2 Spanish entries the English version still uses are kept.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Lossless PNG recompression of the whole pack, efonte's files included:</span> every PNG was recompressed with oxipng (-o 4 --strip safe, no alpha tricks). Each file was decoded before and after and checked pixel-for-pixel (RGBA): all identical, file names unchanged. The pack went from 8.37 GiB to 6.87 GiB (−18%), so it's smaller to download and store, especially on Android.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Not included:</span> efonte's <span style="font-family: 'Courier New';" class="mycode_font">original/</span> native dumps. If you want them, get them from his MEGA link in post #1.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Install</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Full pack</span><br />
<ol type="1" class="mycode_list"><li>Join the parts (see Download above) and extract <span style="font-family: 'Courier New';" class="mycode_font">VC3_E2_EN_texture_pack_20261002.zip</span> into <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span>. You should end up with <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/ULJM05957/textures.ini</span>. If you already have a <span style="font-family: 'Courier New';" class="mycode_font">ULJM05957</span> folder, remove or rename it first. Don't merge the two folders.<br />
</li>
<li>Keep the folder name <span style="font-weight: bold;" class="mycode_b">ULJM05957</span>: that's the disc ID of the ReTranslation ISO (Extra Edition).<br />
</li>
<li>In PPSSPP, turn on <span style="font-weight: bold;" class="mycode_b">Settings &gt; Tools &gt; Developer tools &gt; Texture replacement &gt; Replace textures</span>.<br />
</li>
</ol>
<br />
<span style="font-weight: bold;" class="mycode_b">Add-on (if you already have efonte's pack)</span><br />
<ol type="1" class="mycode_list"><li>efonte's zip extracts to a <span style="font-family: 'Courier New';" class="mycode_font">ULJM05781</span> folder. Put it in <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span> and rename it to <span style="font-weight: bold;" class="mycode_b">ULJM05957</span>.<br />
</li>
<li>Extract the add-on into <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span> (the archive already contains the <span style="font-family: 'Courier New';" class="mycode_font">ULJM05957/</span> folder). Overwrite <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span> when asked.<br />
</li>
<li>Optional: add Odioregistrarme's textures from post #3 (overwrite). The full pack already has them.<br />
</li>
</ol>
<br />
Tested on PPSSPP 1.20.4 on PC (Linux) and on Android (AYN Thor).<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Known limits</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Dialogue font:</span> it's a runtime glyph cache, so it can't be precomputed. A texture upscaling shader in PPSSPP helps there.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Short palette fades/flashes:</span> the game generates them at runtime, so they aren't covered.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Untranslated Japanese text:</span> text the ReTranslation left in Japanese stays Japanese, just sharper.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">DLC:</span> no DLC textures.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">ReTranslation version:</span> made for v20260625. A later version that changes textures may need an update of this pack.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">"Area 3 instead of area 4" (post #3):</span> I can't reproduce it on ULJM05957. It may only affect the original release, ULJM05781. If you see it on Extra Edition, please post the texture name from "Save new textures".<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">How it was made</span></span></span> <span style="font-size: small;" class="mycode_size">(short version, for the curious)</span><ul class="mycode_list"><li>I didn't dump these by playing. I decrypted DATA.BIN (PGD &gt; CRI CPK/CRILAYLA &gt; GIM, plus the LZ compression inside the .PAC files), then computed PPSSPP's replacement keys offline (xxh64, ignoreAddress).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Checking the keys:</span><ul class="mycode_list"><li>Against efonte's original dumps: 6,815 textures matched pixel-for-pixel, which is 99.6% of the ones that could be checked.<br />
</li>
<li>Against my own in-game dumps on the English ISO: 25/25.<br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Main upscale:</span> <span style="font-family: 'Courier New';" class="mycode_font">4x_fatal_Anime_500000_G_4x_FatalPixels_340000_G_interp_075</span>, efonte's exact model, rebuilt from the two parent models. On 150 sample textures it reproduces his output exactly.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Text/UI</span> (the 143 + 49 textures above): <span style="font-family: 'Courier New';" class="mycode_font">4x_foolhardy_Remacri</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Mapping check:</span> I compared every entry of the pack with the decoded game data (all 711 map/minimap entries included). I found no wrong mappings and no key collisions on ULJM05957.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">License</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Free and non-commercial.</span> The ESRGAN models used (4x-Fatal-Anime, 4x-Fatal-Pixels, 4x Remacri) are all CC BY-NC-SA 4.0. So my additions are shared under the same terms (<a href="https://creativecommons.org/licenses/by-nc-sa/4.0/" target="_blank" rel="noopener" class="mycode_url">CC BY-NC-SA 4.0</a>): credit the authors, no commercial use, share derivatives under the same license.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Everyone else's work stays theirs:</span> efonte's and Odioregistrarme's work belongs to them, and the original game artwork belongs to SEGA.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Credits</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">efonte:</span> the original AI upscaled pack (post #1). This release is built on it.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Odioregistrarme:</span> the hand-made HD flags, turn icons and UI icons included here (post #3), and the "area 3/4" report.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">LunaMoo:</span> the fonts in efonte's pack.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">ArcEnCiel:</span> the reduced (3x) mirror of efonte's pack for people hitting MEGA's limit (post #5).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">IBNobody:</span> the notes on duplicate hashes and dialog bubbles (post #10). The duplicates are real: 74 of the 143 ReTranslation textures have identical pixels but a new encoding, so they get a new hash.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">chrome99001:</span> for asking for ReTranslation support (post #20).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">akorov and the <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">VC3 ReTranslation</a> team:</span> the English ReTranslation.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Selvaria Team:</span> the Spanish translation the original pack was made for.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">twittman:</span> the 4x-Fatal-Anime and 4x-Fatal-Pixels models (CC BY-NC-SA 4.0).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">foolhardy:</span> the 4x Remacri model (CC BY-NC-SA 4.0).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">PPSSPP (hrydgard and contributors):</span> the emulator, its texture replacement code, and the libkirk code used for PGD decryption.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">unknownbrackets:</span> the <a href="https://gist.github.com/unknownbrackets/78c4631a4091044d381432ffb7f1bae4" target="_blank" rel="noopener" class="mycode_url">VC3 file formats notes</a>.<br />
</li>
</ul>
Full credits (libkirk authors, file-format and tool authors): <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack/blob/main/CREDITS.md" target="_blank" rel="noopener" class="mycode_url">CREDITS.md on GitHub</a>.<br />
<br />
<span style="font-style: italic;" class="mycode_i">The extraction and hashing tools and the scripts were written with the help of an AI assistant (Claude). Everything was checked against real dumps.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Source and tools</span></span></span><br />
Everything (README, tools to decrypt/compute the keys and to upscale, licenses) is on GitHub: <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran...xture-pack</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Changelog</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">v1 (2026-10-02):</span> first release. Full English-ready pack plus an optional add-on.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Valkyria Chronicles 3 Extra Edition English ReTranslation-ready AI upscaled pack]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=45097</link>
			<pubDate>Sun, 11 Oct 2026 16:26:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ppsspp.org/member.php?action=profile&uid=6954461">steccas</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=45097</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/hero_forum.jpg" loading="lazy"  alt="[Image: hero_forum.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Valkyria Chronicles 3 Extra Edition</span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">English ReTranslation-ready AI upscaled pack</span></span> (based on efonte's pack)</span></div>
<br />
Hi everyone. This is a version of <span style="font-weight: bold;" class="mycode_b">efonte's AI upscaled pack</span> (<a href="https://forums.ppsspp.org/showthread.php?tid=26728&amp;pid=137985#pid137985" target="_blank" rel="noopener" class="mycode_url">original post #1</a>) for VC3 Extra Edition patched with the new <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">English ReTranslation</a> by akorov. efonte's pack is the base for everything here: I only extended it, using his model and settings so the style matches.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requires:</span> VC3 Extra Edition patched with the <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">English ReTranslation</a> (<span style="font-weight: bold;" class="mycode_b">v20260625</span>, from its <a href="https://github.com/akorov/VC3ReTranslation/releases" target="_blank" rel="noopener" class="mycode_url">Releases page</a>). The patch is applied to your own Japanese ISO with the scripts in that repository.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">efonte:</span> if you'd rather I didn't re-host your work, or you want something changed or merged into your pack, just tell me and I'll take it down or adjust it.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/stats_forum.jpg" loading="lazy"  alt="[Image: stats_forum.jpg]" class="mycode_img" /></div>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">&gt;&gt; Download (v1)</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Full pack</span> (ready to use, includes efonte's pack): <span style="font-family: 'Courier New';" class="mycode_font">VC3_E2_EN_texture_pack_20261002.zip</span>, 6.82 GiB (7,325,142,836 bytes)<ul class="mycode_list"><li>GitHub release (4 parts .zip.001–.004, each under 2 GiB): <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack/releases/tag/v1" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran...ses/tag/v1</a><br />
</li>
<li>Join them: on Windows open .zip.001 with 7-Zip; on Linux/macOS <span style="font-family: 'Courier New';" class="mycode_font">cat VC3_E2_EN_texture_pack_20261002.zip.0* &gt; VC3_E2_EN_texture_pack_20261002.zip</span>. On Android, join them on a PC first.<br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Add-on only</span> (needs efonte's pack): <span style="font-family: 'Courier New';" class="mycode_font">VC3_ReTL_texture_addon.zip</span>, 1.22 GiB (1,310,044,070 bytes)<ul class="mycode_list"><li><a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack/releases/download/v1/VC3_ReTL_texture_addon.zip" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran..._addon.zip</a><br />
</li>
</ul>
</li>
</ul>
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>SHA256
92100028fe6589d71397402b7226a1ed2fcc4c748637062cf23095db06a1e0e9  VC3_E2_EN_texture_pack_20261002.zip
a29f0b5b3885c97b7b46ea4d8bc31baddc3d8493722d3c540b0795be8bfa465e  VC3_ReTL_texture_addon.zip</code></div></div><br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Before / After</span></span></span><br />
<span style="font-style: italic;" class="mycode_i">Each image: original (what PPSSPP shows without this pack: native PSP texture, enlarged 4x with nearest-neighbor) vs this pack, same crop. More comparisons on <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack#before--after" target="_blank" rel="noopener" class="mycode_url">GitHub</a>.</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/cmp-title-screen_forum.jpg" loading="lazy"  alt="[Image: cmp-title-screen_forum.jpg]" class="mycode_img" /><br />
<br />
<img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/cmp-combat-report_forum.jpg" loading="lazy"  alt="[Image: cmp-combat-report_forum.jpg]" class="mycode_img" /><br />
<br />
<img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/cmp-gallian-map_forum.jpg" loading="lazy"  alt="[Image: cmp-gallian-map_forum.jpg]" class="mycode_img" /><br />
<br />
<img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/cmp-portrait_forum.jpg" loading="lazy"  alt="[Image: cmp-portrait_forum.jpg]" class="mycode_img" /></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">What it is</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Full pack:</span> one ready-to-use pack for <span style="font-weight: bold;" class="mycode_b">VC3 Extra Edition (ULJM05957)</span> patched with the English ReTranslation (v20260625). It contains efonte's pack, my additions and a cleaned <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span>. You don't need to download efonte's pack separately.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Add-on (optional):</span> only the new files plus the new <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span>, for people who already have efonte's pack.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">What's new compared to efonte's pack</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">143 textures changed by the ReTranslation</span>, now upscaled: title screen, main menu, Gallian map, chapter titles, Combat Report, deployment/battle UI, boss name plates and number fonts. The patch gives them new hashes, so without this they show at native resolution.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">49 UI textures with text</span>, redone with a model that handles text better: LEVEL UP, FAILED, SUCCESS, Congratulations!, OPEN FIRE, ORDER sheets, digits, months...<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">2,930 textures the original pack didn't cover</span>, upscaled with efonte's model:<ul class="mycode_list"><li>character portraits for events and battles;<br />
</li>
<li>299 battle minimaps;<br />
</li>
<li>weapons, accessories and ground;<br />
</li>
<li>vehicles and their camo/faction palette variants.<br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Odioregistrarme's 7 hand-made HD textures from post #3</span> are included: the Gallia and Empire flags ("HD maps of Gallia and the Empire" in his post), the turn icons and a few small UI icons. They replace the AI versions.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cleaned textures.ini:</span> 591 Spanish-only entries removed, because they never trigger with the English ISO. 2 Spanish entries the English version still uses are kept.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Lossless PNG recompression of the whole pack, efonte's files included:</span> every PNG was recompressed with oxipng (-o 4 --strip safe, no alpha tricks). Each file was decoded before and after and checked pixel-for-pixel (RGBA): all identical, file names unchanged. The pack went from 8.37 GiB to 6.87 GiB (−18%), so it's smaller to download and store, especially on Android.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Not included:</span> efonte's <span style="font-family: 'Courier New';" class="mycode_font">original/</span> native dumps. If you want them, get them from his MEGA link in post #1.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Install</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Full pack</span><br />
<ol type="1" class="mycode_list"><li>Join the parts (see Download above) and extract <span style="font-family: 'Courier New';" class="mycode_font">VC3_E2_EN_texture_pack_20261002.zip</span> into <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span>. You should end up with <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/ULJM05957/textures.ini</span>. If you already have a <span style="font-family: 'Courier New';" class="mycode_font">ULJM05957</span> folder, remove or rename it first. Don't merge the two folders.<br />
</li>
<li>Keep the folder name <span style="font-weight: bold;" class="mycode_b">ULJM05957</span>: that's the disc ID of the ReTranslation ISO (Extra Edition).<br />
</li>
<li>In PPSSPP, turn on <span style="font-weight: bold;" class="mycode_b">Settings &gt; Tools &gt; Developer tools &gt; Texture replacement &gt; Replace textures</span>.<br />
</li>
</ol>
<br />
<span style="font-weight: bold;" class="mycode_b">Add-on (if you already have efonte's pack)</span><br />
<ol type="1" class="mycode_list"><li>efonte's zip extracts to a <span style="font-family: 'Courier New';" class="mycode_font">ULJM05781</span> folder. Put it in <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span> and rename it to <span style="font-weight: bold;" class="mycode_b">ULJM05957</span>.<br />
</li>
<li>Extract the add-on into <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span> (the archive already contains the <span style="font-family: 'Courier New';" class="mycode_font">ULJM05957/</span> folder). Overwrite <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span> when asked.<br />
</li>
<li>Optional: add Odioregistrarme's textures from post #3 (overwrite). The full pack already has them.<br />
</li>
</ol>
<br />
Tested on PPSSPP 1.20.4 on PC (Linux) and on Android (AYN Thor).<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Known limits</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Dialogue font:</span> it's a runtime glyph cache, so it can't be precomputed. A texture upscaling shader in PPSSPP helps there.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Short palette fades/flashes:</span> the game generates them at runtime, so they aren't covered.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Untranslated Japanese text:</span> text the ReTranslation left in Japanese stays Japanese, just sharper.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">DLC:</span> no DLC textures.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">ReTranslation version:</span> made for v20260625. A later version that changes textures may need an update of this pack.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">"Area 3 instead of area 4" (post #3):</span> I can't reproduce it on ULJM05957. It may only affect the original release, ULJM05781. If you see it on Extra Edition, please post the texture name from "Save new textures".<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">How it was made</span></span></span> <span style="font-size: small;" class="mycode_size">(short version, for the curious)</span><ul class="mycode_list"><li>I didn't dump these by playing. I decrypted DATA.BIN (PGD &gt; CRI CPK/CRILAYLA &gt; GIM, plus the LZ compression inside the .PAC files), then computed PPSSPP's replacement keys offline (xxh64, ignoreAddress).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Checking the keys:</span><ul class="mycode_list"><li>Against efonte's original dumps: 6,815 textures matched pixel-for-pixel, which is 99.6% of the ones that could be checked.<br />
</li>
<li>Against my own in-game dumps on the English ISO: 25/25.<br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Main upscale:</span> <span style="font-family: 'Courier New';" class="mycode_font">4x_fatal_Anime_500000_G_4x_FatalPixels_340000_G_interp_075</span>, efonte's exact model, rebuilt from the two parent models. On 150 sample textures it reproduces his output exactly.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Text/UI</span> (the 143 + 49 textures above): <span style="font-family: 'Courier New';" class="mycode_font">4x_foolhardy_Remacri</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Mapping check:</span> I compared every entry of the pack with the decoded game data (all 711 map/minimap entries included). I found no wrong mappings and no key collisions on ULJM05957.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">License</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Free and non-commercial.</span> The ESRGAN models used (4x-Fatal-Anime, 4x-Fatal-Pixels, 4x Remacri) are all CC BY-NC-SA 4.0. So my additions are shared under the same terms (<a href="https://creativecommons.org/licenses/by-nc-sa/4.0/" target="_blank" rel="noopener" class="mycode_url">CC BY-NC-SA 4.0</a>): credit the authors, no commercial use, share derivatives under the same license.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Everyone else's work stays theirs:</span> efonte's and Odioregistrarme's work belongs to them, and the original game artwork belongs to SEGA.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Credits</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">efonte:</span> the original AI upscaled pack (post #1). This release is built on it.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Odioregistrarme:</span> the hand-made HD flags, turn icons and UI icons included here (post #3), and the "area 3/4" report.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">LunaMoo:</span> the fonts in efonte's pack.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">ArcEnCiel:</span> the reduced (3x) mirror of efonte's pack for people hitting MEGA's limit (post #5).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">IBNobody:</span> the notes on duplicate hashes and dialog bubbles (post #10). The duplicates are real: 74 of the 143 ReTranslation textures have identical pixels but a new encoding, so they get a new hash.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">chrome99001:</span> for asking for ReTranslation support (post #20).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">akorov and the <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">VC3 ReTranslation</a> team:</span> the English ReTranslation.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Selvaria Team:</span> the Spanish translation the original pack was made for.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">twittman:</span> the 4x-Fatal-Anime and 4x-Fatal-Pixels models (CC BY-NC-SA 4.0).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">foolhardy:</span> the 4x Remacri model (CC BY-NC-SA 4.0).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">PPSSPP (hrydgard and contributors):</span> the emulator, its texture replacement code, and the libkirk code used for PGD decryption.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">unknownbrackets:</span> the <a href="https://gist.github.com/unknownbrackets/78c4631a4091044d381432ffb7f1bae4" target="_blank" rel="noopener" class="mycode_url">VC3 file formats notes</a>.<br />
</li>
</ul>
Full credits (libkirk authors, file-format and tool authors): <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack/blob/main/CREDITS.md" target="_blank" rel="noopener" class="mycode_url">CREDITS.md on GitHub</a>.<br />
<br />
<span style="font-style: italic;" class="mycode_i">The extraction and hashing tools and the scripts were written with the help of an AI assistant (Claude). Everything was checked against real dumps.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Source and tools</span></span></span><br />
Everything (README, tools to decrypt/compute the keys and to upscale, licenses) is on GitHub: <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran...xture-pack</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Changelog</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">v1 (2026-10-02):</span> first release. Full English-ready pack plus an optional add-on.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/hero_forum.jpg" loading="lazy"  alt="[Image: hero_forum.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Valkyria Chronicles 3 Extra Edition</span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">English ReTranslation-ready AI upscaled pack</span></span> (based on efonte's pack)</span></div>
<br />
Hi everyone. This is a version of <span style="font-weight: bold;" class="mycode_b">efonte's AI upscaled pack</span> (<a href="https://forums.ppsspp.org/showthread.php?tid=26728&amp;pid=137985#pid137985" target="_blank" rel="noopener" class="mycode_url">original post #1</a>) for VC3 Extra Edition patched with the new <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">English ReTranslation</a> by akorov. efonte's pack is the base for everything here: I only extended it, using his model and settings so the style matches.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requires:</span> VC3 Extra Edition patched with the <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">English ReTranslation</a> (<span style="font-weight: bold;" class="mycode_b">v20260625</span>, from its <a href="https://github.com/akorov/VC3ReTranslation/releases" target="_blank" rel="noopener" class="mycode_url">Releases page</a>). The patch is applied to your own Japanese ISO with the scripts in that repository.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">efonte:</span> if you'd rather I didn't re-host your work, or you want something changed or merged into your pack, just tell me and I'll take it down or adjust it.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/stats_forum.jpg" loading="lazy"  alt="[Image: stats_forum.jpg]" class="mycode_img" /></div>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">&gt;&gt; Download (v1)</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Full pack</span> (ready to use, includes efonte's pack): <span style="font-family: 'Courier New';" class="mycode_font">VC3_E2_EN_texture_pack_20261002.zip</span>, 6.82 GiB (7,325,142,836 bytes)<ul class="mycode_list"><li>GitHub release (4 parts .zip.001–.004, each under 2 GiB): <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack/releases/tag/v1" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran...ses/tag/v1</a><br />
</li>
<li>Join them: on Windows open .zip.001 with 7-Zip; on Linux/macOS <span style="font-family: 'Courier New';" class="mycode_font">cat VC3_E2_EN_texture_pack_20261002.zip.0* &gt; VC3_E2_EN_texture_pack_20261002.zip</span>. On Android, join them on a PC first.<br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Add-on only</span> (needs efonte's pack): <span style="font-family: 'Courier New';" class="mycode_font">VC3_ReTL_texture_addon.zip</span>, 1.22 GiB (1,310,044,070 bytes)<ul class="mycode_list"><li><a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack/releases/download/v1/VC3_ReTL_texture_addon.zip" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran..._addon.zip</a><br />
</li>
</ul>
</li>
</ul>
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>SHA256
92100028fe6589d71397402b7226a1ed2fcc4c748637062cf23095db06a1e0e9  VC3_E2_EN_texture_pack_20261002.zip
a29f0b5b3885c97b7b46ea4d8bc31baddc3d8493722d3c540b0795be8bfa465e  VC3_ReTL_texture_addon.zip</code></div></div><br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Before / After</span></span></span><br />
<span style="font-style: italic;" class="mycode_i">Each image: original (what PPSSPP shows without this pack: native PSP texture, enlarged 4x with nearest-neighbor) vs this pack, same crop. More comparisons on <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack#before--after" target="_blank" rel="noopener" class="mycode_url">GitHub</a>.</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/cmp-title-screen_forum.jpg" loading="lazy"  alt="[Image: cmp-title-screen_forum.jpg]" class="mycode_img" /><br />
<br />
<img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/cmp-combat-report_forum.jpg" loading="lazy"  alt="[Image: cmp-combat-report_forum.jpg]" class="mycode_img" /><br />
<br />
<img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/cmp-gallian-map_forum.jpg" loading="lazy"  alt="[Image: cmp-gallian-map_forum.jpg]" class="mycode_img" /><br />
<br />
<img src="https://raw.githubusercontent.com/steccas/vc3-ee-retranslation-hd-texture-pack/main/docs/img/cmp-portrait_forum.jpg" loading="lazy"  alt="[Image: cmp-portrait_forum.jpg]" class="mycode_img" /></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">What it is</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Full pack:</span> one ready-to-use pack for <span style="font-weight: bold;" class="mycode_b">VC3 Extra Edition (ULJM05957)</span> patched with the English ReTranslation (v20260625). It contains efonte's pack, my additions and a cleaned <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span>. You don't need to download efonte's pack separately.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Add-on (optional):</span> only the new files plus the new <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span>, for people who already have efonte's pack.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">What's new compared to efonte's pack</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">143 textures changed by the ReTranslation</span>, now upscaled: title screen, main menu, Gallian map, chapter titles, Combat Report, deployment/battle UI, boss name plates and number fonts. The patch gives them new hashes, so without this they show at native resolution.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">49 UI textures with text</span>, redone with a model that handles text better: LEVEL UP, FAILED, SUCCESS, Congratulations!, OPEN FIRE, ORDER sheets, digits, months...<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">2,930 textures the original pack didn't cover</span>, upscaled with efonte's model:<ul class="mycode_list"><li>character portraits for events and battles;<br />
</li>
<li>299 battle minimaps;<br />
</li>
<li>weapons, accessories and ground;<br />
</li>
<li>vehicles and their camo/faction palette variants.<br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Odioregistrarme's 7 hand-made HD textures from post #3</span> are included: the Gallia and Empire flags ("HD maps of Gallia and the Empire" in his post), the turn icons and a few small UI icons. They replace the AI versions.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cleaned textures.ini:</span> 591 Spanish-only entries removed, because they never trigger with the English ISO. 2 Spanish entries the English version still uses are kept.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Lossless PNG recompression of the whole pack, efonte's files included:</span> every PNG was recompressed with oxipng (-o 4 --strip safe, no alpha tricks). Each file was decoded before and after and checked pixel-for-pixel (RGBA): all identical, file names unchanged. The pack went from 8.37 GiB to 6.87 GiB (−18%), so it's smaller to download and store, especially on Android.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Not included:</span> efonte's <span style="font-family: 'Courier New';" class="mycode_font">original/</span> native dumps. If you want them, get them from his MEGA link in post #1.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Install</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Full pack</span><br />
<ol type="1" class="mycode_list"><li>Join the parts (see Download above) and extract <span style="font-family: 'Courier New';" class="mycode_font">VC3_E2_EN_texture_pack_20261002.zip</span> into <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span>. You should end up with <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/ULJM05957/textures.ini</span>. If you already have a <span style="font-family: 'Courier New';" class="mycode_font">ULJM05957</span> folder, remove or rename it first. Don't merge the two folders.<br />
</li>
<li>Keep the folder name <span style="font-weight: bold;" class="mycode_b">ULJM05957</span>: that's the disc ID of the ReTranslation ISO (Extra Edition).<br />
</li>
<li>In PPSSPP, turn on <span style="font-weight: bold;" class="mycode_b">Settings &gt; Tools &gt; Developer tools &gt; Texture replacement &gt; Replace textures</span>.<br />
</li>
</ol>
<br />
<span style="font-weight: bold;" class="mycode_b">Add-on (if you already have efonte's pack)</span><br />
<ol type="1" class="mycode_list"><li>efonte's zip extracts to a <span style="font-family: 'Courier New';" class="mycode_font">ULJM05781</span> folder. Put it in <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span> and rename it to <span style="font-weight: bold;" class="mycode_b">ULJM05957</span>.<br />
</li>
<li>Extract the add-on into <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span> (the archive already contains the <span style="font-family: 'Courier New';" class="mycode_font">ULJM05957/</span> folder). Overwrite <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span> when asked.<br />
</li>
<li>Optional: add Odioregistrarme's textures from post #3 (overwrite). The full pack already has them.<br />
</li>
</ol>
<br />
Tested on PPSSPP 1.20.4 on PC (Linux) and on Android (AYN Thor).<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Known limits</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Dialogue font:</span> it's a runtime glyph cache, so it can't be precomputed. A texture upscaling shader in PPSSPP helps there.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Short palette fades/flashes:</span> the game generates them at runtime, so they aren't covered.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Untranslated Japanese text:</span> text the ReTranslation left in Japanese stays Japanese, just sharper.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">DLC:</span> no DLC textures.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">ReTranslation version:</span> made for v20260625. A later version that changes textures may need an update of this pack.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">"Area 3 instead of area 4" (post #3):</span> I can't reproduce it on ULJM05957. It may only affect the original release, ULJM05781. If you see it on Extra Edition, please post the texture name from "Save new textures".<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">How it was made</span></span></span> <span style="font-size: small;" class="mycode_size">(short version, for the curious)</span><ul class="mycode_list"><li>I didn't dump these by playing. I decrypted DATA.BIN (PGD &gt; CRI CPK/CRILAYLA &gt; GIM, plus the LZ compression inside the .PAC files), then computed PPSSPP's replacement keys offline (xxh64, ignoreAddress).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Checking the keys:</span><ul class="mycode_list"><li>Against efonte's original dumps: 6,815 textures matched pixel-for-pixel, which is 99.6% of the ones that could be checked.<br />
</li>
<li>Against my own in-game dumps on the English ISO: 25/25.<br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Main upscale:</span> <span style="font-family: 'Courier New';" class="mycode_font">4x_fatal_Anime_500000_G_4x_FatalPixels_340000_G_interp_075</span>, efonte's exact model, rebuilt from the two parent models. On 150 sample textures it reproduces his output exactly.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Text/UI</span> (the 143 + 49 textures above): <span style="font-family: 'Courier New';" class="mycode_font">4x_foolhardy_Remacri</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Mapping check:</span> I compared every entry of the pack with the decoded game data (all 711 map/minimap entries included). I found no wrong mappings and no key collisions on ULJM05957.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">License</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Free and non-commercial.</span> The ESRGAN models used (4x-Fatal-Anime, 4x-Fatal-Pixels, 4x Remacri) are all CC BY-NC-SA 4.0. So my additions are shared under the same terms (<a href="https://creativecommons.org/licenses/by-nc-sa/4.0/" target="_blank" rel="noopener" class="mycode_url">CC BY-NC-SA 4.0</a>): credit the authors, no commercial use, share derivatives under the same license.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Everyone else's work stays theirs:</span> efonte's and Odioregistrarme's work belongs to them, and the original game artwork belongs to SEGA.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Credits</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">efonte:</span> the original AI upscaled pack (post #1). This release is built on it.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Odioregistrarme:</span> the hand-made HD flags, turn icons and UI icons included here (post #3), and the "area 3/4" report.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">LunaMoo:</span> the fonts in efonte's pack.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">ArcEnCiel:</span> the reduced (3x) mirror of efonte's pack for people hitting MEGA's limit (post #5).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">IBNobody:</span> the notes on duplicate hashes and dialog bubbles (post #10). The duplicates are real: 74 of the 143 ReTranslation textures have identical pixels but a new encoding, so they get a new hash.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">chrome99001:</span> for asking for ReTranslation support (post #20).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">akorov and the <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">VC3 ReTranslation</a> team:</span> the English ReTranslation.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Selvaria Team:</span> the Spanish translation the original pack was made for.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">twittman:</span> the 4x-Fatal-Anime and 4x-Fatal-Pixels models (CC BY-NC-SA 4.0).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">foolhardy:</span> the 4x Remacri model (CC BY-NC-SA 4.0).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">PPSSPP (hrydgard and contributors):</span> the emulator, its texture replacement code, and the libkirk code used for PGD decryption.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">unknownbrackets:</span> the <a href="https://gist.github.com/unknownbrackets/78c4631a4091044d381432ffb7f1bae4" target="_blank" rel="noopener" class="mycode_url">VC3 file formats notes</a>.<br />
</li>
</ul>
Full credits (libkirk authors, file-format and tool authors): <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack/blob/main/CREDITS.md" target="_blank" rel="noopener" class="mycode_url">CREDITS.md on GitHub</a>.<br />
<br />
<span style="font-style: italic;" class="mycode_i">The extraction and hashing tools and the scripts were written with the help of an AI assistant (Claude). Everything was checked against real dumps.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Source and tools</span></span></span><br />
Everything (README, tools to decrypt/compute the keys and to upscale, licenses) is on GitHub: <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran...xture-pack</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c9952e;" class="mycode_color">Changelog</span></span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">v1 (2026-10-02):</span> first release. Full English-ready pack plus an optional add-on.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Valkyria Chronicles 3 Extra Edition: English ReTranslation-ready AI upscaled pack]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=45077</link>
			<pubDate>Sat, 10 Oct 2026 17:34:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ppsspp.org/member.php?action=profile&uid=6954461">steccas</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=45077</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Valkyria Chronicles 3 Extra Edition: English ReTranslation-ready AI upscaled pack (based on efonte's pack)</span></span><br />
<br />
Hi everyone. This is a version of <span style="font-weight: bold;" class="mycode_b">efonte's AI upscaled pack</span> (<a href="https://forums.ppsspp.org/showthread.php?tid=26728&amp;pid=137985#pid137985" target="_blank" rel="noopener" class="mycode_url">original post #1</a>) for VC3 Extra Edition patched with the new <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">English ReTranslation</a> by akorov. efonte's pack is the base for everything here: I only extended it, using his model and settings so the style matches.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requires:</span> VC3 Extra Edition patched with the <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">English ReTranslation</a> (v20260625, from its <a href="https://github.com/akorov/VC3ReTranslation/releases" target="_blank" rel="noopener" class="mycode_url">Releases page</a>). The patch is applied to your own Japanese ISO with the scripts in that repository.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">efonte:</span> if you'd rather I didn't re-host your work, or you want something changed or merged into your pack, just tell me and I'll take it down or adjust it.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What it is</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Full pack:</span> one ready-to-use pack for <span style="font-weight: bold;" class="mycode_b">VC3 Extra Edition (ULJM05957)</span> patched with the English ReTranslation (v20260625). It contains efonte's pack, my additions and a cleaned <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span>. You don't need to download efonte's pack separately.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Add-on (optional):</span> only the new files plus the new <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span>, for people who already have efonte's pack.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What's new compared to efonte's pack</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">143 textures changed by the ReTranslation</span>, now upscaled: title screen, main menu, Gallian map, chapter titles, Combat Report, deployment/battle UI, boss name plates and number fonts. The patch gives them new hashes, so without this they show at native resolution.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">49 UI textures with text</span>, redone with a model that handles text better: LEVEL UP, FAILED, SUCCESS, Congratulations!, OPEN FIRE, ORDER sheets, digits, months...<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">2,930 textures the original pack didn't cover</span>, upscaled with efonte's model:<ul class="mycode_list"><li>character portraits for events and battles;<br />
</li>
<li>299 battle minimaps;<br />
</li>
<li>weapons, accessories and ground;<br />
</li>
<li>vehicles and their camo/faction palette variants.<br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Odioregistrarme's 7 hand-made HD textures from post #3</span> are included: the Gallia and Empire flags ("HD maps of Gallia and the Empire" in his post), the turn icons and a few small UI icons. They replace the AI versions.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cleaned textures.ini:</span> 591 Spanish-only entries removed, because they never trigger with the English ISO. 2 Spanish entries the English version still uses are kept.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Lossless PNG recompression of the whole pack, efonte's files included:</span> every PNG was recompressed with oxipng (-o 4 --strip safe, no alpha tricks). Each file was decoded before and after and checked pixel-for-pixel (RGBA): all identical, file names unchanged. The pack went from 8.37 GiB to 6.87 GiB (−18%), so it's smaller to download and store, especially on Android.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Not included:</span> efonte's <span style="font-family: 'Courier New';" class="mycode_font">original/</span> native dumps. If you want them, get them from his MEGA link in post #1.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Install</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Full pack</span><br />
<ol type="1" class="mycode_list"><li>Extract <span style="font-family: 'Courier New';" class="mycode_font">VC3_E2_EN_texture_pack_20261002.zip</span> into <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span>. You should end up with <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/ULJM05957/textures.ini</span>. If you already have a <span style="font-family: 'Courier New';" class="mycode_font">ULJM05957</span> folder, remove or rename it first. Don't merge the two folders.<br />
</li>
<li>Keep the folder name <span style="font-weight: bold;" class="mycode_b">ULJM05957</span>: that's the disc ID of the ReTranslation ISO (Extra Edition).<br />
</li>
<li>In PPSSPP, turn on <span style="font-weight: bold;" class="mycode_b">Settings &gt; Tools &gt; Developer tools &gt; Texture replacement &gt; Replace textures</span>.<br />
</li>
</ol>
<br />
<span style="font-weight: bold;" class="mycode_b">Add-on (if you already have efonte's pack)</span><br />
<ol type="1" class="mycode_list"><li>efonte's zip extracts to a <span style="font-family: 'Courier New';" class="mycode_font">ULJM05781</span> folder. Put it in <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span> and rename it to <span style="font-weight: bold;" class="mycode_b">ULJM05957</span>.<br />
</li>
<li>Extract the add-on into <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span> (the archive already contains the <span style="font-family: 'Courier New';" class="mycode_font">ULJM05957/</span> folder). Overwrite <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span> when asked.<br />
</li>
<li>Optional: add Odioregistrarme's textures from post #3 (overwrite). The full pack already has them.<br />
</li>
</ol>
<br />
Tested on PPSSPP 1.20.4 on PC (Linux) and on Android (AYN Thor).<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How it was made (short version, for the curious)</span></span><ul class="mycode_list"><li>I didn't dump these by playing. I decrypted DATA.BIN (PGD &gt; CRI CPK/CRILAYLA &gt; GIM, plus the LZ compression inside the .PAC files), then computed PPSSPP's replacement keys offline (xxh64, ignoreAddress).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Checking the keys:</span><ul class="mycode_list"><li>Against efonte's original dumps: 6,815 textures matched pixel-for-pixel, which is 99.6% of the ones that could be checked.<br />
</li>
<li>Against my own in-game dumps on the English ISO: 25/25.<br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Main upscale:</span> <span style="font-family: 'Courier New';" class="mycode_font">4x_fatal_Anime_500000_G_4x_FatalPixels_340000_G_interp_075</span>, efonte's exact model, rebuilt from the two parent models. On 150 sample textures it reproduces his output exactly.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Text/UI</span> (the 143 + 49 textures above): <span style="font-family: 'Courier New';" class="mycode_font">4x_foolhardy_Remacri</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Mapping check:</span> I compared every entry of the pack with the decoded game data (all 711 map/minimap entries included). I found no wrong mappings and no key collisions on ULJM05957.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Known limits</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Dialogue font:</span> it's a runtime glyph cache, so it can't be precomputed. A texture upscaling shader in PPSSPP helps there.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Short palette fades/flashes:</span> the game generates them at runtime, so they aren't covered.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Untranslated Japanese text:</span> text the ReTranslation left in Japanese stays Japanese, just sharper.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">DLC:</span> no DLC textures.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">ReTranslation version:</span> made for v20260625. A later version that changes textures may need an update of this pack.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">"Area 3 instead of area 4" (post #3):</span> I can't reproduce it on ULJM05957. It may only affect the original release, ULJM05781. If you see it on Extra Edition, please post the texture name from "Save new textures".<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Downloads</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Full pack:</span> VC3_E2_EN_texture_pack_20261002.zip, 6.82 GiB (7,325,142,836 bytes)<ul class="mycode_list"><li>GitHub release (4 parts .zip.001–.004, each under 2 GiB): <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack/releases/tag/v1" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran...ses/tag/v1</a><br />
</li>
<li>Join them: on Windows open .zip.001 with 7-Zip; on Linux/macOS <span style="font-family: 'Courier New';" class="mycode_font">cat VC3_E2_EN_texture_pack_20261002.zip.0* &gt; VC3_E2_EN_texture_pack_20261002.zip</span><br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Add-on only</span> (needs efonte's pack): VC3_ReTL_texture_addon.zip, 1.22 GiB (1,310,044,070 bytes)<ul class="mycode_list"><li><a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack/releases/download/v1/VC3_ReTL_texture_addon.zip" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran..._addon.zip</a><br />
</li>
</ul>
</li>
</ul>
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>SHA256
92100028fe6589d71397402b7226a1ed2fcc4c748637062cf23095db06a1e0e9  VC3_E2_EN_texture_pack_20261002.zip
a29f0b5b3885c97b7b46ea4d8bc31baddc3d8493722d3c540b0795be8bfa465e  VC3_ReTL_texture_addon.zip</code></div></div><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">License</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Free and non-commercial.</span> The ESRGAN models used (4x-Fatal-Anime, 4x-Fatal-Pixels, 4x Remacri) are all CC BY-NC-SA 4.0. So my additions are shared under the same terms (<a href="https://creativecommons.org/licenses/by-nc-sa/4.0/" target="_blank" rel="noopener" class="mycode_url">CC BY-NC-SA 4.0</a>): credit the authors, no commercial use, share derivatives under the same license.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Everyone else's work stays theirs:</span> efonte's and Odioregistrarme's work belongs to them, and the original game artwork belongs to SEGA.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Credits</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">efonte:</span> the original AI upscaled pack (post #1). This release is built on it.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Odioregistrarme:</span> the hand-made HD flags, turn icons and UI icons included here (post #3), and the "area 3/4" report.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">LunaMoo:</span> the fonts in efonte's pack.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">ArcEnCiel:</span> the reduced (3x) mirror of efonte's pack for people hitting MEGA's limit (post #5).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">IBNobody:</span> the notes on duplicate hashes and dialog bubbles (post #10). The duplicates are real: 74 of the 143 ReTranslation textures have identical pixels but a new encoding, so they get a new hash.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">chrome99001:</span> for asking for ReTranslation support (post #20).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">akorov and the <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">VC3 ReTranslation</a> team:</span> the English ReTranslation.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Selvaria Team:</span> the Spanish translation the original pack was made for.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">twittman:</span> the 4x-Fatal-Anime and 4x-Fatal-Pixels models (CC BY-NC-SA 4.0).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">foolhardy:</span> the 4x Remacri model (CC BY-NC-SA 4.0).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">PPSSPP (hrydgard and contributors):</span> the emulator, its texture replacement code, and the libkirk code used for PGD decryption.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">unknownbrackets:</span> the <a href="https://gist.github.com/unknownbrackets/78c4631a4091044d381432ffb7f1bae4" target="_blank" rel="noopener" class="mycode_url">VC3 file formats notes</a>.<br />
</li>
</ul>
<br />
<span style="font-style: italic;" class="mycode_i">The extraction and hashing tools and the scripts were written with the help of an AI assistant (Claude). Everything was checked against real dumps.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Source and tools</span></span><br />
Everything (README, tools to decrypt/compute the keys and to upscale, licenses) is on GitHub: <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran...xture-pack</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Changelog</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">v1 (2026-10-02):</span> first release. Full English-ready pack plus an optional add-on.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Valkyria Chronicles 3 Extra Edition: English ReTranslation-ready AI upscaled pack (based on efonte's pack)</span></span><br />
<br />
Hi everyone. This is a version of <span style="font-weight: bold;" class="mycode_b">efonte's AI upscaled pack</span> (<a href="https://forums.ppsspp.org/showthread.php?tid=26728&amp;pid=137985#pid137985" target="_blank" rel="noopener" class="mycode_url">original post #1</a>) for VC3 Extra Edition patched with the new <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">English ReTranslation</a> by akorov. efonte's pack is the base for everything here: I only extended it, using his model and settings so the style matches.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requires:</span> VC3 Extra Edition patched with the <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">English ReTranslation</a> (v20260625, from its <a href="https://github.com/akorov/VC3ReTranslation/releases" target="_blank" rel="noopener" class="mycode_url">Releases page</a>). The patch is applied to your own Japanese ISO with the scripts in that repository.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">efonte:</span> if you'd rather I didn't re-host your work, or you want something changed or merged into your pack, just tell me and I'll take it down or adjust it.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What it is</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Full pack:</span> one ready-to-use pack for <span style="font-weight: bold;" class="mycode_b">VC3 Extra Edition (ULJM05957)</span> patched with the English ReTranslation (v20260625). It contains efonte's pack, my additions and a cleaned <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span>. You don't need to download efonte's pack separately.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Add-on (optional):</span> only the new files plus the new <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span>, for people who already have efonte's pack.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What's new compared to efonte's pack</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">143 textures changed by the ReTranslation</span>, now upscaled: title screen, main menu, Gallian map, chapter titles, Combat Report, deployment/battle UI, boss name plates and number fonts. The patch gives them new hashes, so without this they show at native resolution.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">49 UI textures with text</span>, redone with a model that handles text better: LEVEL UP, FAILED, SUCCESS, Congratulations!, OPEN FIRE, ORDER sheets, digits, months...<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">2,930 textures the original pack didn't cover</span>, upscaled with efonte's model:<ul class="mycode_list"><li>character portraits for events and battles;<br />
</li>
<li>299 battle minimaps;<br />
</li>
<li>weapons, accessories and ground;<br />
</li>
<li>vehicles and their camo/faction palette variants.<br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Odioregistrarme's 7 hand-made HD textures from post #3</span> are included: the Gallia and Empire flags ("HD maps of Gallia and the Empire" in his post), the turn icons and a few small UI icons. They replace the AI versions.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cleaned textures.ini:</span> 591 Spanish-only entries removed, because they never trigger with the English ISO. 2 Spanish entries the English version still uses are kept.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Lossless PNG recompression of the whole pack, efonte's files included:</span> every PNG was recompressed with oxipng (-o 4 --strip safe, no alpha tricks). Each file was decoded before and after and checked pixel-for-pixel (RGBA): all identical, file names unchanged. The pack went from 8.37 GiB to 6.87 GiB (−18%), so it's smaller to download and store, especially on Android.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Not included:</span> efonte's <span style="font-family: 'Courier New';" class="mycode_font">original/</span> native dumps. If you want them, get them from his MEGA link in post #1.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Install</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Full pack</span><br />
<ol type="1" class="mycode_list"><li>Extract <span style="font-family: 'Courier New';" class="mycode_font">VC3_E2_EN_texture_pack_20261002.zip</span> into <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span>. You should end up with <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/ULJM05957/textures.ini</span>. If you already have a <span style="font-family: 'Courier New';" class="mycode_font">ULJM05957</span> folder, remove or rename it first. Don't merge the two folders.<br />
</li>
<li>Keep the folder name <span style="font-weight: bold;" class="mycode_b">ULJM05957</span>: that's the disc ID of the ReTranslation ISO (Extra Edition).<br />
</li>
<li>In PPSSPP, turn on <span style="font-weight: bold;" class="mycode_b">Settings &gt; Tools &gt; Developer tools &gt; Texture replacement &gt; Replace textures</span>.<br />
</li>
</ol>
<br />
<span style="font-weight: bold;" class="mycode_b">Add-on (if you already have efonte's pack)</span><br />
<ol type="1" class="mycode_list"><li>efonte's zip extracts to a <span style="font-family: 'Courier New';" class="mycode_font">ULJM05781</span> folder. Put it in <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span> and rename it to <span style="font-weight: bold;" class="mycode_b">ULJM05957</span>.<br />
</li>
<li>Extract the add-on into <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span> (the archive already contains the <span style="font-family: 'Courier New';" class="mycode_font">ULJM05957/</span> folder). Overwrite <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span> when asked.<br />
</li>
<li>Optional: add Odioregistrarme's textures from post #3 (overwrite). The full pack already has them.<br />
</li>
</ol>
<br />
Tested on PPSSPP 1.20.4 on PC (Linux) and on Android (AYN Thor).<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How it was made (short version, for the curious)</span></span><ul class="mycode_list"><li>I didn't dump these by playing. I decrypted DATA.BIN (PGD &gt; CRI CPK/CRILAYLA &gt; GIM, plus the LZ compression inside the .PAC files), then computed PPSSPP's replacement keys offline (xxh64, ignoreAddress).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Checking the keys:</span><ul class="mycode_list"><li>Against efonte's original dumps: 6,815 textures matched pixel-for-pixel, which is 99.6% of the ones that could be checked.<br />
</li>
<li>Against my own in-game dumps on the English ISO: 25/25.<br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Main upscale:</span> <span style="font-family: 'Courier New';" class="mycode_font">4x_fatal_Anime_500000_G_4x_FatalPixels_340000_G_interp_075</span>, efonte's exact model, rebuilt from the two parent models. On 150 sample textures it reproduces his output exactly.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Text/UI</span> (the 143 + 49 textures above): <span style="font-family: 'Courier New';" class="mycode_font">4x_foolhardy_Remacri</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Mapping check:</span> I compared every entry of the pack with the decoded game data (all 711 map/minimap entries included). I found no wrong mappings and no key collisions on ULJM05957.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Known limits</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Dialogue font:</span> it's a runtime glyph cache, so it can't be precomputed. A texture upscaling shader in PPSSPP helps there.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Short palette fades/flashes:</span> the game generates them at runtime, so they aren't covered.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Untranslated Japanese text:</span> text the ReTranslation left in Japanese stays Japanese, just sharper.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">DLC:</span> no DLC textures.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">ReTranslation version:</span> made for v20260625. A later version that changes textures may need an update of this pack.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">"Area 3 instead of area 4" (post #3):</span> I can't reproduce it on ULJM05957. It may only affect the original release, ULJM05781. If you see it on Extra Edition, please post the texture name from "Save new textures".<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Downloads</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Full pack:</span> VC3_E2_EN_texture_pack_20261002.zip, 6.82 GiB (7,325,142,836 bytes)<ul class="mycode_list"><li>GitHub release (4 parts .zip.001–.004, each under 2 GiB): <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack/releases/tag/v1" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran...ses/tag/v1</a><br />
</li>
<li>Join them: on Windows open .zip.001 with 7-Zip; on Linux/macOS <span style="font-family: 'Courier New';" class="mycode_font">cat VC3_E2_EN_texture_pack_20261002.zip.0* &gt; VC3_E2_EN_texture_pack_20261002.zip</span><br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Add-on only</span> (needs efonte's pack): VC3_ReTL_texture_addon.zip, 1.22 GiB (1,310,044,070 bytes)<ul class="mycode_list"><li><a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack/releases/download/v1/VC3_ReTL_texture_addon.zip" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran..._addon.zip</a><br />
</li>
</ul>
</li>
</ul>
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>SHA256
92100028fe6589d71397402b7226a1ed2fcc4c748637062cf23095db06a1e0e9  VC3_E2_EN_texture_pack_20261002.zip
a29f0b5b3885c97b7b46ea4d8bc31baddc3d8493722d3c540b0795be8bfa465e  VC3_ReTL_texture_addon.zip</code></div></div><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">License</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Free and non-commercial.</span> The ESRGAN models used (4x-Fatal-Anime, 4x-Fatal-Pixels, 4x Remacri) are all CC BY-NC-SA 4.0. So my additions are shared under the same terms (<a href="https://creativecommons.org/licenses/by-nc-sa/4.0/" target="_blank" rel="noopener" class="mycode_url">CC BY-NC-SA 4.0</a>): credit the authors, no commercial use, share derivatives under the same license.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Everyone else's work stays theirs:</span> efonte's and Odioregistrarme's work belongs to them, and the original game artwork belongs to SEGA.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Credits</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">efonte:</span> the original AI upscaled pack (post #1). This release is built on it.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Odioregistrarme:</span> the hand-made HD flags, turn icons and UI icons included here (post #3), and the "area 3/4" report.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">LunaMoo:</span> the fonts in efonte's pack.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">ArcEnCiel:</span> the reduced (3x) mirror of efonte's pack for people hitting MEGA's limit (post #5).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">IBNobody:</span> the notes on duplicate hashes and dialog bubbles (post #10). The duplicates are real: 74 of the 143 ReTranslation textures have identical pixels but a new encoding, so they get a new hash.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">chrome99001:</span> for asking for ReTranslation support (post #20).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">akorov and the <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">VC3 ReTranslation</a> team:</span> the English ReTranslation.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Selvaria Team:</span> the Spanish translation the original pack was made for.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">twittman:</span> the 4x-Fatal-Anime and 4x-Fatal-Pixels models (CC BY-NC-SA 4.0).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">foolhardy:</span> the 4x Remacri model (CC BY-NC-SA 4.0).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">PPSSPP (hrydgard and contributors):</span> the emulator, its texture replacement code, and the libkirk code used for PGD decryption.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">unknownbrackets:</span> the <a href="https://gist.github.com/unknownbrackets/78c4631a4091044d381432ffb7f1bae4" target="_blank" rel="noopener" class="mycode_url">VC3 file formats notes</a>.<br />
</li>
</ul>
<br />
<span style="font-style: italic;" class="mycode_i">The extraction and hashing tools and the scripts were written with the help of an AI assistant (Claude). Everything was checked against real dumps.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Source and tools</span></span><br />
Everything (README, tools to decrypt/compute the keys and to upscale, licenses) is on GitHub: <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran...xture-pack</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Changelog</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">v1 (2026-10-02):</span> first release. Full English-ready pack plus an optional add-on.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Valkyria Chronicles 3 Extra Edition: English ReTranslation-ready AI upscaled pack (ba]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=45076</link>
			<pubDate>Sat, 10 Oct 2026 17:32:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ppsspp.org/member.php?action=profile&uid=6954461">steccas</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=45076</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Valkyria Chronicles 3 Extra Edition: English ReTranslation-ready AI upscaled pack (based on efonte's pack)</span></span><br />
<br />
Hi everyone. This is a version of <span style="font-weight: bold;" class="mycode_b">efonte's AI upscaled pack</span> (<a href="https://forums.ppsspp.org/showthread.php?tid=26728&amp;pid=137985#pid137985" target="_blank" rel="noopener" class="mycode_url">original post #1</a>) for VC3 Extra Edition patched with the new <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">English ReTranslation</a> by akorov. efonte's pack is the base for everything here: I only extended it, using his model and settings so the style matches.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requires:</span> VC3 Extra Edition patched with the <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">English ReTranslation</a> (v20260625, from its <a href="https://github.com/akorov/VC3ReTranslation/releases" target="_blank" rel="noopener" class="mycode_url">Releases page</a>). The patch is applied to your own Japanese ISO with the scripts in that repository.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">efonte:</span> if you'd rather I didn't re-host your work, or you want something changed or merged into your pack, just tell me and I'll take it down or adjust it.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What it is</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Full pack:</span> one ready-to-use pack for <span style="font-weight: bold;" class="mycode_b">VC3 Extra Edition (ULJM05957)</span> patched with the English ReTranslation (v20260625). It contains efonte's pack, my additions and a cleaned <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span>. You don't need to download efonte's pack separately.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Add-on (optional):</span> only the new files plus the new <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span>, for people who already have efonte's pack.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What's new compared to efonte's pack</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">143 textures changed by the ReTranslation</span>, now upscaled: title screen, main menu, Gallian map, chapter titles, Combat Report, deployment/battle UI, boss name plates and number fonts. The patch gives them new hashes, so without this they show at native resolution.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">49 UI textures with text</span>, redone with a model that handles text better: LEVEL UP, FAILED, SUCCESS, Congratulations!, OPEN FIRE, ORDER sheets, digits, months...<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">2,930 textures the original pack didn't cover</span>, upscaled with efonte's model:<ul class="mycode_list"><li>character portraits for events and battles;<br />
</li>
<li>299 battle minimaps;<br />
</li>
<li>weapons, accessories and ground;<br />
</li>
<li>vehicles and their camo/faction palette variants.<br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Odioregistrarme's 7 hand-made HD textures from post #3</span> are included: the Gallia and Empire flags ("HD maps of Gallia and the Empire" in his post), the turn icons and a few small UI icons. They replace the AI versions.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cleaned textures.ini:</span> 591 Spanish-only entries removed, because they never trigger with the English ISO. 2 Spanish entries the English version still uses are kept.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Lossless PNG recompression of the whole pack, efonte's files included:</span> every PNG was recompressed with oxipng (-o 4 --strip safe, no alpha tricks). Each file was decoded before and after and checked pixel-for-pixel (RGBA): all identical, file names unchanged. The pack went from 8.37 GiB to 6.87 GiB (−18%), so it's smaller to download and store, especially on Android.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Not included:</span> efonte's <span style="font-family: 'Courier New';" class="mycode_font">original/</span> native dumps. If you want them, get them from his MEGA link in post #1.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Install</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Full pack</span><br />
<ol type="1" class="mycode_list"><li>Extract <span style="font-family: 'Courier New';" class="mycode_font">VC3_E2_EN_texture_pack_20261002.zip</span> into <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span>. You should end up with <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/ULJM05957/textures.ini</span>. If you already have a <span style="font-family: 'Courier New';" class="mycode_font">ULJM05957</span> folder, remove or rename it first. Don't merge the two folders.<br />
</li>
<li>Keep the folder name <span style="font-weight: bold;" class="mycode_b">ULJM05957</span>: that's the disc ID of the ReTranslation ISO (Extra Edition).<br />
</li>
<li>In PPSSPP, turn on <span style="font-weight: bold;" class="mycode_b">Settings &gt; Tools &gt; Developer tools &gt; Texture replacement &gt; Replace textures</span>.<br />
</li>
</ol>
<br />
<span style="font-weight: bold;" class="mycode_b">Add-on (if you already have efonte's pack)</span><br />
<ol type="1" class="mycode_list"><li>efonte's zip extracts to a <span style="font-family: 'Courier New';" class="mycode_font">ULJM05781</span> folder. Put it in <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span> and rename it to <span style="font-weight: bold;" class="mycode_b">ULJM05957</span>.<br />
</li>
<li>Extract the add-on into <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span> (the archive already contains the <span style="font-family: 'Courier New';" class="mycode_font">ULJM05957/</span> folder). Overwrite <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span> when asked.<br />
</li>
<li>Optional: add Odioregistrarme's textures from post #3 (overwrite). The full pack already has them.<br />
</li>
</ol>
<br />
Tested on PPSSPP 1.20.4 on PC (Linux) and on Android (AYN Thor).<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How it was made (short version, for the curious)</span></span><ul class="mycode_list"><li>I didn't dump these by playing. I decrypted DATA.BIN (PGD &gt; CRI CPK/CRILAYLA &gt; GIM, plus the LZ compression inside the .PAC files), then computed PPSSPP's replacement keys offline (xxh64, ignoreAddress).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Checking the keys:</span><ul class="mycode_list"><li>Against efonte's original dumps: 6,815 textures matched pixel-for-pixel, which is 99.6% of the ones that could be checked.<br />
</li>
<li>Against my own in-game dumps on the English ISO: 25/25.<br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Main upscale:</span> <span style="font-family: 'Courier New';" class="mycode_font">4x_fatal_Anime_500000_G_4x_FatalPixels_340000_G_interp_075</span>, efonte's exact model, rebuilt from the two parent models. On 150 sample textures it reproduces his output exactly.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Text/UI</span> (the 143 + 49 textures above): <span style="font-family: 'Courier New';" class="mycode_font">4x_foolhardy_Remacri</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Mapping check:</span> I compared every entry of the pack with the decoded game data (all 711 map/minimap entries included). I found no wrong mappings and no key collisions on ULJM05957.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Known limits</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Dialogue font:</span> it's a runtime glyph cache, so it can't be precomputed. A texture upscaling shader in PPSSPP helps there.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Short palette fades/flashes:</span> the game generates them at runtime, so they aren't covered.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Untranslated Japanese text:</span> text the ReTranslation left in Japanese stays Japanese, just sharper.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">DLC:</span> no DLC textures.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">ReTranslation version:</span> made for v20260625. A later version that changes textures may need an update of this pack.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">"Area 3 instead of area 4" (post #3):</span> I can't reproduce it on ULJM05957. It may only affect the original release, ULJM05781. If you see it on Extra Edition, please post the texture name from "Save new textures".<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Downloads</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Full pack:</span> VC3_E2_EN_texture_pack_20261002.zip, 6.82 GiB (7,325,142,836 bytes)<ul class="mycode_list"><li>GitHub release (4 parts .zip.001–.004, each under 2 GiB): <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack/releases/tag/v1" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran...ses/tag/v1</a><br />
</li>
<li>Join them: on Windows open .zip.001 with 7-Zip; on Linux/macOS <span style="font-family: 'Courier New';" class="mycode_font">cat VC3_E2_EN_texture_pack_20261002.zip.0* &gt; VC3_E2_EN_texture_pack_20261002.zip</span><br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Add-on only</span> (needs efonte's pack): VC3_ReTL_texture_addon.zip, 1.22 GiB (1,310,044,070 bytes)<ul class="mycode_list"><li><a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack/releases/download/v1/VC3_ReTL_texture_addon.zip" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran..._addon.zip</a><br />
</li>
</ul>
</li>
</ul>
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>SHA256
92100028fe6589d71397402b7226a1ed2fcc4c748637062cf23095db06a1e0e9  VC3_E2_EN_texture_pack_20261002.zip
a29f0b5b3885c97b7b46ea4d8bc31baddc3d8493722d3c540b0795be8bfa465e  VC3_ReTL_texture_addon.zip</code></div></div><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">License</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Free and non-commercial.</span> The ESRGAN models used (4x-Fatal-Anime, 4x-Fatal-Pixels, 4x Remacri) are all CC BY-NC-SA 4.0. So my additions are shared under the same terms (<a href="https://creativecommons.org/licenses/by-nc-sa/4.0/" target="_blank" rel="noopener" class="mycode_url">CC BY-NC-SA 4.0</a>): credit the authors, no commercial use, share derivatives under the same license.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Everyone else's work stays theirs:</span> efonte's and Odioregistrarme's work belongs to them, and the original game artwork belongs to SEGA.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Credits</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">efonte:</span> the original AI upscaled pack (post #1). This release is built on it.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Odioregistrarme:</span> the hand-made HD flags, turn icons and UI icons included here (post #3), and the "area 3/4" report.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">LunaMoo:</span> the fonts in efonte's pack.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">ArcEnCiel:</span> the reduced (3x) mirror of efonte's pack for people hitting MEGA's limit (post #5).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">IBNobody:</span> the notes on duplicate hashes and dialog bubbles (post #10). The duplicates are real: 74 of the 143 ReTranslation textures have identical pixels but a new encoding, so they get a new hash.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">chrome99001:</span> for asking for ReTranslation support (post #20).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">akorov and the <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">VC3 ReTranslation</a> team:</span> the English ReTranslation.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Selvaria Team:</span> the Spanish translation the original pack was made for.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">twittman:</span> the 4x-Fatal-Anime and 4x-Fatal-Pixels models (CC BY-NC-SA 4.0).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">foolhardy:</span> the 4x Remacri model (CC BY-NC-SA 4.0).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">PPSSPP (hrydgard and contributors):</span> the emulator, its texture replacement code, and the libkirk code used for PGD decryption.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">unknownbrackets:</span> the <a href="https://gist.github.com/unknownbrackets/78c4631a4091044d381432ffb7f1bae4" target="_blank" rel="noopener" class="mycode_url">VC3 file formats notes</a>.<br />
</li>
</ul>
<br />
<span style="font-style: italic;" class="mycode_i">The extraction and hashing tools and the scripts were written with the help of an AI assistant (Claude). Everything was checked against real dumps.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Source and tools</span></span><br />
Everything (README, tools to decrypt/compute the keys and to upscale, licenses) is on GitHub: <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran...xture-pack</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Changelog</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">v1 (2026-10-02):</span> first release. Full English-ready pack plus an optional add-on.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Valkyria Chronicles 3 Extra Edition: English ReTranslation-ready AI upscaled pack (based on efonte's pack)</span></span><br />
<br />
Hi everyone. This is a version of <span style="font-weight: bold;" class="mycode_b">efonte's AI upscaled pack</span> (<a href="https://forums.ppsspp.org/showthread.php?tid=26728&amp;pid=137985#pid137985" target="_blank" rel="noopener" class="mycode_url">original post #1</a>) for VC3 Extra Edition patched with the new <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">English ReTranslation</a> by akorov. efonte's pack is the base for everything here: I only extended it, using his model and settings so the style matches.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requires:</span> VC3 Extra Edition patched with the <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">English ReTranslation</a> (v20260625, from its <a href="https://github.com/akorov/VC3ReTranslation/releases" target="_blank" rel="noopener" class="mycode_url">Releases page</a>). The patch is applied to your own Japanese ISO with the scripts in that repository.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">efonte:</span> if you'd rather I didn't re-host your work, or you want something changed or merged into your pack, just tell me and I'll take it down or adjust it.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What it is</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Full pack:</span> one ready-to-use pack for <span style="font-weight: bold;" class="mycode_b">VC3 Extra Edition (ULJM05957)</span> patched with the English ReTranslation (v20260625). It contains efonte's pack, my additions and a cleaned <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span>. You don't need to download efonte's pack separately.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Add-on (optional):</span> only the new files plus the new <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span>, for people who already have efonte's pack.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What's new compared to efonte's pack</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">143 textures changed by the ReTranslation</span>, now upscaled: title screen, main menu, Gallian map, chapter titles, Combat Report, deployment/battle UI, boss name plates and number fonts. The patch gives them new hashes, so without this they show at native resolution.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">49 UI textures with text</span>, redone with a model that handles text better: LEVEL UP, FAILED, SUCCESS, Congratulations!, OPEN FIRE, ORDER sheets, digits, months...<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">2,930 textures the original pack didn't cover</span>, upscaled with efonte's model:<ul class="mycode_list"><li>character portraits for events and battles;<br />
</li>
<li>299 battle minimaps;<br />
</li>
<li>weapons, accessories and ground;<br />
</li>
<li>vehicles and their camo/faction palette variants.<br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Odioregistrarme's 7 hand-made HD textures from post #3</span> are included: the Gallia and Empire flags ("HD maps of Gallia and the Empire" in his post), the turn icons and a few small UI icons. They replace the AI versions.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cleaned textures.ini:</span> 591 Spanish-only entries removed, because they never trigger with the English ISO. 2 Spanish entries the English version still uses are kept.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Lossless PNG recompression of the whole pack, efonte's files included:</span> every PNG was recompressed with oxipng (-o 4 --strip safe, no alpha tricks). Each file was decoded before and after and checked pixel-for-pixel (RGBA): all identical, file names unchanged. The pack went from 8.37 GiB to 6.87 GiB (−18%), so it's smaller to download and store, especially on Android.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Not included:</span> efonte's <span style="font-family: 'Courier New';" class="mycode_font">original/</span> native dumps. If you want them, get them from his MEGA link in post #1.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Install</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Full pack</span><br />
<ol type="1" class="mycode_list"><li>Extract <span style="font-family: 'Courier New';" class="mycode_font">VC3_E2_EN_texture_pack_20261002.zip</span> into <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span>. You should end up with <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/ULJM05957/textures.ini</span>. If you already have a <span style="font-family: 'Courier New';" class="mycode_font">ULJM05957</span> folder, remove or rename it first. Don't merge the two folders.<br />
</li>
<li>Keep the folder name <span style="font-weight: bold;" class="mycode_b">ULJM05957</span>: that's the disc ID of the ReTranslation ISO (Extra Edition).<br />
</li>
<li>In PPSSPP, turn on <span style="font-weight: bold;" class="mycode_b">Settings &gt; Tools &gt; Developer tools &gt; Texture replacement &gt; Replace textures</span>.<br />
</li>
</ol>
<br />
<span style="font-weight: bold;" class="mycode_b">Add-on (if you already have efonte's pack)</span><br />
<ol type="1" class="mycode_list"><li>efonte's zip extracts to a <span style="font-family: 'Courier New';" class="mycode_font">ULJM05781</span> folder. Put it in <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span> and rename it to <span style="font-weight: bold;" class="mycode_b">ULJM05957</span>.<br />
</li>
<li>Extract the add-on into <span style="font-family: 'Courier New';" class="mycode_font">PSP/TEXTURES/</span> (the archive already contains the <span style="font-family: 'Courier New';" class="mycode_font">ULJM05957/</span> folder). Overwrite <span style="font-family: 'Courier New';" class="mycode_font">textures.ini</span> when asked.<br />
</li>
<li>Optional: add Odioregistrarme's textures from post #3 (overwrite). The full pack already has them.<br />
</li>
</ol>
<br />
Tested on PPSSPP 1.20.4 on PC (Linux) and on Android (AYN Thor).<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How it was made (short version, for the curious)</span></span><ul class="mycode_list"><li>I didn't dump these by playing. I decrypted DATA.BIN (PGD &gt; CRI CPK/CRILAYLA &gt; GIM, plus the LZ compression inside the .PAC files), then computed PPSSPP's replacement keys offline (xxh64, ignoreAddress).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Checking the keys:</span><ul class="mycode_list"><li>Against efonte's original dumps: 6,815 textures matched pixel-for-pixel, which is 99.6% of the ones that could be checked.<br />
</li>
<li>Against my own in-game dumps on the English ISO: 25/25.<br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Main upscale:</span> <span style="font-family: 'Courier New';" class="mycode_font">4x_fatal_Anime_500000_G_4x_FatalPixels_340000_G_interp_075</span>, efonte's exact model, rebuilt from the two parent models. On 150 sample textures it reproduces his output exactly.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Text/UI</span> (the 143 + 49 textures above): <span style="font-family: 'Courier New';" class="mycode_font">4x_foolhardy_Remacri</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Mapping check:</span> I compared every entry of the pack with the decoded game data (all 711 map/minimap entries included). I found no wrong mappings and no key collisions on ULJM05957.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Known limits</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Dialogue font:</span> it's a runtime glyph cache, so it can't be precomputed. A texture upscaling shader in PPSSPP helps there.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Short palette fades/flashes:</span> the game generates them at runtime, so they aren't covered.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Untranslated Japanese text:</span> text the ReTranslation left in Japanese stays Japanese, just sharper.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">DLC:</span> no DLC textures.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">ReTranslation version:</span> made for v20260625. A later version that changes textures may need an update of this pack.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">"Area 3 instead of area 4" (post #3):</span> I can't reproduce it on ULJM05957. It may only affect the original release, ULJM05781. If you see it on Extra Edition, please post the texture name from "Save new textures".<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Downloads</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Full pack:</span> VC3_E2_EN_texture_pack_20261002.zip, 6.82 GiB (7,325,142,836 bytes)<ul class="mycode_list"><li>GitHub release (4 parts .zip.001–.004, each under 2 GiB): <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack/releases/tag/v1" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran...ses/tag/v1</a><br />
</li>
<li>Join them: on Windows open .zip.001 with 7-Zip; on Linux/macOS <span style="font-family: 'Courier New';" class="mycode_font">cat VC3_E2_EN_texture_pack_20261002.zip.0* &gt; VC3_E2_EN_texture_pack_20261002.zip</span><br />
</li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">Add-on only</span> (needs efonte's pack): VC3_ReTL_texture_addon.zip, 1.22 GiB (1,310,044,070 bytes)<ul class="mycode_list"><li><a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack/releases/download/v1/VC3_ReTL_texture_addon.zip" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran..._addon.zip</a><br />
</li>
</ul>
</li>
</ul>
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>SHA256
92100028fe6589d71397402b7226a1ed2fcc4c748637062cf23095db06a1e0e9  VC3_E2_EN_texture_pack_20261002.zip
a29f0b5b3885c97b7b46ea4d8bc31baddc3d8493722d3c540b0795be8bfa465e  VC3_ReTL_texture_addon.zip</code></div></div><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">License</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Free and non-commercial.</span> The ESRGAN models used (4x-Fatal-Anime, 4x-Fatal-Pixels, 4x Remacri) are all CC BY-NC-SA 4.0. So my additions are shared under the same terms (<a href="https://creativecommons.org/licenses/by-nc-sa/4.0/" target="_blank" rel="noopener" class="mycode_url">CC BY-NC-SA 4.0</a>): credit the authors, no commercial use, share derivatives under the same license.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Everyone else's work stays theirs:</span> efonte's and Odioregistrarme's work belongs to them, and the original game artwork belongs to SEGA.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Credits</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">efonte:</span> the original AI upscaled pack (post #1). This release is built on it.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Odioregistrarme:</span> the hand-made HD flags, turn icons and UI icons included here (post #3), and the "area 3/4" report.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">LunaMoo:</span> the fonts in efonte's pack.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">ArcEnCiel:</span> the reduced (3x) mirror of efonte's pack for people hitting MEGA's limit (post #5).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">IBNobody:</span> the notes on duplicate hashes and dialog bubbles (post #10). The duplicates are real: 74 of the 143 ReTranslation textures have identical pixels but a new encoding, so they get a new hash.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">chrome99001:</span> for asking for ReTranslation support (post #20).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">akorov and the <a href="https://github.com/akorov/VC3ReTranslation" target="_blank" rel="noopener" class="mycode_url">VC3 ReTranslation</a> team:</span> the English ReTranslation.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Selvaria Team:</span> the Spanish translation the original pack was made for.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">twittman:</span> the 4x-Fatal-Anime and 4x-Fatal-Pixels models (CC BY-NC-SA 4.0).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">foolhardy:</span> the 4x Remacri model (CC BY-NC-SA 4.0).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">PPSSPP (hrydgard and contributors):</span> the emulator, its texture replacement code, and the libkirk code used for PGD decryption.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">unknownbrackets:</span> the <a href="https://gist.github.com/unknownbrackets/78c4631a4091044d381432ffb7f1bae4" target="_blank" rel="noopener" class="mycode_url">VC3 file formats notes</a>.<br />
</li>
</ul>
<br />
<span style="font-style: italic;" class="mycode_i">The extraction and hashing tools and the scripts were written with the help of an AI assistant (Claude). Everything was checked against real dumps.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Source and tools</span></span><br />
Everything (README, tools to decrypt/compute the keys and to upscale, licenses) is on GitHub: <a href="https://github.com/steccas/vc3-ee-retranslation-hd-texture-pack" target="_blank" rel="noopener" class="mycode_url">https://github.com/steccas/vc3-ee-retran...xture-pack</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Changelog</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">v1 (2026-10-02):</span> first release. Full English-ready pack plus an optional add-on.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SWBF2:UC PC PS2 Texture Pack [Version 6.2]]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=42436</link>
			<pubDate>Sat, 01 Aug 2026 20:18:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ppsspp.org/member.php?action=profile&uid=1139424">PyroMann</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=42436</guid>
			<description><![CDATA[Version 6.2:<br />
A rather small update, which includes:<br />
+Skins for the Clone Commander and Phase 1 Heavy Clone (from the XBOX Demo)<br />
+Alternate Menu elements from SWBF1 (like Menu Boxes, those transparent squares when you select classes, etc.)<br />
Version 6.1:<br />
+Separated textures in more folders (like buttons, pickups, effects) for more organization.<br />
+Added the menu boxes and buttons from the XBOX version (though the old ones from PC can still be used).<br />
+Added leaves to the branches on Kashyyyk Beachhead, Yavin 4 (Temple and Arena) and Naboo: Theed (the ones here might look weird, because the branches and logs use the same textures).<br />
+Fixed Count Dooku´s hand clipping through his arm. <br />
+ The font has been added, using jcoolart´s textures (the original thread can be found here <a href="https://forums.ppsspp.org/showthread.php?tid=27336" target="_blank" rel="noopener" class="mycode_url">https://forums.ppsspp.org/showthread.php?tid=27336</a>) if he/she wants said textures out of this pack, just tell me (though I gave credits both on the GitHub repo and in the textures.ini).<br />
<br />
This texture pack brings the textures from the original PC version of SWBF2, along with some textures from the PS2 version (that weren´t on PC). It works with the original release of SWBF2 too. The process of installation is quite simple, just download the "ULUS10053_FINAL.7z" compressed file from here:  <br />
<a href="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/releases" target="_blank" rel="noopener" class="mycode_url">https://github.com/BioTes/Star-Wars-Batt...P/releases</a><br />
, extract the folder with the same name to "ppsspp_win/memstick/PSP/TEXTURES/" and that should be it! The "SWBF2 Ultimate Collection" mod can be found on ModDB (it has a guide on how to set it up). Hope you like it! <img src="https://forums.ppsspp.org/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />.<br />
<br />
6.2:<br />
SWBF1 Menu boxes:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00039.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00039.jpg?raw=true]" class="mycode_img" /><br />
SWBF1 Class Selection:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00040.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00040.jpg?raw=true]" class="mycode_img" /><br />
RED Phase 1 Heavy Clone Trooper (Which was meant for a Phase 1 Commander):<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00041.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00041.jpg?raw=true]" class="mycode_img" /><br />
XBOX Demo Clone Commander:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00042.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00042.jpg?raw=true]" class="mycode_img" /><br />
<br />
6.1:<br />
Dooku´s clipping arm:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00032.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00032.jpg?raw=true]" class="mycode_img" /><br />
Fixed version:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00033.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00033.jpg?raw=true]" class="mycode_img" /><br />
PS2 button scheme:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00036.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00036.jpg?raw=true]" class="mycode_img" /><br />
XBOX button scheme:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00035.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00035.jpg?raw=true]" class="mycode_img" /><br />
XBOX menu boxes:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00038.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00038.jpg?raw=true]" class="mycode_img" /><br />
Kashyyyk: Beachhead original leaves:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00029.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00029.jpg?raw=true]" class="mycode_img" /><br />
Kashyyyk: Beachhead new leaves:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00031.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00031.jpg?raw=true]" class="mycode_img" /><br />
<br />
Snowtrooper Commando:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00024.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00024.jpg?raw=true]" class="mycode_img" /><br />
<br />
Blue Jet Trooper:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00025.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00025.jpg?raw=true]" class="mycode_img" /><br />
<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00001.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00001.jpg?raw=true]" class="mycode_img" /><br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00002.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00002.jpg?raw=true]" class="mycode_img" /><br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00003.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00003.jpg?raw=true]" class="mycode_img" /><br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00006.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00006.jpg?raw=true]" class="mycode_img" /><br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00007.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00007.jpg?raw=true]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Version 6.2:<br />
A rather small update, which includes:<br />
+Skins for the Clone Commander and Phase 1 Heavy Clone (from the XBOX Demo)<br />
+Alternate Menu elements from SWBF1 (like Menu Boxes, those transparent squares when you select classes, etc.)<br />
Version 6.1:<br />
+Separated textures in more folders (like buttons, pickups, effects) for more organization.<br />
+Added the menu boxes and buttons from the XBOX version (though the old ones from PC can still be used).<br />
+Added leaves to the branches on Kashyyyk Beachhead, Yavin 4 (Temple and Arena) and Naboo: Theed (the ones here might look weird, because the branches and logs use the same textures).<br />
+Fixed Count Dooku´s hand clipping through his arm. <br />
+ The font has been added, using jcoolart´s textures (the original thread can be found here <a href="https://forums.ppsspp.org/showthread.php?tid=27336" target="_blank" rel="noopener" class="mycode_url">https://forums.ppsspp.org/showthread.php?tid=27336</a>) if he/she wants said textures out of this pack, just tell me (though I gave credits both on the GitHub repo and in the textures.ini).<br />
<br />
This texture pack brings the textures from the original PC version of SWBF2, along with some textures from the PS2 version (that weren´t on PC). It works with the original release of SWBF2 too. The process of installation is quite simple, just download the "ULUS10053_FINAL.7z" compressed file from here:  <br />
<a href="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/releases" target="_blank" rel="noopener" class="mycode_url">https://github.com/BioTes/Star-Wars-Batt...P/releases</a><br />
, extract the folder with the same name to "ppsspp_win/memstick/PSP/TEXTURES/" and that should be it! The "SWBF2 Ultimate Collection" mod can be found on ModDB (it has a guide on how to set it up). Hope you like it! <img src="https://forums.ppsspp.org/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />.<br />
<br />
6.2:<br />
SWBF1 Menu boxes:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00039.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00039.jpg?raw=true]" class="mycode_img" /><br />
SWBF1 Class Selection:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00040.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00040.jpg?raw=true]" class="mycode_img" /><br />
RED Phase 1 Heavy Clone Trooper (Which was meant for a Phase 1 Commander):<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00041.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00041.jpg?raw=true]" class="mycode_img" /><br />
XBOX Demo Clone Commander:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00042.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00042.jpg?raw=true]" class="mycode_img" /><br />
<br />
6.1:<br />
Dooku´s clipping arm:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00032.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00032.jpg?raw=true]" class="mycode_img" /><br />
Fixed version:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00033.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00033.jpg?raw=true]" class="mycode_img" /><br />
PS2 button scheme:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00036.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00036.jpg?raw=true]" class="mycode_img" /><br />
XBOX button scheme:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00035.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00035.jpg?raw=true]" class="mycode_img" /><br />
XBOX menu boxes:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00038.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00038.jpg?raw=true]" class="mycode_img" /><br />
Kashyyyk: Beachhead original leaves:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00029.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00029.jpg?raw=true]" class="mycode_img" /><br />
Kashyyyk: Beachhead new leaves:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00031.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00031.jpg?raw=true]" class="mycode_img" /><br />
<br />
Snowtrooper Commando:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00024.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00024.jpg?raw=true]" class="mycode_img" /><br />
<br />
Blue Jet Trooper:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00025.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00025.jpg?raw=true]" class="mycode_img" /><br />
<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00001.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00001.jpg?raw=true]" class="mycode_img" /><br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00002.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00002.jpg?raw=true]" class="mycode_img" /><br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00003.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00003.jpg?raw=true]" class="mycode_img" /><br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00006.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00006.jpg?raw=true]" class="mycode_img" /><br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00007.jpg?raw=true" loading="lazy"  alt="[Image: ULUS10053_00007.jpg?raw=true]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Yu-Gi-Oh Gx! Tag Force 2 Full HD Texture Pack en Español]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=42180</link>
			<pubDate>Mon, 06 Jul 2026 14:48:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ppsspp.org/member.php?action=profile&uid=6677842">BrahianCruz</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=42180</guid>
			<description><![CDATA[Hola gente, después de más de un mes de trabajo, por fin puedo compartirles mi paquete de texturas HD para Yu-Gi-Oh! GX Tag Force 2 versión EUR (ULES00925 v2.0) en español original o la versión con voces en japonés incluídas.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">¿Qué incluye?</span><br />
El paquete reemplaza las texturas originales por texturas en alta definición de:<br />
1. Cartas: albúm de cartas, editor de deck y duelos. Se puede elegir entre las versiones TCG, OCG y Anime.<br />
2. Personajes: retratos, miniaturas, modelos 2D y modelos 3D<br />
3. Mapa: mapa general y modelos de personajes en mapa<br />
4. Íconos y textos: HUD, menú, íconos de cartas, editor de deck, tienda y duelos.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">DESCARGA:</span><br />
<a href="https://drive.google.com/drive/folders/1C4GwWm_g4YkS802efQD4fDO3ICQCBEIi?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/drive/folders/1...sp=sharing</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">INSTALACIÓN:</span><br />
1. Descomprimir y copiar la carpeta ULES00925 dentro de la ruta PPSSPP/PSP/TEXTURES/ .<br />
2. Activar Replace Textures en el emulador.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ELEGIR VERSION DE CARTAS PARA JUGAR:</span><br />
copia el archivo textures.ini correspondiente a la versión que quieras jugar de la carperta "1. PICK TCG, OCG &amp; ANIME VERSION" y reemplázalo en la carpeta ULES00925.<br />
<span style="font-weight: bold;" class="mycode_b">Extra:</span> si quieres utilizar la textura del campo de duelo original puedes hacerlo simplemente borrando o renombrando la carpeta "duel_field".<br />
<br />
<span style="font-weight: bold;" class="mycode_b">RECOMENDACIONES</span>:<br />
Elegir mínimo la resolución de renderizado PSPx4 para apreciar el cambio visual. Las texturas también son compatibles con la resolución máxima del emulador.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Problemas conocidos:</span><br />
1. En el albúm de cartas, el visor de cartas grandes puede mostrar inicialmente la textura original. Al cambiar de carta, la textura HD carga correctamente.<br />
2. Algunas cartas abtenidas por el mapa pueden seguir mostrando la textura base.<br />
3. Al comprar cartas, algunas pueden aparecer incialmente con la textura original y cambiar a HD cuando vuelven a mostrarse.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">DESARROLLO DEL PROYECTO:</span><br />
Este es mi primer proyecto que empezó con cero conocimientos sobre Python, creación de paquetes de texturas e incluso Photoshop, así que ha sido una experiencia nueva y gratificante. Empezó porque no encontraba un paquete de texturas para el Tag Force 2 en español y después de haber jugado la primera entrega con texturas HD, sentía que no podía continuar la segunda sin la experiencia que brinda un paquete de texturas.  Comenzó como un simple experimento que cada vez fui invirtiendo más interés y esfuerzo hasta el punto que quedé satisfecho con el resultado al poco más de un mes de desarrollo. Sé que esta segunda entrega no ha sido muy popular entre toda la saga Tag Force pero esto me motiva a seguir desarrollando paquetes de texturas para las demás entregas en mi idioma natal español.<br />
<br />
Gran parte de las cartas TCG y OCG fueron tomadas del excelente paquete de chrisfand, mientras que el resto fue creado y completado por mí. Para asociar correctamente los hashes extraídos del juego con las texturas HD, desarrollé varios scripts en Python que emparajaban automáticamente las texturas originales del juego con las texturas HD del anterior paquete mencionado, mediante coincidencia visual, utilizando los algoritmos PHash y ORB. Este proceso permitió automatizar la identificación de miles de cartas con buen nivel de precisión, evitando tener que realizar el emparejamiento manualmente de todas ellas. <br />
Muchas cartas del paquete anterior mezclaban versiones o simplemente no existían, por lo que con otro script desarrollado, descargué automáticamente toda la galería de artworks de la página Yugipedia por medio de los CID's (Card ID). Posteriormente edité y completé manualmente las cartas faltantes para que todas las versiones de tamaño (grande, pequeña y diminuta del decklist) coincidieran.<br />
<br />
Las cartas versión anime y algunas otras texturas fueron tomadas del paquete de Angel105.<br />
Los modelos de personajes, retratos, iconos y textos fueron escaladas mediante ESRGAN y retocadas con Photoshop.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">PROXIMAS ACTUALIZACIONES Y PROYECTOS:</span><br />
Tengo pensado desarrollar los paquetes de texturas para los Tag Force 1 y 3 en las versiones EUR en español de esta magnitud.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Imágenes comparativas (antes/después)</span><br />
<span style="font-weight: bold;" class="mycode_b">INTRO:</span><br />
<a href="https://postimg.cc/WtP913cM" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/RCW2G6Pb/intro.gif" loading="lazy"  alt="[Image: intro.gif]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">CARTAS:</span><br />
<span style="font-weight: bold;" class="mycode_b">TCG:</span><br />
<a href="https://postimg.cc/1gMMmQPC" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/NMvnxsnc/card-tcg.gif" loading="lazy"  alt="[Image: card-tcg.gif]" class="mycode_img" /></a><br />
<span style="font-weight: bold;" class="mycode_b">OCG:</span><br />
<a href="https://postimg.cc/wtFFqpHC" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/gJb7Kz72/card-ocg.gif" loading="lazy"  alt="[Image: card-ocg.gif]" class="mycode_img" /></a><br />
<span style="font-weight: bold;" class="mycode_b">ANIME:</span><br />
<a href="https://postimg.cc/WDSSNvTR" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/sXCLJjL2/card-anime.gif" loading="lazy"  alt="[Image: card-anime.gif]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MODELOS DE PERSONAJES:</span><br />
<a href="https://postimg.cc/JyKKrLM0" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/RFxYTSY7/char-model2.gif" loading="lazy"  alt="[Image: char-model2.gif]" class="mycode_img" /></a><br />
<a href="https://postimg.cc/94cJHM3d" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/s2h8SQwN/char-model1.gif" loading="lazy"  alt="[Image: char-model1.gif]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MODELOS EN MAPA:</span><br />
<a href="https://postimg.cc/kB8cV8qK" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/8PXn0BYK/models-map.gif" loading="lazy"  alt="[Image: models-map.gif]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">EDITOR DE DECK:</span><br />
<span style="font-weight: bold;" class="mycode_b">TCG:</span><br />
<a href="https://postimg.cc/JHHQ5HJH" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/j2ZkKzSc/decklist-tcg.gif" loading="lazy"  alt="[Image: decklist-tcg.gif]" class="mycode_img" /></a><br />
<span style="font-weight: bold;" class="mycode_b">OCG:</span><br />
<a href="https://postimg.cc/k6pcSv2Z" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/qqkZ9m4k/decklist-ocg.gif" loading="lazy"  alt="[Image: decklist-ocg.gif]" class="mycode_img" /></a><br />
<span style="font-weight: bold;" class="mycode_b">ANIME</span><br />
<a href="https://postimg.cc/q66Gx6K5" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/8ctnDhzN/decklist-anime.gif" loading="lazy"  alt="[Image: decklist-anime.gif]" class="mycode_img" /></a><br />
<span style="font-weight: bold;" class="mycode_b">DUELO:</span><br />
<a href="https://postimg.cc/q66Gx6KZ" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/zv0P5nG5/duel.gif" loading="lazy"  alt="[Image: duel.gif]" class="mycode_img" /></a><br />
<span style="font-weight: bold;" class="mycode_b">TCG:</span><br />
<a href="https://postimg.cc/7b5XkdcP" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/KcNWnyDT/duel-tcg.gif" loading="lazy"  alt="[Image: duel-tcg.gif]" class="mycode_img" /></a><br />
<span style="font-weight: bold;" class="mycode_b">OCG:</span><br />
<a href="https://postimg.cc/NLKbcSVB" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/2jwt4f7b/duel-ocg.gif" loading="lazy"  alt="[Image: duel-ocg.gif]" class="mycode_img" /></a><br />
<span style="font-weight: bold;" class="mycode_b">ANIME:</span><br />
<a href="https://postimg.cc/Cd97LJTF" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/J4z2xdpB/duel-anime.gif" loading="lazy"  alt="[Image: duel-anime.gif]" class="mycode_img" /></a><br />
<span style="font-weight: bold;" class="mycode_b">TIENDA:</span><br />
<a href="https://postimg.cc/HV52J5TG" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/PrVFRzcq/shop.gif" loading="lazy"  alt="[Image: shop.gif]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[Hola gente, después de más de un mes de trabajo, por fin puedo compartirles mi paquete de texturas HD para Yu-Gi-Oh! GX Tag Force 2 versión EUR (ULES00925 v2.0) en español original o la versión con voces en japonés incluídas.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">¿Qué incluye?</span><br />
El paquete reemplaza las texturas originales por texturas en alta definición de:<br />
1. Cartas: albúm de cartas, editor de deck y duelos. Se puede elegir entre las versiones TCG, OCG y Anime.<br />
2. Personajes: retratos, miniaturas, modelos 2D y modelos 3D<br />
3. Mapa: mapa general y modelos de personajes en mapa<br />
4. Íconos y textos: HUD, menú, íconos de cartas, editor de deck, tienda y duelos.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">DESCARGA:</span><br />
<a href="https://drive.google.com/drive/folders/1C4GwWm_g4YkS802efQD4fDO3ICQCBEIi?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/drive/folders/1...sp=sharing</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">INSTALACIÓN:</span><br />
1. Descomprimir y copiar la carpeta ULES00925 dentro de la ruta PPSSPP/PSP/TEXTURES/ .<br />
2. Activar Replace Textures en el emulador.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ELEGIR VERSION DE CARTAS PARA JUGAR:</span><br />
copia el archivo textures.ini correspondiente a la versión que quieras jugar de la carperta "1. PICK TCG, OCG &amp; ANIME VERSION" y reemplázalo en la carpeta ULES00925.<br />
<span style="font-weight: bold;" class="mycode_b">Extra:</span> si quieres utilizar la textura del campo de duelo original puedes hacerlo simplemente borrando o renombrando la carpeta "duel_field".<br />
<br />
<span style="font-weight: bold;" class="mycode_b">RECOMENDACIONES</span>:<br />
Elegir mínimo la resolución de renderizado PSPx4 para apreciar el cambio visual. Las texturas también son compatibles con la resolución máxima del emulador.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Problemas conocidos:</span><br />
1. En el albúm de cartas, el visor de cartas grandes puede mostrar inicialmente la textura original. Al cambiar de carta, la textura HD carga correctamente.<br />
2. Algunas cartas abtenidas por el mapa pueden seguir mostrando la textura base.<br />
3. Al comprar cartas, algunas pueden aparecer incialmente con la textura original y cambiar a HD cuando vuelven a mostrarse.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">DESARROLLO DEL PROYECTO:</span><br />
Este es mi primer proyecto que empezó con cero conocimientos sobre Python, creación de paquetes de texturas e incluso Photoshop, así que ha sido una experiencia nueva y gratificante. Empezó porque no encontraba un paquete de texturas para el Tag Force 2 en español y después de haber jugado la primera entrega con texturas HD, sentía que no podía continuar la segunda sin la experiencia que brinda un paquete de texturas.  Comenzó como un simple experimento que cada vez fui invirtiendo más interés y esfuerzo hasta el punto que quedé satisfecho con el resultado al poco más de un mes de desarrollo. Sé que esta segunda entrega no ha sido muy popular entre toda la saga Tag Force pero esto me motiva a seguir desarrollando paquetes de texturas para las demás entregas en mi idioma natal español.<br />
<br />
Gran parte de las cartas TCG y OCG fueron tomadas del excelente paquete de chrisfand, mientras que el resto fue creado y completado por mí. Para asociar correctamente los hashes extraídos del juego con las texturas HD, desarrollé varios scripts en Python que emparajaban automáticamente las texturas originales del juego con las texturas HD del anterior paquete mencionado, mediante coincidencia visual, utilizando los algoritmos PHash y ORB. Este proceso permitió automatizar la identificación de miles de cartas con buen nivel de precisión, evitando tener que realizar el emparejamiento manualmente de todas ellas. <br />
Muchas cartas del paquete anterior mezclaban versiones o simplemente no existían, por lo que con otro script desarrollado, descargué automáticamente toda la galería de artworks de la página Yugipedia por medio de los CID's (Card ID). Posteriormente edité y completé manualmente las cartas faltantes para que todas las versiones de tamaño (grande, pequeña y diminuta del decklist) coincidieran.<br />
<br />
Las cartas versión anime y algunas otras texturas fueron tomadas del paquete de Angel105.<br />
Los modelos de personajes, retratos, iconos y textos fueron escaladas mediante ESRGAN y retocadas con Photoshop.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">PROXIMAS ACTUALIZACIONES Y PROYECTOS:</span><br />
Tengo pensado desarrollar los paquetes de texturas para los Tag Force 1 y 3 en las versiones EUR en español de esta magnitud.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Imágenes comparativas (antes/después)</span><br />
<span style="font-weight: bold;" class="mycode_b">INTRO:</span><br />
<a href="https://postimg.cc/WtP913cM" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/RCW2G6Pb/intro.gif" loading="lazy"  alt="[Image: intro.gif]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">CARTAS:</span><br />
<span style="font-weight: bold;" class="mycode_b">TCG:</span><br />
<a href="https://postimg.cc/1gMMmQPC" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/NMvnxsnc/card-tcg.gif" loading="lazy"  alt="[Image: card-tcg.gif]" class="mycode_img" /></a><br />
<span style="font-weight: bold;" class="mycode_b">OCG:</span><br />
<a href="https://postimg.cc/wtFFqpHC" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/gJb7Kz72/card-ocg.gif" loading="lazy"  alt="[Image: card-ocg.gif]" class="mycode_img" /></a><br />
<span style="font-weight: bold;" class="mycode_b">ANIME:</span><br />
<a href="https://postimg.cc/WDSSNvTR" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/sXCLJjL2/card-anime.gif" loading="lazy"  alt="[Image: card-anime.gif]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MODELOS DE PERSONAJES:</span><br />
<a href="https://postimg.cc/JyKKrLM0" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/RFxYTSY7/char-model2.gif" loading="lazy"  alt="[Image: char-model2.gif]" class="mycode_img" /></a><br />
<a href="https://postimg.cc/94cJHM3d" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/s2h8SQwN/char-model1.gif" loading="lazy"  alt="[Image: char-model1.gif]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MODELOS EN MAPA:</span><br />
<a href="https://postimg.cc/kB8cV8qK" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/8PXn0BYK/models-map.gif" loading="lazy"  alt="[Image: models-map.gif]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">EDITOR DE DECK:</span><br />
<span style="font-weight: bold;" class="mycode_b">TCG:</span><br />
<a href="https://postimg.cc/JHHQ5HJH" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/j2ZkKzSc/decklist-tcg.gif" loading="lazy"  alt="[Image: decklist-tcg.gif]" class="mycode_img" /></a><br />
<span style="font-weight: bold;" class="mycode_b">OCG:</span><br />
<a href="https://postimg.cc/k6pcSv2Z" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/qqkZ9m4k/decklist-ocg.gif" loading="lazy"  alt="[Image: decklist-ocg.gif]" class="mycode_img" /></a><br />
<span style="font-weight: bold;" class="mycode_b">ANIME</span><br />
<a href="https://postimg.cc/q66Gx6K5" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/8ctnDhzN/decklist-anime.gif" loading="lazy"  alt="[Image: decklist-anime.gif]" class="mycode_img" /></a><br />
<span style="font-weight: bold;" class="mycode_b">DUELO:</span><br />
<a href="https://postimg.cc/q66Gx6KZ" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/zv0P5nG5/duel.gif" loading="lazy"  alt="[Image: duel.gif]" class="mycode_img" /></a><br />
<span style="font-weight: bold;" class="mycode_b">TCG:</span><br />
<a href="https://postimg.cc/7b5XkdcP" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/KcNWnyDT/duel-tcg.gif" loading="lazy"  alt="[Image: duel-tcg.gif]" class="mycode_img" /></a><br />
<span style="font-weight: bold;" class="mycode_b">OCG:</span><br />
<a href="https://postimg.cc/NLKbcSVB" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/2jwt4f7b/duel-ocg.gif" loading="lazy"  alt="[Image: duel-ocg.gif]" class="mycode_img" /></a><br />
<span style="font-weight: bold;" class="mycode_b">ANIME:</span><br />
<a href="https://postimg.cc/Cd97LJTF" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/J4z2xdpB/duel-anime.gif" loading="lazy"  alt="[Image: duel-anime.gif]" class="mycode_img" /></a><br />
<span style="font-weight: bold;" class="mycode_b">TIENDA:</span><br />
<a href="https://postimg.cc/HV52J5TG" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/PrVFRzcq/shop.gif" loading="lazy"  alt="[Image: shop.gif]" class="mycode_img" /></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[God of War Chains of Olympus HD]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=41156</link>
			<pubDate>Mon, 27 Apr 2026 02:16:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ppsspp.org/member.php?action=profile&uid=3805326">MESKH4H4</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=41156</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">God of War Chains of Olympus HD Texture Pack</span><br />
<br />
This is a 4x AI upscale of God of War: Chains of Olympus, made using textures taken from the PS3 version and upscaling them with HDCube4Plus.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Screenshots:</span> <a href="https://meskh4h4.github.io/God-of-War-Chains-of-Olympus/" target="_blank" rel="noopener" class="mycode_url">https://meskh4h4.github.io/God-of-War-Ch...f-Olympus/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Download link:</span> <a href="https://github.com/MESKH4H4/God-of-War-Chains-of-Olympus" target="_blank" rel="noopener" class="mycode_url">https://github.com/MESKH4H4/God-of-War-C...of-Olympus</a><br />
<br />
- all images were upscaled using only HDCube4Plus<br />
<br />
- the pack is complete<br />
<br />
The pack is available in five different versions.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">PNG (Best Quality)</span><br />
<br />
The PNG format preserves the highest quality textures, but has a greater impact on performance.<br />
<br />
Normal PNG<br />
Vibrant Colors PNG<br />
<br />
Each version is between 750 and 850 MB.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">KTX2 (Best Performance)</span><br />
<br />
KTX2 is a compressed format optimized for emulation.<br />
<br />
Normal KTX2<br />
Vibrant Colors KTX2<br />
<br />
These versions include:<br />
<br />
Better performance<br />
Faster loading<br />
Smaller file size (600 MB)<br />
<br />
The visual difference compared to PNG is minimal in most cases. Therefore, I recommend using KTX2. If your PC is powerful, you can use PNG, but if it's a bit weaker, use KTX2. The visual difference is so small you won't even notice it, and the performance will be much better.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Normal Upscale</span><br />
<br />
Just a normal upscale using the PSP textures and the upscale model already mentioned.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">note:</span> The folders inside the pack are named exactly as they were extracted from the PS3 version.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">note 1:</span>The upscaled textures may appear to have little difference compared to the originals, as you can see in the screenshots, but this is due to the game's awful blurring effect combined with the bizarrely strong lighting, which makes the difference less noticeable. If you compare two raw textures side-by-side, you'll notice the real difference, but in-game, due to what I mentioned, you might not perceive it as much.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">note 2:</span>The downloads page also has the dump for those who want to make their own packages, and the PS3 assets, which are textures taken from the PS3 version.<br />
<br />
--------------------------------------<br />
Installation instructions:<br />
--------------------------------------<br />
1. Copy the UCES00842 folder to your \Textures folder<br />
2. Enable texture replacements in the developer tools<br />
3. Done!]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">God of War Chains of Olympus HD Texture Pack</span><br />
<br />
This is a 4x AI upscale of God of War: Chains of Olympus, made using textures taken from the PS3 version and upscaling them with HDCube4Plus.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Screenshots:</span> <a href="https://meskh4h4.github.io/God-of-War-Chains-of-Olympus/" target="_blank" rel="noopener" class="mycode_url">https://meskh4h4.github.io/God-of-War-Ch...f-Olympus/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Download link:</span> <a href="https://github.com/MESKH4H4/God-of-War-Chains-of-Olympus" target="_blank" rel="noopener" class="mycode_url">https://github.com/MESKH4H4/God-of-War-C...of-Olympus</a><br />
<br />
- all images were upscaled using only HDCube4Plus<br />
<br />
- the pack is complete<br />
<br />
The pack is available in five different versions.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">PNG (Best Quality)</span><br />
<br />
The PNG format preserves the highest quality textures, but has a greater impact on performance.<br />
<br />
Normal PNG<br />
Vibrant Colors PNG<br />
<br />
Each version is between 750 and 850 MB.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">KTX2 (Best Performance)</span><br />
<br />
KTX2 is a compressed format optimized for emulation.<br />
<br />
Normal KTX2<br />
Vibrant Colors KTX2<br />
<br />
These versions include:<br />
<br />
Better performance<br />
Faster loading<br />
Smaller file size (600 MB)<br />
<br />
The visual difference compared to PNG is minimal in most cases. Therefore, I recommend using KTX2. If your PC is powerful, you can use PNG, but if it's a bit weaker, use KTX2. The visual difference is so small you won't even notice it, and the performance will be much better.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Normal Upscale</span><br />
<br />
Just a normal upscale using the PSP textures and the upscale model already mentioned.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">note:</span> The folders inside the pack are named exactly as they were extracted from the PS3 version.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">note 1:</span>The upscaled textures may appear to have little difference compared to the originals, as you can see in the screenshots, but this is due to the game's awful blurring effect combined with the bizarrely strong lighting, which makes the difference less noticeable. If you compare two raw textures side-by-side, you'll notice the real difference, but in-game, due to what I mentioned, you might not perceive it as much.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">note 2:</span>The downloads page also has the dump for those who want to make their own packages, and the PS3 assets, which are textures taken from the PS3 version.<br />
<br />
--------------------------------------<br />
Installation instructions:<br />
--------------------------------------<br />
1. Copy the UCES00842 folder to your \Textures folder<br />
2. Enable texture replacements in the developer tools<br />
3. Done!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[God of War: Ghost of Sparta HD Lite]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=40782</link>
			<pubDate>Thu, 12 Mar 2026 16:17:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ppsspp.org/member.php?action=profile&uid=5949425">ThePunisher009</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=40782</guid>
			<description><![CDATA[Experience Kratos journey in stunning detail with this HD Lite Texture Pack for God of War: Ghost of Sparta! ⚔️?<br />
<br />
This pack is specifically optimized for Android devices and Laptops, providing high-quality textures while keeping the file size small and performance at a smooth 60 FPS.<br />
<br />
- Features of this HD Lite Pack:<br />
<br />
High QualityTexture: High-definition environments and character models.<br />
<br />
Optimized Size: Only 232MB! (Perfect for saving storage).<br />
<br />
60 FPS Fixed: No lag, even during heavy combat on the Atlantis boat.<br />
<br />
Compatible with PPSSPP: Works on Android, PC, and Laptop.<br />
<br />
- Video Comparison &amp; Preview:<br />
<br />
<br />
<br />
<a href="https://youtu.be/fX1EJ0vOtdA" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/fX1EJ0vOtdA</a><br />
<br />
<br />
<br />
- DOWNLOAD LINK:<br />
<br />
? Download<br />
<br />
(MEGA): <a href="https://mega.nz/file/I4Zx0QRQ#6tolo7QvACmpWiCw1VsoBll7sryeF-ZjcTqrSwh4AcU" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/I4Zx0QRQ#6tolo7QvAC...TqrSwh4AcU</a><br />
<br />
(Google Drive): <a href="https://drive.google.com/file/d/1a3TyM_i3Qg6CqV3ar-ARLsJ_BPP5VbsO/view" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1a3TyM_i...5VbsO/view</a><br />
<br />
<br />
<br />
- INSTALLATION INSTRUCTIONS:<br />
<br />
* Download the zip file from the MEGA link above.<br />
<br />
* Extract the file (you will see a folder with the game ID:UCUS98737.<br />
<br />
* Move that folder to your PPSSPP directory:<br />
<br />
   * Android: PSP/TEXTURES/<br />
<br />
   * PC: memstick/PSP/TEXTURES/<br />
<br />
* Enable Textures: Open PPSSPP -&gt; Settings -&gt; Tools -&gt; Developer Tools -&gt; Check "Replace Textures".<br />
<br />
* Restart the game and enjoy!<br />
<br />
CREDITS &amp; ACKNOWLEDGMENTS:<br />
<br />
         -I DO NOT OWN ANYTHING-<br />
<br />
This pack is an optimization for phones of the amazing HD project of Modder Espartano. Massive thanks to the original creator:<br />
<br />
* Original Creator: Modder Espartano<br />
<br />
I hope this helps more people enjoy this amazing remaster on their portable devices!<br />
Best regards,<br />
ThePunisher009<br />
<br />
#godofwar #godofwarghostofsparta  #PPSSPP #TexturePack #HDMod #AndroidGaming<br /><!-- start: postbit_attachments_attachment -->
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			<content:encoded><![CDATA[Experience Kratos journey in stunning detail with this HD Lite Texture Pack for God of War: Ghost of Sparta! ⚔️?<br />
<br />
This pack is specifically optimized for Android devices and Laptops, providing high-quality textures while keeping the file size small and performance at a smooth 60 FPS.<br />
<br />
- Features of this HD Lite Pack:<br />
<br />
High QualityTexture: High-definition environments and character models.<br />
<br />
Optimized Size: Only 232MB! (Perfect for saving storage).<br />
<br />
60 FPS Fixed: No lag, even during heavy combat on the Atlantis boat.<br />
<br />
Compatible with PPSSPP: Works on Android, PC, and Laptop.<br />
<br />
- Video Comparison &amp; Preview:<br />
<br />
<br />
<br />
<a href="https://youtu.be/fX1EJ0vOtdA" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/fX1EJ0vOtdA</a><br />
<br />
<br />
<br />
- DOWNLOAD LINK:<br />
<br />
? Download<br />
<br />
(MEGA): <a href="https://mega.nz/file/I4Zx0QRQ#6tolo7QvACmpWiCw1VsoBll7sryeF-ZjcTqrSwh4AcU" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/I4Zx0QRQ#6tolo7QvAC...TqrSwh4AcU</a><br />
<br />
(Google Drive): <a href="https://drive.google.com/file/d/1a3TyM_i3Qg6CqV3ar-ARLsJ_BPP5VbsO/view" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1a3TyM_i...5VbsO/view</a><br />
<br />
<br />
<br />
- INSTALLATION INSTRUCTIONS:<br />
<br />
* Download the zip file from the MEGA link above.<br />
<br />
* Extract the file (you will see a folder with the game ID:UCUS98737.<br />
<br />
* Move that folder to your PPSSPP directory:<br />
<br />
   * Android: PSP/TEXTURES/<br />
<br />
   * PC: memstick/PSP/TEXTURES/<br />
<br />
* Enable Textures: Open PPSSPP -&gt; Settings -&gt; Tools -&gt; Developer Tools -&gt; Check "Replace Textures".<br />
<br />
* Restart the game and enjoy!<br />
<br />
CREDITS &amp; ACKNOWLEDGMENTS:<br />
<br />
         -I DO NOT OWN ANYTHING-<br />
<br />
This pack is an optimization for phones of the amazing HD project of Modder Espartano. Massive thanks to the original creator:<br />
<br />
* Original Creator: Modder Espartano<br />
<br />
I hope this helps more people enjoy this amazing remaster on their portable devices!<br />
Best regards,<br />
ThePunisher009<br />
<br />
#godofwar #godofwarghostofsparta  #PPSSPP #TexturePack #HDMod #AndroidGaming<br /><!-- start: postbit_attachments_attachment -->
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		<item>
			<title><![CDATA[Naruto Shippuden Ultimate Ninja Impact HD]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=40768</link>
			<pubDate>Wed, 11 Mar 2026 16:29:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ppsspp.org/member.php?action=profile&uid=3805326">MESKH4H4</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=40768</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Naruto Shippuden Ultimate Ninja Impact HD Texture Pack</span><br />
<br />
This is a 4x A.I upscale of Naruto Shippuden Ultimate Ninja Impact HD made using HDCube4Plus with some minor hand-made touch-ups.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Screenshots:</span> <a href="https://meskh4h4.github.io/naruto-shippuden-ultimate-ninja-impact/" target="_blank" rel="noopener" class="mycode_url">https://meskh4h4.github.io/naruto-shippu...ja-impact/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Download link:</span> <a href="https://github.com/MESKH4H4/naruto-shippuden-ultimate-ninja-impact" target="_blank" rel="noopener" class="mycode_url">https://github.com/MESKH4H4/naruto-shipp...nja-impact</a><br />
<br />
- all images were upscaled using only HDCube4Plus and some images were used HDCube4Plus+photoshop<br />
<br />
- the pack is complete<br />
<br />
The pack is available in four different versions.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">PNG (Best Quality)</span><br />
<br />
PNG preserves the highest quality textures, but has a greater impact on performance.<br />
<br />
  PNG Normal<br />
<br />
  PNG Vibrant Colors<br />
<br />
<span style="font-weight: bold;" class="mycode_b">KTX2 (Better Performance)</span><br />
<br />
KTX2 is a compressed format optimized for emulation.<br />
<br />
   KTX2 Normal<br />
<br />
   KTX2 Vibrant Colors<br />
<br />
<br />
These versions include:<br />
<br />
   Better performance<br />
<br />
   Faster loading<br />
<br />
   Smaller files (less than 2GB)<br />
<br />
The visual difference compared to PNG is minimal in most cases.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">note:</span> the textures are now organized in folders by height and width size, and also put the dump for those who want to make their own textures<br />
<br />
<span style="font-weight: bold;" class="mycode_b">note 1:</span>For more information about the package, the GitHub page has a more detailed explanation.<br />
<br />
--------------------------------------<br />
Installation instructions:<br />
--------------------------------------<br />
1. Copy the ULES01537 folder to your \Textures folder<br />
2. Enable texture replacements in the developer tools<br />
3. Done!]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Naruto Shippuden Ultimate Ninja Impact HD Texture Pack</span><br />
<br />
This is a 4x A.I upscale of Naruto Shippuden Ultimate Ninja Impact HD made using HDCube4Plus with some minor hand-made touch-ups.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Screenshots:</span> <a href="https://meskh4h4.github.io/naruto-shippuden-ultimate-ninja-impact/" target="_blank" rel="noopener" class="mycode_url">https://meskh4h4.github.io/naruto-shippu...ja-impact/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Download link:</span> <a href="https://github.com/MESKH4H4/naruto-shippuden-ultimate-ninja-impact" target="_blank" rel="noopener" class="mycode_url">https://github.com/MESKH4H4/naruto-shipp...nja-impact</a><br />
<br />
- all images were upscaled using only HDCube4Plus and some images were used HDCube4Plus+photoshop<br />
<br />
- the pack is complete<br />
<br />
The pack is available in four different versions.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">PNG (Best Quality)</span><br />
<br />
PNG preserves the highest quality textures, but has a greater impact on performance.<br />
<br />
  PNG Normal<br />
<br />
  PNG Vibrant Colors<br />
<br />
<span style="font-weight: bold;" class="mycode_b">KTX2 (Better Performance)</span><br />
<br />
KTX2 is a compressed format optimized for emulation.<br />
<br />
   KTX2 Normal<br />
<br />
   KTX2 Vibrant Colors<br />
<br />
<br />
These versions include:<br />
<br />
   Better performance<br />
<br />
   Faster loading<br />
<br />
   Smaller files (less than 2GB)<br />
<br />
The visual difference compared to PNG is minimal in most cases.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">note:</span> the textures are now organized in folders by height and width size, and also put the dump for those who want to make their own textures<br />
<br />
<span style="font-weight: bold;" class="mycode_b">note 1:</span>For more information about the package, the GitHub page has a more detailed explanation.<br />
<br />
--------------------------------------<br />
Installation instructions:<br />
--------------------------------------<br />
1. Copy the ULES01537 folder to your \Textures folder<br />
2. Enable texture replacements in the developer tools<br />
3. Done!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Yu-Gi-Oh Arc-V Tag Force Special: Alexis Rhodes Na Praia Texture]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=39982</link>
			<pubDate>Mon, 02 Feb 2026 14:27:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ppsspp.org/member.php?action=profile&uid=1897647">WhiteBrouther</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=39982</guid>
			<description><![CDATA[Yu-Gi-Oh Arc-V Tag Force Special: Alexis Rhodes Texture <br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/kjAcWsIEJBQ" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
E aí, galera! Este é um pack de textura da personagem Alexis Rhodes na praia para o Yu-Gi-Oh! Arc-V Tag Force Special. Para usar o pack, siga os passos abaixo:<br />
<br />
Baixe o arquivo .zip <a href="https://drive.google.com/file/d/1fWkHvffKQjvmgNpLVHjOdMqIrNMslIAA/view" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1fWkHvff...slIAA/view</a><br />
Extraia o conteúdo e mova a pasta NPJH00142 para dentro da pasta Textures do PPSSPP.<br />
Para que o background funcione, é necessário usar minha versão do jogo com o mod de background, disponível para download nesse link <a href="https://muquifoplaysoficial.blogspot.com/2024/04/ola-pessoal-essa-postagem-e-sobre-o-mod.html" target="_blank" rel="noopener" class="mycode_url">https://muquifoplaysoficial.blogspot.com...o-mod.html</a><br />
<br />
<img src="https://i.imgur.com/81ZvjsF.png" loading="lazy"  alt="[Image: 81ZvjsF.png]" class="mycode_img" /><br />
<br />
Você pode baixar meu pack de textura em HD clicando no link <a href="https://muquifoplaysoficial.blogspot.com/2024/08/novo-pack-de-texturas-para-o-yu-gi-oh.htmlm=1" target="_blank" rel="noopener" class="mycode_url">https://muquifoplaysoficial.blogspot.com...oh.htmlm=1</a> (opcional). Instale primeiro o HD e depois este pack temático para evitar conflitos.<br />
<br />
Todos os meus packs são compatíveis com a tradução do Juninfs e com o pack de textura em HD do Yuujibr.<br />
<br />
Encontre mais packs temáticos clicando aqui.]]></description>
			<content:encoded><![CDATA[Yu-Gi-Oh Arc-V Tag Force Special: Alexis Rhodes Texture <br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/kjAcWsIEJBQ" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
E aí, galera! Este é um pack de textura da personagem Alexis Rhodes na praia para o Yu-Gi-Oh! Arc-V Tag Force Special. Para usar o pack, siga os passos abaixo:<br />
<br />
Baixe o arquivo .zip <a href="https://drive.google.com/file/d/1fWkHvffKQjvmgNpLVHjOdMqIrNMslIAA/view" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1fWkHvff...slIAA/view</a><br />
Extraia o conteúdo e mova a pasta NPJH00142 para dentro da pasta Textures do PPSSPP.<br />
Para que o background funcione, é necessário usar minha versão do jogo com o mod de background, disponível para download nesse link <a href="https://muquifoplaysoficial.blogspot.com/2024/04/ola-pessoal-essa-postagem-e-sobre-o-mod.html" target="_blank" rel="noopener" class="mycode_url">https://muquifoplaysoficial.blogspot.com...o-mod.html</a><br />
<br />
<img src="https://i.imgur.com/81ZvjsF.png" loading="lazy"  alt="[Image: 81ZvjsF.png]" class="mycode_img" /><br />
<br />
Você pode baixar meu pack de textura em HD clicando no link <a href="https://muquifoplaysoficial.blogspot.com/2024/08/novo-pack-de-texturas-para-o-yu-gi-oh.htmlm=1" target="_blank" rel="noopener" class="mycode_url">https://muquifoplaysoficial.blogspot.com...oh.htmlm=1</a> (opcional). Instale primeiro o HD e depois este pack temático para evitar conflitos.<br />
<br />
Todos os meus packs são compatíveis com a tradução do Juninfs e com o pack de textura em HD do Yuujibr.<br />
<br />
Encontre mais packs temáticos clicando aqui.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Yu-Gi-Oh! Tag Force 3 HD Texturas en ESPAÑOL!!]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=39817</link>
			<pubDate>Wed, 28 Jan 2026 12:19:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ppsspp.org/member.php?action=profile&uid=6041028">kpchi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=39817</guid>
			<description><![CDATA[¡Hola Gente! ? Hoy quiero compartirles un proyecto personal al que le he dedicado muchas horas de pasión y detalle. ?✨<br />
<br />
Se trata de un trabajo completo de texturas al español para el Yu-Gi-Oh! Tag Force 3.<br />
<br />
? Si bien existían proyectos de texturas en inglés, me encontré con un obstáculo: no eran compatibles con la ISO Europea y no existía ninguna adaptación de calidad para nuestra región.<br />
<br />
?️ Decidí tomar la iniciativa y realizar el trabajo desde cero. Basándome en referencias de la comunidad, recreé las texturas para asegurar la compatibilidad y la calidad visual en nuestro idioma.<br />
<br />
? Estado del Proyecto:<br />
<br />
✅ 99% Completado: Todas las cartas (Álbum, Deck y en partida) están listas.<br />
<br />
⏳ En proceso: Finalizando texturas del menú principal, UI de personajes y miniaturas.<br />
<br />
? Lanzamiento: Mi objetivo es liberar la versión 1.0 este fin de semana, una vez que los detalles de la interfaz estén perfectos.<br />
<br />
Les dejo una comparativa visual del antes y el después aquí abajo. ¡Espero que les guste! ?<br />
<br />
? Comparativa: Ver en <a href="https://imgsli.com/NDQ1OTI4/0/1" target="_blank" rel="noopener" class="mycode_url">Imgsli</a>]]></description>
			<content:encoded><![CDATA[¡Hola Gente! ? Hoy quiero compartirles un proyecto personal al que le he dedicado muchas horas de pasión y detalle. ?✨<br />
<br />
Se trata de un trabajo completo de texturas al español para el Yu-Gi-Oh! Tag Force 3.<br />
<br />
? Si bien existían proyectos de texturas en inglés, me encontré con un obstáculo: no eran compatibles con la ISO Europea y no existía ninguna adaptación de calidad para nuestra región.<br />
<br />
?️ Decidí tomar la iniciativa y realizar el trabajo desde cero. Basándome en referencias de la comunidad, recreé las texturas para asegurar la compatibilidad y la calidad visual en nuestro idioma.<br />
<br />
? Estado del Proyecto:<br />
<br />
✅ 99% Completado: Todas las cartas (Álbum, Deck y en partida) están listas.<br />
<br />
⏳ En proceso: Finalizando texturas del menú principal, UI de personajes y miniaturas.<br />
<br />
? Lanzamiento: Mi objetivo es liberar la versión 1.0 este fin de semana, una vez que los detalles de la interfaz estén perfectos.<br />
<br />
Les dejo una comparativa visual del antes y el después aquí abajo. ¡Espero que les guste! ?<br />
<br />
? Comparativa: Ver en <a href="https://imgsli.com/NDQ1OTI4/0/1" target="_blank" rel="noopener" class="mycode_url">Imgsli</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dragon Ball Shin Budokai 1 HD]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=39800</link>
			<pubDate>Tue, 27 Jan 2026 22:59:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ppsspp.org/member.php?action=profile&uid=3805326">MESKH4H4</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=39800</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Dragon Ball Shin Budokai 1 HD Texture Pack</span><br />
<br />
This is a 4x A.I upscale of Dragon Ball Shin Budokai 1 made using HDCube4Plus with some minor hand-made touch-ups.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Screenshots:</span> <a href="https://meskh4h4.github.io/Dragon-Ball-Z-Shin-Budokai-1/" target="_blank" rel="noopener" class="mycode_url">https://meskh4h4.github.io/Dragon-Ball-Z...Budokai-1/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Download link:</span> <a href="https://github.com/MESKH4H4/Dragon-Ball-Z-Shin-Budokai-1" target="_blank" rel="noopener" class="mycode_url">https://github.com/MESKH4H4/Dragon-Ball-...-Budokai-1</a><br />
<br />
- all images were upscaled using only HDCube4Plus and some images were used HDCube4Plus+photoshop<br />
<br />
- the pack is complete<br />
<br />
-<span style="font-weight: bold;" class="mycode_b">I made two versions, Normal PNG(8) and Vivid PNG(24)</span>, choose the one you think is best.<br />
<br />
-Note 1: there are 3 images that are not upscaled, which are the upper part of the normal Broly's body, the upper part of the legendary Broly's body and the hourglasses along with the roof of the time chambler, the reason for this is because the dump of these images itself is already broken and you can't even do anything with these images.<br />
<br />
-Note 2:Avoid playing this game with the emulator dump enabled, because it takes many of the same textures and ends up making the texture load stop working because the hashes change many times.<br />
<br />
-Note 3: the textures are now organized in folders by height and width size, and also put the dump for those who want to make their own textures<br />
<br />
-Note 4:I'm updating the screenshots of my packages; the screenshots are now on their own GitHub site since imgsli is down and doesn't seem to be coming back.<br />
<br />
--------------------------------------<br />
Installation instructions:<br />
--------------------------------------<br />
1. Copy the ULUS10081 folder to your \Textures folder<br />
2. Enable texture replacements in the developer tools<br />
3. Done!]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Dragon Ball Shin Budokai 1 HD Texture Pack</span><br />
<br />
This is a 4x A.I upscale of Dragon Ball Shin Budokai 1 made using HDCube4Plus with some minor hand-made touch-ups.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Screenshots:</span> <a href="https://meskh4h4.github.io/Dragon-Ball-Z-Shin-Budokai-1/" target="_blank" rel="noopener" class="mycode_url">https://meskh4h4.github.io/Dragon-Ball-Z...Budokai-1/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Download link:</span> <a href="https://github.com/MESKH4H4/Dragon-Ball-Z-Shin-Budokai-1" target="_blank" rel="noopener" class="mycode_url">https://github.com/MESKH4H4/Dragon-Ball-...-Budokai-1</a><br />
<br />
- all images were upscaled using only HDCube4Plus and some images were used HDCube4Plus+photoshop<br />
<br />
- the pack is complete<br />
<br />
-<span style="font-weight: bold;" class="mycode_b">I made two versions, Normal PNG(8) and Vivid PNG(24)</span>, choose the one you think is best.<br />
<br />
-Note 1: there are 3 images that are not upscaled, which are the upper part of the normal Broly's body, the upper part of the legendary Broly's body and the hourglasses along with the roof of the time chambler, the reason for this is because the dump of these images itself is already broken and you can't even do anything with these images.<br />
<br />
-Note 2:Avoid playing this game with the emulator dump enabled, because it takes many of the same textures and ends up making the texture load stop working because the hashes change many times.<br />
<br />
-Note 3: the textures are now organized in folders by height and width size, and also put the dump for those who want to make their own textures<br />
<br />
-Note 4:I'm updating the screenshots of my packages; the screenshots are now on their own GitHub site since imgsli is down and doesn't seem to be coming back.<br />
<br />
--------------------------------------<br />
Installation instructions:<br />
--------------------------------------<br />
1. Copy the ULUS10081 folder to your \Textures folder<br />
2. Enable texture replacements in the developer tools<br />
3. Done!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Naruto Shippuden Ultimate Ninja Heroes 3 HD]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=39140</link>
			<pubDate>Wed, 07 Jan 2026 07:28:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ppsspp.org/member.php?action=profile&uid=3805326">MESKH4H4</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=39140</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Naruto Shippuden Ultimate Ninja Heroes 3 HD Texture Pack</span><br />
<br />
This is a 4x A.I upscale of Naruto Shippuden Ultimate Ninja Heroes 3 made using HDCube4Plus with very little hand-touching.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Screenshots:</span> <a href="https://meskh4h4.github.io/naruto-shippuden-ultimate-ninja-heroes-3/" target="_blank" rel="noopener" class="mycode_url">https://meskh4h4.github.io/naruto-shippu...-heroes-3/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Link Download:</span> <a href="https://github.com/MESKH4H4/naruto-shippuden-ultimate-ninja-heroes-3" target="_blank" rel="noopener" class="mycode_url">https://github.com/MESKH4H4/naruto-shipp...a-heroes-3</a><br />
<br />
-I played this game 100%.<br />
<br />
-everything is complete.<br />
<br />
-all images were upscale using only HDCube4Plus.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">-I made two versions, Normal PNG(8) and Vivid PNG(24)</span>, choose the one you think is best.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">-Note:</span> the textures are now organized in folders by height and width size, and also put the dump for those who want to make their own textures<br />
<br />
<span style="font-weight: bold;" class="mycode_b">-Note 1:</span>I'm updating the screenshots of my packages; the screenshots are now on their own GitHub site since imgsli is down and doesn't seem to be coming back.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ps:</span>This was the texture pack I enjoyed working on the least, because in my opinion it didn’t turn out very well. The original textures are already quite ugly, and the upscaling only makes that more noticeable. On top of that, there weren’t many good textures that could be reused in multiple places. I usually only edit textures when the game itself has a better one that can be repurposed, and since that wasn’t the case here, this pack ended up being mostly just upscaling.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ps2:</span>I forgot to tell you not to activate the texture dump; it will dump the textures of the letters, which are infinite dumps. In a few minutes, you'll have thousands of dumped images.The reason they weren't upscaled in the first place.<br />
<br />
--------------------------------------<br />
Install Instructions:<br />
--------------------------------------<br />
1. Copy the folder ULUS10518 to your \Textures folder<br />
2. Enable texture replacements under developer tools<br />
3. Done!]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Naruto Shippuden Ultimate Ninja Heroes 3 HD Texture Pack</span><br />
<br />
This is a 4x A.I upscale of Naruto Shippuden Ultimate Ninja Heroes 3 made using HDCube4Plus with very little hand-touching.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Screenshots:</span> <a href="https://meskh4h4.github.io/naruto-shippuden-ultimate-ninja-heroes-3/" target="_blank" rel="noopener" class="mycode_url">https://meskh4h4.github.io/naruto-shippu...-heroes-3/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Link Download:</span> <a href="https://github.com/MESKH4H4/naruto-shippuden-ultimate-ninja-heroes-3" target="_blank" rel="noopener" class="mycode_url">https://github.com/MESKH4H4/naruto-shipp...a-heroes-3</a><br />
<br />
-I played this game 100%.<br />
<br />
-everything is complete.<br />
<br />
-all images were upscale using only HDCube4Plus.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">-I made two versions, Normal PNG(8) and Vivid PNG(24)</span>, choose the one you think is best.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">-Note:</span> the textures are now organized in folders by height and width size, and also put the dump for those who want to make their own textures<br />
<br />
<span style="font-weight: bold;" class="mycode_b">-Note 1:</span>I'm updating the screenshots of my packages; the screenshots are now on their own GitHub site since imgsli is down and doesn't seem to be coming back.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ps:</span>This was the texture pack I enjoyed working on the least, because in my opinion it didn’t turn out very well. The original textures are already quite ugly, and the upscaling only makes that more noticeable. On top of that, there weren’t many good textures that could be reused in multiple places. I usually only edit textures when the game itself has a better one that can be repurposed, and since that wasn’t the case here, this pack ended up being mostly just upscaling.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ps2:</span>I forgot to tell you not to activate the texture dump; it will dump the textures of the letters, which are infinite dumps. In a few minutes, you'll have thousands of dumped images.The reason they weren't upscaled in the first place.<br />
<br />
--------------------------------------<br />
Install Instructions:<br />
--------------------------------------<br />
1. Copy the folder ULUS10518 to your \Textures folder<br />
2. Enable texture replacements under developer tools<br />
3. Done!]]></content:encoded>
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