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	<channel>
		<title><![CDATA[forums.PPSSPP.org - Games that don't boot / totally black screen]]></title>
		<link>https://forums.ppsspp.org/</link>
		<description><![CDATA[forums.PPSSPP.org - https://forums.ppsspp.org]]></description>
		<pubDate>Tue, 21 Apr 2026 15:44:49 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Save data]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=30527</link>
			<pubDate>Tue, 09 Apr 2024 13:02:34 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=30527</guid>
			<description><![CDATA[I just changed the version from 1.10.3 to the current one then I checked my Tekken it said to create a profile meaning the save data didn't got uhhhh you know what i mean, also the analog stick and the dpads didn't work for the control mapping I connected my controller and changed the mapping it didn't budge also tested analog didn't budge too]]></description>
			<content:encoded><![CDATA[I just changed the version from 1.10.3 to the current one then I checked my Tekken it said to create a profile meaning the save data didn't got uhhhh you know what i mean, also the analog stick and the dpads didn't work for the control mapping I connected my controller and changed the mapping it didn't budge also tested analog didn't budge too]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Warriors Orochi Trouble]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=29061</link>
			<pubDate>Sun, 30 Oct 2022 03:07:23 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=29061</guid>
			<description><![CDATA[I recently downloaded Warriors Orochi on Ppsspp and when it comes on the screen turns black and resume pops up. I messed around in the developer menu and got pass the issue only to run into another. The name of the game sits in the bottom right hand side of the screen flashing and the game never comes on. Any help would be greatly appreciated.]]></description>
			<content:encoded><![CDATA[I recently downloaded Warriors Orochi on Ppsspp and when it comes on the screen turns black and resume pops up. I messed around in the developer menu and got pass the issue only to run into another. The name of the game sits in the bottom right hand side of the screen flashing and the game never comes on. Any help would be greatly appreciated.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fuurai no Shiren 4 Plus - Kami no Hitomi to Akuma no Heso (Japan) (v3.10)]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=28909</link>
			<pubDate>Fri, 26 Aug 2022 11:53:56 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=28909</guid>
			<description><![CDATA[Title: Fushigi no Dungeon - Fuurai no Shiren 4 Plus - Kami no Hitomi to Akuma no Heso (Japan) (v3.10) <br />
Region: JAPAN<br />
Format: ISO(update patched)<br />
Version:v1.13.1<br />
OS:Windows<br />
Compatibility: dont boot<br />
Notes:v1.00 is playble<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=17253" target="_blank">sss.jpg</a> (Size: 315.46 KB / Downloads: 677)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Title: Fushigi no Dungeon - Fuurai no Shiren 4 Plus - Kami no Hitomi to Akuma no Heso (Japan) (v3.10) <br />
Region: JAPAN<br />
Format: ISO(update patched)<br />
Version:v1.13.1<br />
OS:Windows<br />
Compatibility: dont boot<br />
Notes:v1.00 is playble<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=17253" target="_blank">sss.jpg</a> (Size: 315.46 KB / Downloads: 677)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Daxter makes PPSSPP crash on M1 Macs]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=28038</link>
			<pubDate>Sat, 25 Sep 2021 15:58:17 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=28038</guid>
			<description><![CDATA[Daxter makes PPSSPP crash on M1-based Macs. If I run the same iso with OpenEmu (which runs with the PPSSPP 1.10.3.1 core), the game runs fine.<br />
<br />
Here's the crash report :<br />
<br />
-------------------------------------<br />
Translated Report (Full Report Below)<br />
-------------------------------------<br />
<br />
Process:               PPSSPPSDL [9898]<br />
Path:                  /Applications/PPSSPPSDL.app/Contents/MacOS/PPSSPPSDL<br />
Identifier:            <br />
Version:               1.11.3 (1.11.3)<br />
Code Type:             ARM-64 (Native)<br />
Parent Process:        launchd [1]<br />
User ID:               501<br />
<br />
Date/Time:             2021-09-25 17:38:22.6703 +0200<br />
OS Version:            macOS 12.0 (21A5522h)<br />
Report Version:        12<br />
Anonymous UUID:        727C1ADD-D6F2-2F9D-8547-895BBA3E1A84<br />
<br />
Sleep/Wake UUID:       876BD163-B644-48EC-AD2E-E85E0B1CEF2E<br />
<br />
Time Awake Since Boot: 130000 seconds<br />
Time Since Wake:       43132 seconds<br />
<br />
System Integrity Protection: enabled<br />
<br />
Crashed Thread:        13  Emu<br />
<br />
Exception Type:        EXC_BAD_ACCESS (SIGBUS)<br />
Exception Codes:       KERN_PROTECTION_FAILURE at 0x000000012ae68000<br />
Exception Codes:       0x0000000000000002, 0x000000012ae68000<br />
Exception Note:        EXC_CORPSE_NOTIFY<br />
<br />
Termination Reason:    Namespace SIGNAL, Code 10 Bus error: 10<br />
Terminating Process:   exc handler [9898]<br />
<br />
VM Region Info: 0x12ae68000 is in 0x12ae68000-0x12ae6c000;  bytes after start: 0  bytes before end: 16383<br />
      REGION TYPE                    START - END         [ VSIZE] PRT/MAX SHRMOD  REGION DETAIL<br />
      VM_ALLOCATE                 12ae64000-12ae68000    [   16K] rw-/rwx SM=ZER  <br />
---&gt;  VM_ALLOCATE                 12ae68000-12ae6c000    [   16K] r-x/rwx SM=ZER  <br />
      VM_ALLOCATE                 12ae6c000-12be58000    [ 15.9M] rw-/rwx SM=ZER  <br />
<br />
Thread 0::  Dispatch queue: com.apple.main-thread<br />
0   libGLProgrammability.dylib    	       0x1e6da9298 glpPackConstants + 232<br />
1   libGLProgrammability.dylib    	       0x1e6da9200 glpPackConstants + 80<br />
2   libGLProgrammability.dylib    	       0x1e6d829a8 glpCGTopLevel + 64<br />
3   libGLProgrammability.dylib    	       0x1e6db0e40 glpLinkProgram + 10556<br />
4   libGLProgrammability.dylib    	       0x1e6dcac9c ShLink + 216<br />
5   GLEngine                      	       0x1e6f8731c gleLinkProgram + 1260<br />
6   GLEngine                      	       0x1e6ef5a38 glLinkProgramARB_Exec + 256<br />
7   PPSSPPSDL                     	       0x100bd6d80 GLQueueRunner::RunInitSteps(std::__1::vector&lt;GLRInitStep, std::__1::allocator&lt;GLRInitStep&gt; &gt; const&amp;, bool) + 2252<br />
8   PPSSPPSDL                     	       0x100bd3af0 GLRenderManager::Run(int) + 96<br />
9   PPSSPPSDL                     	       0x100bd3a0c GLRenderManager::ThreadFrame() + 396<br />
10  PPSSPPSDL                     	       0x100c27c3c main + 5124<br />
11  dyld                          	       0x1015d90f4 start + 520<br />
<br />
Thread 1:<br />
0   libsystem_pthread.dylib       	       0x18617c2bc start_wqthread + 0<br />
<br />
Thread 2:<br />
0   libsystem_pthread.dylib       	       0x18617c2bc start_wqthread + 0<br />
<br />
Thread 3:<br />
0   libsystem_pthread.dylib       	       0x18617c2bc start_wqthread + 0<br />
<br />
Thread 4:: AMCP Logging Spool<br />
0   libsystem_kernel.dylib        	       0x1861459f0 semaphore_wait_trap + 8<br />
1   caulk                         	       0x18eb0b8ac caulk::mach::semaphore::wait_or_error() + 28<br />
2   caulk                         	       0x18eaee65c caulk::concurrent::details::worker_thread::run() + 56<br />
3   caulk                         	       0x18eaee27c void* caulk::thread_proxy&lt;std::__1::tuple&lt;caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple&lt;caulk::concurrent::details::worker_thread*&gt; &gt; &gt;(void*) + 96<br />
4   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
5   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 5:<br />
0   libsystem_pthread.dylib       	       0x18617c2bc start_wqthread + 0<br />
<br />
Thread 6:<br />
0   libsystem_pthread.dylib       	       0x18617c2bc start_wqthread + 0<br />
<br />
Thread 7:<br />
0   libsystem_pthread.dylib       	       0x18617c2bc start_wqthread + 0<br />
<br />
Thread 8:: com.apple.NSEventThread<br />
0   libsystem_kernel.dylib        	       0x1861459b4 mach_msg_trap + 8<br />
1   libsystem_kernel.dylib        	       0x186145d60 mach_msg + 76<br />
2   CoreFoundation                	       0x18624cf80 __CFRunLoopServiceMachPort + 372<br />
3   CoreFoundation                	       0x18624b438 __CFRunLoopRun + 1212<br />
4   CoreFoundation                	       0x18624a7dc CFRunLoopRunSpecific + 600<br />
5   AppKit                        	       0x188effe88 _NSEventThread + 196<br />
6   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
7   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 9:: AudioQueue thread<br />
0   libsystem_kernel.dylib        	       0x1861459b4 mach_msg_trap + 8<br />
1   libsystem_kernel.dylib        	       0x186145d60 mach_msg + 76<br />
2   CoreFoundation                	       0x18624cf80 __CFRunLoopServiceMachPort + 372<br />
3   CoreFoundation                	       0x18624b438 __CFRunLoopRun + 1212<br />
4   CoreFoundation                	       0x18624a7dc CFRunLoopRunSpecific + 600<br />
5   libSDL2-2.0.0.dylib           	       0x101730238 audioqueue_thread + 1144<br />
6   libSDL2-2.0.0.dylib           	       0x1016d54b4 SDL_RunThread + 48<br />
7   libSDL2-2.0.0.dylib           	       0x101725bdc RunThread + 12<br />
8   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
9   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 10:<br />
0   libsystem_kernel.dylib        	       0x1861459f0 semaphore_wait_trap + 8<br />
1   caulk                         	       0x18eb0b8ac caulk::mach::semaphore::wait_or_error() + 28<br />
2   caulk                         	       0x18eaee65c caulk::concurrent::details::worker_thread::run() + 56<br />
3   caulk                         	       0x18eaee27c void* caulk::thread_proxy&lt;std::__1::tuple&lt;caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple&lt;caulk::concurrent::details::worker_thread*&gt; &gt; &gt;(void*) + 96<br />
4   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
5   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 11:: AQConverterThread<br />
0   libsystem_kernel.dylib        	       0x186149120 __psynch_cvwait + 8<br />
1   libsystem_pthread.dylib       	       0x186181ab4 _pthread_cond_wait + 1228<br />
2   libAudioToolboxUtility.dylib  	       0x1927ea440 CADeprecated::CAGuard::Wait() + 60<br />
3   AudioToolbox                  	       0x193c3d828 AQConverterManager::AQConverterThread::ConverterThreadEntry(void*) + 720<br />
4   libAudioToolboxUtility.dylib  	       0x1927cc3ac CADeprecated::CAPThread::Entry(CADeprecated::CAPThread*) + 92<br />
5   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
6   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 12:: com.apple.audio.IOThread.client<br />
0   libsystem_kernel.dylib        	       0x1861459b4 mach_msg_trap + 8<br />
1   libsystem_kernel.dylib        	       0x186145d60 mach_msg + 76<br />
2   CoreAudio                     	       0x187e830bc HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&amp;, bool, unsigned int) + 104<br />
3   CoreAudio                     	       0x187d12ab4 HALC_ProxyIOContext::IOWorkLoop() + 3360<br />
4   CoreAudio                     	       0x187d11790 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned int, unsigned int) + 100<br />
5   CoreAudio                     	       0x187edc3ec HALB_IOThread::Entry(void*) + 88<br />
6   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
7   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 13 Crashed:: Emu<br />
0   PPSSPPSDL                     	       0x100ba255c Arm64Gen::ARM64XEmitter::B(CCFlags) + 28<br />
1   PPSSPPSDL                     	       0x1009b415c MIPSComp::Arm64Jit::DoJit(unsigned int, JitBlock*) + 380<br />
2   PPSSPPSDL                     	       0x1009b3e70 MIPSComp::Arm64Jit::Compile(unsigned int) + 216<br />
3   ???                           	       0x12ae581a4 ???<br />
4   PPSSPPSDL                     	       0x100ae8920 MIPSState::RunLoopUntil(unsigned long long) + 64<br />
5   PPSSPPSDL                     	       0x100b0daf4 PSP_RunLoopUntil(unsigned long long) + 112<br />
6   PPSSPPSDL                     	       0x100b0da48 PSP_RunLoopWhileState() + 100<br />
7   PPSSPPSDL                     	       0x100935390 EmuScreen::render() + 248<br />
8   PPSSPPSDL                     	       0x100c0b0c4 ScreenManager::render() + 160<br />
9   PPSSPPSDL                     	       0x10091a428 NativeRender(GraphicsContext*) + 616<br />
10  PPSSPPSDL                     	       0x100c280f8 EmuThreadFunc(GraphicsContext*) + 68<br />
11  PPSSPPSDL                     	       0x100c28218 void* std::__1::__thread_proxy&lt;std::__1::tuple&lt;std::__1::unique_ptr&lt;std::__1::__thread_struct, std::__1::default_delete&lt;std::__1::__thread_struct&gt; &gt;, void (*)(GraphicsContext*), GraphicsContext*&gt; &gt;(void*) + 44<br />
12  libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
13  libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 14:: PrioQueue<br />
0   libsystem_kernel.dylib        	       0x186149120 __psynch_cvwait + 8<br />
1   libsystem_pthread.dylib       	       0x186181ab4 _pthread_cond_wait + 1228<br />
2   libc++.1.dylib                	       0x1860cfddc std::__1::condition_variable::wait(std::__1::unique_lock&lt;std::__1::mutex&gt;&amp;) + 28<br />
3   PPSSPPSDL                     	       0x100c06b4c PrioritizedWorkQueue::Pop() + 144<br />
4   PPSSPPSDL                     	       0x100c06df0 void* std::__1::__thread_proxy&lt;std::__1::tuple&lt;std::__1::unique_ptr&lt;std::__1::__thread_struct, std::__1::default_delete&lt;std::__1::__thread_struct&gt; &gt;, ProcessWorkQueueOnThreadWhile(PrioritizedWorkQueue*)::&#36;_0&gt; &gt;(void*) + 64<br />
5   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
6   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 15:<br />
0   libsystem_kernel.dylib        	       0x186149120 __psynch_cvwait + 8<br />
1   libsystem_pthread.dylib       	       0x186181ab4 _pthread_cond_wait + 1228<br />
2   libc++.1.dylib                	       0x1860cfe78 std::__1::condition_variable::__do_timed_wait(std::__1::unique_lock&lt;std::__1::mutex&gt;&amp;, std::__1::chrono::time_point&lt;std::__1::chrono::system_clock, std::__1::chrono::duration&lt;long long, std::__1::ratio&lt;1l, 1000000000l&gt; &gt; &gt;) + 100<br />
3   PPSSPPSDL                     	       0x100e27e04 IoThreadHolder::Start()::'lambda'()::operator()() const + 224<br />
4   PPSSPPSDL                     	       0x100e27cac void* std::__1::__thread_proxy&lt;std::__1::tuple&lt;std::__1::unique_ptr&lt;std::__1::__thread_struct, std::__1::default_delete&lt;std::__1::__thread_struct&gt; &gt;, IoThreadHolder::Start()::'lambda'()&gt; &gt;(void*) + 44<br />
5   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
6   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 16:: IO<br />
0   libsystem_kernel.dylib        	       0x186149120 __psynch_cvwait + 8<br />
1   libsystem_pthread.dylib       	       0x186181ab4 _pthread_cond_wait + 1228<br />
2   libc++.1.dylib                	       0x1860cfddc std::__1::condition_variable::wait(std::__1::unique_lock&lt;std::__1::mutex&gt;&amp;) + 28<br />
3   PPSSPPSDL                     	       0x100a50ebc void std::__1::condition_variable_any::wait&lt;std::__1::unique_lock&lt;std::__1::recursive_mutex&gt; &gt;(std::__1::unique_lock&lt;std::__1::recursive_mutex&gt;&amp;) + 88<br />
4   PPSSPPSDL                     	       0x100a50b8c ThreadEventQueue&lt;NoBase, AsyncIOEvent, AsyncIOEventType, (AsyncIOEventType)0, (AsyncIOEventType)1, (AsyncIOEventType)2&gt;::RunEventsUntil(unsigned long long) + 108<br />
5   PPSSPPSDL                     	       0x100a4ea54 __IoManagerThread() + 156<br />
6   PPSSPPSDL                     	       0x1009d88cc void* std::__1::__thread_proxy&lt;std::__1::tuple&lt;std::__1::unique_ptr&lt;std::__1::__thread_struct, std::__1::default_delete&lt;std::__1::__thread_struct&gt; &gt;, void (*)()&gt; &gt;(void*) + 44<br />
7   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
8   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 17:: SAS<br />
0   libsystem_kernel.dylib        	       0x186149120 __psynch_cvwait + 8<br />
1   libsystem_pthread.dylib       	       0x186181ab4 _pthread_cond_wait + 1228<br />
2   libc++.1.dylib                	       0x1860cfddc std::__1::condition_variable::wait(std::__1::unique_lock&lt;std::__1::mutex&gt;&amp;) + 28<br />
3   PPSSPPSDL                     	       0x100ac69f4 __SasThread() + 136<br />
4   PPSSPPSDL                     	       0x100ac90ac void* std::__1::__thread_proxy&lt;std::__1::tuple&lt;std::__1::unique_ptr&lt;std::__1::__thread_struct, std::__1::default_delete&lt;std::__1::__thread_struct&gt; &gt;, int (*)()&gt; &gt;(void*) + 44<br />
5   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
6   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 18:: UPnPService<br />
0   libsystem_kernel.dylib        	       0x186148f1c __semwait_signal + 8<br />
1   libsystem_c.dylib             	       0x186053d88 nanosleep + 216<br />
2   libsystem_c.dylib             	       0x186053ca4 usleep + 68<br />
3   PPSSPPSDL                     	       0x100b198f8 upnpService(unsigned int) + 452<br />
4   PPSSPPSDL                     	       0x100b1b824 void* std::__1::__thread_proxy&lt;std::__1::tuple&lt;std::__1::unique_ptr&lt;std::__1::__thread_struct, std::__1::default_delete&lt;std::__1::__thread_struct&gt; &gt;, int (*)(unsigned int), unsigned int&gt; &gt;(void*) + 48<br />
5   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
6   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
<br />
Thread 13 crashed with ARM Thread State (64-bit):<br />
    x0: 0x0000000141030018   x1: 0x000000000000000a   x2: 0x0000000000000010   x3: 0x000000000000088a<br />
    x4: 0x0000000000000001   x5: 0x0000000008b37de8   x6: 0x0000000008b37de0   x7: 0x0000000008b37ddc<br />
    x8: 0x000000012ae68000   x9: 0x00000000d503201f  x10: 0x00000001225c0584  x11: 0x000000007ffffffe<br />
   x12: 0x000000016fc96538  x13: 0x0000000000000014  x14: 0x0000000000000c82  x15: 0x0000000008874c04<br />
   x16: 0x000000000000004a  x17: 0x0000000000000000  x18: 0x0000000000000000  x19: 0x000000011cd21f78<br />
   x20: 0x0000000141030000  x21: 0x00000000088a6a7c  x22: 0x0000000141030018  x23: 0x0000000000000237<br />
   x24: 0x0000000000049433  x25: 0x0000000060000000  x26: 0x000000012ae58000  x27: 0x0000000100fe8d60<br />
   x28: 0x0000000280000000   fp: 0x000000016fc96c70   lr: 0x00000001009b415c<br />
    sp: 0x000000016fc965b0   pc: 0x0000000100ba255c cpsr: 0x60001000<br />
   far: 0x000000012ae68000  esr: 0x9200004f (Data Abort) byte write Permission fault<br />
<br />
Binary Images:<br />
       0x1e6d03000 -        0x1e6e70fff libGLProgrammability.dylib (*) &lt;e35ffcfc-058e-3608-9a77-036090b0712c&gt; /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib<br />
       0x1e6e7b000 -        0x1e6fe9fff GLEngine (*) &lt;e8d3b253-0235-38dc-b157-4275a76337f8&gt; /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine<br />
       0x10090c000 -        0x100f67fff PPSSPPSDL (1.11.3) &lt;903094aa-04a6-3a3d-ace9-ac3e14796325&gt; /Applications/PPSSPPSDL.app/Contents/MacOS/PPSSPPSDL<br />
       0x1015d4000 -        0x101633fff dyld (*) &lt;3e299e78-5554-34c3-a56d-8c18a149bb0c&gt; /usr/lib/dyld<br />
       0x18617a000 -        0x186186fff libsystem_pthread.dylib (*) &lt;33fc75b8-16ba-354c-a5ed-6392a8386ef6&gt; /usr/lib/system/libsystem_pthread.dylib<br />
       0x186144000 -        0x186179fff libsystem_kernel.dylib (*) &lt;0dd7e692-ad22-346f-a422-63b1442612ab&gt; /usr/lib/system/libsystem_kernel.dylib<br />
       0x18eaec000 -        0x18eb13fff com.apple.audio.caulk (1.0) &lt;6a8422b7-1db4-3297-bdb2-736145604a7c&gt; /System/Library/PrivateFrameworks/caulk.framework/Versions/A/caulk<br />
       0x1861c8000 -        0x18670bfff com.apple.CoreFoundation (6.9) &lt;816f2abb-0557-37cd-9e42-95d7666fe3dc&gt; /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation<br />
       0x188d51000 -        0x189bfcfff com.apple.AppKit (6.9) &lt;26a74187-bd40-30d0-af9e-d15487f1a650&gt; /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit<br />
       0x101680000 -        0x101763fff libSDL2-2.0.0.dylib (*) &lt;e85f3f9b-e278-3766-80ec-4a8a03fc3f03&gt; /Applications/PPSSPPSDL.app/Contents/Frameworks/libSDL2-2.0.0.dylib<br />
       0x1927bf000 -        0x1927f0fff libAudioToolboxUtility.dylib (*) &lt;f2dbc932-a707-3c26-8bb5-f8d9632a8b61&gt; /usr/lib/libAudioToolboxUtility.dylib<br />
       0x193c0b000 -        0x193d47fff com.apple.audio.toolbox.AudioToolbox (1.14) &lt;e4acff7c-b0fd-325c-a5fb-0a1210044656&gt; /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox<br />
       0x187b4b000 -        0x188271fff com.apple.audio.CoreAudio (5.0) &lt;9cd548cf-9b50-3411-9a66-73573395c90d&gt; /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio<br />
               0x0 - 0xffffffffffffffff ??? (*) &lt;00000000-0000-0000-0000-000000000000&gt; ???<br />
       0x1860c6000 -        0x186129fff libc++.1.dylib (*) &lt;dd332207-d508-327a-949c-42b93f59d94a&gt; /usr/lib/libc++.1.dylib<br />
       0x186045000 -        0x1860c5fff libsystem_c.dylib (*) &lt;d6bd73a5-c87b-37ab-bd43-6c5988c0975e&gt; /usr/lib/system/libsystem_c.dylib<br />
<br />
External Modification Summary:<br />
  Calls made by other processes targeting this process:<br />
    task_for_pid: 0<br />
    thread_create: 0<br />
    thread_set_state: 0<br />
  Calls made by this process:<br />
    task_for_pid: 0<br />
    thread_create: 0<br />
    thread_set_state: 0<br />
  Calls made by all processes on this machine:<br />
    task_for_pid: 0<br />
    thread_create: 0<br />
    thread_set_state: 0<br />
<br />
VM Region Summary:<br />
ReadOnly portion of Libraries: Total=900.0M resident=0K(0%) swapped_out_or_unallocated=900.0M(100%)<br />
Writable regions: Total=1.9G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=1.9G(100%)<br />
<br />
                                VIRTUAL   REGION <br />
REGION TYPE                        SIZE    COUNT (non-coalesced) <br />
===========                     =======  ======= <br />
Accelerate framework               256K        2 <br />
Activity Tracing                   256K        1 <br />
CG backing stores                 1920K        4 <br />
CG image                            96K        5 <br />
ColorSync                          512K       25 <br />
CoreAnimation                      160K       10 <br />
CoreGraphics                        32K        2 <br />
CoreUI image data                  928K        7 <br />
Foundation                          16K        1 <br />
Image IO                            16K        1 <br />
Kernel Alloc Once                   32K        1 <br />
MALLOC                           498.1M       60 <br />
MALLOC guard page                  192K       10 <br />
MALLOC_MEDIUM (reserved)         928.0M        8         reserved VM address space (unallocated)<br />
MALLOC_NANO (reserved)           256.0M        1         reserved VM address space (unallocated)<br />
OpenGL GLSL                        544K        8 <br />
STACK GUARD                       56.3M       19 <br />
Stack                             17.6M       20 <br />
VM_ALLOCATE                       17.4M       44 <br />
VM_ALLOCATE (reserved)            17.5M        2         reserved VM address space (unallocated)<br />
__AUTH                            1933K      191 <br />
__AUTH_CONST                      11.7M      352 <br />
__DATA                            20.5M      399 <br />
__DATA_CONST                      13.7M      404 <br />
__DATA_DIRTY                       747K      121 <br />
__FONT_DATA                          4K        1 <br />
__GLSLBUILTINS                    5176K        1 <br />
__LINKEDIT                       582.6M       54 <br />
__OBJC_CONST                      1627K      157 <br />
__OBJC_RO                         81.6M        1 <br />
__OBJC_RW                         3072K        1 <br />
__TEXT                           317.4M      420 <br />
__UNICODE                          588K        1 <br />
dyld private memory               1024K        1 <br />
mapped file                      154.7M       21 <br />
shared memory                    224.9M       23 <br />
===========                     =======  ======= <br />
TOTAL                              3.1G     2379 <br />
TOTAL, minus reserved VM space     2.0G     2379 <br />
<br />
<br />
<br />
-----------<br />
Full Report<br />
-----------<br />
<br />
{"app_name":"PPSSPPSDL","timestamp":"2021-09-25 17:38:24.00 +0200","app_version":"1.11.3","slice_uuid":"903094aa-04a6-3a3d-ace9-ac3e14796325","build_version":"1.11.3","platform":1,"bundleID":"","share_with_app_devs":1,"is_first_party":0,"bug_type":"309","os_version":"macOS 12.0 (21A5522h)","incident_id":"83184381-5548-4655-8181-393D8F354092","name":"PPSSPPSDL"}<br />
{<br />
  "uptime" : 130000,<br />
  "procLaunch" : "2021-09-25 17:37:43.0710 +0200",<br />
  "procRole" : "Foreground",<br />
  "version" : 2,<br />
  "userID" : 501,<br />
  "deployVersion" : 210,<br />
  "modelCode" : "MacBookAir10,1",<br />
  "procStartAbsTime" : 3358350431514,<br />
  "coalitionID" : 3801,<br />
  "osVersion" : {<br />
    "train" : "macOS 12.0",<br />
    "build" : "21A5522h",<br />
    "releaseType" : "User"<br />
  },<br />
  "captureTime" : "2021-09-25 17:38:22.6703 +0200",<br />
  "incident" : "83184381-5548-4655-8181-393D8F354092",<br />
  "bug_type" : "309",<br />
  "pid" : 9898,<br />
  "procExitAbsTime" : 3359300544171,<br />
  "translated" : false,<br />
  "cpuType" : "ARM-64",<br />
  "procName" : "PPSSPPSDL",<br />
  "procPath" : "\/Applications\/PPSSPPSDL.app\/Contents\/MacOS\/PPSSPPSDL",<br />
  "bundleInfo" : {"CFBundleShortVersionString":"1.11.3","CFBundleVersion":"1.11.3","CFBundleIdentifier":""},<br />
  "storeInfo" : {"deviceIdentifierForVendor":"5BBE4B33-BBE1-598D-8C21-4C6E8BEC0DF7","thirdParty":true},<br />
  "parentProc" : "launchd",<br />
  "parentPid" : 1,<br />
  "crashReporterKey" : "727C1ADD-D6F2-2F9D-8547-895BBA3E1A84",<br />
  "wakeTime" : 43132,<br />
  "sleepWakeUUID" : "876BD163-B644-48EC-AD2E-E85E0B1CEF2E",<br />
  "sip" : "enabled",<br />
  "vmRegionInfo" : "0x12ae68000 is in 0x12ae68000-0x12ae6c000;  bytes after start: 0  bytes before end: 16383\n      REGION TYPE                    START - END         [ VSIZE] PRT\/MAX SHRMOD  REGION DETAIL\n      VM_ALLOCATE                 12ae64000-12ae68000    [   16K] rw-\/rwx SM=ZER  \n---&gt;  VM_ALLOCATE                 12ae68000-12ae6c000    [   16K] r-x\/rwx SM=ZER  \n      VM_ALLOCATE                 12ae6c000-12be58000    [ 15.9M] rw-\/rwx SM=ZER  ",<br />
  "isCorpse" : 1,<br />
  "exception" : {"codes":"0x0000000000000002, 0x000000012ae68000","rawCodes":[2,5014716416],"type":"EXC_BAD_ACCESS","signal":"SIGBUS","subtype":"KERN_PROTECTION_FAILURE at 0x000000012ae68000"},<br />
  "termination" : {"flags":0,"code":10,"namespace":"SIGNAL","indicator":"Bus error: 10","byProc":"exc handler","byPid":9898},<br />
  "vmregioninfo" : "0x12ae68000 is in 0x12ae68000-0x12ae6c000;  bytes after start: 0  bytes before end: 16383\n      REGION TYPE                    START - END         [ VSIZE] PRT\/MAX SHRMOD  REGION DETAIL\n      VM_ALLOCATE                 12ae64000-12ae68000    [   16K] rw-\/rwx SM=ZER  \n---&gt;  VM_ALLOCATE                 12ae68000-12ae6c000    [   16K] r-x\/rwx SM=ZER  \n      VM_ALLOCATE                 12ae6c000-12be58000    [ 15.9M] rw-\/rwx SM=ZER  ",<br />
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    "path" : "\/System\/Library\/Frameworks\/OpenGL.framework\/Versions\/A\/Libraries\/libGLProgrammability.dylib",<br />
    "name" : "libGLProgrammability.dylib"<br />
  },<br />
  {<br />
    "source" : "P",<br />
    "arch" : "arm64e",<br />
    "base" : 8168910848,<br />
    "size" : 1503232,<br />
    "uuid" : "e8d3b253-0235-38dc-b157-4275a76337f8",<br />
    "path" : "\/System\/Library\/Frameworks\/OpenGL.framework\/Versions\/A\/Resources\/GLEngine.bundle\/GLEngine",<br />
    "name" : "GLEngine"<br />
  },<br />
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    "source" : "P",<br />
    "arch" : "arm64",<br />
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    "CFBundleIdentifier" : "",<br />
    "size" : 6668288,<br />
    "uuid" : "903094aa-04a6-3a3d-ace9-ac3e14796325",<br />
    "path" : "\/Applications\/PPSSPPSDL.app\/Contents\/MacOS\/PPSSPPSDL",<br />
    "name" : "PPSSPPSDL",<br />
    "CFBundleVersion" : "1.11.3"<br />
  },<br />
  {<br />
    "source" : "P",<br />
    "arch" : "arm64e",<br />
    "base" : 4317855744,<br />
    "size" : 393216,<br />
    "uuid" : "3e299e78-5554-34c3-a56d-8c18a149bb0c",<br />
    "path" : "\/usr\/lib\/dyld",<br />
    "name" : "dyld"<br />
  },<br />
  {<br />
    "source" : "P",<br />
    "arch" : "arm64e",<br />
    "base" : 6544662528,<br />
    "size" : 53248,<br />
    "uuid" : "33fc75b8-16ba-354c-a5ed-6392a8386ef6",<br />
    "path" : "\/usr\/lib\/system\/libsystem_pthread.dylib",<br />
    "name" : "libsystem_pthread.dylib"<br />
  },<br />
  {<br />
    "source" : "P",<br />
    "arch" : "arm64e",<br />
    "base" : 6544441344,<br />
    "size" : 221184,<br />
    "uuid" : "0dd7e692-ad22-346f-a422-63b1442612ab",<br />
    "path" : "\/usr\/lib\/system\/libsystem_kernel.dylib",<br />
    "name" : "libsystem_kernel.dylib"<br />
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    "source" : "P",<br />
    "arch" : "arm64e",<br />
    "base" : 6688784384,<br />
    "CFBundleShortVersionString" : "1.0",<br />
    "CFBundleIdentifier" : "com.apple.audio.caulk",<br />
    "size" : 163840,<br />
    "uuid" : "6a8422b7-1db4-3297-bdb2-736145604a7c",<br />
    "path" : "\/System\/Library\/PrivateFrameworks\/caulk.framework\/Versions\/A\/caulk",<br />
    "name" : "caulk"<br />
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  {<br />
    "source" : "P",<br />
    "arch" : "arm64e",<br />
    "base" : 6544982016,<br />
    "CFBundleShortVersionString" : "6.9",<br />
    "CFBundleIdentifier" : "com.apple.CoreFoundation",<br />
    "size" : 5521408,<br />
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    "name" : "CoreFoundation",<br />
    "CFBundleVersion" : "1855.100"<br />
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    "source" : "P",<br />
    "arch" : "arm64e",<br />
    "base" : 6590631936,<br />
    "CFBundleShortVersionString" : "6.9",<br />
    "CFBundleIdentifier" : "com.apple.AppKit",<br />
    "size" : 15384576,<br />
    "uuid" : "26a74187-bd40-30d0-af9e-d15487f1a650",<br />
    "path" : "\/System\/Library\/Frameworks\/AppKit.framework\/Versions\/C\/AppKit",<br />
    "name" : "AppKit",<br />
    "CFBundleVersion" : "2103.16"<br />
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  {<br />
    "source" : "P",<br />
    "arch" : "arm64",<br />
    "base" : 4318560256,<br />
    "size" : 933888,<br />
    "uuid" : "e85f3f9b-e278-3766-80ec-4a8a03fc3f03",<br />
    "path" : "\/Applications\/PPSSPPSDL.app\/Contents\/Frameworks\/libSDL2-2.0.0.dylib",<br />
    "name" : "libSDL2-2.0.0.dylib"<br />
  },<br />
  {<br />
    "source" : "P",<br />
    "arch" : "arm64e",<br />
    "base" : 6752563200,<br />
    "size" : 204800,<br />
    "uuid" : "f2dbc932-a707-3c26-8bb5-f8d9632a8b61",<br />
    "path" : "\/usr\/lib\/libAudioToolboxUtility.dylib",<br />
    "name" : "libAudioToolboxUtility.dylib"<br />
  },<br />
  {<br />
    "source" : "P",<br />
    "arch" : "arm64e",<br />
    "base" : 6773846016,<br />
    "CFBundleShortVersionString" : "1.14",<br />
    "CFBundleIdentifier" : "com.apple.audio.toolbox.AudioToolbox",<br />
    "size" : 1298432,<br />
    "uuid" : "e4acff7c-b0fd-325c-a5fb-0a1210044656",<br />
    "path" : "\/System\/Library\/Frameworks\/AudioToolbox.framework\/Versions\/A\/AudioToolbox",<br />
    "name" : "AudioToolbox",<br />
    "CFBundleVersion" : "1.14"<br />
  },<br />
  {<br />
    "source" : "P",<br />
    "arch" : "arm64e",<br />
    "base" : 6571732992,<br />
    "CFBundleShortVersionString" : "5.0",<br />
    "CFBundleIdentifier" : "com.apple.audio.CoreAudio",<br />
    "size" : 7499776,<br />
    "uuid" : "9cd548cf-9b50-3411-9a66-73573395c90d",<br />
    "path" : "\/System\/Library\/Frameworks\/CoreAudio.framework\/Versions\/A\/CoreAudio",<br />
    "name" : "CoreAudio",<br />
    "CFBundleVersion" : "5.0"<br />
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  {<br />
    "size" : 0,<br />
    "source" : "A",<br />
    "base" : 0,<br />
    "uuid" : "00000000-0000-0000-0000-000000000000"<br />
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    "source" : "P",<br />
    "arch" : "arm64e",<br />
    "base" : 6543925248,<br />
    "size" : 409600,<br />
    "uuid" : "dd332207-d508-327a-949c-42b93f59d94a",<br />
    "path" : "\/usr\/lib\/libc++.1.dylib",<br />
    "name" : "libc++.1.dylib"<br />
  },<br />
  {<br />
    "source" : "P",<br />
    "arch" : "arm64e",<br />
    "base" : 6543396864,<br />
    "size" : 528384,<br />
    "uuid" : "d6bd73a5-c87b-37ab-bd43-6c5988c0975e",<br />
    "path" : "\/usr\/lib\/system\/libsystem_c.dylib",<br />
    "name" : "libsystem_c.dylib"<br />
  }<br />
],<br />
  "sharedCache" : {<br />
  "base" : 6541492224,<br />
  "size" : 3062546432,<br />
  "uuid" : "85934161-1def-3556-85df-78779088f9a4"<br />
},<br />
  "vmSummary" : "ReadOnly portion of Libraries: Total=900.0M resident=0K(0%) swapped_out_or_unallocated=900.0M(100%)\nWritable regions: Total=1.9G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=1.9G(100%)\n\n                                VIRTUAL   REGION \nREGION TYPE                        SIZE    COUNT (non-coalesced) \n===========                     =======  ======= \nAccelerate framework               256K        2 \nActivity Tracing                   256K        1 \nCG backing stores                 1920K        4 \nCG image                            96K        5 \nColorSync                          512K       25 \nCoreAnimation                      160K       10 \nCoreGraphics                        32K        2 \nCoreUI image data                  928K        7 \nFoundation                          16K        1 \nImage IO                            16K        1 \nKernel Alloc Once                   32K        1 \nMALLOC                           498.1M       60 \nMALLOC guard page                  192K       10 \nMALLOC_MEDIUM (reserved)         928.0M        8         reserved VM address space (unallocated)\nMALLOC_NANO (reserved)           256.0M        1         reserved VM address space (unallocated)\nOpenGL GLSL                        544K        8 \nSTACK GUARD                       56.3M       19 \nStack                             17.6M       20 \nVM_ALLOCATE                       17.4M       44 \nVM_ALLOCATE (reserved)            17.5M        2         reserved VM address space (unallocated)\n__AUTH                            1933K      191 \n__AUTH_CONST                      11.7M      352 \n__DATA                            20.5M      399 \n__DATA_CONST                      13.7M      404 \n__DATA_DIRTY                       747K      121 \n__FONT_DATA                          4K        1 \n__GLSLBUILTINS                    5176K        1 \n__LINKEDIT                       582.6M       54 \n__OBJC_CONST                      1627K      157 \n__OBJC_RO                         81.6M        1 \n__OBJC_RW                         3072K        1 \n__TEXT                           317.4M      420 \n__UNICODE                          588K        1 \ndyld private memory               1024K        1 \nmapped file                      154.7M       21 \nshared memory                    224.9M       23 \n===========                     =======  ======= \nTOTAL                              3.1G     2379 \nTOTAL, minus reserved VM space     2.0G     2379 \n",<br />
  "legacyInfo" : {<br />
  "threadTriggered" : {<br />
    "name" : "Emu"<br />
  }<br />
},<br />
  "trialInfo" : {<br />
  "rollouts" : [<br />
    {<br />
      "rolloutId" : "607844aa04477260f58a8077",<br />
      "factorPackIds" : {<br />
        "SIRI_MORPHUN_ASSETS" : "60ef663fa2f864203caf575c"<br />
      },<br />
      "deploymentId" : 250000055<br />
    },<br />
    {<br />
      "rolloutId" : "60356660bbe37970735c5624",<br />
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      },<br />
      "deploymentId" : 250000016<br />
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    {<br />
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  ]<br />
}<br />
}]]></description>
			<content:encoded><![CDATA[Daxter makes PPSSPP crash on M1-based Macs. If I run the same iso with OpenEmu (which runs with the PPSSPP 1.10.3.1 core), the game runs fine.<br />
<br />
Here's the crash report :<br />
<br />
-------------------------------------<br />
Translated Report (Full Report Below)<br />
-------------------------------------<br />
<br />
Process:               PPSSPPSDL [9898]<br />
Path:                  /Applications/PPSSPPSDL.app/Contents/MacOS/PPSSPPSDL<br />
Identifier:            <br />
Version:               1.11.3 (1.11.3)<br />
Code Type:             ARM-64 (Native)<br />
Parent Process:        launchd [1]<br />
User ID:               501<br />
<br />
Date/Time:             2021-09-25 17:38:22.6703 +0200<br />
OS Version:            macOS 12.0 (21A5522h)<br />
Report Version:        12<br />
Anonymous UUID:        727C1ADD-D6F2-2F9D-8547-895BBA3E1A84<br />
<br />
Sleep/Wake UUID:       876BD163-B644-48EC-AD2E-E85E0B1CEF2E<br />
<br />
Time Awake Since Boot: 130000 seconds<br />
Time Since Wake:       43132 seconds<br />
<br />
System Integrity Protection: enabled<br />
<br />
Crashed Thread:        13  Emu<br />
<br />
Exception Type:        EXC_BAD_ACCESS (SIGBUS)<br />
Exception Codes:       KERN_PROTECTION_FAILURE at 0x000000012ae68000<br />
Exception Codes:       0x0000000000000002, 0x000000012ae68000<br />
Exception Note:        EXC_CORPSE_NOTIFY<br />
<br />
Termination Reason:    Namespace SIGNAL, Code 10 Bus error: 10<br />
Terminating Process:   exc handler [9898]<br />
<br />
VM Region Info: 0x12ae68000 is in 0x12ae68000-0x12ae6c000;  bytes after start: 0  bytes before end: 16383<br />
      REGION TYPE                    START - END         [ VSIZE] PRT/MAX SHRMOD  REGION DETAIL<br />
      VM_ALLOCATE                 12ae64000-12ae68000    [   16K] rw-/rwx SM=ZER  <br />
---&gt;  VM_ALLOCATE                 12ae68000-12ae6c000    [   16K] r-x/rwx SM=ZER  <br />
      VM_ALLOCATE                 12ae6c000-12be58000    [ 15.9M] rw-/rwx SM=ZER  <br />
<br />
Thread 0::  Dispatch queue: com.apple.main-thread<br />
0   libGLProgrammability.dylib    	       0x1e6da9298 glpPackConstants + 232<br />
1   libGLProgrammability.dylib    	       0x1e6da9200 glpPackConstants + 80<br />
2   libGLProgrammability.dylib    	       0x1e6d829a8 glpCGTopLevel + 64<br />
3   libGLProgrammability.dylib    	       0x1e6db0e40 glpLinkProgram + 10556<br />
4   libGLProgrammability.dylib    	       0x1e6dcac9c ShLink + 216<br />
5   GLEngine                      	       0x1e6f8731c gleLinkProgram + 1260<br />
6   GLEngine                      	       0x1e6ef5a38 glLinkProgramARB_Exec + 256<br />
7   PPSSPPSDL                     	       0x100bd6d80 GLQueueRunner::RunInitSteps(std::__1::vector&lt;GLRInitStep, std::__1::allocator&lt;GLRInitStep&gt; &gt; const&amp;, bool) + 2252<br />
8   PPSSPPSDL                     	       0x100bd3af0 GLRenderManager::Run(int) + 96<br />
9   PPSSPPSDL                     	       0x100bd3a0c GLRenderManager::ThreadFrame() + 396<br />
10  PPSSPPSDL                     	       0x100c27c3c main + 5124<br />
11  dyld                          	       0x1015d90f4 start + 520<br />
<br />
Thread 1:<br />
0   libsystem_pthread.dylib       	       0x18617c2bc start_wqthread + 0<br />
<br />
Thread 2:<br />
0   libsystem_pthread.dylib       	       0x18617c2bc start_wqthread + 0<br />
<br />
Thread 3:<br />
0   libsystem_pthread.dylib       	       0x18617c2bc start_wqthread + 0<br />
<br />
Thread 4:: AMCP Logging Spool<br />
0   libsystem_kernel.dylib        	       0x1861459f0 semaphore_wait_trap + 8<br />
1   caulk                         	       0x18eb0b8ac caulk::mach::semaphore::wait_or_error() + 28<br />
2   caulk                         	       0x18eaee65c caulk::concurrent::details::worker_thread::run() + 56<br />
3   caulk                         	       0x18eaee27c void* caulk::thread_proxy&lt;std::__1::tuple&lt;caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple&lt;caulk::concurrent::details::worker_thread*&gt; &gt; &gt;(void*) + 96<br />
4   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
5   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 5:<br />
0   libsystem_pthread.dylib       	       0x18617c2bc start_wqthread + 0<br />
<br />
Thread 6:<br />
0   libsystem_pthread.dylib       	       0x18617c2bc start_wqthread + 0<br />
<br />
Thread 7:<br />
0   libsystem_pthread.dylib       	       0x18617c2bc start_wqthread + 0<br />
<br />
Thread 8:: com.apple.NSEventThread<br />
0   libsystem_kernel.dylib        	       0x1861459b4 mach_msg_trap + 8<br />
1   libsystem_kernel.dylib        	       0x186145d60 mach_msg + 76<br />
2   CoreFoundation                	       0x18624cf80 __CFRunLoopServiceMachPort + 372<br />
3   CoreFoundation                	       0x18624b438 __CFRunLoopRun + 1212<br />
4   CoreFoundation                	       0x18624a7dc CFRunLoopRunSpecific + 600<br />
5   AppKit                        	       0x188effe88 _NSEventThread + 196<br />
6   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
7   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 9:: AudioQueue thread<br />
0   libsystem_kernel.dylib        	       0x1861459b4 mach_msg_trap + 8<br />
1   libsystem_kernel.dylib        	       0x186145d60 mach_msg + 76<br />
2   CoreFoundation                	       0x18624cf80 __CFRunLoopServiceMachPort + 372<br />
3   CoreFoundation                	       0x18624b438 __CFRunLoopRun + 1212<br />
4   CoreFoundation                	       0x18624a7dc CFRunLoopRunSpecific + 600<br />
5   libSDL2-2.0.0.dylib           	       0x101730238 audioqueue_thread + 1144<br />
6   libSDL2-2.0.0.dylib           	       0x1016d54b4 SDL_RunThread + 48<br />
7   libSDL2-2.0.0.dylib           	       0x101725bdc RunThread + 12<br />
8   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
9   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 10:<br />
0   libsystem_kernel.dylib        	       0x1861459f0 semaphore_wait_trap + 8<br />
1   caulk                         	       0x18eb0b8ac caulk::mach::semaphore::wait_or_error() + 28<br />
2   caulk                         	       0x18eaee65c caulk::concurrent::details::worker_thread::run() + 56<br />
3   caulk                         	       0x18eaee27c void* caulk::thread_proxy&lt;std::__1::tuple&lt;caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple&lt;caulk::concurrent::details::worker_thread*&gt; &gt; &gt;(void*) + 96<br />
4   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
5   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 11:: AQConverterThread<br />
0   libsystem_kernel.dylib        	       0x186149120 __psynch_cvwait + 8<br />
1   libsystem_pthread.dylib       	       0x186181ab4 _pthread_cond_wait + 1228<br />
2   libAudioToolboxUtility.dylib  	       0x1927ea440 CADeprecated::CAGuard::Wait() + 60<br />
3   AudioToolbox                  	       0x193c3d828 AQConverterManager::AQConverterThread::ConverterThreadEntry(void*) + 720<br />
4   libAudioToolboxUtility.dylib  	       0x1927cc3ac CADeprecated::CAPThread::Entry(CADeprecated::CAPThread*) + 92<br />
5   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
6   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 12:: com.apple.audio.IOThread.client<br />
0   libsystem_kernel.dylib        	       0x1861459b4 mach_msg_trap + 8<br />
1   libsystem_kernel.dylib        	       0x186145d60 mach_msg + 76<br />
2   CoreAudio                     	       0x187e830bc HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&amp;, bool, unsigned int) + 104<br />
3   CoreAudio                     	       0x187d12ab4 HALC_ProxyIOContext::IOWorkLoop() + 3360<br />
4   CoreAudio                     	       0x187d11790 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned int, unsigned int) + 100<br />
5   CoreAudio                     	       0x187edc3ec HALB_IOThread::Entry(void*) + 88<br />
6   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
7   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 13 Crashed:: Emu<br />
0   PPSSPPSDL                     	       0x100ba255c Arm64Gen::ARM64XEmitter::B(CCFlags) + 28<br />
1   PPSSPPSDL                     	       0x1009b415c MIPSComp::Arm64Jit::DoJit(unsigned int, JitBlock*) + 380<br />
2   PPSSPPSDL                     	       0x1009b3e70 MIPSComp::Arm64Jit::Compile(unsigned int) + 216<br />
3   ???                           	       0x12ae581a4 ???<br />
4   PPSSPPSDL                     	       0x100ae8920 MIPSState::RunLoopUntil(unsigned long long) + 64<br />
5   PPSSPPSDL                     	       0x100b0daf4 PSP_RunLoopUntil(unsigned long long) + 112<br />
6   PPSSPPSDL                     	       0x100b0da48 PSP_RunLoopWhileState() + 100<br />
7   PPSSPPSDL                     	       0x100935390 EmuScreen::render() + 248<br />
8   PPSSPPSDL                     	       0x100c0b0c4 ScreenManager::render() + 160<br />
9   PPSSPPSDL                     	       0x10091a428 NativeRender(GraphicsContext*) + 616<br />
10  PPSSPPSDL                     	       0x100c280f8 EmuThreadFunc(GraphicsContext*) + 68<br />
11  PPSSPPSDL                     	       0x100c28218 void* std::__1::__thread_proxy&lt;std::__1::tuple&lt;std::__1::unique_ptr&lt;std::__1::__thread_struct, std::__1::default_delete&lt;std::__1::__thread_struct&gt; &gt;, void (*)(GraphicsContext*), GraphicsContext*&gt; &gt;(void*) + 44<br />
12  libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
13  libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 14:: PrioQueue<br />
0   libsystem_kernel.dylib        	       0x186149120 __psynch_cvwait + 8<br />
1   libsystem_pthread.dylib       	       0x186181ab4 _pthread_cond_wait + 1228<br />
2   libc++.1.dylib                	       0x1860cfddc std::__1::condition_variable::wait(std::__1::unique_lock&lt;std::__1::mutex&gt;&amp;) + 28<br />
3   PPSSPPSDL                     	       0x100c06b4c PrioritizedWorkQueue::Pop() + 144<br />
4   PPSSPPSDL                     	       0x100c06df0 void* std::__1::__thread_proxy&lt;std::__1::tuple&lt;std::__1::unique_ptr&lt;std::__1::__thread_struct, std::__1::default_delete&lt;std::__1::__thread_struct&gt; &gt;, ProcessWorkQueueOnThreadWhile(PrioritizedWorkQueue*)::&#36;_0&gt; &gt;(void*) + 64<br />
5   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
6   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 15:<br />
0   libsystem_kernel.dylib        	       0x186149120 __psynch_cvwait + 8<br />
1   libsystem_pthread.dylib       	       0x186181ab4 _pthread_cond_wait + 1228<br />
2   libc++.1.dylib                	       0x1860cfe78 std::__1::condition_variable::__do_timed_wait(std::__1::unique_lock&lt;std::__1::mutex&gt;&amp;, std::__1::chrono::time_point&lt;std::__1::chrono::system_clock, std::__1::chrono::duration&lt;long long, std::__1::ratio&lt;1l, 1000000000l&gt; &gt; &gt;) + 100<br />
3   PPSSPPSDL                     	       0x100e27e04 IoThreadHolder::Start()::'lambda'()::operator()() const + 224<br />
4   PPSSPPSDL                     	       0x100e27cac void* std::__1::__thread_proxy&lt;std::__1::tuple&lt;std::__1::unique_ptr&lt;std::__1::__thread_struct, std::__1::default_delete&lt;std::__1::__thread_struct&gt; &gt;, IoThreadHolder::Start()::'lambda'()&gt; &gt;(void*) + 44<br />
5   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
6   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 16:: IO<br />
0   libsystem_kernel.dylib        	       0x186149120 __psynch_cvwait + 8<br />
1   libsystem_pthread.dylib       	       0x186181ab4 _pthread_cond_wait + 1228<br />
2   libc++.1.dylib                	       0x1860cfddc std::__1::condition_variable::wait(std::__1::unique_lock&lt;std::__1::mutex&gt;&amp;) + 28<br />
3   PPSSPPSDL                     	       0x100a50ebc void std::__1::condition_variable_any::wait&lt;std::__1::unique_lock&lt;std::__1::recursive_mutex&gt; &gt;(std::__1::unique_lock&lt;std::__1::recursive_mutex&gt;&amp;) + 88<br />
4   PPSSPPSDL                     	       0x100a50b8c ThreadEventQueue&lt;NoBase, AsyncIOEvent, AsyncIOEventType, (AsyncIOEventType)0, (AsyncIOEventType)1, (AsyncIOEventType)2&gt;::RunEventsUntil(unsigned long long) + 108<br />
5   PPSSPPSDL                     	       0x100a4ea54 __IoManagerThread() + 156<br />
6   PPSSPPSDL                     	       0x1009d88cc void* std::__1::__thread_proxy&lt;std::__1::tuple&lt;std::__1::unique_ptr&lt;std::__1::__thread_struct, std::__1::default_delete&lt;std::__1::__thread_struct&gt; &gt;, void (*)()&gt; &gt;(void*) + 44<br />
7   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
8   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 17:: SAS<br />
0   libsystem_kernel.dylib        	       0x186149120 __psynch_cvwait + 8<br />
1   libsystem_pthread.dylib       	       0x186181ab4 _pthread_cond_wait + 1228<br />
2   libc++.1.dylib                	       0x1860cfddc std::__1::condition_variable::wait(std::__1::unique_lock&lt;std::__1::mutex&gt;&amp;) + 28<br />
3   PPSSPPSDL                     	       0x100ac69f4 __SasThread() + 136<br />
4   PPSSPPSDL                     	       0x100ac90ac void* std::__1::__thread_proxy&lt;std::__1::tuple&lt;std::__1::unique_ptr&lt;std::__1::__thread_struct, std::__1::default_delete&lt;std::__1::__thread_struct&gt; &gt;, int (*)()&gt; &gt;(void*) + 44<br />
5   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
6   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
Thread 18:: UPnPService<br />
0   libsystem_kernel.dylib        	       0x186148f1c __semwait_signal + 8<br />
1   libsystem_c.dylib             	       0x186053d88 nanosleep + 216<br />
2   libsystem_c.dylib             	       0x186053ca4 usleep + 68<br />
3   PPSSPPSDL                     	       0x100b198f8 upnpService(unsigned int) + 452<br />
4   PPSSPPSDL                     	       0x100b1b824 void* std::__1::__thread_proxy&lt;std::__1::tuple&lt;std::__1::unique_ptr&lt;std::__1::__thread_struct, std::__1::default_delete&lt;std::__1::__thread_struct&gt; &gt;, int (*)(unsigned int), unsigned int&gt; &gt;(void*) + 48<br />
5   libsystem_pthread.dylib       	       0x1861814ec _pthread_start + 148<br />
6   libsystem_pthread.dylib       	       0x18617c2d0 thread_start + 8<br />
<br />
<br />
Thread 13 crashed with ARM Thread State (64-bit):<br />
    x0: 0x0000000141030018   x1: 0x000000000000000a   x2: 0x0000000000000010   x3: 0x000000000000088a<br />
    x4: 0x0000000000000001   x5: 0x0000000008b37de8   x6: 0x0000000008b37de0   x7: 0x0000000008b37ddc<br />
    x8: 0x000000012ae68000   x9: 0x00000000d503201f  x10: 0x00000001225c0584  x11: 0x000000007ffffffe<br />
   x12: 0x000000016fc96538  x13: 0x0000000000000014  x14: 0x0000000000000c82  x15: 0x0000000008874c04<br />
   x16: 0x000000000000004a  x17: 0x0000000000000000  x18: 0x0000000000000000  x19: 0x000000011cd21f78<br />
   x20: 0x0000000141030000  x21: 0x00000000088a6a7c  x22: 0x0000000141030018  x23: 0x0000000000000237<br />
   x24: 0x0000000000049433  x25: 0x0000000060000000  x26: 0x000000012ae58000  x27: 0x0000000100fe8d60<br />
   x28: 0x0000000280000000   fp: 0x000000016fc96c70   lr: 0x00000001009b415c<br />
    sp: 0x000000016fc965b0   pc: 0x0000000100ba255c cpsr: 0x60001000<br />
   far: 0x000000012ae68000  esr: 0x9200004f (Data Abort) byte write Permission fault<br />
<br />
Binary Images:<br />
       0x1e6d03000 -        0x1e6e70fff libGLProgrammability.dylib (*) &lt;e35ffcfc-058e-3608-9a77-036090b0712c&gt; /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib<br />
       0x1e6e7b000 -        0x1e6fe9fff GLEngine (*) &lt;e8d3b253-0235-38dc-b157-4275a76337f8&gt; /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine<br />
       0x10090c000 -        0x100f67fff PPSSPPSDL (1.11.3) &lt;903094aa-04a6-3a3d-ace9-ac3e14796325&gt; /Applications/PPSSPPSDL.app/Contents/MacOS/PPSSPPSDL<br />
       0x1015d4000 -        0x101633fff dyld (*) &lt;3e299e78-5554-34c3-a56d-8c18a149bb0c&gt; /usr/lib/dyld<br />
       0x18617a000 -        0x186186fff libsystem_pthread.dylib (*) &lt;33fc75b8-16ba-354c-a5ed-6392a8386ef6&gt; /usr/lib/system/libsystem_pthread.dylib<br />
       0x186144000 -        0x186179fff libsystem_kernel.dylib (*) &lt;0dd7e692-ad22-346f-a422-63b1442612ab&gt; /usr/lib/system/libsystem_kernel.dylib<br />
       0x18eaec000 -        0x18eb13fff com.apple.audio.caulk (1.0) &lt;6a8422b7-1db4-3297-bdb2-736145604a7c&gt; /System/Library/PrivateFrameworks/caulk.framework/Versions/A/caulk<br />
       0x1861c8000 -        0x18670bfff com.apple.CoreFoundation (6.9) &lt;816f2abb-0557-37cd-9e42-95d7666fe3dc&gt; /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation<br />
       0x188d51000 -        0x189bfcfff com.apple.AppKit (6.9) &lt;26a74187-bd40-30d0-af9e-d15487f1a650&gt; /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit<br />
       0x101680000 -        0x101763fff libSDL2-2.0.0.dylib (*) &lt;e85f3f9b-e278-3766-80ec-4a8a03fc3f03&gt; /Applications/PPSSPPSDL.app/Contents/Frameworks/libSDL2-2.0.0.dylib<br />
       0x1927bf000 -        0x1927f0fff libAudioToolboxUtility.dylib (*) &lt;f2dbc932-a707-3c26-8bb5-f8d9632a8b61&gt; /usr/lib/libAudioToolboxUtility.dylib<br />
       0x193c0b000 -        0x193d47fff com.apple.audio.toolbox.AudioToolbox (1.14) &lt;e4acff7c-b0fd-325c-a5fb-0a1210044656&gt; /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox<br />
       0x187b4b000 -        0x188271fff com.apple.audio.CoreAudio (5.0) &lt;9cd548cf-9b50-3411-9a66-73573395c90d&gt; /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio<br />
               0x0 - 0xffffffffffffffff ??? (*) &lt;00000000-0000-0000-0000-000000000000&gt; ???<br />
       0x1860c6000 -        0x186129fff libc++.1.dylib (*) &lt;dd332207-d508-327a-949c-42b93f59d94a&gt; /usr/lib/libc++.1.dylib<br />
       0x186045000 -        0x1860c5fff libsystem_c.dylib (*) &lt;d6bd73a5-c87b-37ab-bd43-6c5988c0975e&gt; /usr/lib/system/libsystem_c.dylib<br />
<br />
External Modification Summary:<br />
  Calls made by other processes targeting this process:<br />
    task_for_pid: 0<br />
    thread_create: 0<br />
    thread_set_state: 0<br />
  Calls made by this process:<br />
    task_for_pid: 0<br />
    thread_create: 0<br />
    thread_set_state: 0<br />
  Calls made by all processes on this machine:<br />
    task_for_pid: 0<br />
    thread_create: 0<br />
    thread_set_state: 0<br />
<br />
VM Region Summary:<br />
ReadOnly portion of Libraries: Total=900.0M resident=0K(0%) swapped_out_or_unallocated=900.0M(100%)<br />
Writable regions: Total=1.9G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=1.9G(100%)<br />
<br />
                                VIRTUAL   REGION <br />
REGION TYPE                        SIZE    COUNT (non-coalesced) <br />
===========                     =======  ======= <br />
Accelerate framework               256K        2 <br />
Activity Tracing                   256K        1 <br />
CG backing stores                 1920K        4 <br />
CG image                            96K        5 <br />
ColorSync                          512K       25 <br />
CoreAnimation                      160K       10 <br />
CoreGraphics                        32K        2 <br />
CoreUI image data                  928K        7 <br />
Foundation                          16K        1 <br />
Image IO                            16K        1 <br />
Kernel Alloc Once                   32K        1 <br />
MALLOC                           498.1M       60 <br />
MALLOC guard page                  192K       10 <br />
MALLOC_MEDIUM (reserved)         928.0M        8         reserved VM address space (unallocated)<br />
MALLOC_NANO (reserved)           256.0M        1         reserved VM address space (unallocated)<br />
OpenGL GLSL                        544K        8 <br />
STACK GUARD                       56.3M       19 <br />
Stack                             17.6M       20 <br />
VM_ALLOCATE                       17.4M       44 <br />
VM_ALLOCATE (reserved)            17.5M        2         reserved VM address space (unallocated)<br />
__AUTH                            1933K      191 <br />
__AUTH_CONST                      11.7M      352 <br />
__DATA                            20.5M      399 <br />
__DATA_CONST                      13.7M      404 <br />
__DATA_DIRTY                       747K      121 <br />
__FONT_DATA                          4K        1 <br />
__GLSLBUILTINS                    5176K        1 <br />
__LINKEDIT                       582.6M       54 <br />
__OBJC_CONST                      1627K      157 <br />
__OBJC_RO                         81.6M        1 <br />
__OBJC_RW                         3072K        1 <br />
__TEXT                           317.4M      420 <br />
__UNICODE                          588K        1 <br />
dyld private memory               1024K        1 <br />
mapped file                      154.7M       21 <br />
shared memory                    224.9M       23 <br />
===========                     =======  ======= <br />
TOTAL                              3.1G     2379 <br />
TOTAL, minus reserved VM space     2.0G     2379 <br />
<br />
<br />
<br />
-----------<br />
Full Report<br />
-----------<br />
<br />
{"app_name":"PPSSPPSDL","timestamp":"2021-09-25 17:38:24.00 +0200","app_version":"1.11.3","slice_uuid":"903094aa-04a6-3a3d-ace9-ac3e14796325","build_version":"1.11.3","platform":1,"bundleID":"","share_with_app_devs":1,"is_first_party":0,"bug_type":"309","os_version":"macOS 12.0 (21A5522h)","incident_id":"83184381-5548-4655-8181-393D8F354092","name":"PPSSPPSDL"}<br />
{<br />
  "uptime" : 130000,<br />
  "procLaunch" : "2021-09-25 17:37:43.0710 +0200",<br />
  "procRole" : "Foreground",<br />
  "version" : 2,<br />
  "userID" : 501,<br />
  "deployVersion" : 210,<br />
  "modelCode" : "MacBookAir10,1",<br />
  "procStartAbsTime" : 3358350431514,<br />
  "coalitionID" : 3801,<br />
  "osVersion" : {<br />
    "train" : "macOS 12.0",<br />
    "build" : "21A5522h",<br />
    "releaseType" : "User"<br />
  },<br />
  "captureTime" : "2021-09-25 17:38:22.6703 +0200",<br />
  "incident" : "83184381-5548-4655-8181-393D8F354092",<br />
  "bug_type" : "309",<br />
  "pid" : 9898,<br />
  "procExitAbsTime" : 3359300544171,<br />
  "translated" : false,<br />
  "cpuType" : "ARM-64",<br />
  "procName" : "PPSSPPSDL",<br />
  "procPath" : "\/Applications\/PPSSPPSDL.app\/Contents\/MacOS\/PPSSPPSDL",<br />
  "bundleInfo" : {"CFBundleShortVersionString":"1.11.3","CFBundleVersion":"1.11.3","CFBundleIdentifier":""},<br />
  "storeInfo" : {"deviceIdentifierForVendor":"5BBE4B33-BBE1-598D-8C21-4C6E8BEC0DF7","thirdParty":true},<br />
  "parentProc" : "launchd",<br />
  "parentPid" : 1,<br />
  "crashReporterKey" : "727C1ADD-D6F2-2F9D-8547-895BBA3E1A84",<br />
  "wakeTime" : 43132,<br />
  "sleepWakeUUID" : "876BD163-B644-48EC-AD2E-E85E0B1CEF2E",<br />
  "sip" : "enabled",<br />
  "vmRegionInfo" : "0x12ae68000 is in 0x12ae68000-0x12ae6c000;  bytes after start: 0  bytes before end: 16383\n      REGION TYPE                    START - END         [ VSIZE] PRT\/MAX SHRMOD  REGION DETAIL\n      VM_ALLOCATE                 12ae64000-12ae68000    [   16K] rw-\/rwx SM=ZER  \n---&gt;  VM_ALLOCATE                 12ae68000-12ae6c000    [   16K] r-x\/rwx SM=ZER  \n      VM_ALLOCATE                 12ae6c000-12be58000    [ 15.9M] rw-\/rwx SM=ZER  ",<br />
  "isCorpse" : 1,<br />
  "exception" : {"codes":"0x0000000000000002, 0x000000012ae68000","rawCodes":[2,5014716416],"type":"EXC_BAD_ACCESS","signal":"SIGBUS","subtype":"KERN_PROTECTION_FAILURE at 0x000000012ae68000"},<br />
  "termination" : {"flags":0,"code":10,"namespace":"SIGNAL","indicator":"Bus error: 10","byProc":"exc handler","byPid":9898},<br />
  "vmregioninfo" : "0x12ae68000 is in 0x12ae68000-0x12ae6c000;  bytes after start: 0  bytes before end: 16383\n      REGION TYPE                    START - END         [ VSIZE] PRT\/MAX SHRMOD  REGION DETAIL\n      VM_ALLOCATE                 12ae64000-12ae68000    [   16K] rw-\/rwx SM=ZER  \n---&gt;  VM_ALLOCATE                 12ae68000-12ae6c000    [   16K] r-x\/rwx SM=ZER  \n      VM_ALLOCATE                 12ae6c000-12be58000    [ 15.9M] rw-\/rwx SM=ZER  ",<br />
  "extMods" : {"caller":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"system":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"targeted":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"warnings":0},<br />
  "faultingThread" : 13,<br />
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    "name" : "Emu"<br />
  }<br />
},<br />
  "trialInfo" : {<br />
  "rollouts" : [<br />
    {<br />
      "rolloutId" : "607844aa04477260f58a8077",<br />
      "factorPackIds" : {<br />
        "SIRI_MORPHUN_ASSETS" : "60ef663fa2f864203caf575c"<br />
      },<br />
      "deploymentId" : 250000055<br />
    },<br />
    {<br />
      "rolloutId" : "60356660bbe37970735c5624",<br />
      "factorPackIds" : {<br />
<br />
      },<br />
      "deploymentId" : 250000016<br />
    },<br />
    {<br />
      "rolloutId" : "60da5e84ab0ca017dace9abf",<br />
      "factorPackIds" : {<br />
<br />
      },<br />
      "deploymentId" : 250000007<br />
    },<br />
    {<br />
      "rolloutId" : "5ffde50ce2aacd000d47a95f",<br />
      "factorPackIds" : {<br />
<br />
      },<br />
      "deploymentId" : 250000036<br />
    },<br />
    {<br />
      "rolloutId" : "5fc94383418129005b4e9ae0",<br />
      "factorPackIds" : {<br />
<br />
      },<br />
      "deploymentId" : 250000124<br />
    },<br />
    {<br />
      "rolloutId" : "601d9415f79519000ccd4b69",<br />
      "factorPackIds" : {<br />
        "SIRI_TEXT_TO_SPEECH" : "614108fd74f55d4a733ca879"<br />
      },<br />
      "deploymentId" : 250000207<br />
    },<br />
    {<br />
      "rolloutId" : "602ad4dac86151000cf27e46",<br />
      "factorPackIds" : {<br />
        "SIRI_DICTATION_ASSETS" : "614b5d38eae97a2111628eaa"<br />
      },<br />
      "deploymentId" : 250000197<br />
    }<br />
  ],<br />
  "experiments" : [<br />
<br />
  ]<br />
}<br />
}]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Danball senki W black screen]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=27852</link>
			<pubDate>Mon, 02 Aug 2021 20:35:01 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=27852</guid>
			<description><![CDATA[when i go into the ventilation shaft to unlock the door i have black screen with Now loading which is loading very long<br />
can you help me please?<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=17064" target="_blank">2021-08-03_11-07-43.png</a> (Size: 25.29 KB / Downloads: 751)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[when i go into the ventilation shaft to unlock the door i have black screen with Now loading which is loading very long<br />
can you help me please?<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=17064" target="_blank">2021-08-03_11-07-43.png</a> (Size: 25.29 KB / Downloads: 751)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Metal Gear Solid:Peace Walker]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=27636</link>
			<pubDate>Sat, 29 May 2021 09:51:24 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=27636</guid>
			<description><![CDATA[I played mgspw up to the point where it asked me to download the dlc which was 800 mb and it took a lot of my internal storage so i had to delete my save data and the dlc. I installed it again and tried to extract it on my micro SD card which I always do and now I open psspp again but when I tried to play it, it said that it is corrupt. A few attempts I tried but now it seems so unplayable,  I tried to extract it on my internal storage but it just hangs and takes me back to my menu. If any of y'all know how to fix my problem or give tips on how to solve it,  I'd appreciate it.]]></description>
			<content:encoded><![CDATA[I played mgspw up to the point where it asked me to download the dlc which was 800 mb and it took a lot of my internal storage so i had to delete my save data and the dlc. I installed it again and tried to extract it on my micro SD card which I always do and now I open psspp again but when I tried to play it, it said that it is corrupt. A few attempts I tried but now it seems so unplayable,  I tried to extract it on my internal storage but it just hangs and takes me back to my menu. If any of y'all know how to fix my problem or give tips on how to solve it,  I'd appreciate it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Medal of Honor: Heroes]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=27589</link>
			<pubDate>Tue, 11 May 2021 07:10:47 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=27589</guid>
			<description><![CDATA[I was playing MoH heroes on my emulator when suddenly it froze and a box that says resume popped up, so I clicked it and the game resumed but as soon as I moves my character it froze again and the box that says resume popped up again. If any of y'all know the reason why it does that and what can I do to stop it I would real appreciate the help.]]></description>
			<content:encoded><![CDATA[I was playing MoH heroes on my emulator when suddenly it froze and a box that says resume popped up, so I clicked it and the game resumed but as soon as I moves my character it froze again and the box that says resume popped up again. If any of y'all know the reason why it does that and what can I do to stop it I would real appreciate the help.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Monster Hunter Portable 3rd HD Version]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=27570</link>
			<pubDate>Sun, 02 May 2021 05:46:03 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=27570</guid>
			<description><![CDATA[hello, I'm using the Android version (phone is Poco X3 NFC) of PPSSPP v1.11.3 and when booting MH P3rd HD Version (iso format / NPJB40001), it leads me to a black screen. I have tried switching between OpenGL and Vulkan with no luck. Anyone know a fix? Thank you in advance <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></description>
			<content:encoded><![CDATA[hello, I'm using the Android version (phone is Poco X3 NFC) of PPSSPP v1.11.3 and when booting MH P3rd HD Version (iso format / NPJB40001), it leads me to a black screen. I have tried switching between OpenGL and Vulkan with no luck. Anyone know a fix? Thank you in advance <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What is this?]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=27533</link>
			<pubDate>Tue, 20 Apr 2021 05:31:25 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=27533</guid>
			<description><![CDATA[Hello everyone, so today I was playing gods eater when I usually save and load state but then the screen turned blue with crash at the left side and some things about my phone. I was wondering what is this and how do I fix it?<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=16991" target="_blank">Screenshot_2021-04-20-13-20-00-40.png</a> (Size: 105.54 KB / Downloads: 650)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hello everyone, so today I was playing gods eater when I usually save and load state but then the screen turned blue with crash at the left side and some things about my phone. I was wondering what is this and how do I fix it?<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=16991" target="_blank">Screenshot_2021-04-20-13-20-00-40.png</a> (Size: 105.54 KB / Downloads: 650)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[yugioh gx tag force 2 3]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=27492</link>
			<pubDate>Sat, 03 Apr 2021 23:37:21 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=27492</guid>
			<description><![CDATA[Yugioh gx tag force 2 and 3 black screen problem i tried lot of different things on my pc still cant find a solution , why isnt loading further, My Pc specs are Intel core i 5 2450 M Cpu 2,50 2,50 ghz   Ram 6 gb   windows 10   graphics intel hd 3000  <br />
im not sure what to do maybe my pc is too weak .]]></description>
			<content:encoded><![CDATA[Yugioh gx tag force 2 and 3 black screen problem i tried lot of different things on my pc still cant find a solution , why isnt loading further, My Pc specs are Intel core i 5 2450 M Cpu 2,50 2,50 ghz   Ram 6 gb   windows 10   graphics intel hd 3000  <br />
im not sure what to do maybe my pc is too weak .]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[yugioh gx tag force 2 3]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=27491</link>
			<pubDate>Sat, 03 Apr 2021 23:15:45 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=27491</guid>
			<description><![CDATA[Hello these games have the same problem black screen not loading further. yugioh gx tag force 2 (Ulus10302) yugioh gx tag force 3 ules01183 are they compatible? my pc specs are intel core i5- 2450M @ 2,50 ghz 2,50 ghz  Ram 6Gb intel hd graphics 3000 <br />
 maybe my pc is too weak im not sure ,  I tried changed settings buffered and few others but still there are no changes. other games working except these two please anyone help me ? thank you]]></description>
			<content:encoded><![CDATA[Hello these games have the same problem black screen not loading further. yugioh gx tag force 2 (Ulus10302) yugioh gx tag force 3 ules01183 are they compatible? my pc specs are intel core i5- 2450M @ 2,50 ghz 2,50 ghz  Ram 6Gb intel hd graphics 3000 <br />
 maybe my pc is too weak im not sure ,  I tried changed settings buffered and few others but still there are no changes. other games working except these two please anyone help me ? thank you]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Field Commander]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=27342</link>
			<pubDate>Sun, 21 Feb 2021 01:19:20 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=27342</guid>
			<description><![CDATA[Title: Field Commander<br />
Genre: Turn-based strategy<br />
Region: US<br />
Format: ISO<br />
Version: 1.11.2<br />
Game ID: ULUS10088<br />
Compatability: Playable<br />
Notes: Having issues when pressing the any button when booting up the game<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=16952" target="_blank">Screenshot_2021-02-21-06-30-03-95_2f85358b2198d26f8aca533d68bee793.jpg</a> (Size: 210.07 KB / Downloads: 736)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Title: Field Commander<br />
Genre: Turn-based strategy<br />
Region: US<br />
Format: ISO<br />
Version: 1.11.2<br />
Game ID: ULUS10088<br />
Compatability: Playable<br />
Notes: Having issues when pressing the any button when booting up the game<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=16952" target="_blank">Screenshot_2021-02-21-06-30-03-95_2f85358b2198d26f8aca533d68bee793.jpg</a> (Size: 210.07 KB / Downloads: 736)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[All TurboGrafx-16 games]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=27311</link>
			<pubDate>Wed, 10 Feb 2021 11:51:41 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=27311</guid>
			<description><![CDATA[Title: All TurboGrafx-16/PC Engine games<br />
Genre: Various<br />
Region: US/JP<br />
Format: ISO<br />
Version: v1.11-20-g7095115d4	(the current nightly build)<br />
OS: Windows 7 64bit<br />
Compatibility: Intro<br />
Notes: It only makes it to the "Now Loading..." screen. It flashes the whole time so the game isn't frozen<br />
Neo Geo games run fine for me<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=16937" target="_blank">psp.png</a> (Size: 49.96 KB / Downloads: 798)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Title: All TurboGrafx-16/PC Engine games<br />
Genre: Various<br />
Region: US/JP<br />
Format: ISO<br />
Version: v1.11-20-g7095115d4	(the current nightly build)<br />
OS: Windows 7 64bit<br />
Compatibility: Intro<br />
Notes: It only makes it to the "Now Loading..." screen. It flashes the whole time so the game isn't frozen<br />
Neo Geo games run fine for me<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=16937" target="_blank">psp.png</a> (Size: 49.96 KB / Downloads: 798)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lord of Arcana EUR]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=26666</link>
			<pubDate>Fri, 17 Jul 2020 12:20:46 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=26666</guid>
			<description><![CDATA[There seems to be an issue with the multiplayer, my friend and I tried playing this game on our android devices,<br />
Whenever we enter the guild, the game just crashes and all I get is a black screen and also unable to access the ppsspp menu and the same goes for my friend.<br />
<br />
I had this problem on my Android Device Oppo F11,<br />
And also on my Oppo Neo7 and Oppo F1S.<br />
<br />
I tried it on my PC, and older Laptops Toshiba i3 and HP i5 but is working well, and multiplayer is running smoothly.<br />
<br />
The problem seems to be on Android Devices or Moblie devices.<br />
<br />
I already tried tweaking alot of settings but to no avail, why is this?<br />
<br />
I hope that this gets fixed, I prefer playing on mobile with a controler than on my pc and laptop.]]></description>
			<content:encoded><![CDATA[There seems to be an issue with the multiplayer, my friend and I tried playing this game on our android devices,<br />
Whenever we enter the guild, the game just crashes and all I get is a black screen and also unable to access the ppsspp menu and the same goes for my friend.<br />
<br />
I had this problem on my Android Device Oppo F11,<br />
And also on my Oppo Neo7 and Oppo F1S.<br />
<br />
I tried it on my PC, and older Laptops Toshiba i3 and HP i5 but is working well, and multiplayer is running smoothly.<br />
<br />
The problem seems to be on Android Devices or Moblie devices.<br />
<br />
I already tried tweaking alot of settings but to no avail, why is this?<br />
<br />
I hope that this gets fixed, I prefer playing on mobile with a controler than on my pc and laptop.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lord of arcana Multiplayer blackscreen]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=26665</link>
			<pubDate>Fri, 17 Jul 2020 11:54:00 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=26665</guid>
			<description><![CDATA[Issue: Whenever I enter the guild for a multiplayer <br />
The game just straight out crashes *black screen*<br />
, this happened on my android device (Oppo F11)<br />
, I also tried it on my other devices : Oppo Neo7, Oppo F1S , and lastly, on oppo F11.<br />
<br />
However there does not seem to be any problem on my PC, I can play multiplayer without any problem, I've even tried it on my older laptops, The i3 Toshiba, and i5 Hp, and does not have any problem on multiplayer, <br />
But I prefer playing on my mobile device.<br />
<br />
The problem seems to be present at android devices.<br />
<br />
Me and my siblings would like to play this together.<br />
<br />
Has someone had the same problem/ issue (Black Screen) on multiplayer?]]></description>
			<content:encoded><![CDATA[Issue: Whenever I enter the guild for a multiplayer <br />
The game just straight out crashes *black screen*<br />
, this happened on my android device (Oppo F11)<br />
, I also tried it on my other devices : Oppo Neo7, Oppo F1S , and lastly, on oppo F11.<br />
<br />
However there does not seem to be any problem on my PC, I can play multiplayer without any problem, I've even tried it on my older laptops, The i3 Toshiba, and i5 Hp, and does not have any problem on multiplayer, <br />
But I prefer playing on my mobile device.<br />
<br />
The problem seems to be present at android devices.<br />
<br />
Me and my siblings would like to play this together.<br />
<br />
Has someone had the same problem/ issue (Black Screen) on multiplayer?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Phantasy Star Portable 2 (Black screen after splash logos)]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=26659</link>
			<pubDate>Wed, 15 Jul 2020 19:16:08 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=26659</guid>
			<description><![CDATA[Title: Phantasy Star Portable 2<br />
Genre: RPG<br />
Region: US<br />
Format: ISO<br />
OS: Android<br />
Compatibility: Intro only<br />
Notes: Black screen after company logos and "save game" notice.]]></description>
			<content:encoded><![CDATA[Title: Phantasy Star Portable 2<br />
Genre: RPG<br />
Region: US<br />
Format: ISO<br />
OS: Android<br />
Compatibility: Intro only<br />
Notes: Black screen after company logos and "save game" notice.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Final Fantasy II issue]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=26609</link>
			<pubDate>Tue, 23 Jun 2020 12:05:36 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=26609</guid>
			<description><![CDATA[So Final Fantasy II is completely playable, no lag or crashing or FPS drops. Running on Windows, version 1.8.0 (1.7.4 previously).<br />
<br />
But there are two issues I keep running into:<br />
<br />
Character sprites sometimes don't update correctly, and you'll get them spasming between two different ones (like when a character is casting magic they'll swapping between arms up and arms down)<br />
<br />
Text Shadows hang on the screen when swapping character panels in the menus and between weapons in the shop.<br />
<br />
Any ideas what settings to tweak to help reduce or remove these?]]></description>
			<content:encoded><![CDATA[So Final Fantasy II is completely playable, no lag or crashing or FPS drops. Running on Windows, version 1.8.0 (1.7.4 previously).<br />
<br />
But there are two issues I keep running into:<br />
<br />
Character sprites sometimes don't update correctly, and you'll get them spasming between two different ones (like when a character is casting magic they'll swapping between arms up and arms down)<br />
<br />
Text Shadows hang on the screen when swapping character panels in the menus and between weapons in the shop.<br />
<br />
Any ideas what settings to tweak to help reduce or remove these?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Monster Hunter Portable 3rd]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=26464</link>
			<pubDate>Mon, 18 May 2020 20:14:56 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=26464</guid>
			<description><![CDATA[Monster Hunter Portable 3rd<br />
Action, Role Playing<br />
Japan<br />
ISO<br />
v1.02<br />
Android<br />
boot but crashes in the loading screen after 3 seconds]]></description>
			<content:encoded><![CDATA[Monster Hunter Portable 3rd<br />
Action, Role Playing<br />
Japan<br />
ISO<br />
v1.02<br />
Android<br />
boot but crashes in the loading screen after 3 seconds]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[persona 3 portable Black screen]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=26304</link>
			<pubDate>Sat, 28 Mar 2020 02:34:10 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=26304</guid>
			<description><![CDATA[hi, i recently downloaded ppsspp on my cellphone to play the persona 1 remaster. everything worked fine and i'm still playing It, but yesterday i decided to play persona 3 so i installed it. After that, i opened up the game, choosed my character's gender and game difficulty and proceeded to the starting game lines (you know, that "you have one year" thing almost every persona game has) just to be stopped by a Black screen. i searched around and could only find similar problems on the PC version, but not the exact same thing (the closest thing i could find was this thread here <a href="https://forums.ppsspp.org/showthread.php?tid=1059&amp;page=2" target="_blank">https://forums.ppsspp.org/showthread.php...059&page=2</a> in which one guy apparently gave a messed up config which leads to the exact same problem, but that was on Pc in a custom config, my config is set to default), can someone help me with this? this is my first post here, so if i missed anything please tell me, also Sorry for my bad english]]></description>
			<content:encoded><![CDATA[hi, i recently downloaded ppsspp on my cellphone to play the persona 1 remaster. everything worked fine and i'm still playing It, but yesterday i decided to play persona 3 so i installed it. After that, i opened up the game, choosed my character's gender and game difficulty and proceeded to the starting game lines (you know, that "you have one year" thing almost every persona game has) just to be stopped by a Black screen. i searched around and could only find similar problems on the PC version, but not the exact same thing (the closest thing i could find was this thread here <a href="https://forums.ppsspp.org/showthread.php?tid=1059&amp;page=2" target="_blank">https://forums.ppsspp.org/showthread.php...059&page=2</a> in which one guy apparently gave a messed up config which leads to the exact same problem, but that was on Pc in a custom config, my config is set to default), can someone help me with this? this is my first post here, so if i missed anything please tell me, also Sorry for my bad english]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[WWE Smackdown vs RAW 2009]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=26166</link>
			<pubDate>Mon, 17 Feb 2020 14:42:48 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=26166</guid>
			<description><![CDATA[Title: WWE Smackdown vs RAW 2009<br />
Genre: If WWE counts as a genre, that. Otherwise....fighting and/or sports?<br />
Region (US, EU, JP): 2 US, 1 EU<br />
Format (ISO, CSO, EBOOT): ISO<br />
Version: 1.9.3<br />
Game ID if you have it (names like ULES..., stuff like that)<br />
OS: Windows 8.1<br />
Compatability (Intro, Menus, Ingame, Playable, Perfect): Intro, I guess?<br />
Notes (If any): The game seems to be stuck at the screen shown in the screenshot. I've tried Smackdown vs RAW 2006, 2007, 2008, 2010, and 2011, and they all work fine (aside from some screen flickering issues with 2006 &amp; 2007). Seems to work fine on my Samsung Galaxy A10E, though (for whatever reason). Tried again on a newer computer just today - the non-64 bit emulator had the same issue, while the 64 bit emulator had the same issue for a bit, then appeared to have crashed altogether.<br />
Screenshots (Optional): <a href="https://imgur.com/a/pVcK16r" target="_blank">https://imgur.com/a/pVcK16r</a><br />
Logs: Don't know if something like this even gives logs, never mind where to find them. If they're that important, then by all means, at least say so, and I'll look to give them.]]></description>
			<content:encoded><![CDATA[Title: WWE Smackdown vs RAW 2009<br />
Genre: If WWE counts as a genre, that. Otherwise....fighting and/or sports?<br />
Region (US, EU, JP): 2 US, 1 EU<br />
Format (ISO, CSO, EBOOT): ISO<br />
Version: 1.9.3<br />
Game ID if you have it (names like ULES..., stuff like that)<br />
OS: Windows 8.1<br />
Compatability (Intro, Menus, Ingame, Playable, Perfect): Intro, I guess?<br />
Notes (If any): The game seems to be stuck at the screen shown in the screenshot. I've tried Smackdown vs RAW 2006, 2007, 2008, 2010, and 2011, and they all work fine (aside from some screen flickering issues with 2006 &amp; 2007). Seems to work fine on my Samsung Galaxy A10E, though (for whatever reason). Tried again on a newer computer just today - the non-64 bit emulator had the same issue, while the 64 bit emulator had the same issue for a bit, then appeared to have crashed altogether.<br />
Screenshots (Optional): <a href="https://imgur.com/a/pVcK16r" target="_blank">https://imgur.com/a/pVcK16r</a><br />
Logs: Don't know if something like this even gives logs, never mind where to find them. If they're that important, then by all means, at least say so, and I'll look to give them.]]></content:encoded>
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