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		<title><![CDATA[forums.PPSSPP.org - All Forums]]></title>
		<link>https://forums.ppsspp.org/</link>
		<description><![CDATA[forums.PPSSPP.org - https://forums.ppsspp.org]]></description>
		<pubDate>Mon, 28 Sep 2026 09:36:33 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Find a companion for the night]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=44751</link>
			<pubDate>Wed, 23 Sep 2026 16:06:49 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=44751</guid>
			<description><![CDATA[<a href="https://MeetPrettyGirls.com" target="_blank">https://MeetPrettyGirls.com</a> <br />
Meet a girl who wants to see you <br />
 <br />
<a href="https://MeetPrettyGirls.com" target="_blank"> She's real, she's close, she's waiting </a>]]></description>
			<content:encoded><![CDATA[<a href="https://MeetPrettyGirls.com" target="_blank">https://MeetPrettyGirls.com</a> <br />
Meet a girl who wants to see you <br />
 <br />
<a href="https://MeetPrettyGirls.com" target="_blank"> She's real, she's close, she's waiting </a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Real connection with a real woman]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=44589</link>
			<pubDate>Thu, 17 Sep 2026 15:34:26 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=44589</guid>
			<description><![CDATA[<a href="https://GirlSingle.com" target="_blank">https://GirlSingle.com</a> <br />
Stop watching porn, meet a real girl <br />
 <br />
<a href="https://GirlSingle.com" target="_blank"> She's waiting for your text </a>]]></description>
			<content:encoded><![CDATA[<a href="https://GirlSingle.com" target="_blank">https://GirlSingle.com</a> <br />
Stop watching porn, meet a real girl <br />
 <br />
<a href="https://GirlSingle.com" target="_blank"> She's waiting for your text </a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game RGB lighting]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=44452</link>
			<pubDate>Mon, 07 Sep 2026 16:28:57 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=44452</guid>
			<description><![CDATA[Hello.<br />
<br />
I've been wondering if anyone of you can or have knowledge you can share about modifying the RGB lightnings of game. I do have find a way to do it by modifying the values of light ambient with CE, the problem is how can i possibly keep the changes? Because the light ambient is stored outside user memory<br />
<br />
Here's my example<br />
<br />
Before<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpeg" />&nbsp;&nbsp;<a href="attachment.php?aid=19300" target="_blank">Messenger_creation_55226D6B-97A1-47A1-950D-ACC30A56BA98.jpeg</a> (Size: 60.88 KB / Downloads: 63)
<!-- end: postbit_attachments_attachment --><br />
<br />
After<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpeg" />&nbsp;&nbsp;<a href="attachment.php?aid=19301" target="_blank">Messenger_creation_00FB5243-1FBD-414E-A87A-D51A6DB0D76B.jpeg</a> (Size: 64.24 KB / Downloads: 62)
<!-- end: postbit_attachments_attachment --><br />
<br />
Btw. This game  uses light diffuse for it's lighting but I can't change it and i have no idea where it pulls these values since the address of these are outside of user memory<br />
<br />
So if anyone of you have some knowledge for this let me know]]></description>
			<content:encoded><![CDATA[Hello.<br />
<br />
I've been wondering if anyone of you can or have knowledge you can share about modifying the RGB lightnings of game. I do have find a way to do it by modifying the values of light ambient with CE, the problem is how can i possibly keep the changes? Because the light ambient is stored outside user memory<br />
<br />
Here's my example<br />
<br />
Before<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpeg" />&nbsp;&nbsp;<a href="attachment.php?aid=19300" target="_blank">Messenger_creation_55226D6B-97A1-47A1-950D-ACC30A56BA98.jpeg</a> (Size: 60.88 KB / Downloads: 63)
<!-- end: postbit_attachments_attachment --><br />
<br />
After<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpeg" />&nbsp;&nbsp;<a href="attachment.php?aid=19301" target="_blank">Messenger_creation_00FB5243-1FBD-414E-A87A-D51A6DB0D76B.jpeg</a> (Size: 64.24 KB / Downloads: 62)
<!-- end: postbit_attachments_attachment --><br />
<br />
Btw. This game  uses light diffuse for it's lighting but I can't change it and i have no idea where it pulls these values since the address of these are outside of user memory<br />
<br />
So if anyone of you have some knowledge for this let me know]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Request to move "memstick" to a folder of our choosing?]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=44442</link>
			<pubDate>Mon, 07 Sep 2026 13:34:15 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=44442</guid>
			<description><![CDATA[Sorry if this is the wrong place to post, I looked on the website for a feedback option and found none. <br />
<br />
I use PPSSPP on my computer at work. The program in installed in the C drive but the C drive is hidden from users so I can't interact with the folders and add textures. The Documents folder is on the D drive but it syncs to OneDrive so that's out of the question. Was wondering if the option can be added to choose our own folder.<br />
<br />
Even better, if we could install textures to a folder separate from the memstick so you could still sync your saves to the cloud, but that might be asking for too much as it seems tied to the memory stick.<br />
<br />
Thanks for reading.]]></description>
			<content:encoded><![CDATA[Sorry if this is the wrong place to post, I looked on the website for a feedback option and found none. <br />
<br />
I use PPSSPP on my computer at work. The program in installed in the C drive but the C drive is hidden from users so I can't interact with the folders and add textures. The Documents folder is on the D drive but it syncs to OneDrive so that's out of the question. Was wondering if the option can be added to choose our own folder.<br />
<br />
Even better, if we could install textures to a folder separate from the memstick so you could still sync your saves to the cloud, but that might be asking for too much as it seems tied to the memory stick.<br />
<br />
Thanks for reading.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Solo Play or Finding a Gaming Buddy?".]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=44396</link>
			<pubDate>Wed, 02 Sep 2026 23:40:35 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=44396</guid>
			<description><![CDATA["Ever fired up PPSSPP at 2 AM, only to realize how much more fun it’d be with someone to yell at the screen with? What’s your take—keep it strictly solo, or actively looking for a co-op partner to share the chaos (and the victories)?" <br />
 <br />
 <br />
 <br />
GirlSingle.com <br />
<a href="https://GirlSingle.com" target="_blank"> Find a real girl in your area </a>]]></description>
			<content:encoded><![CDATA["Ever fired up PPSSPP at 2 AM, only to realize how much more fun it’d be with someone to yell at the screen with? What’s your take—keep it strictly solo, or actively looking for a co-op partner to share the chaos (and the victories)?" <br />
 <br />
 <br />
 <br />
GirlSingle.com <br />
<a href="https://GirlSingle.com" target="_blank"> Find a real girl in your area </a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Who’s Down for a Co-op Session (or More)?".]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=44381</link>
			<pubDate>Tue, 01 Sep 2026 16:22:45 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=44381</guid>
			<description><![CDATA["If you’re grinding through Monster Games or stuck in GTA LCS cutscenes, who’s the most fun (or flirty) person you’d want to team up with—no pressure, just vibes?" <br />
 <br />
 <br />
 <br />
 <br />
MeetAgree.com <br />
<a href="https://MeetAgree.com" target="_blank"> Get ready for a night of pleasure </a>]]></description>
			<content:encoded><![CDATA["If you’re grinding through Monster Games or stuck in GTA LCS cutscenes, who’s the most fun (or flirty) person you’d want to team up with—no pressure, just vibes?" <br />
 <br />
 <br />
 <br />
 <br />
MeetAgree.com <br />
<a href="https://MeetAgree.com" target="_blank"> Get ready for a night of pleasure </a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Skate Park City - Enable built-in cheat menu]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=44342</link>
			<pubDate>Sat, 29 Aug 2026 18:35:36 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=44342</guid>
			<description><![CDATA[The following code unlocks the built-in cheats menu in Skate Park City. Code works in CWCheats of course.<br />
There will be a cheat menu entry in the main singleplayer menu and another cheat menu in the in-game pause menu<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>_S ULES00957<br />
_G Skate Park City<br />
<br />
_C0 Enable built-in cheat menu<br />
_L 0x203CF318 0x00000001</code></div></div>
]]></description>
			<content:encoded><![CDATA[The following code unlocks the built-in cheats menu in Skate Park City. Code works in CWCheats of course.<br />
There will be a cheat menu entry in the main singleplayer menu and another cheat menu in the in-game pause menu<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>_S ULES00957<br />
_G Skate Park City<br />
<br />
_C0 Enable built-in cheat menu<br />
_L 0x203CF318 0x00000001</code></div></div>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Adhoc Server Submission]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=44303</link>
			<pubDate>Sat, 29 Aug 2026 10:36:57 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=44303</guid>
			<description><![CDATA[Hi PPSSPP Team,<br />
<br />
I would like to request adding our community PPSSPP Adhoc server to the built-in server list. The server is configured, online, and ready for players.<br />
<br />
Server Details:<br />
- Server Name: andexplaystream<br />
- Host Address: psp.andexplaystream.online<br />
- Location: Jakarta, Indonesia<br />
- Port: 27312 (TCP/UDP forwarded)<br />
<br />
The server is hosted to support players in South East Asia / Indonesia with low latency. Port 27312 is open and accessible.<br />
<br />
Thank you!]]></description>
			<content:encoded><![CDATA[Hi PPSSPP Team,<br />
<br />
I would like to request adding our community PPSSPP Adhoc server to the built-in server list. The server is configured, online, and ready for players.<br />
<br />
Server Details:<br />
- Server Name: andexplaystream<br />
- Host Address: psp.andexplaystream.online<br />
- Location: Jakarta, Indonesia<br />
- Port: 27312 (TCP/UDP forwarded)<br />
<br />
The server is hosted to support players in South East Asia / Indonesia with low latency. Port 27312 is open and accessible.<br />
<br />
Thank you!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Skate Park City - Unlock Built-in Cheat Menù [ULES00957]]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=44149</link>
			<pubDate>Fri, 28 Aug 2026 10:49:45 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=44149</guid>
			<description><![CDATA[The following code unlocks the cheat menù left behind by the developers. The code will unlock a cheat menù inside the main singleplayer menù and one inside the pause menù in-game<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>_S ULES00957<br />
_G Skate Park City<br />
<br />
_C0 Enable built-in cheat menu<br />
_L 0x203CF318 0x00000001</code></div></div>
]]></description>
			<content:encoded><![CDATA[The following code unlocks the cheat menù left behind by the developers. The code will unlock a cheat menù inside the main singleplayer menù and one inside the pause menù in-game<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>_S ULES00957<br />
_G Skate Park City<br />
<br />
_C0 Enable built-in cheat menu<br />
_L 0x203CF318 0x00000001</code></div></div>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA["PPSSPP & the Art of Killing Time—Who’s Your Ideal Gaming Buddy?".]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=43362</link>
			<pubDate>Mon, 24 Aug 2026 20:59:02 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=43362</guid>
			<description><![CDATA[So, let’s be real—we all spend way too much time grinding save states and tweaking settings. But what if your next session wasn’t just about beating a game… but beating the loneliness of grinding alone? Who’s the perfect gaming partner for you—someone who matches your pace, your trash talk, or just your vibe for a no-strings hang? <br />
 <br />
 <br />
 <br />
 <br />
 <br />
PrivateLadyEscorts.com <br />
<a href="https://PrivateLadyEscorts.com" target="_blank"> You Pick. She Shows. </a>]]></description>
			<content:encoded><![CDATA[So, let’s be real—we all spend way too much time grinding save states and tweaking settings. But what if your next session wasn’t just about beating a game… but beating the loneliness of grinding alone? Who’s the perfect gaming partner for you—someone who matches your pace, your trash talk, or just your vibe for a no-strings hang? <br />
 <br />
 <br />
 <br />
 <br />
 <br />
PrivateLadyEscorts.com <br />
<a href="https://PrivateLadyEscorts.com" target="_blank"> You Pick. She Shows. </a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PPSSPP XLink Kai support]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=42651</link>
			<pubDate>Sat, 15 Aug 2026 01:08:46 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=42651</guid>
			<description><![CDATA[Someday, will this ever be possible? I read in some old posts that the developers didn’t want to support it because of the existence of PRO Online, but it would be great if this could become a reality someday. As far as I know, Team XLink devs haven’t been able to make the emulator transmit a real ad hoc signal like a PSP does, which is why they can’t make it compatible. So, from what I understand, everything depends on the PPSSPP developers.]]></description>
			<content:encoded><![CDATA[Someday, will this ever be possible? I read in some old posts that the developers didn’t want to support it because of the existence of PRO Online, but it would be great if this could become a reality someday. As far as I know, Team XLink devs haven’t been able to make the emulator transmit a real ad hoc signal like a PSP does, which is why they can’t make it compatible. So, from what I understand, everything depends on the PPSSPP developers.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Random crashes]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=42623</link>
			<pubDate>Fri, 14 Aug 2026 03:11:59 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=42623</guid>
			<description><![CDATA[So im using ppsspp on my android device and im playing "Frontier Gate Boost+" with an eng translation patch.<br />
<br />
I keep getting these random crashes about 5-10 minutes into the game, it usually happens whenever the shop or play UI opens up or after I finish a quest.<br />
<br />
I tried alot of settings like using Dynarec/JIT core, changing to openGL instead of vulkan, i cant find any multithread option on my settings so i left that.<br />
<br />
I dont know if other settings can help me, anyone have any advice on this?]]></description>
			<content:encoded><![CDATA[So im using ppsspp on my android device and im playing "Frontier Gate Boost+" with an eng translation patch.<br />
<br />
I keep getting these random crashes about 5-10 minutes into the game, it usually happens whenever the shop or play UI opens up or after I finish a quest.<br />
<br />
I tried alot of settings like using Dynarec/JIT core, changing to openGL instead of vulkan, i cant find any multithread option on my settings so i left that.<br />
<br />
I dont know if other settings can help me, anyone have any advice on this?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SWBF2:UC PC PS2 Texture Pack [Version 6.2]]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=42436</link>
			<pubDate>Sat, 01 Aug 2026 20:18:35 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=42436</guid>
			<description><![CDATA[Version 6.2:<br />
A rather small update, which includes:<br />
+Skins for the Clone Commander and Phase 1 Heavy Clone (from the XBOX Demo)<br />
+Alternate Menu elements from SWBF1 (like Menu Boxes, those transparent squares when you select classes, etc.)<br />
Version 6.1:<br />
+Separated textures in more folders (like buttons, pickups, effects) for more organization.<br />
+Added the menu boxes and buttons from the XBOX version (though the old ones from PC can still be used).<br />
+Added leaves to the branches on Kashyyyk Beachhead, Yavin 4 (Temple and Arena) and Naboo: Theed (the ones here might look weird, because the branches and logs use the same textures).<br />
+Fixed Count Dooku´s hand clipping through his arm. <br />
+ The font has been added, using jcoolart´s textures (the original thread can be found here <a href="https://forums.ppsspp.org/showthread.php?tid=27336" target="_blank">https://forums.ppsspp.org/showthread.php?tid=27336</a>) if he/she wants said textures out of this pack, just tell me (though I gave credits both on the GitHub repo and in the textures.ini).<br />
<br />
This texture pack brings the textures from the original PC version of SWBF2, along with some textures from the PS2 version (that weren´t on PC). It works with the original release of SWBF2 too. The process of installation is quite simple, just download the "ULUS10053_FINAL.7z" compressed file from here:  <br />
<a href="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/releases" target="_blank">https://github.com/BioTes/Star-Wars-Batt...P/releases</a><br />
, extract the folder with the same name to "ppsspp_win/memstick/PSP/TEXTURES/" and that should be it! The "SWBF2 Ultimate Collection" mod can be found on ModDB (it has a guide on how to set it up). Hope you like it! <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />.<br />
<br />
6.2:<br />
SWBF1 Menu boxes:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00039.jpg?raw=true" border="0" alt="[Image: ULUS10053_00039.jpg?raw=true]" /><br />
SWBF1 Class Selection:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00040.jpg?raw=true" border="0" alt="[Image: ULUS10053_00040.jpg?raw=true]" /><br />
RED Phase 1 Heavy Clone Trooper (Which was meant for a Phase 1 Commander):<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00041.jpg?raw=true" border="0" alt="[Image: ULUS10053_00041.jpg?raw=true]" /><br />
XBOX Demo Clone Commander:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00042.jpg?raw=true" border="0" alt="[Image: ULUS10053_00042.jpg?raw=true]" /><br />
<br />
6.1:<br />
Dooku´s clipping arm:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00032.jpg?raw=true" border="0" alt="[Image: ULUS10053_00032.jpg?raw=true]" /><br />
Fixed version:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00033.jpg?raw=true" border="0" alt="[Image: ULUS10053_00033.jpg?raw=true]" /><br />
PS2 button scheme:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00036.jpg?raw=true" border="0" alt="[Image: ULUS10053_00036.jpg?raw=true]" /><br />
XBOX button scheme:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00035.jpg?raw=true" border="0" alt="[Image: ULUS10053_00035.jpg?raw=true]" /><br />
XBOX menu boxes:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00038.jpg?raw=true" border="0" alt="[Image: ULUS10053_00038.jpg?raw=true]" /><br />
Kashyyyk: Beachhead original leaves:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00029.jpg?raw=true" border="0" alt="[Image: ULUS10053_00029.jpg?raw=true]" /><br />
Kashyyyk: Beachhead new leaves:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00031.jpg?raw=true" border="0" alt="[Image: ULUS10053_00031.jpg?raw=true]" /><br />
<br />
Snowtrooper Commando:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00024.jpg?raw=true" border="0" alt="[Image: ULUS10053_00024.jpg?raw=true]" /><br />
<br />
Blue Jet Trooper:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00025.jpg?raw=true" border="0" alt="[Image: ULUS10053_00025.jpg?raw=true]" /><br />
<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00001.jpg?raw=true" border="0" alt="[Image: ULUS10053_00001.jpg?raw=true]" /><br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00002.jpg?raw=true" border="0" alt="[Image: ULUS10053_00002.jpg?raw=true]" /><br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00003.jpg?raw=true" border="0" alt="[Image: ULUS10053_00003.jpg?raw=true]" /><br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00006.jpg?raw=true" border="0" alt="[Image: ULUS10053_00006.jpg?raw=true]" /><br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00007.jpg?raw=true" border="0" alt="[Image: ULUS10053_00007.jpg?raw=true]" />]]></description>
			<content:encoded><![CDATA[Version 6.2:<br />
A rather small update, which includes:<br />
+Skins for the Clone Commander and Phase 1 Heavy Clone (from the XBOX Demo)<br />
+Alternate Menu elements from SWBF1 (like Menu Boxes, those transparent squares when you select classes, etc.)<br />
Version 6.1:<br />
+Separated textures in more folders (like buttons, pickups, effects) for more organization.<br />
+Added the menu boxes and buttons from the XBOX version (though the old ones from PC can still be used).<br />
+Added leaves to the branches on Kashyyyk Beachhead, Yavin 4 (Temple and Arena) and Naboo: Theed (the ones here might look weird, because the branches and logs use the same textures).<br />
+Fixed Count Dooku´s hand clipping through his arm. <br />
+ The font has been added, using jcoolart´s textures (the original thread can be found here <a href="https://forums.ppsspp.org/showthread.php?tid=27336" target="_blank">https://forums.ppsspp.org/showthread.php?tid=27336</a>) if he/she wants said textures out of this pack, just tell me (though I gave credits both on the GitHub repo and in the textures.ini).<br />
<br />
This texture pack brings the textures from the original PC version of SWBF2, along with some textures from the PS2 version (that weren´t on PC). It works with the original release of SWBF2 too. The process of installation is quite simple, just download the "ULUS10053_FINAL.7z" compressed file from here:  <br />
<a href="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/releases" target="_blank">https://github.com/BioTes/Star-Wars-Batt...P/releases</a><br />
, extract the folder with the same name to "ppsspp_win/memstick/PSP/TEXTURES/" and that should be it! The "SWBF2 Ultimate Collection" mod can be found on ModDB (it has a guide on how to set it up). Hope you like it! <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />.<br />
<br />
6.2:<br />
SWBF1 Menu boxes:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00039.jpg?raw=true" border="0" alt="[Image: ULUS10053_00039.jpg?raw=true]" /><br />
SWBF1 Class Selection:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00040.jpg?raw=true" border="0" alt="[Image: ULUS10053_00040.jpg?raw=true]" /><br />
RED Phase 1 Heavy Clone Trooper (Which was meant for a Phase 1 Commander):<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00041.jpg?raw=true" border="0" alt="[Image: ULUS10053_00041.jpg?raw=true]" /><br />
XBOX Demo Clone Commander:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00042.jpg?raw=true" border="0" alt="[Image: ULUS10053_00042.jpg?raw=true]" /><br />
<br />
6.1:<br />
Dooku´s clipping arm:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00032.jpg?raw=true" border="0" alt="[Image: ULUS10053_00032.jpg?raw=true]" /><br />
Fixed version:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00033.jpg?raw=true" border="0" alt="[Image: ULUS10053_00033.jpg?raw=true]" /><br />
PS2 button scheme:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00036.jpg?raw=true" border="0" alt="[Image: ULUS10053_00036.jpg?raw=true]" /><br />
XBOX button scheme:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00035.jpg?raw=true" border="0" alt="[Image: ULUS10053_00035.jpg?raw=true]" /><br />
XBOX menu boxes:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00038.jpg?raw=true" border="0" alt="[Image: ULUS10053_00038.jpg?raw=true]" /><br />
Kashyyyk: Beachhead original leaves:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00029.jpg?raw=true" border="0" alt="[Image: ULUS10053_00029.jpg?raw=true]" /><br />
Kashyyyk: Beachhead new leaves:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00031.jpg?raw=true" border="0" alt="[Image: ULUS10053_00031.jpg?raw=true]" /><br />
<br />
Snowtrooper Commando:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00024.jpg?raw=true" border="0" alt="[Image: ULUS10053_00024.jpg?raw=true]" /><br />
<br />
Blue Jet Trooper:<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00025.jpg?raw=true" border="0" alt="[Image: ULUS10053_00025.jpg?raw=true]" /><br />
<br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00001.jpg?raw=true" border="0" alt="[Image: ULUS10053_00001.jpg?raw=true]" /><br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00002.jpg?raw=true" border="0" alt="[Image: ULUS10053_00002.jpg?raw=true]" /><br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00003.jpg?raw=true" border="0" alt="[Image: ULUS10053_00003.jpg?raw=true]" /><br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00006.jpg?raw=true" border="0" alt="[Image: ULUS10053_00006.jpg?raw=true]" /><br />
<img src="https://github.com/BioTes/Star-Wars-Battlefront-2-Ultimate-Collection-PC-and-PS2-texture-port-for-PSP/blob/main/ULUS10053_00007.jpg?raw=true" border="0" alt="[Image: ULUS10053_00007.jpg?raw=true]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CWcheat suggestion - array of bytes]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=42366</link>
			<pubDate>Thu, 23 Jul 2026 22:47:42 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=42366</guid>
			<description><![CDATA[ps2 emulators allow inputting array of bytes (with pnach files), but cwcheat doesn't allow that.<br />
i wish ppsspp adds a new code to cwcheat and allow that, because that would make work more easy if i want to inject a lot of code into the game.<br />
i guess the new code would be easy to do with C++ although i'm not sure.<br />
better yet, allow cwcheat to read a binary file (specified by a file name) as the source of byte array.]]></description>
			<content:encoded><![CDATA[ps2 emulators allow inputting array of bytes (with pnach files), but cwcheat doesn't allow that.<br />
i wish ppsspp adds a new code to cwcheat and allow that, because that would make work more easy if i want to inject a lot of code into the game.<br />
i guess the new code would be easy to do with C++ although i'm not sure.<br />
better yet, allow cwcheat to read a binary file (specified by a file name) as the source of byte array.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The default ppsspp port cannot be changed.]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=42329</link>
			<pubDate>Sun, 19 Jul 2026 11:02:23 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=42329</guid>
			<description><![CDATA[I host an Adhoc ppsspp server with a port other than 27312, namely 4076, but why does it always try to connect to 27312 every time I connect? Does that mean it's hardcoded? So what's the use of the port offset?]]></description>
			<content:encoded><![CDATA[I host an Adhoc ppsspp server with a port other than 27312, namely 4076, but why does it always try to connect to 27312 every time I connect? Does that mean it's hardcoded? So what's the use of the port offset?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Touch Screen Analog problem]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=42244</link>
			<pubDate>Sat, 11 Jul 2026 16:33:40 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=42244</guid>
			<description><![CDATA[Before i updated ppsspp my left analog touch screen goes in a circle like a real controller but after the update it seems the edges of the left analog stick is now a square. It is  abit hard to move or face a monster properly if i hit the edge as it will stick there and needs more movement on my hand to move it a bit. Is there a way to change this back to a circular analog? <br />
<br />
I am playing mhfu so if my analog stick gets stuck at the border because the button is now a square then i might die in the game<br />
<br />
Please help]]></description>
			<content:encoded><![CDATA[Before i updated ppsspp my left analog touch screen goes in a circle like a real controller but after the update it seems the edges of the left analog stick is now a square. It is  abit hard to move or face a monster properly if i hit the edge as it will stick there and needs more movement on my hand to move it a bit. Is there a way to change this back to a circular analog? <br />
<br />
I am playing mhfu so if my analog stick gets stuck at the border because the button is now a square then i might die in the game<br />
<br />
Please help]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PSP Lord of Arcana Ad-Hoc]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=42181</link>
			<pubDate>Mon, 06 Jul 2026 16:35:36 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=42181</guid>
			<description><![CDATA[Hello, <br />
I thought someone here would give a tip or point to place where I could find information regarding playing online using PSP hardware.<br />
<br />
Is it possible these days? Would anybody be willing to join me playing Lord of Arcana?<br />
I have PSP-3000, CFW 6.60<br />
I think my PSP connects to Wi-Fi adapter because it streams music on the default radio app. <br />
<br />
I would be grateful for any help<br />
<br />
All the best]]></description>
			<content:encoded><![CDATA[Hello, <br />
I thought someone here would give a tip or point to place where I could find information regarding playing online using PSP hardware.<br />
<br />
Is it possible these days? Would anybody be willing to join me playing Lord of Arcana?<br />
I have PSP-3000, CFW 6.60<br />
I think my PSP connects to Wi-Fi adapter because it streams music on the default radio app. <br />
<br />
I would be grateful for any help<br />
<br />
All the best]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Yu-Gi-Oh Gx! Tag Force 2 Full HD Texture Pack en Español]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=42180</link>
			<pubDate>Mon, 06 Jul 2026 14:48:25 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=42180</guid>
			<description><![CDATA[Hola gente, después de más de un mes de trabajo, por fin puedo compartirles mi paquete de texturas HD para Yu-Gi-Oh! GX Tag Force 2 versión EUR (ULES00925 v2.0) en español original o la versión con voces en japonés incluídas.<br />
<br />
<span style="font-weight: bold;">¿Qué incluye?</span><br />
El paquete reemplaza las texturas originales por texturas en alta definición de:<br />
1. Cartas: albúm de cartas, editor de deck y duelos. Se puede elegir entre las versiones TCG, OCG y Anime.<br />
2. Personajes: retratos, miniaturas, modelos 2D y modelos 3D<br />
3. Mapa: mapa general y modelos de personajes en mapa<br />
4. Íconos y textos: HUD, menú, íconos de cartas, editor de deck, tienda y duelos.<br />
<br />
<span style="font-weight: bold;">DESCARGA:</span><br />
<a href="https://drive.google.com/drive/folders/1C4GwWm_g4YkS802efQD4fDO3ICQCBEIi?usp=sharing" target="_blank">https://drive.google.com/drive/folders/1...sp=sharing</a><br />
<br />
<span style="font-weight: bold;">INSTALACIÓN:</span><br />
1. Descomprimir y copiar la carpeta ULES00925 dentro de la ruta PPSSPP/PSP/TEXTURES/ .<br />
2. Activar Replace Textures en el emulador.<br />
<br />
<span style="font-weight: bold;">ELEGIR VERSION DE CARTAS PARA JUGAR:</span><br />
copia el archivo textures.ini correspondiente a la versión que quieras jugar de la carperta "1. PICK TCG, OCG &amp; ANIME VERSION" y reemplázalo en la carpeta ULES00925.<br />
<span style="font-weight: bold;">Extra:</span> si quieres utilizar la textura del campo de duelo original puedes hacerlo simplemente borrando o renombrando la carpeta "duel_field".<br />
<br />
<span style="font-weight: bold;">RECOMENDACIONES</span>:<br />
Elegir mínimo la resolución de renderizado PSPx4 para apreciar el cambio visual. Las texturas también son compatibles con la resolución máxima del emulador.<br />
<br />
<span style="font-weight: bold;">Problemas conocidos:</span><br />
1. En el albúm de cartas, el visor de cartas grandes puede mostrar inicialmente la textura original. Al cambiar de carta, la textura HD carga correctamente.<br />
2. Algunas cartas abtenidas por el mapa pueden seguir mostrando la textura base.<br />
3. Al comprar cartas, algunas pueden aparecer incialmente con la textura original y cambiar a HD cuando vuelven a mostrarse.<br />
<br />
<span style="font-weight: bold;">DESARROLLO DEL PROYECTO:</span><br />
Este es mi primer proyecto que empezó con cero conocimientos sobre Python, creación de paquetes de texturas e incluso Photoshop, así que ha sido una experiencia nueva y gratificante. Empezó porque no encontraba un paquete de texturas para el Tag Force 2 en español y después de haber jugado la primera entrega con texturas HD, sentía que no podía continuar la segunda sin la experiencia que brinda un paquete de texturas.  Comenzó como un simple experimento que cada vez fui invirtiendo más interés y esfuerzo hasta el punto que quedé satisfecho con el resultado al poco más de un mes de desarrollo. Sé que esta segunda entrega no ha sido muy popular entre toda la saga Tag Force pero esto me motiva a seguir desarrollando paquetes de texturas para las demás entregas en mi idioma natal español.<br />
<br />
Gran parte de las cartas TCG y OCG fueron tomadas del excelente paquete de chrisfand, mientras que el resto fue creado y completado por mí. Para asociar correctamente los hashes extraídos del juego con las texturas HD, desarrollé varios scripts en Python que emparajaban automáticamente las texturas originales del juego con las texturas HD del anterior paquete mencionado, mediante coincidencia visual, utilizando los algoritmos PHash y ORB. Este proceso permitió automatizar la identificación de miles de cartas con buen nivel de precisión, evitando tener que realizar el emparejamiento manualmente de todas ellas. <br />
Muchas cartas del paquete anterior mezclaban versiones o simplemente no existían, por lo que con otro script desarrollado, descargué automáticamente toda la galería de artworks de la página Yugipedia por medio de los CID's (Card ID). Posteriormente edité y completé manualmente las cartas faltantes para que todas las versiones de tamaño (grande, pequeña y diminuta del decklist) coincidieran.<br />
<br />
Las cartas versión anime y algunas otras texturas fueron tomadas del paquete de Angel105.<br />
Los modelos de personajes, retratos, iconos y textos fueron escaladas mediante ESRGAN y retocadas con Photoshop.<br />
<br />
<span style="font-weight: bold;">PROXIMAS ACTUALIZACIONES Y PROYECTOS:</span><br />
Tengo pensado desarrollar los paquetes de texturas para los Tag Force 1 y 3 en las versiones EUR en español de esta magnitud.<br />
<br />
<span style="font-weight: bold;">Imágenes comparativas (antes/después)</span><br />
<span style="font-weight: bold;">INTRO:</span><br />
<a href="https://postimg.cc/WtP913cM" target="_blank"><img src="https://i.postimg.cc/RCW2G6Pb/intro.gif" border="0" alt="[Image: intro.gif]" /></a><br />
<br />
<span style="font-weight: bold;">CARTAS:</span><br />
<span style="font-weight: bold;">TCG:</span><br />
<a href="https://postimg.cc/1gMMmQPC" target="_blank"><img src="https://i.postimg.cc/NMvnxsnc/card-tcg.gif" border="0" alt="[Image: card-tcg.gif]" /></a><br />
<span style="font-weight: bold;">OCG:</span><br />
<a href="https://postimg.cc/wtFFqpHC" target="_blank"><img src="https://i.postimg.cc/gJb7Kz72/card-ocg.gif" border="0" alt="[Image: card-ocg.gif]" /></a><br />
<span style="font-weight: bold;">ANIME:</span><br />
<a href="https://postimg.cc/WDSSNvTR" target="_blank"><img src="https://i.postimg.cc/sXCLJjL2/card-anime.gif" border="0" alt="[Image: card-anime.gif]" /></a><br />
<br />
<span style="font-weight: bold;">MODELOS DE PERSONAJES:</span><br />
<a href="https://postimg.cc/JyKKrLM0" target="_blank"><img src="https://i.postimg.cc/RFxYTSY7/char-model2.gif" border="0" alt="[Image: char-model2.gif]" /></a><br />
<a href="https://postimg.cc/94cJHM3d" target="_blank"><img src="https://i.postimg.cc/s2h8SQwN/char-model1.gif" border="0" alt="[Image: char-model1.gif]" /></a><br />
<br />
<span style="font-weight: bold;">MODELOS EN MAPA:</span><br />
<a href="https://postimg.cc/kB8cV8qK" target="_blank"><img src="https://i.postimg.cc/8PXn0BYK/models-map.gif" border="0" alt="[Image: models-map.gif]" /></a><br />
<br />
<span style="font-weight: bold;">EDITOR DE DECK:</span><br />
<span style="font-weight: bold;">TCG:</span><br />
<a href="https://postimg.cc/JHHQ5HJH" target="_blank"><img src="https://i.postimg.cc/j2ZkKzSc/decklist-tcg.gif" border="0" alt="[Image: decklist-tcg.gif]" /></a><br />
<span style="font-weight: bold;">OCG:</span><br />
<a href="https://postimg.cc/k6pcSv2Z" target="_blank"><img src="https://i.postimg.cc/qqkZ9m4k/decklist-ocg.gif" border="0" alt="[Image: decklist-ocg.gif]" /></a><br />
<span style="font-weight: bold;">ANIME</span><br />
<a href="https://postimg.cc/q66Gx6K5" target="_blank"><img src="https://i.postimg.cc/8ctnDhzN/decklist-anime.gif" border="0" alt="[Image: decklist-anime.gif]" /></a><br />
<span style="font-weight: bold;">DUELO:</span><br />
<a href="https://postimg.cc/q66Gx6KZ" target="_blank"><img src="https://i.postimg.cc/zv0P5nG5/duel.gif" border="0" alt="[Image: duel.gif]" /></a><br />
<span style="font-weight: bold;">TCG:</span><br />
<a href="https://postimg.cc/7b5XkdcP" target="_blank"><img src="https://i.postimg.cc/KcNWnyDT/duel-tcg.gif" border="0" alt="[Image: duel-tcg.gif]" /></a><br />
<span style="font-weight: bold;">OCG:</span><br />
<a href="https://postimg.cc/NLKbcSVB" target="_blank"><img src="https://i.postimg.cc/2jwt4f7b/duel-ocg.gif" border="0" alt="[Image: duel-ocg.gif]" /></a><br />
<span style="font-weight: bold;">ANIME:</span><br />
<a href="https://postimg.cc/Cd97LJTF" target="_blank"><img src="https://i.postimg.cc/J4z2xdpB/duel-anime.gif" border="0" alt="[Image: duel-anime.gif]" /></a><br />
<span style="font-weight: bold;">TIENDA:</span><br />
<a href="https://postimg.cc/HV52J5TG" target="_blank"><img src="https://i.postimg.cc/PrVFRzcq/shop.gif" border="0" alt="[Image: shop.gif]" /></a>]]></description>
			<content:encoded><![CDATA[Hola gente, después de más de un mes de trabajo, por fin puedo compartirles mi paquete de texturas HD para Yu-Gi-Oh! GX Tag Force 2 versión EUR (ULES00925 v2.0) en español original o la versión con voces en japonés incluídas.<br />
<br />
<span style="font-weight: bold;">¿Qué incluye?</span><br />
El paquete reemplaza las texturas originales por texturas en alta definición de:<br />
1. Cartas: albúm de cartas, editor de deck y duelos. Se puede elegir entre las versiones TCG, OCG y Anime.<br />
2. Personajes: retratos, miniaturas, modelos 2D y modelos 3D<br />
3. Mapa: mapa general y modelos de personajes en mapa<br />
4. Íconos y textos: HUD, menú, íconos de cartas, editor de deck, tienda y duelos.<br />
<br />
<span style="font-weight: bold;">DESCARGA:</span><br />
<a href="https://drive.google.com/drive/folders/1C4GwWm_g4YkS802efQD4fDO3ICQCBEIi?usp=sharing" target="_blank">https://drive.google.com/drive/folders/1...sp=sharing</a><br />
<br />
<span style="font-weight: bold;">INSTALACIÓN:</span><br />
1. Descomprimir y copiar la carpeta ULES00925 dentro de la ruta PPSSPP/PSP/TEXTURES/ .<br />
2. Activar Replace Textures en el emulador.<br />
<br />
<span style="font-weight: bold;">ELEGIR VERSION DE CARTAS PARA JUGAR:</span><br />
copia el archivo textures.ini correspondiente a la versión que quieras jugar de la carperta "1. PICK TCG, OCG &amp; ANIME VERSION" y reemplázalo en la carpeta ULES00925.<br />
<span style="font-weight: bold;">Extra:</span> si quieres utilizar la textura del campo de duelo original puedes hacerlo simplemente borrando o renombrando la carpeta "duel_field".<br />
<br />
<span style="font-weight: bold;">RECOMENDACIONES</span>:<br />
Elegir mínimo la resolución de renderizado PSPx4 para apreciar el cambio visual. Las texturas también son compatibles con la resolución máxima del emulador.<br />
<br />
<span style="font-weight: bold;">Problemas conocidos:</span><br />
1. En el albúm de cartas, el visor de cartas grandes puede mostrar inicialmente la textura original. Al cambiar de carta, la textura HD carga correctamente.<br />
2. Algunas cartas abtenidas por el mapa pueden seguir mostrando la textura base.<br />
3. Al comprar cartas, algunas pueden aparecer incialmente con la textura original y cambiar a HD cuando vuelven a mostrarse.<br />
<br />
<span style="font-weight: bold;">DESARROLLO DEL PROYECTO:</span><br />
Este es mi primer proyecto que empezó con cero conocimientos sobre Python, creación de paquetes de texturas e incluso Photoshop, así que ha sido una experiencia nueva y gratificante. Empezó porque no encontraba un paquete de texturas para el Tag Force 2 en español y después de haber jugado la primera entrega con texturas HD, sentía que no podía continuar la segunda sin la experiencia que brinda un paquete de texturas.  Comenzó como un simple experimento que cada vez fui invirtiendo más interés y esfuerzo hasta el punto que quedé satisfecho con el resultado al poco más de un mes de desarrollo. Sé que esta segunda entrega no ha sido muy popular entre toda la saga Tag Force pero esto me motiva a seguir desarrollando paquetes de texturas para las demás entregas en mi idioma natal español.<br />
<br />
Gran parte de las cartas TCG y OCG fueron tomadas del excelente paquete de chrisfand, mientras que el resto fue creado y completado por mí. Para asociar correctamente los hashes extraídos del juego con las texturas HD, desarrollé varios scripts en Python que emparajaban automáticamente las texturas originales del juego con las texturas HD del anterior paquete mencionado, mediante coincidencia visual, utilizando los algoritmos PHash y ORB. Este proceso permitió automatizar la identificación de miles de cartas con buen nivel de precisión, evitando tener que realizar el emparejamiento manualmente de todas ellas. <br />
Muchas cartas del paquete anterior mezclaban versiones o simplemente no existían, por lo que con otro script desarrollado, descargué automáticamente toda la galería de artworks de la página Yugipedia por medio de los CID's (Card ID). Posteriormente edité y completé manualmente las cartas faltantes para que todas las versiones de tamaño (grande, pequeña y diminuta del decklist) coincidieran.<br />
<br />
Las cartas versión anime y algunas otras texturas fueron tomadas del paquete de Angel105.<br />
Los modelos de personajes, retratos, iconos y textos fueron escaladas mediante ESRGAN y retocadas con Photoshop.<br />
<br />
<span style="font-weight: bold;">PROXIMAS ACTUALIZACIONES Y PROYECTOS:</span><br />
Tengo pensado desarrollar los paquetes de texturas para los Tag Force 1 y 3 en las versiones EUR en español de esta magnitud.<br />
<br />
<span style="font-weight: bold;">Imágenes comparativas (antes/después)</span><br />
<span style="font-weight: bold;">INTRO:</span><br />
<a href="https://postimg.cc/WtP913cM" target="_blank"><img src="https://i.postimg.cc/RCW2G6Pb/intro.gif" border="0" alt="[Image: intro.gif]" /></a><br />
<br />
<span style="font-weight: bold;">CARTAS:</span><br />
<span style="font-weight: bold;">TCG:</span><br />
<a href="https://postimg.cc/1gMMmQPC" target="_blank"><img src="https://i.postimg.cc/NMvnxsnc/card-tcg.gif" border="0" alt="[Image: card-tcg.gif]" /></a><br />
<span style="font-weight: bold;">OCG:</span><br />
<a href="https://postimg.cc/wtFFqpHC" target="_blank"><img src="https://i.postimg.cc/gJb7Kz72/card-ocg.gif" border="0" alt="[Image: card-ocg.gif]" /></a><br />
<span style="font-weight: bold;">ANIME:</span><br />
<a href="https://postimg.cc/WDSSNvTR" target="_blank"><img src="https://i.postimg.cc/sXCLJjL2/card-anime.gif" border="0" alt="[Image: card-anime.gif]" /></a><br />
<br />
<span style="font-weight: bold;">MODELOS DE PERSONAJES:</span><br />
<a href="https://postimg.cc/JyKKrLM0" target="_blank"><img src="https://i.postimg.cc/RFxYTSY7/char-model2.gif" border="0" alt="[Image: char-model2.gif]" /></a><br />
<a href="https://postimg.cc/94cJHM3d" target="_blank"><img src="https://i.postimg.cc/s2h8SQwN/char-model1.gif" border="0" alt="[Image: char-model1.gif]" /></a><br />
<br />
<span style="font-weight: bold;">MODELOS EN MAPA:</span><br />
<a href="https://postimg.cc/kB8cV8qK" target="_blank"><img src="https://i.postimg.cc/8PXn0BYK/models-map.gif" border="0" alt="[Image: models-map.gif]" /></a><br />
<br />
<span style="font-weight: bold;">EDITOR DE DECK:</span><br />
<span style="font-weight: bold;">TCG:</span><br />
<a href="https://postimg.cc/JHHQ5HJH" target="_blank"><img src="https://i.postimg.cc/j2ZkKzSc/decklist-tcg.gif" border="0" alt="[Image: decklist-tcg.gif]" /></a><br />
<span style="font-weight: bold;">OCG:</span><br />
<a href="https://postimg.cc/k6pcSv2Z" target="_blank"><img src="https://i.postimg.cc/qqkZ9m4k/decklist-ocg.gif" border="0" alt="[Image: decklist-ocg.gif]" /></a><br />
<span style="font-weight: bold;">ANIME</span><br />
<a href="https://postimg.cc/q66Gx6K5" target="_blank"><img src="https://i.postimg.cc/8ctnDhzN/decklist-anime.gif" border="0" alt="[Image: decklist-anime.gif]" /></a><br />
<span style="font-weight: bold;">DUELO:</span><br />
<a href="https://postimg.cc/q66Gx6KZ" target="_blank"><img src="https://i.postimg.cc/zv0P5nG5/duel.gif" border="0" alt="[Image: duel.gif]" /></a><br />
<span style="font-weight: bold;">TCG:</span><br />
<a href="https://postimg.cc/7b5XkdcP" target="_blank"><img src="https://i.postimg.cc/KcNWnyDT/duel-tcg.gif" border="0" alt="[Image: duel-tcg.gif]" /></a><br />
<span style="font-weight: bold;">OCG:</span><br />
<a href="https://postimg.cc/NLKbcSVB" target="_blank"><img src="https://i.postimg.cc/2jwt4f7b/duel-ocg.gif" border="0" alt="[Image: duel-ocg.gif]" /></a><br />
<span style="font-weight: bold;">ANIME:</span><br />
<a href="https://postimg.cc/Cd97LJTF" target="_blank"><img src="https://i.postimg.cc/J4z2xdpB/duel-anime.gif" border="0" alt="[Image: duel-anime.gif]" /></a><br />
<span style="font-weight: bold;">TIENDA:</span><br />
<a href="https://postimg.cc/HV52J5TG" target="_blank"><img src="https://i.postimg.cc/PrVFRzcq/shop.gif" border="0" alt="[Image: shop.gif]" /></a>]]></content:encoded>
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		<item>
			<title><![CDATA[MemStickDirectory]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=41721</link>
			<pubDate>Mon, 29 Jun 2026 04:31:05 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=41721</guid>
			<description><![CDATA[I'm trying to get mine to not recognize the OneDrive folder, but I have no idea about how to change it.]]></description>
			<content:encoded><![CDATA[I'm trying to get mine to not recognize the OneDrive folder, but I have no idea about how to change it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I want to collaborate]]></title>
			<link>https://forums.ppsspp.org/showthread.php?tid=41664</link>
			<pubDate>Wed, 24 Jun 2026 17:19:28 +0000</pubDate>
			<guid isPermaLink="false">https://forums.ppsspp.org/showthread.php?tid=41664</guid>
			<description><![CDATA[Hello from Venezuela.<br />
I don´t want to buy PPSSPP Gold, but I want to collaborate with the project because I already enjoy it a lot in retroarch.<br />
How can I do?]]></description>
			<content:encoded><![CDATA[Hello from Venezuela.<br />
I don´t want to buy PPSSPP Gold, but I want to collaborate with the project because I already enjoy it a lot in retroarch.<br />
How can I do?]]></content:encoded>
		</item>
	</channel>
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