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Need for Speed: Underground Rivals
01-30-2013, 12:26 AM (This post was last modified: 06-10-2014 03:14 PM by vnctdj.)
Post: #1
Need for Speed: Underground Rivals
Title: need for speed rivals
Region: US
Format: ISO
Version: v0.61
OS: Android
Compatibility: it shows the loading screen,after witch it asks you to enable autosave, then might continue to start up the game

Notes: same as compatability, it might actually go to the menu or possibly even start the game
But its insanely rediculously slow even with jit on(about 0.25 FPS) after selecting autosave
So i just quit the game after about 5 minutes

Might be worth testing on PC


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01-30-2013, 01:37 PM
Post: #2
RE: [android][v0.61][loading screen, possibly more] need for speed rivals
Updated with pictures
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02-03-2013, 04:08 PM
Post: #3
[pre-0.7]NFS Underground Rivals
Game: NFS Underground Rivals
Device: Galaxy SII 2.3.5 Stock
Version: v.0.6 171 g2bacf80
Compatibility: Intro

In the last versions then turned the letters, but in this version v.0.6 140 normal.


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02-04-2013, 12:53 AM (This post was last modified: 02-04-2013 12:55 AM by GuilhermeGS2.)
Post: #4
RE: [pre-0.7]NFS Underground Rivals
Now is In-Game


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02-04-2013, 05:39 PM
Post: #5
RE: [pre-0.7]NFS Underground Rivals
please move to "in-game"

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02-10-2013, 11:41 AM
Post: #6
[Pre-0.7]NFS Underground Rivals
Game: NFS Underground Rivals
Vesion: v0.6 327
Device: Samsung Galaxy S2 Official ICS 4.0.3
Compatibility: Playable slow, but not can see streets and scenary.


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03-30-2013, 11:13 PM
Post: #7
RE: Need For Speed: Underground Rivals
I had already done a post about this game, it is in-game. Then I look for my post and the two together.

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04-06-2013, 06:14 PM
Post: #8
RE: Need For Speed: Underground Rivals
there are missing textures in-game and no music, but it works on windows
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04-13-2013, 02:20 PM (This post was last modified: 04-13-2013 02:21 PM by kevke96.)
Post: #9
RE: Need For Speed: Underground Rivals
It goes ingame but... well see it for yourself. Also its relatively slow.
   

Windows 7 x64: Intel Core i5 4570 @3.6 Ghz, ATI Radeon HD 7870
Android 4.4.2 (CM11): Samsung Galaxy S3 @ 4x1.6 Ghz CPU, 600Mhz GPU
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04-13-2013, 04:25 PM
Post: #10
RE: Need For Speed: Underground Rivals
moved to In-Game

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

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04-13-2013, 07:17 PM (This post was last modified: 04-13-2013 07:22 PM by sfageas.)
Post: #11
RE: Need For Speed: Underground Rivals
This is impressive!! Fully playable!!
The only problem is the engine sound like its cut off and only the turbo is present?
Tested with v0.7-645-g9142083


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04-13-2013, 07:29 PM (This post was last modified: 04-13-2013 07:31 PM by GuilhermeGS2.)
Post: #12
RE: Need For Speed: Underground Rivals
Wooooow!! Cool

updated compatibility list

Do others have been fixed too? I think so!

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04-13-2013, 07:31 PM
Post: #13
RE: Need For Speed: Underground Rivals
yeah wait Big Grin
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04-13-2013, 07:50 PM
Post: #14
RE: Need For Speed: Underground Rivals
Fixed as of rev640. Not working with 639.
It still takes annoyingly long to even start up on Android but: Hallelujah!

Windows 7 x64: Intel Core i5 4570 @3.6 Ghz, ATI Radeon HD 7870
Android 4.4.2 (CM11): Samsung Galaxy S3 @ 4x1.6 Ghz CPU, 600Mhz GPU
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04-13-2013, 10:14 PM
Post: #15
RE: Need For Speed: Underground Rivals
20vps on iphone 5
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