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Harvest Moon: Hero of Leaf Valley
06-07-2013, 10:18 PM
Post: #91
RE: Harvest Moon: Hero of Leaf Valley
This game feel slow though alredy 60 vps.
I used latest version v0.7.6-1140-gbe483a1

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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06-07-2013, 10:50 PM (This post was last modified: 06-07-2013 10:50 PM by solarmystic.)
Post: #92
RE: Harvest Moon: Hero of Leaf Valley
(06-07-2013 10:18 PM)Ritori Wrote:  This game feel slow though alredy 60 vps.
I used latest version v0.7.6-1140-gbe483a1

That's not the latest version anymore.

Try v0.7.6-1176-gc2dcebf.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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06-08-2013, 01:54 AM
Post: #93
RE: Harvest Moon: Hero of Leaf Valley
(06-07-2013 10:50 PM)solarmystic Wrote:  
(06-07-2013 10:18 PM)Ritori Wrote:  This game feel slow though alredy 60 vps.
I used latest version v0.7.6-1140-gbe483a1

That's not the latest version anymore.

Try v0.7.6-1176-gc2dcebf.

well even the latest one rather really slow,the games just lost vps everyday,it not like the buffered render that make it slow,i get full vps in the older build even though buffered render is enable and no frameskip,now without frameskip it just 20-40vps,well the games does slow if enable frameskip somehow it look like the games clearly skipping the frames that make eye spinning,need optimization in this games

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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06-08-2013, 02:04 AM (This post was last modified: 06-08-2013 02:06 AM by solarmystic.)
Post: #94
RE: Harvest Moon: Hero of Leaf Valley
(06-08-2013 01:54 AM)aki21 Wrote:  well even the latest one rather really slow,the games just lost vps everyday,it not like the buffered render that make it slow,i get full vps in the older build even though buffered render is enable and no frameskip,now without frameskip it just 20-40vps,well the games does slow if enable frameskip somehow it look like the games clearly skipping the frames that make eye spinning,need optimization in this games

These things take time.

My point was that it is always best to report your findings using the very latest build, and then backtrack your way to older builds for comparison purposes. Stating exactly in which revision did any form of regression occur in either performance or functionality. To help out others wishing to validate your observations or disprove them.

Being vague, like referring to an older build without stating the revisions is less helpful, imo.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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06-08-2013, 02:33 AM
Post: #95
RE: Harvest Moon: Hero of Leaf Valley
(06-08-2013 02:04 AM)solarmystic Wrote:  
(06-08-2013 01:54 AM)aki21 Wrote:  well even the latest one rather really slow,the games just lost vps everyday,it not like the buffered render that make it slow,i get full vps in the older build even though buffered render is enable and no frameskip,now without frameskip it just 20-40vps,well the games does slow if enable frameskip somehow it look like the games clearly skipping the frames that make eye spinning,need optimization in this games

These things take time.

My point was that it is always best to report your findings using the very latest build, and then backtrack your way to older builds for comparison purposes. Stating exactly in which revision did any form of regression occur in either performance or functionality. To help out others wishing to validate your observations or disprove them.

Being vague, like referring to an older build without stating the revisions is less helpful, imo.

well the build is older one which I think is 0.7 that worked faster,it not like I did'nt test it,in that times I did'nt active testing either,so backtracking is somewhat really pain,well if someone who observe this games from the start maybe can answer that,right now I just applying a simple test on each games,so it not like i'm just the tester,people who report the problem also tester including you which conduct many test on gamesSmile,sorry lol I did'nt help muchT-T.

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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06-08-2013, 02:38 AM (This post was last modified: 06-08-2013 02:40 AM by Ritori.)
Post: #96
RE: Harvest Moon: Hero of Leaf Valley
Ohh sorry it kinda confused when give name of version yay i used latest one
It still give same problem i dont use frameskip etc it still feel slow everthough it 60vps
latest version : v0.7.6-1176-gc2dcebf
Sorry for my mistake that number confused me sometime ^_^

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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06-09-2013, 01:04 AM (This post was last modified: 06-09-2013 01:06 AM by Gerry.)
Post: #97
RE: Harvest Moon: Hero of Leaf Valley
Yey, performance issue still not fix. I hope git 0.7.0 can be support by attract3+ so we can play hm better and get soundtrack enabled. Its ok to me saving only with save state but enjoy the game. Sad
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06-09-2013, 03:58 AM
Post: #98
RE: Harvest Moon: Hero of Leaf Valley
Im Using The PPSSPP v0.7.6-1176 and i have problem with Graphics can anyone tell me how to fix this.
Or can you tell me what settings are best for this game


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06-09-2013, 05:51 AM (This post was last modified: 06-09-2013 05:57 AM by Ritori.)
Post: #99
RE: Harvest Moon: Hero of Leaf Valley
(06-09-2013 03:58 AM)dheidaryl Wrote:  Im Using The PPSSPP v0.7.6-1176 and i have problem with Graphics can anyone tell me how to fix this.
Or can you tell me what settings are best for this game

Maybe u can try buffered render on and off?

Used latest and still got some slow motion game (feel liked it )
but at 60 vps Big Grin
And Gerry
Maybe u can used latest one here to get sound and bgm
http://www.ppsspp.org/downloads.html

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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06-09-2013, 07:28 AM
Post: #100
RE: Harvest Moon: Hero of Leaf Valley
(06-09-2013 05:51 AM)Ritori Wrote:  
(06-09-2013 03:58 AM)dheidaryl Wrote:  Im Using The PPSSPP v0.7.6-1176 and i have problem with Graphics can anyone tell me how to fix this.
Or can you tell me what settings are best for this game

Maybe u can try buffered render on and off?

Used latest and still got some slow motion game (feel liked it )
but at 60 vps Big Grin
And Gerry
Maybe u can used latest one here to get sound and bgm
http://www.ppsspp.org/downloads.html


I tried that buffered render on and off trick but it doesnt fix anything i tried playing in PC and it doesnt have Graphical Glitch.
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06-11-2013, 05:21 AM
Post: #101
RE: Harvest Moon: Hero of Leaf Valley
anyone know how to have multiple save stage on Android since it just support 1 save stage and I can't move my save stage from my PC to android
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06-11-2013, 09:29 AM
Post: #102
RE: Harvest Moon: Hero of Leaf Valley
(06-11-2013 05:21 AM)Lawgend Wrote:  anyone know how to have multiple save stage on Android since it just support 1 save stage and I can't move my save stage from my PC to android

maybe u use different version on ppsspp?
use save state realy not okay if u use different version of ppsspp.. Sad dev team maybe put mutiple save state(maybe they not because save state broken thing..... ) Smile

Is ingame save has be fix on this game yet?

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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06-11-2013, 10:27 AM
Post: #103
RE: Harvest Moon: Hero of Leaf Valley
i think using v0.7.6-1287 and above build now can load savestate from different version. i have tried load patapon 2 and one piece using savestates and it works
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06-11-2013, 10:29 AM (This post was last modified: 06-11-2013 10:32 AM by Ritori.)
Post: #104
RE: Harvest Moon: Hero of Leaf Valley
okay try use 0.7.6 stable version save state on latest one i dunno what will happen Smile
Ingame save is safe, save state is no realy safe though i try it myself it broken between new version maybe because alot of change file Smile
that i know from i read that somewhere on this forum Smile

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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06-15-2013, 07:28 PM
Post: #105
RE: Harvest Moon: Hero of Leaf Valley
Please try to fix black screen for a way to make game work without using framebuffer: '(
The game is running at low fps some parts of the game is fast and others slow. The game is not playable maybe arranging the game to run without the framebuffer improve the game ..
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