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Utilise gamepad triggers better
03-24-2014, 05:23 AM (This post was last modified: 03-24-2014 06:09 AM by chroma.)
Post: #1
Utilise gamepad triggers better
Hey,

as presently appears to be the case, the triggers on controllers such as the 360 gamepad only act as the assigned function when the trigger is depressed completely (or near completely).

I however, purely out of some selfish desire for continuity with how I use gamepads, would like the triggers to act as their assigned function pretty much as soon as they are pressed even slightly/thereabouts.

Is this a feasible option? I think this would make these gamepads more usable in general.

Either way, thanks

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Would be even better if you could implement a turbo button styled function for triggers which varies the poll rate depending on the amount the button is depressed (of course because all buttons can be analogue you'd have to restrict it to specifically L2/R2(LT/RT)), but that seems like a bit much to ask Tongue
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