Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
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07-22-2013, 07:25 AM
(This post was last modified: 07-22-2013 07:49 AM by solarmystic.)
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RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
(07-22-2013 02:04 AM)xZabuzax Wrote: If that's the case then why are there 2 Read Framebuffers To Memory options? The Read to Framebuffers (GPU) options offers a faster rendering method for NVIDIA cards afaik for this game (or any other games that need this option to be enabled), which is why the option is still there. AMD, Intel and Android devices (like PowerVR and Adreno chipsets) have to use Read to Framebuffers (CPU) for proper functionality in games that need the option enabled. This is also slower than the above method, but required for non NVIDIA cards since they lack the proper support in their drivers. The bottomline is that, if you have an NVIDIA card, you have a faster choice, that is all there is to it. If there weren't any speed benefits, the option would have indeed, been made redundant, and removed. (Which is the case in Android builds, if you've downloaded one of those, you'll notice that the Read to Framebuffers (GPU) option has been hidden, since it serves no purpose there) PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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