Post Reply 
 
Thread Rating:
  • 7 Votes - 3.71 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
07-15-2013, 03:46 AM (This post was last modified: 07-15-2013 03:56 AM by TheDax.)
Post: #106
RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Is anyone else missing background music in 8.1-564(Yes, I have the AT3+ plugin...) 64 bit builds(Windows)? Also, the Spike video no longer seems to play...

32 bit builds seem to be unaffected.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Find all posts by this user
Quote this message in a reply
07-15-2013, 08:05 AM (This post was last modified: 07-15-2013 08:22 AM by 123454321.)
Post: #107
RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Hi everybody, I'm new here. Anyway, I've been playing this game and it was fine so far, up until chapter 3 (after class trial) where I suddenly couldn't pick any "option" with the cursor. Same thing happened with chapter 4, but works fine with JPCSP, but the latter doesn't run the game as good as PPSSPP.

I'm using PPSSPP v0.8.1-551-gdc400f.

Windows 7 SP1 64 bits, Intel ® Core ™ i5-3550 CPU @ 3.30 GHz, 8GB RAM, NVIDIA GeForce GTX 650.

Would be really grateful if anyone could help me ^^

Downloaded the latest build (v0.8.1-564-g6d5d531) and same issue -_-'

Figured it out : click on Options then activate Read Framebuffers to Memory and it's back to normal.
Find all posts by this user
Quote this message in a reply
07-15-2013, 10:21 AM (This post was last modified: 07-15-2013 10:21 AM by solarmystic.)
Post: #108
RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
(07-15-2013 03:46 AM)daxtsu Wrote:  Is anyone else missing background music in 8.1-564(Yes, I have the AT3+ plugin...) 64 bit builds(Windows)? Also, the Spike video no longer seems to play...

32 bit builds seem to be unaffected.

What, the Spike introduction video when you boot up the game?

It plays just fine for me dax, using the same 64bit build:-

[Image: attachment.php?aid=6394]

BGM is also playing properly.

Try restarting that computer again lol.


Attached File(s) Thumbnail(s)
   

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Find all posts by this user
Quote this message in a reply
07-15-2013, 02:31 PM (This post was last modified: 07-15-2013 02:31 PM by koyenchung.)
Post: #109
Photo RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
I have clear this game by the newest build.(0.8.1-566)
But, in Danganronpa 2 (Super Dangan-Ronpa 2 Sayonara Zetsubou Gakuen)
The investigation doesn't work again.
Here's the picture.

   

I am using Win7
i7 CPU
ATI Graphic Card
Find all posts by this user
Quote this message in a reply
07-15-2013, 08:41 PM
Post: #110
RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
I got this working on android Big Grin message me i tell u how to do it currently making a video.
Find all posts by this user
Quote this message in a reply
07-16-2013, 11:32 AM
Post: #111
RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Anyone else having trouble (i.e. PPSSPP crashing) whenever re-playing any chapter after completion?
Find all posts by this user
Quote this message in a reply
07-16-2013, 03:05 PM
Post: #112
RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
i have a problem with the investigate can someone do i have to change some settings or is it the build ?
Find all posts by this user
Quote this message in a reply
07-16-2013, 03:27 PM
Post: #113
RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
(07-16-2013 03:05 PM)Darkneo Wrote:  i have a problem with the investigate can someone do i have to change some settings or is it the build ?

Does it mean you can't select anything with your crosshair ? If so, You have to activate Read Framebuffers to Mem on options and/or Buffered Rendering.

Also, I think you should set FramebuffersToMem & FramebuffersCPUConvert to true in the ppsspp.ini file you have.

It'd be more helpful if you give more details.
Find all posts by this user
Quote this message in a reply
07-18-2013, 07:15 AM
Post: #114
RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
(07-16-2013 11:32 AM)123454321 Wrote:  Anyone else having trouble (i.e. PPSSPP crashing) whenever re-playing any chapter after completion?

Same here, it always crashed whenever i replayed the chapter, first time i noticed it, i replayed a Class Trial and it crashed when the "Class Trial is on" (not sure if this is the right words) text appears
Find all posts by this user
Quote this message in a reply
07-18-2013, 04:44 PM
Post: #115
RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
(07-15-2013 02:31 PM)koyenchung Wrote:  I have clear this game by the newest build.(0.8.1-566)
But, in Danganronpa 2 (Super Dangan-Ronpa 2 Sayonara Zetsubou Gakuen)
The investigation doesn't work again.
Here's the picture.



I am using Win7
i7 CPU
ATI Graphic Card

I have the same problem.

I use the 0.8.1-631 build.
When i play the first game, investigation is not a problem, but with the same settings it's not possible to investigate in the second game.
Find all posts by this user
Quote this message in a reply
07-18-2013, 06:58 PM
Post: #116
RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
(07-14-2013 02:28 PM)UselessAnonymous Wrote:  Can you guys make it so that the user can change "FramebuffersToMem = True", and "FramebuffersCPUConvert = True", within the emulator's settings (and not having to manually edit the .ini file)? I don't have my android rooted so I cannot access the .ini file for that. I noticed the former setting was included in the emulator's settings, but the latter isn't included so it leads to a crash every time an investigation scene comes up.

I'd help do this but I have very little knowledge of coding stuff like this. I can only do cheap java stuff at the moment, lol.

Thanks!
I'm searching through the source code and can't find where to fix this on my own. My knowledge of coding can't quite reach this level~

Could a dev do this? I'd love you forever.
Find all posts by this user
Quote this message in a reply
07-19-2013, 02:10 PM
Post: #117
RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Any fix on the android version here? Currently running on 0.8.1 but the crosshair seems not working...
Find all posts by this user
Quote this message in a reply
07-19-2013, 07:56 PM
Post: #118
RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Erm..grab the latest development build/beta and put a check in Read Framebuffers to Memory? 8.1 didn't have that feature yet.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Find all posts by this user
Quote this message in a reply
07-19-2013, 09:02 PM (This post was last modified: 07-19-2013 09:21 PM by UselessAnonymous.)
Post: #119
RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
(07-19-2013 02:10 PM)albert98 Wrote:  Any fix on the android version here? Currently running on 0.8.1 but the crosshair seems not working...

daxtsu Wrote:Erm..grab the latest development build/beta and put a check in Read Framebuffers to Memory? 8.1 didn't have that feature yet.

Ah... like I've said, that won't fix the problem. -w- Putting a check there only sets "FramebuffersToMem" to "True" in ppsspp.ini, but to truly fix this problem, "FramebuffersCPUConvert" (in ppsspp.ini) also needs to be set to "True" as well. Otherwise, PPSSPP crashes.

On Windows (or other platforms than Android) this can just be done manually by editing ppsspp.ini. The problem with Android is, to access ppsspp.ini, it requires your phone to be rooted. I just recently received my Android phone, personally, so I would like to keep my warranty a bit longer. Smile

I'm only an entry-level programmer so I can't be 100% sure of my words, but I don't imagine that would be terribly difficult to fix. Sorry if I'm being annoying!
Find all posts by this user
Quote this message in a reply
07-19-2013, 09:43 PM (This post was last modified: 07-19-2013 11:25 PM by TheDax.)
Post: #120
RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Must be an AMD/Android thing, then..I've never once needed CPUConvert on, on my NVidia. It shouldn't be crashing at all, though(should be selecting the wrong objects if it's off, not crashing).

At any rate, it wouldn't be very difficult to add a checkbox for CPU Convert either.

Update: done, just needs a merge(should happen tomorrow): https://github.com/hrydgard/ppsspp/pull/2851

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: