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Disgaea: Afternoon of Darkness
03-09-2015, 02:30 AM (This post was last modified: 03-09-2015 02:30 AM by Inexplix.)
Post: #78
RE: Disgaea: Afternoon of Darkness
(03-09-2015 01:39 AM)[Unknown] Wrote:  Does it crash even when using Direct3D 9? Unfortunately, Intel doesn't have good OpenGL support, so the crash may very well be in the Intel driver.

-[Unknown]

Yes even with D3D9.

Settings are:
Buffered Rendering
Frameskipping 1
Prevent FPS from exceeding 60
Rendering resolution 2x PSP
Mipmapping, Hardware transform, Software skinning, Lazy texture cache, Disable slower effects - all on
Spline/Bezier curves quality low
Upscale type xBRZ
Anisotropic filtering 16x
Texture filtering Linear on FMV
Screen scaling filter Linear
Disable stencil test on
Texture coord speedhack on

Fast memory on
Multithreaded on
I/O on thread on
I/I timing method Fast (lag on low storage)
Dynamic (JIT) on

Everything else is off or had not been changed.
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Messages In This Thread
RE: Disgaea: Afternoon of Darkness - sansa - 03-12-2013, 11:04 PM
RE: Disgaea: Afternoon of Darkness - sahat - 06-03-2014, 01:00 AM
RE: Disgaea: Afternoon of Darkness - Jayce - 02-25-2015, 02:03 PM
RE: Disgaea: Afternoon of Darkness - Jayce - 02-26-2015, 03:22 AM
RE: Disgaea: Afternoon of Darkness - Jayce - 02-26-2015, 08:24 AM
RE: Disgaea: Afternoon of Darkness - Inexplix - 03-09-2015 02:30 AM
Disgaea: Afternoon of Darkness - Helel - 11-15-2014, 01:39 PM

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