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Disgaea: Afternoon of Darkness
05-29-2013, 07:44 PM
Post: #16
RE: Disgaea: Afternoon of Darkness
Is someone can show me what version i can used to play this game, latest version see crash on that spot Smile

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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05-29-2013, 09:33 PM
Post: #17
RE: Disgaea: Afternoon of Darkness
(05-29-2013 07:44 PM)Ritori Wrote:  Is someone can show me what version i can used to play this game, latest version see crash on that spot Smile
it works with 0.7.5-286
but no sound
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05-29-2013, 09:40 PM
Post: #18
RE: Disgaea: Afternoon of Darkness
(05-29-2013 09:33 PM)NekoTipcat Wrote:  
(05-29-2013 07:44 PM)Ritori Wrote:  Is someone can show me what version i can used to play this game, latest version see crash on that spot Smile
it works with 0.7.5-286
but no sound

It work on 7.6 stable version i dont know if u mean 7.5-286 or 7.6-286 but when i try 7.6-286 it work too but no voice :I

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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05-30-2013, 10:53 PM
Post: #19
RE: Disgaea: Afternoon of Darkness
I think this game don't playable on window 7 ultimate 64 bit..i will run some test Smile

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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06-02-2013, 05:29 PM
Post: #20
RE: Disgaea: Afternoon of Darkness
I guess I'm having the same issue as everyone else, and it seems to crash at the exact same spot. Just before the very first battle scenario, Etna says "Don't worry, I came prepared!", then PPSSPP has stopped working.

I don't have the time capacity to test every revision (that's a lot!), but I did test a few versions - 7.6 stable release is fine, does not crash. The recent revisions that include sound (with or without the recent atrac3+ dll) do all seem to crash there.

posting this probably doesn't contribute much though
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06-04-2013, 06:44 AM
Post: #21
RE: Disgaea: Afternoon of Darkness
Okay is anyone that got save state?? latest version after this scene?
make setting to japanese please Smile


Attached File(s) Thumbnail(s)
   

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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06-04-2013, 12:25 PM
Post: #22
RE: Disgaea: Afternoon of Darkness
How did it go farther than Etna's "Don't worry, I came prepared" line?

I'm still crashing there. Did you change the language of PPSSPP to Japanese? That didn't seem to fix it.
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06-04-2013, 01:58 PM
Post: #23
RE: Disgaea: Afternoon of Darkness
It's crashing while reading from the atrac buffer or something, strange...

-[Unknown]
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06-04-2013, 02:00 PM (This post was last modified: 06-04-2013 02:01 PM by Ritori.)
Post: #24
RE: Disgaea: Afternoon of Darkness
Maybe audio problem... i use both english and japanese (though english crash more sooner)
And that pic when i use japanese voice actor Smile

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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06-04-2013, 03:54 PM (This post was last modified: 06-04-2013 03:54 PM by TheDax.)
Post: #25
RE: Disgaea: Afternoon of Darkness
Here's a stack trace of the crash:
Code:
>    PPSSPPWindows64.exe!_AtracReadbuffer(void * opaque, unsigned char * buf, int buf_size) Line 868    C++
    PPSSPPWindows64.exe!fill_buffer(AVIOContext * s) Line 429    C
    PPSSPPWindows64.exe!avio_rl16(AVIOContext * s) Line 566    C
    PPSSPPWindows64.exe!avio_rl32(AVIOContext * s) Line 583    C
    PPSSPPWindows64.exe!find_tag(AVIOContext * pb, unsigned int tag1) Line 81    C
    PPSSPPWindows64.exe!wav_read_packet(AVFormatContext * s, AVPacket * pkt) Line 493    C
    PPSSPPWindows64.exe!ff_read_packet(AVFormatContext * s, AVPacket * pkt) Line 793    C
    PPSSPPWindows64.exe!read_frame_internal(AVFormatContext * s, AVPacket * pkt) Line 1438    C
    PPSSPPWindows64.exe!av_read_frame(AVFormatContext * s, AVPacket * pkt) Line 1540    C
    PPSSPPWindows64.exe!seek_frame_generic(AVFormatContext * s, int stream_index, __int64 timestamp, int flags) Line 2061    C
    PPSSPPWindows64.exe!seek_frame_internal(AVFormatContext * s, int stream_index, __int64 timestamp, int flags) Line 2130    C
    PPSSPPWindows64.exe!av_seek_frame(AVFormatContext * s, int stream_index, __int64 timestamp, int flags) Line 2152    C
    PPSSPPWindows64.exe!sceAtracDecodeData(int atracID, unsigned int outAddr, unsigned int numSamplesAddr, unsigned int finishFlagAddr, unsigned int remainAddr) Line 504    C++
    PPSSPPWindows64.exe!WrapU_IUUUU<&sceAtracDecodeData>() Line 451    C++
    PPSSPPWindows64.exe!CallSyscall(unsigned int op) Line 468    C++

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How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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06-04-2013, 07:28 PM (This post was last modified: 06-04-2013 07:30 PM by UselessAnonymous.)
Post: #26
RE: Disgaea: Afternoon of Darkness
(06-04-2013 02:00 PM)Ritori Wrote:  Maybe audio problem... i use both english and japanese (though english crash more sooner)
And that pic when i use japanese voice actor Smile
I see, I just tested it. It does go farther when using Japanese voice actors, under the game's internal settings.

which seems to help confirm it's more of an audio-related issue
(06-04-2013 01:58 PM)[Unknown] Wrote:  It's crashing while reading from the atrac buffer or something, strange...

-[Unknown]

disabling audio completely didn't seem to change the issue at all regardless of which voice actors were used, though.
Oh, if only my programming skills were more refined, I'd be a little less useless here
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06-04-2013, 09:45 PM
Post: #27
RE: Disgaea: Afternoon of Darkness
Freeze again... (Android)
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06-04-2013, 11:40 PM
Post: #28
RE: Disgaea: Afternoon of Darkness
(06-04-2013 03:54 PM)daxtsu Wrote:  Here's a stack trace of the crash:
Code:
>    PPSSPPWindows64.exe!_AtracReadbuffer(void * opaque, unsigned char * buf, int buf_size) Line 868    C++
    PPSSPPWindows64.exe!fill_buffer(AVIOContext * s) Line 429    C
    PPSSPPWindows64.exe!avio_rl16(AVIOContext * s) Line 566    C
    PPSSPPWindows64.exe!avio_rl32(AVIOContext * s) Line 583    C
    PPSSPPWindows64.exe!find_tag(AVIOContext * pb, unsigned int tag1) Line 81    C
    PPSSPPWindows64.exe!wav_read_packet(AVFormatContext * s, AVPacket * pkt) Line 493    C
    PPSSPPWindows64.exe!ff_read_packet(AVFormatContext * s, AVPacket * pkt) Line 793    C
    PPSSPPWindows64.exe!read_frame_internal(AVFormatContext * s, AVPacket * pkt) Line 1438    C
    PPSSPPWindows64.exe!av_read_frame(AVFormatContext * s, AVPacket * pkt) Line 1540    C
    PPSSPPWindows64.exe!seek_frame_generic(AVFormatContext * s, int stream_index, __int64 timestamp, int flags) Line 2061    C
    PPSSPPWindows64.exe!seek_frame_internal(AVFormatContext * s, int stream_index, __int64 timestamp, int flags) Line 2130    C
    PPSSPPWindows64.exe!av_seek_frame(AVFormatContext * s, int stream_index, __int64 timestamp, int flags) Line 2152    C
    PPSSPPWindows64.exe!sceAtracDecodeData(int atracID, unsigned int outAddr, unsigned int numSamplesAddr, unsigned int finishFlagAddr, unsigned int remainAddr) Line 504    C++
    PPSSPPWindows64.exe!WrapU_IUUUU<&sceAtracDecodeData>() Line 451    C++
    PPSSPPWindows64.exe!CallSyscall(unsigned int op) Line 468    C++

I poked around a bit but couldn't figure out why. The memcpy() seemed to be within reasonable bounds, and I added a ton of safety bounds checks without any luck. Only commenting out the memcpy (which obviously disables sound/music/proper decoding) helped. But, I was pretty tired so I may have missed something.

Also debug was crashing in ffmpeg rather than ppsspp for some reason...

-[Unknown]
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06-15-2013, 07:39 AM
Post: #29
RE: Disgaea: Afternoon of Darkness
I can report that since the git build v.0.7.6-1351 those chrashes in story sequences are finally fixed. You can now play Disgaea without any issues. Thanks to the devs for fixing this problem, which was keeping the game from being completely playable. (before I had to use an older git build which had bgm sound but no voices)
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06-28-2013, 10:40 PM
Post: #30
RE: Disgaea: Afternoon of Darkness
Does anyone have/know the best settings for this game. i get 60fps/34vps. I'd just like to know the optimal settings, I appreciate any help.Thanks in advance!
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