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16bit colorspace rendering? [Somekind of Android bug]
02-12-2013, 12:21 PM
Post: #10
RE: 16bit colorspace rendering? [Somekind of Android bug]
(02-12-2013 12:15 PM)Henrik Wrote:  Oh, yes - dithering could be the explanation. Will make sure it's enabled in menus soon.

Great thanx! Could I ask what would be the advanatges and disadvantages on devices that can't handle dithering/colorspace changes and what games get affected by it? (just from the top of your mind)
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RE: 16bit colorspace rendering? [Somekind of Android bug] - VIRGIN KLM - 02-12-2013 12:21 PM

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