Grand Theft Auto: Chinatown Wars
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07-28-2013, 07:19 AM
(This post was last modified: 07-28-2013 07:21 AM by ufdada.)
Post: #16
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RE: Grand Theft Auto: Chinatown Wars
Title: GTA Chinatown Wars
Genre: Action Region: EUR Format: ISO Version: ppsspp-v0.8.1-861 Game ID: ULUS-10490L1 OS: Windows 7 64bit Compatability: Minor graphical Glitches (flickering Minimap), some Crashes (like when pausing) played with savegame (start from beginning may not work, sometimes it crashes after "going to the fishes", sometimes you get stuck on the pier) |
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07-28-2013, 10:07 PM
(This post was last modified: 07-30-2013 09:40 AM by Maverick.)
Post: #17
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RE: Grand Theft Auto: Chinatown Wars
EUR / 0.8.1-907 / Win7 / CSO / Ati 4870 (13.1) / Phenom 2 X4 955
same here, without savegame. Crashes when going to the fishes. The start of the game with intro video and plane cutscene works well so far. I noted when i switch "rendering resolution" to 3 or above or even fullscreen, i got the same picture as post #4 but np, if i switch back to number 2 i have the game running normal until the mentioned "going to the fishes" scene. Just crashes. Heres the Crash log from Win7: Code: Problemsignatur: Heres the PPSSPP Log: Code: 59:46:191 EmuThread.cpp:122 I[BOOT]: Done. should be moved to menu/intro i guess. With savegame its not supposed to be ingame i think^^ i mean, ofc its ingame but its still the intro part. CPU - AMD Phenom X4 955 BE 3,2 (Stock) GPU - ATi XFX 4870 1 GB (11.11a) RAM - 8 GB DDR3-1333 O S - Win7x64 |
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07-29-2013, 12:01 PM
Post: #18
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RE: Grand Theft Auto: Chinatown Wars
I would definitly call that ingame, because there are a lot of games that are called "playable" that have much more bugs left (like patapon 3). I tried it with several savegames and they all work pretty well, even the sound and music are working great as long as you don´t hit Start.
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08-03-2013, 10:08 AM
Post: #19
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RE: Grand Theft Auto: Chinatown Wars
Small update: on the latest revisions the minimap doesn´t flicker anymore. pause and beginning from the start still doesn´t work as expected. Even missions can´t be played (SceIoRead Reading into bad pointer 00000000)
Here is a Savegame directly from the start for testing. |
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08-18-2013, 11:04 AM
Post: #20
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RE: Grand Theft Auto: Chinatown Wars
Great News: with the latest build it´s completely playable! Tested directly from the beginning, played a few missions.
There are some minor graphical issues left:
@Mods: Please move to playable |
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08-18-2013, 09:49 PM
(This post was last modified: 08-18-2013 09:50 PM by Maverick.)
Post: #21
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RE: Grand Theft Auto: Chinatown Wars
just tried out v0.8.1-1637-g6a109e3 x64 win7!
Indeed it passes the first scene where it crashed all the way. But it crashes for me later, was just driving around and then my ati driver set my card back. So sth's wrong there. First time just out of nowhere, 2nd time when i entered the yellow marker for the 1st mission. Also not possible with 3x 4x or fullscreen, still some strange screen then. Other than that great progress :] Will post a log tomorrow. Tried with multithread and without and rest of the settings factory like. Only force 60 fps, EU version. Will do more testing. CPU - AMD Phenom X4 955 BE 3,2 (Stock) GPU - ATi XFX 4870 1 GB (11.11a) RAM - 8 GB DDR3-1333 O S - Win7x64 |
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08-19-2013, 12:17 AM
(This post was last modified: 08-19-2013 12:18 AM by N69_0.)
Post: #22
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RE: Grand Theft Auto: Chinatown Wars
Now game crashed after Cop Knock Out mini game.
PS. Interface is buggy only on Nvidia Card. On Intel Mobile hud and text not shaked. Code: 11:47:912 EmuThread.cpp:114 I[BOOT]: Done. |
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08-19-2013, 09:46 AM
(This post was last modified: 08-19-2013 03:02 PM by Maverick.)
Post: #23
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RE: Grand Theft Auto: Chinatown Wars
Just started the day with 0.8.1-1647-g61d2042 x64 Win7
Was in apartment, saving game worked fine. Then Mission also starts good. On my way to kennys guys where the cutscene comes introducing the police, a crash occured, just a normal one, and on a 2nd attempt with my created savegame the driver set my card back and i could only end ppsspp process with the task manager. The Problem with 3x rendering resolution (rr) or 4x is only happening when those story-style cutscenes appear, on 3x or above rr he shows the 3d map instead of the cutscenes. I also noted in the beginning a brightness difference between x2 rr and above. Heres the log containing both crash events. Had to put it elsewhere since its over the limit. http://pastebin.com/zgtffQqa So for me its not playable due to continue crashing. on the first two screens different brightness between 2x rr and maximize/fullscreen (greater than 2x rr) Settings are all factory, only language changed. CPU - AMD Phenom X4 955 BE 3,2 (Stock) GPU - ATi XFX 4870 1 GB (11.11a) RAM - 8 GB DDR3-1333 O S - Win7x64 |
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08-19-2013, 10:39 AM
Post: #24
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RE: Grand Theft Auto: Chinatown Wars
Well this looks like a crash in sceAudio. i noticed this on other games before (even when closing my self-build Version of PPSSPP), so i don´t think this is exclusive to chinatown wars.
Did you try to turn off Anti-Aliasing? This brought all hud-elements back for me (in fullscreen of course). And i found another small graphical issue compared to psp: The light-cones of the streetlights are only slighty visible on the psp, they need a little bit more transparency on PPSSPP. |
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08-19-2013, 02:59 PM
(This post was last modified: 08-19-2013 03:00 PM by Maverick.)
Post: #25
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RE: Grand Theft Auto: Chinatown Wars
yeah AA Off just factory settings. yeah it looks weird like that with that light^^ like energy fields all over haha
CPU - AMD Phenom X4 955 BE 3,2 (Stock) GPU - ATi XFX 4870 1 GB (11.11a) RAM - 8 GB DDR3-1333 O S - Win7x64 |
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08-19-2013, 05:16 PM
Post: #26
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RE: Grand Theft Auto: Chinatown Wars
Have you tried to switch to non-buffered Rendering-mode? This works for me too.
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08-20-2013, 01:20 AM
(This post was last modified: 08-20-2013 01:22 AM by Maverick.)
Post: #27
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RE: Grand Theft Auto: Chinatown Wars
Yeah i tried all modes and different settings for the "above 2x" rendering, all are too bright and no cutscenes/appartment menu. So you can play fullscreen properly or what ?
I also encountered those driver recovers again, then i tried daxter where my driver also recovered. Then i investigated and installed the recommended old driver. No recovers so far, but, the crash from the first mission remains. Exactly the same spot (from the 5th screenshot) when the cutscene comes where the police is explained. The cutscene runs to that point. I will do some more testing later and give exact screenshots and more detail. Hopefully those recovers are gone. I wonder if u can play fullscreen with proper function ?! Its like in the 2nd screenshot on my side i posted, too bright and no cutscene, just the render from the map if i dont switch back to 2x or skip the scene with start. CPU - AMD Phenom X4 955 BE 3,2 (Stock) GPU - ATi XFX 4870 1 GB (11.11a) RAM - 8 GB DDR3-1333 O S - Win7x64 |
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08-20-2013, 06:33 AM
Post: #28
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RE: Grand Theft Auto: Chinatown Wars
It´s working pretty flawless on my GTX 670 on fullscreen, but i have either to switch to non-buffered rendering or to disable AA.
This are probably AMD/ATI-related issues, which graphic driver do you have? As far as i know (because i owned a 4870 1 Gig myself ) there are only legacy-drivers available, are these the latest ones? |
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08-20-2013, 06:56 AM
(This post was last modified: 08-20-2013 06:57 AM by bonquacks.)
Post: #29
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RE: Grand Theft Auto: Chinatown Wars
(08-20-2013 01:20 AM)Maverick Wrote: I also encountered those driver recovers again, then i tried daxter where my driver also recovered. Then i investigated and installed the recommended old driver. No recovers so far, but, the crash from the first mission remains. When you talk about a crash, is it one that brings down the whole emulator with it and produces a windows crash report? If it does, it'd be really handy if you could get the details in that crash report. The faulting module would also be really helpful. Also, a save file from your game would also be helpful for other users to help out in the debugging process. If you're really inclined to get the bottom of this, you should read this great guide by solarmystic on how to compile PPSSPP on your own computer and then produce stack traces using MSVC 2010 for ppsspp crashes. This is the quickest way to get to the bottom of this problem. Really useful too, when the buildbot is down, and you still want to update your ppsspp revisions. Pentium D 820 @ 2.8 GHz stock, NVIDIA 7600 GT,1 GB RAM, Windows XP. |
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08-20-2013, 10:25 AM
(This post was last modified: 08-20-2013 10:34 AM by Maverick.)
Post: #30
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RE: Grand Theft Auto: Chinatown Wars
Crash Report, yes. This time im using v0.8.1-1689-gb186294 x64 Win7. Seems like im rid of those recovers for now with that recommended driver (11.11a) from the big ati gfx thread. I can repdroduce the same crash though on the mentioned "police cutscene", same spot at crash (like the last screenshot from my post) but im able to skip it using start button :>
heres a crashlog from win7: Code: Problemsignatur: and the ppsspp log: Code: 04:55:921 EmuThread.cpp:114 I[BOOT]: Done. SAVEDATA - PPSSPP_STATE I'll look into that stack traces thingy. Savedata contains 2 folders of that game, dont know why (ULES01347L0 & ULES01347LA), think its normal. Savestate is during the cutscene right before the crash appears. Im wondering those recovers, pcsx2/dolphin dont give me that for example. Tekken 6 didnt gave me 1 of those also. I know its another emulator and things needs to be handled differently, but they use the same driver. Strange behaviour. Nvidia is rly what comes next into my machine i think :] but this old card is still working awesome with emulators. CPU - AMD Phenom X4 955 BE 3,2 (Stock) GPU - ATi XFX 4870 1 GB (11.11a) RAM - 8 GB DDR3-1333 O S - Win7x64 |
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