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Why we need buffered rendering ?
02-06-2013, 10:21 PM
Post: #16
RE: Why we need buffered rendering ?
(02-06-2013 10:20 PM)Merivex Wrote:  
(02-06-2013 08:17 PM)VIRGIN KLM Wrote:  
(02-06-2013 10:38 AM)Merivex Wrote:  What is the title of this digimon game Big Grin ?
You already quoted it! Tongue

Big Grin ya I mean the full name Rolleyes

That is the full name!!! Rolleyes
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02-07-2013, 12:55 AM
Post: #17
RE: Why we need buffered rendering ?
(02-06-2013 10:21 PM)EvilKingStan Wrote:  
(02-06-2013 10:20 PM)Merivex Wrote:  
(02-06-2013 08:17 PM)VIRGIN KLM Wrote:  
(02-06-2013 10:38 AM)Merivex Wrote:  What is the title of this digimon game Big Grin ?
You already quoted it! Tongue

Big Grin ya I mean the full name Rolleyes

That is the full name!!! Rolleyes

Had to LOL on that! XD
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02-07-2013, 02:12 AM
Post: #18
RE: Why we need buffered rendering ?
LoL fish moment xD

wOw Epilepsy attack! Now I have a new lethal weapon

In some games sometimes stops flashing, and the game runs at full speed, it seems incredible, in pes for example, but it happens only sometimes, so you can die trying before seeing ...
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02-08-2013, 03:11 AM
Post: #19
RE: Why we need buffered rendering ?
Possibly you could implement a "keep frame" feature/speedhack/patch that fills the black frames with the previous frame.
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