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Samurai Dou 2 - savestate przestał działać
02-02-2014, 09:08 AM
Post: #1
Question Samurai Dou 2 - savestate przestał działać
Dziwna sprawa, bo wcześniej nie było problemów z szybkim zapisem. Dopiero po kilku tygodniach przestał działać. Teraz jak odczytuje 'niby' zapisany savestate to po chwili PPSSPP zawiesza się.

PPSSPP v0.9.6.2
XP 86

Wkleję fragment z konsoli PPSSPP:
Code:
05:11:828 EmuThread.cpp:113 I[BOOT]: Done.
05:11:828 System.cpp:290 I[BOOT]: PPSSPP v0.9.6.2
05:11:828 MemArena.cpp:377 I[MM]: Found valid memory base at 08400000 after 30 tries.
05:11:828 MemMap.cpp:124 I[MM]: Memory system initialized. RAM at 08420000 (mirror at 0 @ 10400000, uncached @ 10400000)
05:11:890 PSPLoaders.cpp:118 I[LOAD]: ULJS00217 : ??2?_???
??2?_???
200005:11:890 PSPLoaders.cpp:188 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
05:11:890 HLE\sceKernelMemory.cpp:213 I[KERNEL]: Kernel and user memory pools initialized
05:11:921 HLE\sceKernel.cpp:142 I[KERNEL]: Kernel initialized.
05:12:062 Util\BlockAllocator.cpp:379 I[HLE]: -----------
05:12:062 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
05:12:062 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08804000 - 08bad200 size 003a9200 taken=1 tag=ELF
05:12:062 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08bad200 - 0c000000 size 03452e00 taken=0 tag=(untitled)
05:12:062 Util\BlockAllocator.cpp:385 I[HLE]: -----------
05:12:203 HLE\sceKernelModule.cpp:822 I[LOAD]: Module S2_PSP: 00000000 08b183d8 08b183f0
05:12:203 HLE\sceKernelModule.cpp:1016 I[LOAD]: Exporting ent 0 named S2_PSP, 2 funcs, 4 vars, resident 08b18898
05:12:203 HLE\sceKernelModule.cpp:1301 I[LOAD]: Module entry: 089bd650
05:12:531 root         N[BOOT]: EmuScreen.cpp:110 Loading E:\EMULATORY\PSP\rom\Samuraidou_2_Portable_JPN_PSP-Caravan\cvn-wots2.iso...
05:12:546 root         I[KERNEL]: HLE\sceKernelThread.cpp:2111 276=sceKernelCreateThread(name=main_thread, entry=089bd764, prio=20, stacksize=524288)
05:12:546 root         I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
05:12:546 root         I[KERNEL]: HLE\sceKernelThread.cpp:2242 __KernelReturnFromThread: 0
05:12:546 main_thread  I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(333,333,166)
05:12:546 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2111 282=sceKernelCreateThread(name=CriThread, entry=08a21824, prio=20, stacksize=8192)
05:12:546 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=282, argSize=4, argPtr=0bfff430)
05:12:546 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2111 285=sceKernelCreateThread(name=CriThread, entry=08a21824, prio=20, stacksize=8192)
05:12:546 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=285, argSize=4, argPtr=0bfff430)
05:12:546 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2111 288=sceKernelCreateThread(name=CriThread, entry=08a21824, prio=20, stacksize=8192)
05:12:546 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=288, argSize=4, argPtr=0bfff430)
05:12:546 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2111 291=sceKernelCreateThread(name=CriThread, entry=08a21824, prio=20, stacksize=8192)
05:12:546 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=291, argSize=4, argPtr=0bfff440)
05:12:593 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2111 319=sceKernelCreateThread(name=Thread, entry=089ba9a8, prio=19, stacksize=32768)
05:12:593 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=319, argSize=4, argPtr=0bfff55c)
05:12:609 main_thread  I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(769)
05:12:625 main_thread  I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(768)
05:12:656 main_thread  I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(770)
05:12:687 main_thread  I[ME]: HLE\sceAtrac.cpp:1370 sceAtracReinit(2, 2)
05:12:687 main_thread  E[AUDIO]: HLE\sceAudio.cpp:345 sceAudioOutput2GetRestSample() - channel not reserved
05:12:687 main_thread  I[SCESAS]: HLE\sceSas.cpp:99 sceSasInit(08ba6f00, 256, 32, 0, 44100)
05:12:687 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2111 349=sceKernelCreateThread(name=FMOD SAS update/mix thread, entry=089e6fd0, prio=8, stac
ksize=65536)
05:12:687 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=349, argSize=12, argPtr=09259d88)
05:12:687 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2111 356=sceKernelCreateThread(name=FMOD stream thread, entry=089e6fd0, prio=c, stacksize=16
384)
05:12:687 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=356, argSize=12, argPtr=0925e2c8)
05:12:687 main_thread  I[MODULE]: HLE\sceKernelModule.cpp:692 ~SCE module, skipping header
05:12:687 main_thread  I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
05:12:687 main_thread  I[MODULE]: HLE\sceKernelModule.cpp:1440 358=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/libfont.prx,flag=00000000,00000014,
00000002,00000002,position = 00000000)
05:12:687 main_thread  I[MODULE]: HLE\sceKernelModule.cpp:1473 sceKernelStartModule(358,asize=00000000,aptr=00000000,retptr=0bfff610,00000000):​ faked
(undecryptable module)
05:12:703 main_thread  I[SCEGE]: GLES\Framebuffer.cpp:772 Creating FBO for 00000000 : 480 x 272 x 1
05:12:703 main_thread  I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 13 fs 14
05:12:734 main_thread  I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/jpn0.pgf (4367080 bytes)
05:12:750 main_thread  I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
05:12:765 main_thread  I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn0.pgf (67660 bytes)
05:12:765 main_thread  I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
05:12:765 main_thread  I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn1.pgf (63504 bytes)
05:12:765 main_thread  I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
05:12:765 main_thread  I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn2.pgf (76692 bytes)
05:12:765 main_thread  I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
05:12:765 main_thread  I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn3.pgf (71900 bytes)
05:12:765 main_thread  I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
05:12:765 main_thread  I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn4.pgf (78920 bytes)
05:12:765 main_thread  I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
05:12:765 main_thread  I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn5.pgf (76216 bytes)
05:12:765 main_thread  I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
05:12:765 main_thread  I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn6.pgf (88716 bytes)
05:12:765 main_thread  I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
05:12:765 main_thread  I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn7.pgf (84860 bytes)
05:12:765 main_thread  I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
05:12:765 main_thread  I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn8.pgf (51432 bytes)
05:12:765 main_thread  I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
05:12:765 main_thread  I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn9.pgf (50116 bytes)
05:12:765 main_thread  I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
05:12:781 main_thread  I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn10.pgf (55788 bytes)
05:12:781 main_thread  I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
05:12:781 main_thread  I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn11.pgf (54572 bytes)
05:12:781 main_thread  I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
05:12:781 main_thread  I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn12.pgf (58352 bytes)
05:12:781 main_thread  I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
05:12:781 main_thread  I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn13.pgf (57660 bytes)
05:12:781 main_thread  I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
05:12:781 main_thread  I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn14.pgf (63388 bytes)
05:12:781 main_thread  I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
05:12:781 main_thread  I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/ltn15.pgf (62364 bytes)
05:12:781 main_thread  I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
05:12:781 main_thread  I[FONT]: HLE\sceFont.cpp:516 Loading font flash0:/font/kr0.pgf (883164 bytes)
05:12:781 main_thread  I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
05:12:781 main_thread  I[FONT]: HLE\sceFont.cpp:615 sceFontNewLib(0bfff5d0, 0bfff5c0)
05:12:781 main_thread  I[FONT]: HLE\sceFont.cpp:455 Entering PostAllocCallback::run
05:12:781 main_thread  I[FONT]: HLE\sceFont.cpp:461 Leaving PostAllocCallback::run
05:12:781 main_thread  I[FONT]: HLE\sceFont.cpp:742 sceFontFindOptimumFont(095c51e0, 0bfff530, 0bfff520)
05:12:781 main_thread  I[FONT]: HLE\sceFont.cpp:648 sceFontOpen(95c51e0, 0, 0, bfff504)
05:12:843 main_thread  I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 16 fs 17
05:12:875 main_thread  I[SCEGE]: GLES\Framebuffer.cpp:772 Creating FBO for 00044000 : 480 x 272 x 1
05:14:406 main_thread  I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 16 fs 19
05:42:109 main_thread  I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(771)
05:42:109 main_thread  I[ME]: HLE\sceMpeg.cpp:369 sceMpegInit()
05:42:109 main_thread  I[ME]: HLE\sceMpeg.cpp:447 08ec8b70=sceMpegCreate(0bfff4d0, 08ec8b40, 65536, 0bfff4d4, 512, 0, 0)
05:42:109 main_thread  I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0x11B8800
05:42:109 main_thread  I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 11882781
05:42:109 main_thread  I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0x11B8800
05:42:109 main_thread  I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 11882781
05:42:109 main_thread  I[ME]: HLE\sceMpeg.cpp:556 sceMpegRegistStream(0bfff4d0, 0, 0)
05:42:109 main_thread  I[ME]: HLE\sceMpeg.cpp:556 sceMpegRegistStream(0bfff4d0, 1, 0)
05:42:125 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2111 2236=sceKernelCreateThread(name=displayThread, entry=088d4568, prio=3e, stacksize=2048)

05:42:125 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2111 2237=sceKernelCreateThread(name=readThread, entry=088d48f4, prio=40, stacksize=2048)
05:42:125 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2111 2238=sceKernelCreateThread(name=soundThread, entry=088d664c, prio=3d, stacksize=2048)
05:42:125 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=2238, argSize=4, argPtr=0bfff600)
05:42:125 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=2236, argSize=4, argPtr=0bfff600)
05:42:125 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=2237, argSize=4, argPtr=0bfff5fc)
05:42:125 readThread   I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0x11B8800
05:42:125 readThread   I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 11882781
05:42:140 readThread   I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
05:42:312 main_thread  E[ME]: HLE\sceMpeg.cpp:848 UNIMPL sceMpegAvcDecodeFlush(0bfff4d0)
05:42:312 readThread   I[KERNEL]: HLE\sceKernelThread.cpp:2255 sceKernelExitThread(0)
05:42:375 displayThrea I[KERNEL]: HLE\sceKernelThread.cpp:2255 sceKernelExitThread(0)
05:42:484 soundThread  I[KERNEL]: HLE\sceKernelThread.cpp:2255 sceKernelExitThread(0)
05:42:484 main_thread  I[ME]: HLE\sceMpeg.cpp:1064 sceMpegFinish(...)
05:42:531 main_thread  I[UTIL]: HLE\sceUtility.cpp:245 sceUtilityUnloadModule(771)
05:42:578 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2111 2290=sceKernelCreateThread(name=FMOD thread for FMOD_NONBLOCKING, entry=089e6fd0, prio=
10, stacksize=32768)
05:42:578 main_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=2290, argSize=12, argPtr=0925eef0)
05:42:578 FMOD thread  I[ME]: HLE\sceAtrac.cpp:1268 0=sceAtracSetDataAndGetID(08b98b80, 00001000)
05:42:578 FMOD thread  W[ME]: HLE\sceAtrac.cpp:1158 This is an atrac3+ stereo audio
05:42:578 FMOD thread  I[ME]: HLE\sceAtrac.cpp:1223 sceAtracSetData(0, 09406f68, 00001000)
05:42:578 FMOD thread  W[ME]: HLE\sceAtrac.cpp:1158 This is an atrac3+ stereo audio
05:42:578 FMOD thread  I[ME]: HLE\sceAtrac.cpp:745 0=sceAtracGetBufferInfoForResetting(0, 0, 0bf571b0)
05:42:578 FMOD thread  I[ME]: HLE\sceAtrac.cpp:982 sceAtracResetPlayPosition(0, 0, 4096, 0)
05:42:593 FMOD thread  I[KERNEL]: HLE\sceKernelThread.cpp:2111 2364=sceKernelCreateThread(name=FMOD file thread, entry=089e6fd0, prio=10, stacksize=81
92)
05:42:593 FMOD thread  I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=2364, argSize=12, argPtr=0925ef10)
05:42:593 main_thread  I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 13 fs 21
05:42:828 main_thread  I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 13 fs 23
05:42:843 main_thread  I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 16 fs 25
05:45:687 main_thread  I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(0980c8d0) : Mode = 4
05:45:828 main_thread  I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 13 fs 27
05:45:828 main_thread  I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 16 fs 29
05:46:625 main_thread  I[UTIL]: Dialog\SavedataParam.cpp:504 Loading file with size 27972 in ms0:/PSP/SAVEDATA/ULJS00217S2PSave0/SAMURAI2.BIN
05:49:359 main_thread  I[ME]: HLE\sceAtrac.cpp:969 sceAtracReleaseAtracID(0)
05:49:359 FMOD thread  I[ME]: HLE\sceAtrac.cpp:1268 0=sceAtracSetDataAndGetID(08b98b80, 00001000)
05:49:359 FMOD thread  W[ME]: HLE\sceAtrac.cpp:1158 This is an atrac3+ stereo audio
05:49:375 FMOD thread  I[ME]: HLE\sceAtrac.cpp:1223 sceAtracSetData(0, 09406f68, 00001000)
05:49:375 FMOD thread  W[ME]: HLE\sceAtrac.cpp:1158 This is an atrac3+ stereo audio
05:49:375 FMOD thread  I[ME]: HLE\sceAtrac.cpp:745 0=sceAtracGetBufferInfoForResetting(0, 0, 0bf571b0)
05:49:375 FMOD thread  I[ME]: HLE\sceAtrac.cpp:982 sceAtracResetPlayPosition(0, 0, 4096, 0)
05:52:796 FMOD thread  I[ME]: HLE\sceAtrac.cpp:1268 1=sceAtracSetDataAndGetID(08b98b80, 00001000)
05:52:796 FMOD thread  W[ME]: HLE\sceAtrac.cpp:1158 This is an atrac3+ stereo audio
05:52:796 FMOD thread  I[ME]: HLE\sceAtrac.cpp:1223 sceAtracSetData(1, 09423e30, 00001000)
05:52:796 FMOD thread  W[ME]: HLE\sceAtrac.cpp:1158 This is an atrac3+ stereo audio
05:52:812 FMOD thread  I[ME]: HLE\sceAtrac.cpp:745 0=sceAtracGetBufferInfoForResetting(1, 0, 0bf571b0)
05:52:812 FMOD thread  I[ME]: HLE\sceAtrac.cpp:982 sceAtracResetPlayPosition(1, 0, 4096, 0)
05:53:375 main_thread  I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 31 fs 32
05:53:375 main_thread  I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 31 fs 34
05:53:375 main_thread  I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 36 fs 37
05:53:375 main_thread  I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 39 fs 40
05:53:406 main_thread  I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 39 fs 14
05:53:406 main_thread  I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 39 fs 43
05:53:406 main_thread  I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 36 fs 45
05:54:843 main_thread  I[ME]: HLE\sceAtrac.cpp:969 sceAtracReleaseAtracID(0)
05:56:406 main_thread  I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 36 fs 47
05:57:500 main_thread  I[G3D]: GLES\ShaderManager.cpp:135 Linked shader: vs 36 fs 49
06:18:796 main_thread  I[COMMON]: SaveState.cpp:403 Saving state to E:\EMULATORY\PSP\ppsspp\memstick/PSP\PPSSPP_STATE\ULJS00217_1.03_0.ppst
06:18:796 main_thread  E[FileSys]: FileSystems\DirectoryFileSystem.cpp:669 FIXME: Open files during savestate, could go badly.
06:18:796 main_thread  E[FileSys]: FileSystems\DirectoryFileSystem.cpp:669 FIXME: Open files during savestate, could go badly.
06:18:796 main_thread  E[FileSys]: FileSystems\DirectoryFileSystem.cpp:669 FIXME: Open files during savestate, could go badly.
06:18:796 main_thread  E[FileSys]: FileSystems\DirectoryFileSystem.cpp:669 FIXME: Open files during savestate, could go badly.
06:18:906 main_thread  E[FileSys]: FileSystems\DirectoryFileSystem.cpp:669 FIXME: Open files during savestate, could go badly.
06:18:906 main_thread  E[FileSys]: FileSystems\DirectoryFileSystem.cpp:669 FIXME: Open files during savestate, could go badly.
06:18:906 main_thread  E[FileSys]: FileSystems\DirectoryFileSystem.cpp:669 FIXME: Open files during savestate, could go badly.
06:18:906 main_thread  E[FileSys]: FileSystems\DirectoryFileSystem.cpp:669 FIXME: Open files during savestate, could go badly.
06:18:906 main_thread  I[COMMON]: ChunkFile.cpp:236 ChunkReader: Writing E:\EMULATORY\PSP\ppsspp\memstick/PSP\PPSSPP_STATE\ULJS00217_1.03_0.ppst
06:19:234 main_thread  I[COMMON]: ChunkFile.cpp:272 Savestate: Compressed 74888194 bytes into 12660428
06:19:234 main_thread  I[COMMON]: ChunkFile.cpp:289 ChunkReader: Done writing E:\EMULATORY\PSP\ppsspp\memstick/PSP\PPSSPP_STATE\ULJS00217_1.03_0.ppst
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02-02-2014, 11:16 AM
Post: #2
RE: Samurai Dou 2 - savestate przestał działać
Tutaj raczej nikt Ci nie jest pomoże bo nikt się nie zna wklej to w Playable Games . Ja w sumie też zauważyłam , że wraz z nową wersją 9.6.2 większość płynnie działających gier przestało działać lub nie chodziły jak poprzednio :/

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02-04-2014, 12:11 PM
Post: #3
RE: Samurai Dou 2 - savestate przestał działać
Dzięki za odpowiedz.

Na szczęście to nie jest duży problem, bo gra i normalny save działa. Przeżyje bez savestate. Może w następnej wersji naprawią ten błąd:

main_thread E[FileSys]: FileSystems\DirectoryFileSystem.cpp:669 FIXME: Open files during savestate, could go badly.
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02-04-2014, 12:35 PM
Post: #4
RE: Samurai Dou 2 - savestate przestał działać
Wygląda to na błąd we wczytywaniu lokalizacji save state Smile ja ogólnie uzywam tylko sejwów normalnych i nie przydarzyło mi się jeszcze coś takiego z żadną grą .

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02-04-2014, 04:17 PM
Post: #5
RE: Samurai Dou 2 - savestate przestał działać
Savestate już działa.
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02-04-2014, 06:21 PM
Post: #6
RE: Samurai Dou 2 - savestate przestał działać
Gratulacje Smile

Can be closed .

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