[AdHoc] Compatibility List [STOPPED]
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07-22-2014, 09:36 AM
(This post was last modified: 07-22-2014 10:10 AM by AdamN.)
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RE: [AdHoc] Compatibility List
(07-22-2014 08:48 AM)ArpiNatoR Wrote: hello guys, i have tested patapon3 with this new adamn build 1710 but it dont works anyomre, but with the previous build 1780 ( i dont know why it was called with higher numbers ) it works but when u start a level all players can use the same charather, u can see 4 palyers but all use the frist player and the game wasn't not sincronised so monsters die in diffenent period. Well i did said that build could cause some games to be broken ![]() After discussing it with [Unknown] the matching thread probably need to be running as a thread on PSP side (emulated) instead of thread on PPSSPP side (real thread), i think jpcsp is also using thread on PSP side (faking the thread) But i don't know how to create a fake thread like that on PPSSPP (or know if PPSSPP can do that like jpcsp did) Currently the matching thread is executing the callback in any random PSP thread Code: (3:25:32 PM) [Unknown]: but I still think, ultimately, it's likely these funcs are actually meant to run on some other thread My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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