[AdHoc] Compatibility List [STOPPED]
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07-21-2014, 10:39 AM
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RE: [AdHoc] Compatibility List
(07-21-2014 08:30 AM)Virtualchronos Wrote: there's no room in this game... the game automatically find other players when you are in versus. That's allah yes, it seems Soul Calibur is using peer2peer mode And it seems the issue isn't really related to adhoc, as i can see the other player for a very short time and then it disappear again, at the time it disappear i saw "invalid address" in the log, and these invalid address occurs many times I think the issue is on other part of the emulated functions (non-adhoc) and causing the game to get invalid address and lost the data it received from other player due to this invalid address (probably it failed to allocate a memory to copy the data) PS: Thanks for the offer, but it's not like i'm doing adhoc for a specific game, i always tried to make it universal so it will also affect other games, so i can't ask people to test a specific games (since i don't know which games are affected), i can only wait until someone test it on a game and found a problem with it. My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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