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[AdHoc] Compatibility List [STOPPED]
07-18-2014, 05:33 PM
Post: #391
RE: [AdHoc] Compatibility List
Unfortunately adamn there's no change with your build...
Same red message and the game can't join correctly
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07-18-2014, 06:50 PM
Post: #392
RE: [AdHoc] Compatibility List
Quote:I've upload a new one, and i hope AdhocPollSocket function doesn't crash Crash Tag Team Racing anymore (i haven't test it though ^_^)
If this one still crash i guess i'll need to test the game my self Sad
Nope sry still doesnt work Sad
   

Join the EVOLVE PPSSPP Ad-Hoc Multiplayer Party ! My Evolve ID: Crashday | Group ID: PPSSPP Ad-Hoc Multiplayer | If you want me to test a Game for AdHoc Multiplayer or need help with it feel free to message me
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07-19-2014, 05:55 AM
Post: #393
RE: [AdHoc] Compatibility List
Finally I can test patapon 3 with my friends, and now we are able to leave the hideout(enter host lobby) but immediately lost connection after that.

console log

   

   

tested with post #390 launcher

Also, is someone test this with different virtual private network client and have different result? Currently we are only using hamachi for testing.
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07-19-2014, 06:48 AM (This post was last modified: 07-19-2014 07:11 AM by AdamN.)
Post: #394
RE: [AdHoc] Compatibility List
When i run Crash Tag Team Racing it stuck with "Checking Memory Stick Duo" right after the intro video Sad jpcsp is even worse it stuck before the intro video
Anyone know how to solve this issue?

My Modified PPSSPP :
==============
Win32 (Old version): https://www.dropbox.com/s/iowb4kr00nzbs7k/PPSSPPWindows.zip?dl=0
Win32/64 (Newer version): https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
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07-19-2014, 07:43 AM (This post was last modified: 07-19-2014 07:44 AM by ArpiNatoR.)
Post: #395
RE: [AdHoc] Compatibility List
(07-19-2014 05:55 AM)necrowlyx Wrote:  Finally I can test patapon 3 with my friends, and now we are able to leave the hideout(enter host lobby) but immediately lost connection after that.

console log





tested with post #390 launcher

Also, is someone test this with different virtual private network client and have different result? Currently we are only using hamachi for testing.
Hey bro, me as u have tested it with hamachi, now i'm going to try with tunngle i'll say if it works. W PATAPON3 Xd. Thx to all Wink
p.s could it be a problem about router or ports or something like that??
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07-19-2014, 07:49 AM
Post: #396
RE: [AdHoc] Compatibility List
(07-19-2014 06:48 AM)AdamN Wrote:  When i run Crash Tag Team Racing it stuck with "Checking Memory Stick Duo" right after the intro video Sad jpcsp is even worse it stuck before the intro video
Anyone know how to solve this issue?

As GuilhermeGS2 explained here, you need to use an existing save to play it now ~ gamefaqs saves are probably ok to use.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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07-19-2014, 08:03 AM (This post was last modified: 07-19-2014 08:34 AM by AdamN.)
Post: #397
RE: [AdHoc] Compatibility List
(07-19-2014 07:49 AM)LunaMoo Wrote:  
(07-19-2014 06:48 AM)AdamN Wrote:  When i run Crash Tag Team Racing it stuck with "Checking Memory Stick Duo" right after the intro video Sad jpcsp is even worse it stuck before the intro video
Anyone know how to solve this issue?

As GuilhermeGS2 explained here, you need to use an existing save to play it now ~ gamefaqs saves are probably ok to use.

Thanks, i was planning to use jpcsp to create a save game before but apparently the game didn't works well with jpcsp Smile

Edit: tried to use one of the game save at gamefaqs (99% one) but didn't works Sad still stuck at checking memory stick, ppsspp did detect the save and load it
Anyone have a working save?


Attached File(s) Thumbnail(s)
   

My Modified PPSSPP :
==============
Win32 (Old version): https://www.dropbox.com/s/iowb4kr00nzbs7k/PPSSPPWindows.zip?dl=0
Win32/64 (Newer version): https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
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07-19-2014, 10:38 AM (This post was last modified: 07-19-2014 10:38 AM by xCrashdayx.)
Post: #398
RE: [AdHoc] Compatibility List
Quote:Anyone have a working save?
I can play the game without issues so here is my savegamefile:
http://www22.zippyshare.com/v/64660710/file.html
PS: It sounds dumb but i also didnt get my own dump of CTTR to work. I had to download the ISO ...

Join the EVOLVE PPSSPP Ad-Hoc Multiplayer Party ! My Evolve ID: Crashday | Group ID: PPSSPP Ad-Hoc Multiplayer | If you want me to test a Game for AdHoc Multiplayer or need help with it feel free to message me
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07-19-2014, 12:36 PM (This post was last modified: 07-19-2014 02:50 PM by AdamN.)
Post: #399
RE: [AdHoc] Compatibility List
(07-19-2014 10:38 AM)xCrashdayx Wrote:  
Quote:Anyone have a working save?
I can play the game without issues so here is my savegamefile:
http://www22.zippyshare.com/v/64660710/file.html
PS: It sounds dumb but i also didnt get my own dump of CTTR to work. I had to download the ISO ...
Hmm your save is not US while my ISO is US Sad i don't think it will work

Err tried to update my source with the latest commits but it seems to have conflict with this commit Sad and i don't know how to fix/merge it

I'm not familiar to cvs/svn/git (i don't even know what is rebase or how to do it properly) so i guess i won't be working on adhoc anymore since i don't know what to do with this conflict and alot of uncommited changes which doesn't seems to be mine :/

i've made my last commit (which was used to build my last win32/64 build) on ANR2ME/adhoc_ if anyone wanted to build it for other platforms

And if someone could create their own fork and merge the official commits with my adhoc_ i might be able to continue working on adhoc (using his fork as a starting point)

Edit: it seems i was able to merge the conflicted file and updates my branch, but i put it into the ANR2ME/test_adhoc branch
And it seems the "Checking Memory stick" stuck issue have been fixed on the latest official commits (but still have issue when a game save already existed)

My Modified PPSSPP :
==============
Win32 (Old version): https://www.dropbox.com/s/iowb4kr00nzbs7k/PPSSPPWindows.zip?dl=0
Win32/64 (Newer version): https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
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07-19-2014, 12:47 PM (This post was last modified: 07-19-2014 12:49 PM by zakilj3.)
Post: #400
RE: [AdHoc] Compatibility List
I want to play kingdom heart birth by sleep on my Android but the game isn't on the compatibilitie list.
The multiplayer work?if Yes tell me how to play online with Android(in french if you can)
Sorry for my english I m french
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07-19-2014, 03:31 PM
Post: #401
RE: [AdHoc] Compatibility List
(07-19-2014 12:47 PM)zakilj3 Wrote:  I want to play kingdom heart birth by sleep on my Android but the game isn't on the compatibilitie list.
The multiplayer work?if Yes tell me how to play online with Android(in french if you can)
Sorry for my english I m french

It doesn't. You can trade D-links but you can't play together.
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07-19-2014, 03:49 PM
Post: #402
RE: [AdHoc] Compatibility List
OK thank
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07-19-2014, 07:48 PM (This post was last modified: 07-19-2014 07:49 PM by AdamN.)
Post: #403
RE: [AdHoc] Compatibility List
Err it seems the latest official build/commits (r1652) have a bug with Logging Sad
PPSSPP always crashed everytime i tried to change the Log level to Debug from Delevoper Tools Sad
it's difficult to track down a bug without the debug logs, i hope someone fix this crashing bug soon

My Modified PPSSPP :
==============
Win32 (Old version): https://www.dropbox.com/s/iowb4kr00nzbs7k/PPSSPPWindows.zip?dl=0
Win32/64 (Newer version): https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
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07-19-2014, 09:59 PM
Post: #404
RE: [AdHoc] Compatibility List
I try offical v0.9.8-1654-g16a0427 no problem.
When the crash start ?
Maybe do you mean apply your change to offical source crash ?
(07-19-2014 07:48 PM)AdamN Wrote:  Err it seems the latest official build/commits (r1652) have a bug with Logging Sad
PPSSPP always crashed everytime i tried to change the Log level to Debug from Delevoper Tools Sad
it's difficult to track down a bug without the debug logs, i hope someone fix this crashing bug soon

I want to be a crash fixer
PM me if you want to me look a game
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07-20-2014, 03:12 AM (This post was last modified: 07-20-2014 03:17 AM by AdamN.)
Post: #405
RE: [AdHoc] Compatibility List
(07-19-2014 09:59 PM)sum2012 Wrote:  I try offical v0.9.8-1654-g16a0427 no problem.
When the crash start ?
Maybe do you mean apply your change to offical source crash ?
(07-19-2014 07:48 PM)AdamN Wrote:  Err it seems the latest official build/commits (r1652) have a bug with Logging Sad
PPSSPP always crashed everytime i tried to change the Log level to Debug from Delevoper Tools Sad
it's difficult to track down a bug without the debug logs, i hope someone fix this crashing bug soon
Ah it seems it doesn't crash if you use the mouse to click it, but crashed when you use ENTER key, since my mouse is kinda broken (difficult to left-click so i'm using keyboard alot)

What i did was run PPSSPP (orphis build) and Click "Settings", and then using keyboard (arrows+ENTER) to go to Log Level and change it to Debug and suddenly crashed

It never crashed before regardless of using keyboard or mouse.

I don't know since when is this crash existed, but i think it's related to UI (access violation located at view.cpp)


Attached File(s) Thumbnail(s)
   

My Modified PPSSPP :
==============
Win32 (Old version): https://www.dropbox.com/s/iowb4kr00nzbs7k/PPSSPPWindows.zip?dl=0
Win32/64 (Newer version): https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
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