[AdHoc] Compatibility List [STOPPED]
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07-11-2014, 02:16 PM
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RE: [AdHoc] Compatibility List
Still nothing with Lord of Apocalypse ~ player leaves the server and game after creating a room and second player cannot see any room created - althrough uses 1 more function now:
Code: 41:40:858 AppMainThrea I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(333,333,166) It's kind of stupid that adhoc server shows not only that game leaves the room(after creating/entering it), but also leaves the game which does not happen. What I also noticed, through this was happening earlier as well, just without much info in the log, if both players try to enter multiplayer and one of them go to room creation(just entering, doesn't even have to set it up), the other one get's black screen with log spam that repeats until the other player finishes room creation: Code: 03:41:295 idle0 I[NET]: HLE\sceNetAdhoc.cpp:692 sceNetAdhocPdpRecv[1:1]: Received 1 bytes from 192.168.2.6:1 From server log it looks like: Code: Listening for Connections on TCP Port 27312. Aw those problematic square enix games.:] http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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