[AdHoc] Compatibility List [STOPPED]
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07-06-2014, 10:02 PM
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RE: [AdHoc] Compatibility List
@AdamN
For "Lord of Apocalypse", the host still leaves the adhoc server after creating a room(says I left group and stopped playing the game). Code: 48:09:857 AppMainThrea I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(333,333,166) @0x08c22a0c there's a jal memcpy when I check this function I get this: And this code doesn't seem to trigger at all when I set a breakpoint there, so I have no clue what happens:| ================ On the bright side, different game which was just recently fixed - Frontier Gate Boost+ does work fine on your new build:3 Short test using same save for client and host: To think this one wasn't even working properly a day ago and now it has both single and multiplayer working just fine^_^, thanks. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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