[AdHoc] Compatibility List [STOPPED]
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07-06-2014, 06:22 PM
(This post was last modified: 07-06-2014 07:15 PM by AdamN.)
Post: #231
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RE: [AdHoc] Compatibility List
Metal Slug XX is now have a working multiplayer the main issue was related to the Core/HLE, since the game could crash ppsspp when it copy a memory using an invalid address so i added a checking to prevent it from crashing
But i still have one more issue i need to fix before releasing new test build, it seems Full Auto 2 have issue with Join, it tried to join an invalid group name, while both Host and Join suppose to use the same group Oh well it seems jpcsp also have the same issue, i guess it's the game that have the bug Here is the new test builds: Win32 build : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip Win64 build : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip PS: All adhocMatching functions are practically implemented now, but there might be other unimplemented adhoc functions needed by the games (ie. adhocDiscover function) My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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