[AdHoc] Compatibility List [STOPPED]
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07-04-2014, 09:53 PM
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RE: [AdHoc] Compatibility List
@AdamN nice to see improvements
![]() No luck with "Lord of Apocalypse" on the test build, doesn't seem to use anything unimplemented, but lots of untested stuff: Code: 00:49:958 AppMainThrea E[NET]: HLE\sceNet.cpp:139 UNTESTED sceNetInit(poolsize=32768, calloutpri=19, calloutstack=0, netintrpri=39, netintrstack=0) at Also if one player is on the room creation screen(which makes the event/input loops and anything between repeat), the other player will crash while trying to enter multiplayer with: Code: 39:58:398 AppMainThrea W[NET]: HLE\sceNetAdhoc.cpp:2580 UNTESTED sceNetAdhocMatchingStart(1, 16, 7168, 8, 0, 768, 08d0cad4) at 08c00aa0 Gotta check if I have more games requiring matching functions, Lord of Arcana for sure, but it's pretty much same as Lord of Apocalypse with less content. Pity none of the adhoc functions were reported, only logged, would be nice to see it on the ppsspp report page to quickly check for affected games ![]() http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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