[AdHoc] Compatibility List [STOPPED]
|
07-04-2014, 08:00 PM
Post: #211
|
|||
|
|||
RE: [AdHoc] Compatibility List
Tekken 5 doesnt work on latest build.
|
|||
07-04-2014, 08:28 PM
Post: #212
|
|||
|
|||
RE: [AdHoc] Compatibility List
Great work Adam
Tested Tekken 5, it works indeed, but you have to restart a couple of times before you can succesfully enter lobby (this didn't happen in previous versions). After that it works like a charm. Dissidia 12 and Soul calibur don't work: Dissidia 012: When you enter the server, you get an error in the console, that doesn't seem to change when you enter a lobby. It's a single one, unlike the hundreds from before, but you can't see the other person, just like before. Completely unrelated, here's what you get when you try to send/receive friend card: (note that to get the friend car you need to be in sleep mode and PPSSPP doesn't have that yet. I just posted it just in case). Soul Calibur: When you enter the lobby: You can, unlike before, actually see the other person in the lobby, but when you request a fight, you can enter and select the character, but the guy who is challenged and accepted gets stuck and gets shown this: |
|||
07-04-2014, 09:53 PM
Post: #213
|
|||
|
|||
RE: [AdHoc] Compatibility List
@AdamN nice to see improvements
No luck with "Lord of Apocalypse" on the test build, doesn't seem to use anything unimplemented, but lots of untested stuff: Code: 00:49:958 AppMainThrea E[NET]: HLE\sceNet.cpp:139 UNTESTED sceNetInit(poolsize=32768, calloutpri=19, calloutstack=0, netintrpri=39, netintrstack=0) at Also if one player is on the room creation screen(which makes the event/input loops and anything between repeat), the other player will crash while trying to enter multiplayer with: Code: 39:58:398 AppMainThrea W[NET]: HLE\sceNetAdhoc.cpp:2580 UNTESTED sceNetAdhocMatchingStart(1, 16, 7168, 8, 0, 768, 08d0cad4) at 08c00aa0 Gotta check if I have more games requiring matching functions, Lord of Arcana for sure, but it's pretty much same as Lord of Apocalypse with less content. Pity none of the adhoc functions were reported, only logged, would be nice to see it on the ppsspp report page to quickly check for affected games. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
07-04-2014, 10:41 PM
Post: #214
|
|||
|
|||
RE: [AdHoc] Compatibility List
Most of the issue usually related to the appearance of those "Hardware: Invalid address" not sure what causing it to access an invalid address
When i tested GTA:VCS with JPCSP where JPCSP hosting the game and PPSSPP joining, PPSSPP unable to entar the game world and showing connection lost while JPCSP were able get into the game world and play the game for a few seconds before it eventually also gets connection lost (because the other player were disconnected) Btw, does Tekken 5 usually works without issue and have issue with my last build? Here is a new build fix a possible crash and also implementing AdhocGetPdpStat, i couldn't find information about AdhocDiscoverGetStatus so i can only return a success code whenever the game called that function (just a stub until i can get more info) Win32 build : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip Win64 build : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip PS: it would be nice to see missing/unimplemented function in that report page ^_^ My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
|||
07-04-2014, 11:42 PM
(This post was last modified: 07-05-2014 12:02 AM by captainobvious.)
Post: #215
|
|||
|
|||
RE: [AdHoc] Compatibility List
Soul Calibur, still hangs for the guy who is challenged, this time:
' Also, I found out that dissidia 012 had a group battle. I can actually see the room that is hosted, I join in, he starts but it just keeps "starting" without actually doing anything, my console: The SelectTarget line is when I join his room. Sorry Adam, it appears to be too difficult to actually do anything about it since you don't have real time info. Also, regarding Tekken 5, iirc your last commit to the PPSSPP that was pulled didn't have the same trouble, although I could be mistaken (I'll test it tomorrow if no one else does). EDIT: I should note, all this is from the guest, for some reason I didn't get the host to also find the error |
|||
07-05-2014, 12:11 AM
Post: #216
|
|||
|
|||
RE: [AdHoc] Compatibility List
@AdamN I checked and think you would have to change WARN_LOG into WARN_LOG_REPORT and others as seen here for the site to collect those from users that enable reporting. Unfortunately nobody thought about reporting adhoc stuff when it was partially implemented x months ago, so the report site likely doesn't even have it:C.
Oh well, at least the interest is high, so you should not suffer from not enough reports. xD http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
07-05-2014, 12:14 AM
Post: #217
|
|||
|
|||
RE: [AdHoc] Compatibility List
@AdamN hello again other report about Kingdom Hearts BBS FM, now if you can see the players!!! great progress!!!, now the thing is that you can not get in any mission or a duel, because no matter what always appears Choose players with limit 0/0 .__.
the first console log, is when the first player enters the second console log is when he enters the second player and the third is when I try to enter a mission or a duel, but only appears to limit the starting players of 0/0 .-. excellent progress -google traslator |
|||
07-05-2014, 02:50 AM
(This post was last modified: 07-05-2014 02:50 AM by onelight.)
Post: #218
|
|||
|
|||
RE: [AdHoc] Compatibility List
@AdamN
I can paly jpcsp with PPSSPP, but it seems PPSSPP will close adhoc himself jpcsp must be the host Code: 09:27:563 task D[NET]: HLE\sceNet.cpp:170 UNTESTED sceWlanGetSwitchState() |
|||
07-05-2014, 02:55 AM
(This post was last modified: 07-05-2014 03:02 AM by AdamN.)
Post: #219
|
|||
|
|||
RE: [AdHoc] Compatibility List
You guys may want to try the Win32 build also, sometimes 32bit and 64bit gives different result (i don't know why)
During my test with GTA:VCS on 32bit after the 2nd player joined i can start multiplayer game, and then showing loading bar, after that showing connection lost, while with 64bit i couldn't even start multiplayer game after the 2nd player joined @Mugetzu : i think the issue is that it failed to send some data (socket error 10035 thing) so it can't communication properly, i'll try to increase the socket buffer size later to see if it help. @LunaMoo : thank for the info My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
|||
07-05-2014, 04:32 AM
(This post was last modified: 07-05-2014 06:54 AM by Zinx777.)
Post: #220
|
|||
|
|||
RE: [AdHoc] Compatibility List
Tekken 5 (DR) didnt work on the build from the previous page(can only see each other but getting connection error).
I cant check now because i need another player. Metal Gear Solid: Portable Ops + works fine. I tested Tekken 5 ppsspp with ppsspp while metal gear solid ppsspp with psp. edit:Street Fighter alpha 3 max doesnt work it crashes in lobby with both 32 and 64 build. |
|||
07-05-2014, 09:48 AM
Post: #221
|
|||
|
|||
RE: [AdHoc] Compatibility List
(07-05-2014 04:32 AM)Zinx777 Wrote: Tekken 5 (DR) didnt work on the build from the previous page(can only see each other but getting connection error). I mean whether Tekken 5 worked fine before i'm working on adhoc for the 1st time? Does Street fighter alpha 3 can crashed also on single player? if it's the issue probably somewhere else (non-adhoc related), but if it's not the issue might be related to adhoc My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
|||
07-05-2014, 09:51 AM
Post: #222
|
|||
|
|||
RE: [AdHoc] Compatibility List
(07-05-2014 09:48 AM)AdamN Wrote:Tekken 5 didnt worked before online.(07-05-2014 04:32 AM)Zinx777 Wrote: Tekken 5 (DR) didnt work on the build from the previous page(can only see each other but getting connection error). i tested Street fighter alpha 3 online agein and it works but not on coldbird server(on hamachi). |
|||
07-05-2014, 10:05 AM
Post: #223
|
|||
|
|||
RE: [AdHoc] Compatibility List
I tried the 32 bit, exact same results. Also, I've tried being the guy challenging in Soul Calibur and found a couple of unimplemented scenet functions:
meanwhile, the guest doesn't gete any errors, only the ReadFromHardware. |
|||
07-05-2014, 11:27 AM
(This post was last modified: 07-06-2014 02:56 AM by AdamN.)
Post: #224
|
|||
|
|||
RE: [AdHoc] Compatibility List
(07-05-2014 09:51 AM)Zinx777 Wrote:Thanks for the info, i couldn't test it on coldbird's server because my ISP doesn't allow port forwarding (i'm using a cheap shared internet ^_^) so nobody else can connect to my Host even if they can see me.(07-05-2014 09:48 AM)AdamN Wrote:Tekken 5 didnt worked before online.(07-05-2014 04:32 AM)Zinx777 Wrote: Tekken 5 (DR) didnt work on the build from the previous page(can only see each other but getting connection error). (07-05-2014 10:05 AM)captainobvious Wrote: I tried the 32 bit, exact same results. Also, I've tried being the guy challenging in Soul Calibur and found a couple of unimplemented scenet functions:I only see 1 unimplemented adhoc (SetSocketAlert) while PtpConnect is already implemented but seems to be failed to connect to the other player. But i do feels there is something wrong with PtpConnect when i tested on GTA:VCS PS: I couldn't find any info about SetSocketAlert but i'll change the output code to success so the game will think there is no network error My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
|||
07-05-2014, 11:52 AM
Post: #225
|
|||
|
|||
RE: [AdHoc] Compatibility List
@AdamN You haven't update PPSSPP source,latest version would get you random MAC address at first start.
anyway I test result fail (x86 and 64 bit) in Metal Slug XX Server ip:192.168.0.150 MAC:01:02:03:04:05:06 Client ip:192.168.0.105 MAC:01:02:03:04:08:08 In the client log,can see server 's mac but the game cannot see it. I want to be a crash fixer PM me if you want to me look a game |
|||
« Next Oldest | Next Newest »
|