[AdHoc] Compatibility List [STOPPED]
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06-27-2014, 09:57 AM
(This post was last modified: 06-27-2014 10:15 AM by AdamN.)
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RE: [AdHoc] Compatibility List
(06-26-2014 03:24 PM)GuenosNoLife Wrote:I don't know, for now i'm trying to maintain it's compatibility with a real PSP(06-26-2014 02:58 PM)AdamN Wrote: Adhoc functions can use UDP and TCP just like what posted there:I have a good question, It's possible inject cheatcode (or file modify) for modify IP server on Infra ? Exemple for Medal of Honor Heroes™ (1 or 2) with 32 players on one server (06-27-2014 04:12 AM)Ritori Wrote: AdamN do you need any debug log or something?Only if you found a game that was working properly before but now broken, for games that uses AdhocMatching functions it's expected not to work at the moment because most of the functions aren't implemented yet. Btw, if you wanted to get the Debug log make sure you choose Debug Level and only enable sceNet channel (from Develop Tools menu) otherwise the log console will be flooded with non-related logs My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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