[AdHoc] Compatibility List [STOPPED]
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06-26-2014, 02:58 PM
(This post was last modified: 06-26-2014 03:07 PM by AdamN.)
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RE: [AdHoc] Compatibility List
(06-26-2014 02:09 PM)LunaMoo Wrote: I'm on the side that says not to bother with extra stuff so yeah Adhoc functions can use UDP and TCP just like what posted there: Quote:PDP = Sonys warped version of UDP, exactly the same, just that it uses Mac Addresses instead of IP Addresses.but many games seems to choose using UDP-like (called PDP) for adhoc, probably because it's faster, but i'm sure for online play (infrastructure) they will choose TCP-like (called PTP) except for chatting message which usually use UDP-like (even on PC games) PS: i'm done implementing the GetPeerInfo which seems to be needed for Kingdom Hearts based on the report in previous page (i haven't tested it though since i don't have the game), but i'll commit it later along with MatchingXXX implementation PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP |
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