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[AdHoc] Compatibility List [STOPPED]
06-25-2014, 12:57 PM
Post: #136
RE: [AdHoc] Compatibility List
(06-25-2014 12:48 PM)AdamN Wrote:  I've made a new commit to fix Wipeout Pulse (still waiting to be merged), this should also affect many other games since the function is used by all adhoc games AFAIK

Here is the Win32 build : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip

I seem to be having problems launching your file. At first (unlike all other PPSSPP exes) it tells me I am missing msvcp120.dll. When I copied it from my system folder, it told me the program was uneable to start.
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06-25-2014, 01:29 PM (This post was last modified: 06-25-2014 01:29 PM by AdamN.)
Post: #137
RE: [AdHoc] Compatibility List
(06-25-2014 12:57 PM)captainobvious Wrote:  
(06-25-2014 12:48 PM)AdamN Wrote:  I've made a new commit to fix Wipeout Pulse (still waiting to be merged), this should also affect many other games since the function is used by all adhoc games AFAIK

Here is the Win32 build : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip

I seem to be having problems launching your file. At first (unlike all other PPSSPP exes) it tells me I am missing msvcp120.dll. When I copied it from my system folder, it told me the program was uneable to start.

it's part of vc2013 (the latest ppsspp seems to be using it), you'll need to install vc2013redist, you can't simply copying it

you can download it from MS site : http://www.microsoft.com/en-us/download/...x?id=40784

The one you have probably for x64, while my build uses x86, you'll need to install both x86 and x64 redist if you use 64bit windows

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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06-25-2014, 01:37 PM
Post: #138
RE: [AdHoc] Compatibility List
(06-25-2014 01:29 PM)AdamN Wrote:  
(06-25-2014 12:57 PM)captainobvious Wrote:  
(06-25-2014 12:48 PM)AdamN Wrote:  I've made a new commit to fix Wipeout Pulse (still waiting to be merged), this should also affect many other games since the function is used by all adhoc games AFAIK

Here is the Win32 build : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip

I seem to be having problems launching your file. At first (unlike all other PPSSPP exes) it tells me I am missing msvcp120.dll. When I copied it from my system folder, it told me the program was uneable to start.

it's part of vc2013 (the latest ppsspp seems to be using it), you'll need to install vc2013redist, you can't simply copying it

you can download it from MS site : http://www.microsoft.com/en-us/download/...x?id=40784

The one you have probably for x64, while my build uses x86, you'll need to install both x86 and x64 redist if you use 64bit windows

THanks for the help. Had it installed but for some reason needed to repair the installation.
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06-25-2014, 01:51 PM (This post was last modified: 06-25-2014 06:14 PM by AdamN.)
Post: #139
RE: [AdHoc] Compatibility List
you'll also need to delete the one you copy earlier, it shouldn't be put at the same location with ppssppwindows.exe otherwise it won't be able to find the correct version (x86/x64)

Edit:
I've FFT0 now (english patched though) but having difficulties trying to make a save game to test the multiplayer (so i can't test the multiplayer at the moment until i can figured out how to make a save game) XD
PPSSPP even stuck with blackscreen when i tried to goes back to Title/main menu while in the middle of battle (tutorial mission i think) :/ seeing alot of sceIoRead error in the log and i'm not even testing multiplayer yet

i also feels annoyed with the button, it use O for OK and X for Cancel while most games use the opposite (making me accidentally going back to previous screen often ^_^)

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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06-25-2014, 05:49 PM
Post: #140
RE: [AdHoc] Compatibility List
Here's my work ^.^


Crash tag team racing = ules 0169
ppsspp 0.9.8 1255
can see host and connect but connection lost soon after (not detect anymore since new versions)

Dungeon siege ules 00569
ppsspp 0.9.8.1408
menu

Fired up uces 00015
ppsspp 0.9.8.1408
work

Medievil resurection uces 00006
ppsspp 0.9.8.1255
work

Metal slug XX ules 01429
ppsspp 0.9.8.1255 /0.9.8.1408
menu

undead knight ules 01390
ppsspp 0.9.8.1408
menu

Wipeout pure = uces 0001
ppsspp 0.9.8.1408
work

Worms battle island NPUH 10045
ppsspp 0.9.8.1255 / 0.9.8.1408
work /!\ sometimes cant see background since new versions so can't play anymore even if we can connect perfectly

Screenshots later if I can
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06-25-2014, 06:13 PM
Post: #141
RE: [AdHoc] Compatibility List
@AdamN I think multiplayer starts from chapter 2 since first is just a tutorial;p, but you can use save from this post it's called bugged save, but actually it turned out that this person played with multiplayer ON without a server and the game didn't liked that, it's completely fine.

Also to start multiplayer in this game, host has to enter "mission list"(or be during a mission in normal game), select a mission and choose any of the 3 difficulty levels and start, once it's in game with multiplayer turned on(which is done by selecting "User" in communication settings, the save above has it by default), anyone else connected to server can enter "multiplayer" and after selecting character, gear and summon he can invade the host game which shows on the list that my screenshot was showing, doesn't need any special tricks or anything else on LAN, it's quick to connect and you don't even have to care about synchronization in-game.

I play soo many japanese games, that I often get annoyed by the opposite like PPSSPP using X to confirm in menus;].

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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06-25-2014, 06:23 PM
Post: #142
RE: [AdHoc] Compatibility List
Is God Eater 2 (I got the JP version NPJH50832) really working for anyone?
Because I can't get either the 1.00 version or with latest 1.40 update version work.
It didn't work on build before the recent commit to adhoc as well.

I can create host, and host can be seen by other clients, but after join the room, can't see the host player and game will report a error then get out of that room automatically.

Acturally I can't get any of my games with adhoc function to work... most of them behaves just like God Eater 2 or can't even see the host. I'm wondering if I'm doing it wrong or what :/
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06-25-2014, 06:27 PM
Post: #143
RE: [AdHoc] Compatibility List
(06-25-2014 05:49 PM)Virtualchronos Wrote:  Here's my work ^.^


Crash tag team racing = ules 0169
ppsspp 0.9.8 1255
can see host and connect but connection lost soon after (not detect anymore since new versions)

Dungeon siege ules 00569
ppsspp 0.9.8.1408
menu

Fired up uces 00015
ppsspp 0.9.8.1408
work

Medievil resurection uces 00006
ppsspp 0.9.8.1255
work

Metal slug XX ules 01429
ppsspp 0.9.8.1255 /0.9.8.1408
menu

undead knight ules 01390
ppsspp 0.9.8.1408
menu

Wipeout pure = uces 0001
ppsspp 0.9.8.1408
work

Worms battle island NPUH 10045
ppsspp 0.9.8.1255 / 0.9.8.1408
work /!\ sometimes cant see background since new versions so can't play anymore even if we can connect perfectly

Screenshots later if I can

I think you'll need to test it with 0.9.8.1412 later since 1408 still have the broken important function used by all adhoc games


(06-25-2014 06:13 PM)LunaMoo Wrote:  @AdamN I think multiplayer starts from chapter 2 since first is just a tutorial;p, but you can use save from this post it's called bugged save, but actually it turned out that this person played with multiplayer ON without a server and the game didn't liked that, it's completely fine.

Also to start multiplayer in this game, host has to enter "mission list"(or be during a mission in normal game), select a mission and choose any of the 3 difficulty levels and start, once it's in game with multiplayer turned on(which is done by selecting "User" in communication settings, the save above has it by default), anyone else connected to server can enter "multiplayer" and after selecting character, gear and summon he can invade the host game which shows on the list that my screenshot was showing, doesn't need any special tricks or anything else on LAN, it's quick to connect and you don't even have to care about synchronization in-game.

I play soo many japanese games, that I often get annoyed by the opposite like PPSSPP using X to confirm in menus;].
thanks for the guide Smile well i managed to save the game so far,
so the one that have issue with duplicated host is the one that "invade" right? i'll play again later on a different computer to test the multiplayer (it's 2:26 AM now)

btw, i'm still getting a frozen black screen whenever i choose "Return to Title" is this also happened on the original japanese version? or is it only happened with english patched (and merged iso) ?

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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06-25-2014, 07:04 PM
Post: #144
RE: [AdHoc] Compatibility List
Yup, the invader get's duplicated host and it's also wrong, shows 0 members, 0 lvl's etc it's like the game would get random or partial data.

About blackscreen while leaving to menu seems you found another translation related issue, I tried now and japanese version can leave to menu without any problem.(I just ctrl+B usually anyway - which is reset emulation shortcut on windows)

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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06-25-2014, 07:58 PM
Post: #145
RE: [AdHoc] Compatibility List
Thanks AdamN

Here is the Win64 build
https://drive.google.com/file/d/0B3OaSde...sp=sharing

(06-25-2014 12:48 PM)AdamN Wrote:  I've made a new commit to fix Wipeout Pulse (still waiting to be merged), this should also affect many other games since the function is used by all adhoc games AFAIK

Here is the Win32 build : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip

I want to be a crash fixer
PM me if you want to me look a game
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06-25-2014, 08:08 PM
Post: #146
RE: [AdHoc] Compatibility List
(06-25-2014 05:49 PM)Virtualchronos Wrote:  Here's my work ^.^


Crash tag team racing = ules 0169
ppsspp 0.9.8 1255
can see host and connect but connection lost soon after (not detect anymore since new versions)

Dungeon siege ules 00569
ppsspp 0.9.8.1408
menu

Fired up uces 00015
ppsspp 0.9.8.1408
work

Medievil resurection uces 00006
ppsspp 0.9.8.1255
work

Metal slug XX ules 01429
ppsspp 0.9.8.1255 /0.9.8.1408
menu

undead knight ules 01390
ppsspp 0.9.8.1408
menu

Wipeout pure = uces 0001
ppsspp 0.9.8.1408
work

Worms battle island NPUH 10045
ppsspp 0.9.8.1255 / 0.9.8.1408
work /!\ sometimes cant see background since new versions so can't play anymore even if we can connect perfectly

Screenshots later if I can
Thank you very much!

Look message from AdamN Smile

Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64
Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3
Phone: ZenFone 2 ZE550ML
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06-25-2014, 09:04 PM
Post: #147
RE: [AdHoc] Compatibility List
@AdamN
MX vs. ATV Unleashed: On The Edge Don't work on v0.9.8-1413-ge1f2317 (Cannot see server)
Please help to check.Thanks


Attached File(s)
.txt  server-ppsspplog.txt (Size: 100.73 KB / Downloads: 474)
.txt  client-ppsspplog.txt (Size: 92.28 KB / Downloads: 497)

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PM me if you want to me look a game
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06-25-2014, 11:49 PM
Post: #148
RE: [AdHoc] Compatibility List
there's an error on the compatibility list :
I said wipeout PURE and not pulse. I didn't tried this one yet because pure is way more fun and complete with the extensions pack.

Untold legend brotherhood is also playable with ppsspp 0.9.8 1408 but is a bis laggy
crash tag team racing keep the same problem even with the V1413
Sonic rivals v1413 : menu
Mercury meltdown V1413 : menu
Archer mc leans Mercury V1413 : menu
Metal slug anthology V1413 : menu


more compatibility test next time ^.^
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06-26-2014, 01:49 AM (This post was last modified: 06-26-2014 02:23 AM by AdamN.)
Post: #149
RE: [AdHoc] Compatibility List
(06-25-2014 07:58 PM)sum2012 Wrote:  Thanks AdamN

Here is the Win64 build
https://drive.google.com/file/d/0B3OaSde...sp=sharing

(06-25-2014 12:48 PM)AdamN Wrote:  I've made a new commit to fix Wipeout Pulse (still waiting to be merged), this should also affect many other games since the function is used by all adhoc games AFAIK

Here is the Win32 build : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip
(06-25-2014 11:49 PM)Virtualchronos Wrote:  there's an error on the compatibility list :
I said wipeout PURE and not pulse. I didn't tried this one yet because pure is way more fun and complete with the extensions pack.

Untold legend brotherhood is also playable with ppsspp 0.9.8 1408 but is a bis laggy
crash tag team racing keep the same problem even with the V1413
Sonic rivals v1413 : menu
Mercury meltdown V1413 : menu
Archer mc leans Mercury V1413 : menu
Metal slug anthology V1413 : menu


more compatibility test next time ^.^
I didn't see anything newer since 1408 at orphis, i don't think my last patch have been merged yet (buildbot seems to be down)
i'm using SourceTree for github and it's still showing that /hrydgard/ppsspp doesn't have my last commit


(06-25-2014 09:04 PM)sum2012 Wrote:  @AdamN
MX vs. ATV Unleashed: On The Edge Don't work on v0.9.8-1413-ge1f2317 (Cannot see server)
Please help to check.Thanks
Games that use MatchingXXX functions can't see each other yet because the functions they needed haven't been implemented (or partially implemented),
i'll try to implement it later after i fixed the issue with games that was working properly and became broken now (ie. FFT0)

Btw, how did you guys have 1413 ? i don't even have it in the source code i download from /hrydgard/ppsspp (the last version i have is 1412)

Edit: i just saw 1413 now at /hrydgard/ppsspp

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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06-26-2014, 02:09 AM (This post was last modified: 06-26-2014 02:13 AM by Mugetzu.)
Post: #150
RE: [AdHoc] Compatibility List
@AdamN. hello here reporting, I try your version with the game Kingdom hearts BBS FM (ULJM05775), I can enter the room without problems but when the second player enters only see your name (flashing) in the group, and in the console log is repeated this error nonstop.

-google traslatorTongue


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