[AdHoc] Compatibility List [STOPPED]
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06-25-2014, 04:43 AM
(This post was last modified: 06-25-2014 04:45 AM by LunaMoo.)
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RE: [AdHoc] Compatibility List
@AdamN here's log from when it works on older version:
Code: 21:28:633 user_main E[NET]: HLE\sceNet.cpp:124 UNIMPL sceNetInit(poolsize=131072, calloutpri=40, calloutstack=0, netintrpri=40, netintrstack=0) And while it glitches out on new build(kind of suprising it worked earlier looking at how many new stuff it tries to use now:]) Code: 15:12:916 user_main E[NET]: HLE\sceNet.cpp:139 UNIMPL sceNetInit(poolsize=131072, calloutpri=40, calloutstack=0, netintrpri=40, netintrstack=0) at 08806f70 And that's how it looks in game ^ constantly tries to add my game to the list and fails, when I try to enter any of those duplicates it either crash ppsspp or show incorrect info like no player being in game(while it should show 1 or more while I'm with npc's) and returns back. Anyway thanks for working on it, anything's better than previous adhoc implementation made for MH only with few other games working accidently.:3 http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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