[AdHoc] Compatibility List [STOPPED]
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02-01-2014, 08:50 AM
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RE: [Windows/AdHoc] Compatibility List
Lord of Apocalypse - doesn't work
Lord of Arcana - doesn't work ^it doesn't matter really where it hangs/freezes or crashes as it does vary between player configuration and it's not important. Also what's the difference between working and working slow? The only important difference is ping/net configuration and those currently affecting ALL working games, two different people will always have different experience. Adhoc in games doesn't work pretty much mostly because unimplemented functions, for example taken from the log running the games above: UNIMPL functions: sceNetAdhocMatchingStop sceNetAdhocMatchingDelete sceNetAdhocMatchingTerm sceNetTerm sceNetInit ^there are probably max few more, actually wouldn't be far from truth to say that whole adhoc implementation was made specially for Monster Hunter and nobody is currently working on it, so for the time being only games using the functions also required by MH games have any chance of working. Once someone finishes the job alot of other games will join the fun, so IMO the whole list doesn't have much developement value right now. For users sake it should be kept very simple as "works" which in every situation means either lan only or fighting with bothersome workarounds/learning stuff about the net or at least following guides and "doesn't work" in which case doesn't matter if the user stands on his head, runs a few circles around his device and makes a raining dance with a local shaman just to avoid the game instantly freezing, it'll simply not work.:c http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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