[AdHoc] Compatibility List [STOPPED]
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09-17-2020, 01:12 AM
(This post was last modified: 09-17-2020 11:28 AM by AdamN.)
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RE: [AdHoc] Compatibility List [STOPPED]
(09-16-2020 09:57 PM)Zinx777 Wrote: Too bad that there is still an issue with seeing people in lobbies over the internet (sometimes it works its kinda random). That delays existed since the day naruto UNH 3 got fixed, which is quite long ago, so if these issue occurred recently it probably have nothing to do with that delay. But i think i reduced the delay recently, from the old 0.5 second down to 0.3 second to reduce the lags caused by it. So may be shorter delays wasn't good enough for internet play... Anyway, here are PPSSPP builds with 500ms delay instead of 300ms, just to test if the delay have any difference when playing over the internet or not (i prefer using smaller delay if it doesn't have any difference) Win32x64: https://www.dropbox.com/s/z4k2rjk33kvy13...4.zip?dl=0 Android ARMv7 32bit: https://www.dropbox.com/s/ff3j5drtrci3en...7.apk?dl=0 Edit: Btw, regarding BattleZone, apparently it's one of the game that use GameMode API which is not implemented at all on PPSSPP, and it's seems to be as complex as AdhocMatching API My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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