[AdHoc] Compatibility List [STOPPED]
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08-28-2020, 01:47 PM
(This post was last modified: 08-29-2020 03:26 AM by AdamN.)
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RE: [AdHoc] Compatibility List [STOPPED]
(08-28-2020 08:09 AM)Zinx777 Wrote: Something I found online that could help people play online without opening any ports : Actually a real PSP does support 2 kind of port forwarding/opening port, UPnP and STUN. STUN is the one used by that autopunch/proxypunch, but STUN requires a server on the internet to test the port, while UPnP works locally on your router. This might be better for simulating the STUN API on PSP https://github.com/NATTools/stunlib but will still requires a server, so at least one of the player will need to have UPnP/port forwarding support for the STUN server. Anyway, STUN is a bit more complicated compared to port forwarding like UPnP because we can't decide which public port that will be used and requires a local port mapping (similar to portOffset + useOriginalPort settings). Edit: Apparently there is a public STUN server, so we can use that instead of hosting our own STUN server http://stunprotocol.org/ Known public STUN/TURN Servers: Quote:stun1.l.google.com:19302 My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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