[AdHoc] Compatibility List [STOPPED]
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11-13-2019, 05:24 AM
(This post was last modified: 11-16-2019 06:27 AM by AdamN.)
Post: #1025
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RE: [AdHoc] Compatibility List [STOPPED]
Anyone here willing to test my new build on various multiplayer games? I only tested this with Metal Slug XX
Here is my test build https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0 It's compatible with the latest version from https://buildbot.orphis.net/ppsspp/index.php?m=fulllist This new 193test build might fix issue like disconnection in the middle of the game (as i remembered Dissidia 012 have that issue long ago) or when game room sometimes disappear or unable to join if you afk/stayed too long before joining a room (as i remembered Dissidia012, DBZ Tag Team, Lord of Arcana have this issue), the new test build should also worked with fast memory without causing additional instability (previously games with AdhocMatching could cause the game to access invalid memory address due to registers corruption after mipscall) You can run multiple instance of PPSSPP on 1 PC to make testing faster Let me know if it breaks any game previously working or improved stability/compatibility on any games before i make an official pull request Thanks in advance PS: What annoys me the most with multiple instance is that window size & position of the 2nd++ instances are random sometimes almost fully hidden under the screen Update1: Re-upload my build to prevent getting too many Error messages in the Logs due to thread switching My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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