Post Reply 
 
Thread Rating:
  • 10 Votes - 4.7 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[AdHoc] Compatibility List [STOPPED]
01-16-2020, 09:04 PM
Post: #1051
RE: [AdHoc] Compatibility List [STOPPED]
Does it will be included in official build? Since i am so looking forward to this but want this to be integrated to the official one to reduce lack of updates at some points. Also have you looked into dynasty warrior strikeforce? I can get into the city and see each other but can't start the quest so does the ad hoc troubled or is it something else?
Find all posts by this user
Quote this message in a reply
01-18-2020, 10:35 AM
Post: #1052
RE: [AdHoc] Compatibility List [STOPPED]
Are your update will be included in official build? Have you tried with strikeforce? I always stuck in online city with my friends but can't play together...
Find all posts by this user
Quote this message in a reply
02-01-2020, 01:50 PM (This post was last modified: 02-12-2020 12:18 PM by AdamN.)
Post: #1053
RE: [AdHoc] Compatibility List [STOPPED]
Updated test build to adjust the timing so it doesn't get too much Connection Lost issue when joining a room in lobby also minor fix to sceNetAdhocPdpSend return value
Windows 32&64bit builds: https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
Android ARMv8 64bit build here: https://www.dropbox.com/s/xk6wrdql4un4si...4.apk?dl=0
Android ARMv7 32bit build https://www.dropbox.com/s/9df9wl6q1oz1ht...2.apk?dl=0

Update1 : Reupload to include the latest commits and fixed local IP detection on non-Windows that causes disconnection on many games (the bug doesn't affect multiple-instance multiplayer)

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
Find all posts by this user
Quote this message in a reply
02-08-2020, 01:17 AM
Post: #1054
RE: [AdHoc] Compatibility List [STOPPED]
Hey, excuse me, Do you mind how's the development of adhoc? is it still on a halt? or maybe still developing via custom exes like the ones above? (and how do you use them)
Find all posts by this user
Quote this message in a reply
02-12-2020, 07:41 AM
Post: #1055
RE: [AdHoc] Compatibility List [STOPPED]
(02-01-2020 01:50 PM)AdamN Wrote:  Updated test build to adjust the timing so it doesn't get too much Connection Lost issue when joining a room in lobby also minor fix to sceNetAdhocPdpSend return value
Windows 32&64bit builds: https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
Android ARMv8 64bit build here: https://www.dropbox.com/s/xk6wrdql4un4si...4.apk?dl=0
Android ARMv7 32bit build https://www.dropbox.com/s/9df9wl6q1oz1ht...2.apk?dl=0

Does this do anything to fix the BBS situation?
Find all posts by this user
Quote this message in a reply
02-12-2020, 06:20 PM
Post: #1056
RE: [AdHoc] Compatibility List [STOPPED]
As of right now,no but someday who know
Find all posts by this user
Quote this message in a reply
02-12-2020, 06:53 PM
Post: #1057
RE: [AdHoc] Compatibility List [STOPPED]
(02-01-2020 01:50 PM)AdamN Wrote:  Updated test build to adjust the timing so it doesn't get too much Connection Lost issue when joining a room in lobby also minor fix to sceNetAdhocPdpSend return value
Windows 32&64bit builds: https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
Android ARMv8 64bit build here: https://www.dropbox.com/s/xk6wrdql4un4si...4.apk?dl=0
Android ARMv7 32bit build https://www.dropbox.com/s/9df9wl6q1oz1ht...2.apk?dl=0

Update1 : Reupload to include the latest commits and fixed local IP detection on non-Windows that causes disconnection on many games (the bug doesn't affect multiple-instance multiplayer)
Yo Shin Budokai 2 is now full speed on PPSSPP while playing online.
Great update there.
Find all posts by this user
Quote this message in a reply
02-15-2020, 07:02 PM
Post: #1058
RE: [AdHoc] Compatibility List [STOPPED]
Does this build have any difference with strikeforce?
Find all posts by this user
Quote this message in a reply
02-16-2020, 02:12 PM (This post was last modified: 02-16-2020 02:13 PM by AdamN.)
Post: #1059
RE: [AdHoc] Compatibility List [STOPPED]
(02-15-2020 07:02 PM)Kurei Wrote:  Does this build have any difference with strikeforce?

Why don't you tested it and let us know?
After all it's a test build to get feedback from players so we'll know which games that gets better and which one that gets worsen Smile because not everyone have all the games out there

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
Find all posts by this user
Quote this message in a reply
02-16-2020, 03:03 PM
Post: #1060
RE: [AdHoc] Compatibility List [STOPPED]
Okay will try it, and will give you the feedback.
Find all posts by this user
Quote this message in a reply
04-06-2020, 08:44 PM
Post: #1061
RE: [AdHoc] Compatibility List [STOPPED]
Hey.
Here is an (semi) updated compatbility list that is based on the test builds by AdamN :
https://docs.google.com/spreadsheets/d/1...sp=sharing
Find all posts by this user
Quote this message in a reply
04-11-2020, 08:48 PM
Post: #1062
RE: [AdHoc] Compatibility List [STOPPED]
Is it possible to play any WWE or gran turismo on ppsspp? Thanks
Find all posts by this user
Quote this message in a reply
05-16-2020, 09:59 PM
Post: #1063
RE: [AdHoc] Compatibility List [STOPPED]
How do I connect the multiplayer in SOCOM 2
Pls help it's urgent
Thanks
Find all posts by this user
Quote this message in a reply
05-16-2020, 10:01 PM
Post: #1064
RE: [AdHoc] Compatibility List [STOPPED]
How do I play multiplayer in SOCOM 2
Find all posts by this user
Quote this message in a reply
05-26-2020, 04:16 PM (This post was last modified: 05-27-2020 10:05 AM by somepunk.)
Post: #1065
RE: [AdHoc] Compatibility List [STOPPED]
Hitman Reborn Battle Arena 2 tested on same PC /test build from AdamN /1.9.3-601. Can see both sessions in lobby on the same PC, but when selected it just freezes on a "Now Loading" screen. To be fair, I'm not sure this game has ever worked over adhoc in PPSSPP. I've tested it on other builds / separate machines before and it does the same thing.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: