Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
crashes on load games for windows xp with Angry birds,BRS the game, Akiba's trip,etc.
02-03-2013, 04:58 AM
Post: #1
crashes on load games for windows xp with Angry birds,BRS the game, Akiba's trip,etc.
For 428 Fuusa Sareta Shibuya (CHS version), it said SHUTDOWN ERROR Release Of DC And RC Failed., and then SHUTDOWN ERROR Release Rendering Context Failed., and then nothing happened, and the ppsspp remain there. But for Angry birds, BRS The game and Akiba's trip, it simpily said PPSSPP encountered a problem and needed to be closed. Following are copied from debug window at the time the force close window pop up when loading angry bird:
Code:
55:07:600 EmuThread.cpp:65 I[BOOT]: Starting up hardware.
55:07:600 MemArena.cpp:378 I[MM]: Found valid memory base at 02C00000 after 8 tries.
55:07:600 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 03420000 (mirror at 0 @ 0AC00000, uncached @ 0AC00000)
55:07:663 Loaders.cpp:89 I[LOAD]: Identifying file...
55:07:663 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
55:07:663 PSPLoaders.cpp:80 I[LOAD]: NPUZ00119 : AngryBirds
55:07:663 PSPLoaders.cpp:109 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
55:07:663 HLE\sceKernelMemory.cpp:153 I[HLE]: Kernel and user memory pools initialized
55:07:663 HLE\sceIo.cpp:175 I[HLE]: Starting up I/O...
55:07:663 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path H:\Documents and Settings\Owner\My Documents\Downloads\ppsspp_win\MemStick\
55:07:663 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists H:\Documents and Settings\Owner\My Documents\Downloads\ppsspp_win\MemStick\
55:07:663 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path H:\Documents and Settings\Owner\My Documents\Downloads\ppsspp_win\Flash\
55:07:663 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists H:\Documents and Settings\Owner\My Documents\Downloads\ppsspp_win\Flash\
55:07:663 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path H:\Documents and Settings\Owner\My Documents\Downloads\ppsspp_win\MemStick\PSP\PPSSPP_STATE

55:07:663 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists H:\Documents and Settings\Owner\My Documents\Downloads\ppsspp_win\MemStick\PSP\PPSSP
P_STATE
55:07:679 HLE\sceKernel.cpp:114 I[HLE]: Kernel initialized.
55:07:679 HLE\sceKernelModule.cpp:259 I[HLE]: Decrypting ~PSP file
55:07:741 c:\dev\ppsspp\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 08B80020
55:07:757 Util\BlockAllocator.cpp:288 I[HLE]: -----------
55:07:757 Util\BlockAllocator.cpp:292 I[HLE]: Block: 08800000 - 08bb5900        size 003b5900   taken=1 tag=ELF
55:07:757 Util\BlockAllocator.cpp:292 I[HLE]: Block: 08bb5900 - 0a000000        size 0144a700   taken=0 tag=(untitled)
55:07:757 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
55:07:757 HLE\sceKernelModule.cpp:388 I[LOAD]: Module AngryBirds: 00000000 08959b68 08959b80
55:07:757 HLE\sceKernelModule.cpp:477 I[HLE]: Exporting ent 0 named AngryBirds, 2 funcs, 4 vars, resident 08959ebc
55:07:757 HLE\sceKernelModule.cpp:695 I[LOAD]: Module entry: 08811598
55:07:757 EmuThread.cpp:92 I[BOOT]: Done.
55:07:788 HLE\sceKernelThread.cpp:1386 I[HLE]: 276 = sceKernelCreateThread(name="user_main", entry=088116ac, prio=20, stacksize=262144)
55:07:788 HLE\sceKernelThread.cpp:1414 I[HLE]: sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
55:07:788 Util\BlockAllocator.cpp:288 I[HLE]: -----------
55:07:788 Util\BlockAllocator.cpp:292 I[HLE]: Block: 08800000 - 08bb5900        size 003b5900   taken=1 tag=ELF
55:07:788 Util\BlockAllocator.cpp:292 I[HLE]: Block: 08bb5900 - 09f75900        size 013c0000   taken=1 tag=PMB
55:07:788 Util\BlockAllocator.cpp:292 I[HLE]: Block: 09f75900 - 09fbfc00        size 0004a300   taken=0 tag=(untitled)
55:07:788 Util\BlockAllocator.cpp:292 I[HLE]: Block: 09fbfc00 - 09fffc00        size 00040000   taken=1 tag=stack/user_main
55:07:788 Util\BlockAllocator.cpp:292 I[HLE]: Block: 09fffc00 - 0a000000        size 00000400   taken=1 tag=stack/root
55:07:788 HLE\sceKernelModule.cpp:873 E[HLE]: HACKIMPL sceKernelGetModuleIdByAddress(08811598)
55:07:804 HLE\sceKernelThread.cpp:1489 I[HLE]: __KernelReturnFromThread : root
55:07:819 HLE\sceGe.cpp:318 I[HLE]: sceGeEdramSetAddrTranslation(1024)
55:07:819 HLE\sceKernelThread.cpp:1386 I[HLE]: 284 = sceKernelCreateThread(name="RenderThread", entry=08855d1c, prio=17, stacksize=8192)
55:07:819 HLE\sceKernelThread.cpp:1414 I[HLE]: sceKernelStartThread(thread=284, argSize=0, argPtr= 00000000 )
55:07:819 HLE\sceSas.cpp:68 I[HLE]: sceSasInit(08bb43c0, 256, 32, 0, 44100)
55:07:819 HLE\sceKernelThread.cpp:1386 I[HLE]: 286 = sceKernelCreateThread(name="SAS Thread", entry=0885774c, prio=10, stacksize=65536)
55:07:819 HLE\sceKernelThread.cpp:1414 I[HLE]: sceKernelStartThread(thread=286, argSize=0, argPtr= 00000000 )
Find all posts by this user
Quote this message in a reply
02-03-2013, 06:44 AM
Post: #2
RE: crashes on load games for windows xp with Angry birds,BRS the game, Akiba's trip
This probably means there's a problem with your graphics card or driver. Make sure:

* You've installed Windows updates.
* You've installed the latest drivers for your video card.
* Your video card supports OpenGL 2.0 or higher.

-[Unknown]
Find all posts by this user
Quote this message in a reply
02-03-2013, 07:40 AM
Post: #3
RE: crashes on load games for windows xp with Angry birds,BRS the game, Akiba's trip
(02-03-2013 06:44 AM)[Unknown] Wrote:  This probably means there's a problem with your graphics card or driver. Make sure:

* You've installed Windows updates.
* You've installed the latest drivers for your video card.
* Your video card supports OpenGL 2.0 or higher.

-[Unknown]

Is NVIDIA Geforce 6150 SE nForce 430 with the driver 6.14.12.6558 appopriate?
Find all posts by this user
Quote this message in a reply
02-03-2013, 04:41 PM (This post was last modified: 02-03-2013 04:46 PM by [Unknown].)
Post: #4
RE: crashes on load games for windows xp with Angry birds,BRS the game, Akiba's trip
I think that card only supports OpenGL 1.5, so unfortunately I don't think it will work.

We probably need to detect this better rather than crashing, but it would just mean showing an error message.

At some point, someone may implement a DirectX renderer (in addition to the OpenGL one), but no one is working on that right now (and the OpenGL one still has bugs which would be nice to iron out first.) Your video card supports DirectX much better than OpenGL.

Edit: Wait, I see that newer drivers may improve the OpenGL support. Try 6.14.12.8026 or higher.

-[Unknown]
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: