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TAS/re-recording features?
01-25-2014, 01:21 PM (This post was last modified: 01-25-2014 01:28 PM by Bigpet.)
Post: #4
RE: TAS/re-recording features?
We have slight issues with timing. PPSSPP is a HLE and that means that it doesn't minutely emulate the core systems. This means that loading times and general calls to sce* functions have different time behavior. Usually it's just an estimate whether games rely upon a wait time or not (you'll read a lot of "I guess we should eat some cycles here" comments in the source code).

It's probably not impossible for all games but it seems rather unlikely that a TAS created with PPSSPP would run unmodified on a real PSP for most games.

As for a memory viewer (and we do count frames internally), it's already there, the rest seems rather unlikely to be tackled in the very near future unless someone takes a special interest in implementing it themselves. Theoretically scripted access and recording of the input, frame-stepping and screenshot function may help with automated test scenarios and test-case reproduction but I don't think it's going to happen very soon.

This is all just my opinion of course, this is an open source project and if someone takes this on enthusiastically you might see it next week but it's just unlikely in my opinion.
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Messages In This Thread
TAS/re-recording features? - BrosephJ - 01-25-2014, 11:43 AM
RE: TAS/re-recording features? - BrosephJ - 01-25-2014, 12:50 PM
RE: TAS/re-recording features? - Valis77 - 03-03-2014, 10:53 PM
RE: TAS/re-recording features? - Bigpet - 01-25-2014 01:21 PM
RE: TAS/re-recording features? - Henrik - 01-25-2014, 07:56 PM
RE: TAS/re-recording features? - isamu - 01-25-2014, 08:54 PM
RE: TAS/re-recording features? - Valis77 - 05-08-2014, 12:13 PM
RE: TAS/re-recording features? - vnctdj - 05-08-2014, 01:49 PM
RE: TAS/re-recording features? - Valis77 - 06-10-2014, 02:03 PM

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