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Bounty Hounds
02-01-2013, 11:25 PM (This post was last modified: 04-13-2013 10:51 PM by sfageas.)
Post: #1
Bounty Hounds
ppsspp 0.6.1
UlUS1061: bounty hounds.cso
HTC sensation 4g

Settings;
buffered rendering, hardware transform, vertex cache, jit and fastmen all enabled

The game responds immediately with ah couple intro screens and sounds but after that it gets stuck


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03-16-2013, 02:16 AM
Post: #2
Bounty Hounds
Genre : Action
Region : US
Format : CSO
Version : v0.7-98-gb1108f3
Game ID : ULUS10161
OS : Win
Compatability : Ingame
Notes : Only Hud is visible


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04-13-2013, 10:51 PM (This post was last modified: 04-13-2013 10:53 PM by sfageas.)
Post: #3
RE: 0.6.1 (android) Bounty Hounds (Menu, Intro)
This game is confused Smile need a combination of things to go in game and show graphics,like disable media engine in game to load and switch buffered rendering to show in game graphics but again hud is visible with BR on and in game graphics with BR off
*And the head is well out of body Big Grin
* Need Hardware Transform off to fix it


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04-19-2013, 06:42 PM (This post was last modified: 04-19-2013 06:45 PM by sfageas.)
Post: #4
RE: Bounty Hounds
Playable but the head out of body bug remains,turn off hardware transform to fix it but with slower gameplay
Important note : Turn off media engine or it will stuck before main menu and enable it after,if stuck again,then play with media engine off
Tested with v0.7.5-164-g6ed6d5a
Moved


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06-09-2013, 01:40 PM
Post: #5
RE: Bounty Hounds
Working on version v0.7.6-1238(25-50 VPS) with full sound support no body bugs and no crashes but HUD only work with buffering render Big Grin


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03-12-2014, 10:49 AM (This post was last modified: 03-12-2014 01:42 PM by n1dminhd.)
Post: #6
RE: Bounty Hounds
- PPSSPP v0.9.7-240
- ULUS10161
- Window 7 32 bit
- Playable
- buffered rendering : slightly blurred image
   
- Non-buffered rendering : images are very dark but sometimes the place is very nice and bright display
   
   
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06-26-2014, 11:22 PM
Post: #7
RE: Bounty Hounds
As of v0.9.8-1408 (64 bit windows version), the problem with blurry graphics when using buffered rendering has been fixed.


   

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