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Castlevania dracula X ULKS46155
10-12-2013, 12:09 PM (This post was last modified: 10-12-2013 12:13 PM by Marcelo_20XX.)
Post: #166
RE: Castlevania dracula X
Didn't encounter the white screen after the intro video with either Buffered Rendering OFF or ON, maybe its a bad setting on your end. Also be aware that this game needs Buffered Rendering ON because certain effects (most notably the town in flames effect in the first stage) only displays correctly in this mode and you will get bad lightning on 3D surfaces in you turn it OFF
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10-12-2013, 01:29 PM
Post: #167
RE: Castlevania dracula X
It's great to hear the main game is finally beatable. Marcelo, I'm not at my desktop so I can't check the game out, but how's the status on the following?
Boss Rush loading
Rondo and SoTN
Strategy demo synching(before, the built in strategy videos for bosses would desynch, meaning the CPU dies on the boss)
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10-12-2013, 02:44 PM
Post: #168
RE: Castlevania dracula X
They haven't been fixed yet.
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10-21-2013, 12:50 PM (This post was last modified: 10-21-2013 01:00 PM by Zantezuken.)
Post: #169
RE: Castlevania dracula X
(10-11-2013 05:26 AM)Marcelo_20XX Wrote:  Good news to all Castlevania lovers, as of revision v0.9.1-1676-g03735c1

Can someone please share build v0.9.1-1676-g03735c1? All links dead/404 on the site.

EDIT: nvm, does not matter since SoTN wasn't fixed and still utterly broken.
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10-26-2013, 01:36 AM
Post: #170
RE: Castlevania dracula X
Heavy stuttering since rev v0.9.1-2158-gb896a29, I think this commit is the culprit: "New attempt at solving #4272 by not using alpha in the backbuffer.If some effect ends up requiring destination alpha, just use bufferedrendering."
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10-26-2013, 05:40 PM
Post: #171
RE: Castlevania dracula X
Very unlikely it's that commit..
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10-29-2013, 08:31 PM
Post: #172
RE: Castlevania dracula X
i used 64bit v0.9.1-2279-g122f19a and official release from website.

iso : ULUS10277

But i stuck at "now loading" screen after write my name for gamestart.

I understand its very very hard to make a emulator but why giving wrong information !

The compability is "IN GAME" why its written "playable" in the comp. list :

http://forums.ppsspp.org/showthread.php?tid=1473

AngryAngryAngryAngryAngryAngryAngryAngryAngryAngryAngryAngryAngryAngryAngryAngry
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10-29-2013, 08:53 PM
Post: #173
RE: Castlevania dracula X
It is not just Castlevania, many games that have IN-GAME compatibility are in playable section. Probably to avoid looking it ab it desperate and empty.
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10-29-2013, 08:58 PM
Post: #174
RE: Castlevania dracula X
Tested Castlevania on PPSSPP v0.9.1-2279

[Image: oa6y.png]

Here is working.

...

I Have problems on Tekken 6 / Gran Turismo / MegaMan Maverick Hunter X / Homebrews (Ex: Doom / Hexen)

BlackSreen Sad
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10-29-2013, 09:15 PM (This post was last modified: 10-29-2013 09:34 PM by djylk.)
Post: #175
RE: Castlevania dracula X
OK ! Its works on android what the ...... ???????

Im very very very suprised emu works on android but not work on win ? ! ? !

Next time i will try every platform then piss-off Smile

But on Android, when it says "Now Loading" blood drops and drops , nothing Sad

Combone , whats your specs and emu settings ????
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10-29-2013, 09:46 PM (This post was last modified: 10-29-2013 09:46 PM by Combone.)
Post: #176
RE: Castlevania dracula X
(10-29-2013 09:15 PM)djylk Wrote:  OK ! Its works on android what the ...... ???????

Im very very very suprised emu works on android but not work on win ? ! ? !

Next time i will try every platform then piss-off Smile

But on Android, when it says "Now Loading" blood drops and drops , nothing Sad

Combone , whats your specs and emu settings ????

PC...

AMD Radeon HD 6750 1GB
Intel Core i5-2310 2.9GHz @3.2GHz (Turbo Mode On)
4GB Ram
Windows 7 x64


Emulator...

[Image: eavb.png]

Smile
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10-29-2013, 10:35 PM
Post: #177
RE: Castlevania dracula X
Allright ,
My PC is Toshiba A100-847 with Geforce Go7600 gpu.
It has support OpenGL 2.0 says here : http://www.nvidia.com/object/go_7_series_techspecs.html

But when castlevania wants to load after name ppsspp crashes APPCRASH
PPSSPPWindows64.exe
0.0.9.1
526fe25b
nvoglv64.DLL ************************
7.15.11.7948
49833e00
c0000005
000000000067fc8c
its opengl driver i suppose,
I select software rendering in debugging section , it starts game !
Is my gpu too old for ppsspp ??
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11-01-2013, 07:57 PM
Post: #178
RE: Castlevania dracula X
I don't get why some people think this game isn't playable just because the frigging UNLOCKABLES won't load. The actual game has been playable for a while now. I can understand a couple of minor revisions breaking a game, since it has happened plenty of times. Hell, talk to anyone NOT using an Nvidia being unable to read text in FFIV due to driver issues. The definition of playable isn't 100% flawless play completion for a reason. It means a majority can at least play the game beyond the menus without serious issues..

dyjlk: Did you try running the 32bit version. I remember hearing one case recently where someone quickly figured out running 32bit worked out better for him.
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11-07-2013, 07:55 PM
Post: #179
RE: Castlevania dracula X
(11-01-2013 07:57 PM)Hiruko Wrote:  I don't get why some people think this game isn't playable just because the frigging UNLOCKABLES won't load. The actual game has been playable for a while now. I can understand a couple of minor revisions breaking a game, since it has happened plenty of times. Hell, talk to anyone NOT using an Nvidia being unable to read text in FFIV due to driver issues. The definition of playable isn't 100% flawless play completion for a reason. It means a majority can at least play the game beyond the menus without serious issues..

dyjlk: Did you try running the 32bit version. I remember hearing one case recently where someone quickly figured out running 32bit worked out better for him.

Actually ; i will load xp 32bit and see if it works .

People say unplayable, becuase generally emulators not lock not like ppsspp. ex: epsexe Wink
But its not problem, we will always respect to emu writers Smile
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11-08-2013, 05:23 AM
Post: #180
RE: Castlevania dracula X
Can you play new SOTN if it is playable?
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