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0.6.1 released
01-30-2013, 04:25 PM
Post: #16
RE: 0.6.1 released
(01-30-2013 04:15 PM)XenoN Wrote:  
(01-30-2013 03:50 PM)JumperTwo Wrote:  
(01-30-2013 03:11 PM)XenoN Wrote:  Thanks for new update! But on Snapdragon based devices emulator still works slower Sad
Some people says that they got full speed in Bleach and really good FPS in Mortal Kombat. Bleach is very slow on my Xperia TX (MSM8260-A 2x1.5GHz Krait cores and Adreno 225 GPU). And Mortal Kombat not even close to full speed. Sorry for my bad English.

Mortal Kombat Unchained already run at fullspeed on a Samsung Galaxy S2 (1.2 ghz A9) so you shouldn't have problems with a (newer and more powerful) Krait clocked at 1.5 ghz. maybe your low speed issue is releated with this :
http://forums.ppsspp.org/showthread.php?tid=827
Do you have Galaxy S2? Can you upload little video? And I got same speed with/without buffered render and 2x render resolution (very small difference) :/ Thanks in advance.

nope.i got an xperia s, but here you can see it working on a S2 :
http://www.youtube.com/watch?v=8eJt-GAyljU
did you try to enable fastmem?
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01-30-2013, 04:39 PM
Post: #17
RE: 0.6.1 released
(01-30-2013 04:25 PM)JumperTwo Wrote:  nope.i got an xperia s, but here you can see it working on a S2 :
http://www.youtube.com/watch?v=8eJt-GAyljU
did you try to enable fastmem?
Dynarec and fastmem enabled. And on this video 1 in-game second ~ 2-3 reallife seconds, so it isn't full speed

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01-30-2013, 04:53 PM (This post was last modified: 01-30-2013 04:54 PM by JumperTwo.)
Post: #18
RE: 0.6.1 released
(01-30-2013 04:39 PM)XenoN Wrote:  
(01-30-2013 04:25 PM)JumperTwo Wrote:  nope.i got an xperia s, but here you can see it working on a S2 :
http://www.youtube.com/watch?v=8eJt-GAyljU
did you try to enable fastmem?
Dynarec and fastmem enabled. And on this video 1 in-game second ~ 2-3 reallife seconds, so it isn't full speed

well, that is one of the most detailed stage on the game (more complex and power demanding) glad to know you are running at this speed at least, reading "not even close to fullspeed" i thought that you were running into some issue/problem like me Smile
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01-30-2013, 08:53 PM
Post: #19
RE: 0.6.1 released
Henrik, I posted some images of PES 2012, I can get in the game, but only see the goal, esquanteio flag and the flags of the crowd. The menu is also all black, just know that I'm selecting something by sound. I wonder which version will be corrected so if you imagine what is causing this.
The link to this topic is: http://forums.ppsspp.org/showthread.php?tid=736

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01-30-2013, 09:39 PM
Post: #20
RE: 0.6.1 released
(01-30-2013 03:50 PM)JumperTwo Wrote:  
(01-30-2013 03:11 PM)XenoN Wrote:  Thanks for new update! But on Snapdragon based devices emulator still works slower Sad
Some people says that they got full speed in Bleach and really good FPS in Mortal Kombat. Bleach is very slow on my Xperia TX (MSM8260-A 2x1.5GHz Krait cores and Adreno 225 GPU). And Mortal Kombat not even close to full speed. Sorry for my bad English.

Mortal Kombat Unchained already run at fullspeed on a Samsung Galaxy S2 (1.2 ghz A9) so you shouldn't have problems with a (newer and more powerful) Krait clocked at 1.5 ghz. maybe your low speed issue is releated with this :
http://forums.ppsspp.org/showthread.php?tid=827
sorry but with which version you can play at fullspeed...with the first 0.5 versions I could play it...now i've black screen after memory setting
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01-31-2013, 03:59 AM
Post: #21
RE: 0.6.1 released
(01-30-2013 04:53 PM)JumperTwo Wrote:  
(01-30-2013 04:39 PM)XenoN Wrote:  
(01-30-2013 04:25 PM)JumperTwo Wrote:  nope.i got an xperia s, but here you can see it working on a S2 :
http://www.youtube.com/watch?v=8eJt-GAyljU
did you try to enable fastmem?
Dynarec and fastmem enabled. And on this video 1 in-game second ~ 2-3 reallife seconds, so it isn't full speed

well, that is one of the most detailed stage on the game (more complex and power demanding) glad to know you are running at this speed at least, reading "not even close to fullspeed" i thought that you were running into some issue/problem like me Smile
Mortal Kombat Unchained on my Xperia TX - http://youtu.be/mM49PNmLb1I

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01-31-2013, 10:45 AM
Post: #22
RE: 0.6.1 released
(01-31-2013 03:59 AM)XenoN Wrote:  Mortal Kombat Unchained on my Xperia TX - http://youtu.be/mM49PNmLb1I

mku doesn't work on S2 and windows8...black screen after memory setting!
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01-31-2013, 11:07 AM
Post: #23
RE: 0.6.1 released
(01-31-2013 10:45 AM)fabrizioo2007 Wrote:  
(01-31-2013 03:59 AM)XenoN Wrote:  Mortal Kombat Unchained on my Xperia TX - http://youtu.be/mM49PNmLb1I

mku doesn't work on S2 and windows8...black screen after memory setting!
Did you try RIP version? Emulator can't play videos in full version.

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01-31-2013, 11:12 AM
Post: #24
RE: 0.6.1 released
(01-31-2013 11:07 AM)XenoN Wrote:  
(01-31-2013 10:45 AM)fabrizioo2007 Wrote:  
(01-31-2013 03:59 AM)XenoN Wrote:  Mortal Kombat Unchained on my Xperia TX - http://youtu.be/mM49PNmLb1I

mku doesn't work on S2 and windows8...black screen after memory setting!
Did you try RIP version? Emulator can't play videos in full version.

1.34 gb version ULUS...it worked with 0.4-0.5 ppsspp version...
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01-31-2013, 12:06 PM
Post: #25
RE: 0.6.1 released
Just try ~ 300 MB RIP

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01-31-2013, 01:07 PM
Post: #26
Photo RE: 0.6.1 released
When it will release for mac Sad ?
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01-31-2013, 07:32 PM
Post: #27
RE: 0.6.1 released
(01-31-2013 12:06 PM)XenoN Wrote:  Just try ~ 300 MB RIP

thanks this version works great
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02-03-2013, 12:31 PM
Post: #28
RE: 0.6.1 released
I just thankful with the job of ppsspp0.61. I think that could it think more about compatibility after the work of multithreading? I know that we could get faster after the jit but it is still hard on some phone which the cpu is <1200mhz. If can do more job on the jit, I suppose that it could faster on snapdragon. And the Compatibility is still a question. like the game Kingdom of Paradise could not load the video of the game and Monster Hunter could not work.
Of course, ppsspp is a great development.Thanks from China first. And hope it could updata faster.
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02-03-2013, 07:57 PM
Post: #29
RE: 0.6.1 released
Theres a lot of work left to do on the ARM JIT, for example currently it doesn't even try to recompile any floating point math whatsoever, and that's used heavily by many games. Don't despair about speed yet Smile

Video support is coming but it's tricky and will take a while.

And if you want faster updates, well, help us code it Smile
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02-03-2013, 08:23 PM
Post: #30
RE: 0.6.1 released
(02-03-2013 07:57 PM)Henrik Wrote:  Theres a lot of work left to do on the ARM JIT, for example currently it doesn't even try to recompile any floating point math whatsoever, and that's used heavily by many games. Don't despair about speed yet Smile

Video support is coming but it's tricky and will take a while.

And if you want faster updates, well, help us code it Smile
Thanks for the video support!

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