Invalid Login Packet issue.
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12-24-2013, 07:44 PM
(This post was last modified: 12-24-2013 07:47 PM by Nightquaker.)
Post: #8
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RE: Invalid Login Packet issue.
(12-24-2013 01:45 AM)MeTheRebel Wrote:(12-24-2013 12:04 AM)Nightquaker Wrote:(12-23-2013 11:51 PM)MeTheRebel Wrote: Win 8 issue afaik. Yes, it was a Mac address. Everything works. Only person, that's joining the server needs to toggle 25% fix while loading the quest. Host doesn't need to do that (or it might just break it, I haven't tested it). (12-24-2013 05:50 PM)danielhalond Wrote: Cool! In the emulator settings, set alternative speed to 25% and bind a key to it. After host posted a quest and you accepted it, just before departing to it, joined partner needs to toggle the alternative speed. After loading screen of the quest, desync should be fixed and party member will not be disconnected. After that, you can toggle alternate speed off. Do that before every quest departure. P.S. Host must not toggle the fix, only partner. Tomorrow I might do a little video about it, but no any guarantee of it. I will have a busy day. |
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Messages In This Thread |
Invalid Login Packet issue. - Nightquaker - 12-23-2013, 04:26 PM
RE: Invalid Login Packet issue. - danielhalond - 12-23-2013, 05:13 PM
RE: Invalid Login Packet issue. - Nightquaker - 12-23-2013, 11:02 PM
RE: Invalid Login Packet issue. - MeTheRebel - 12-23-2013, 11:51 PM
RE: Invalid Login Packet issue. - Nightquaker - 12-24-2013, 12:04 AM
RE: Invalid Login Packet issue. - MeTheRebel - 12-24-2013, 01:45 AM
RE: Invalid Login Packet issue. - Nightquaker - 12-24-2013 07:44 PM
RE: Invalid Login Packet issue. - MeTheRebel - 12-24-2013, 09:59 PM
RE: Invalid Login Packet issue. - Nightquaker - 12-25-2013, 03:53 AM
RE: Invalid Login Packet issue. - MeTheRebel - 12-25-2013, 06:43 AM
RE: Invalid Login Packet issue. - danielhalond - 12-24-2013, 05:50 PM
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