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Invalid Login Packet issue.
12-24-2013, 07:44 PM (This post was last modified: 12-24-2013 07:47 PM by Nightquaker.)
Post: #8
RE: Invalid Login Packet issue.
(12-24-2013 01:45 AM)MeTheRebel Wrote:  
(12-24-2013 12:04 AM)Nightquaker Wrote:  
(12-23-2013 11:51 PM)MeTheRebel Wrote:  Win 8 issue afaik.
I managed to use a zip from one of the 1st posts but ofc you lose most of the new optimizations.

Actually, I solved the issue.
It has nothing to do with Windows 8, by the way.
But now I get another common issue: we can connect to the guild hall, but after we embark on a quest, there is a really long loading time with following disconnect of party member...

Well, I got it to work!!
Just had to use the 25% trick and it works like a charm!

Ehh how did you fix the issue?
Also both set alternate speed to 25% , bind the button and once you load into the quest both toggle it.
Once you load the connection should be stable.
Edit:
I didn't see the update haha
I would still be grateful if you could provide the means of fixing the issue.
Was it the mac address?

Yes, it was a Mac address. Everything works.
Only person, that's joining the server needs to toggle 25% fix while loading the quest.
Host doesn't need to do that (or it might just break it, I haven't tested it).

(12-24-2013 05:50 PM)danielhalond Wrote:  Cool!

Would you mind telling us what did you to? Like a walktrough or something? Here I tried the 25% speed trick but I don't know how to use it, who uses what, what to do and everything.

Thanks!

In the emulator settings, set alternative speed to 25% and bind a key to it.
After host posted a quest and you accepted it, just before departing to it, joined partner needs to toggle the alternative speed. After loading screen of the quest, desync should be fixed and party member will not be disconnected. After that, you can toggle alternate speed off.
Do that before every quest departure.

P.S. Host must not toggle the fix, only partner.

Tomorrow I might do a little video about it, but no any guarantee of it. I will have a busy day.
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Messages In This Thread
Invalid Login Packet issue. - Nightquaker - 12-23-2013, 04:26 PM
RE: Invalid Login Packet issue. - Nightquaker - 12-24-2013 07:44 PM

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